mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #11664 from Markolie/swarmerfix
Lavaland fixes, Mark V
This commit is contained in:
+1
-1
@@ -12,7 +12,7 @@
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var/last_bumped = 0
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var/pass_flags = 0
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var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
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var/simulated = 1 //filter for actions - used by lighting overlays
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var/simulated = TRUE //filter for actions - used by lighting overlays
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var/atom_say_verb = "says"
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var/dont_save = 0 // For atoms that are temporary by necessity - like lighting overlays
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@@ -380,23 +380,20 @@
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//Overlays
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/atom/movable/overlay
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var/atom/master = null
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anchored = 1
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anchored = TRUE
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simulated = FALSE
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/atom/movable/overlay/New()
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verbs.Cut()
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return
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/atom/movable/overlay/attackby(a, b, c)
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if(src.master)
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return src.master.attackby(a, b, c)
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return
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if(master)
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return master.attackby(a, b, c)
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/atom/movable/overlay/attack_hand(a, b, c)
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if(src.master)
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return src.master.attack_hand(a, b, c)
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return
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if(master)
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return master.attack_hand(a, b, c)
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/atom/movable/proc/water_act(volume, temperature, source, method = TOUCH) //amount of water acting : temperature of water in kelvin : object that called it (for shennagins)
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return TRUE
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@@ -181,9 +181,19 @@
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S.Integrate(src)
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return FALSE
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/atom/movable/lighting_object/swarmer_act()
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/atom/movable/swarmer_act()
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if(!simulated)
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return FALSE
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return ..()
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/obj/effect/swarmer_act()
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return FALSE
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/obj/effect/decal/cleanable/robot_debris/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
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S.DisIntegrate(src)
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qdel(src)
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return TRUE
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/obj/item/gun/swarmer_act()//Stops you from eating the entire armory
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return FALSE
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@@ -295,10 +295,12 @@
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to_chat(O, "The screen bursts into static.")
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/obj/machinery/camera/proc/triggerCameraAlarm()
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SSalarms.camera_alarm.triggerAlarm(loc, src)
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if(is_station_contact(z))
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SSalarms.camera_alarm.triggerAlarm(loc, src)
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/obj/machinery/camera/proc/cancelCameraAlarm()
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SSalarms.camera_alarm.clearAlarm(loc, src)
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if(is_station_contact(z))
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SSalarms.camera_alarm.clearAlarm(loc, src)
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/obj/machinery/camera/proc/can_use()
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if(!status)
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@@ -43,19 +43,20 @@
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/obj/machinery/camera/proc/cancelAlarm()
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if(!status || (stat & NOPOWER))
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return 0
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if(detectTime == -1)
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return FALSE
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if(detectTime == -1 && is_station_contact(z))
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SSalarms.motion_alarm.clearAlarm(loc, src)
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detectTime = 0
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return 1
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return TRUE
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/obj/machinery/camera/proc/triggerAlarm()
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if(!status || (stat & NOPOWER))
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return 0
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if(!detectTime) return 0
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return FALSE
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if(!detectTime || !is_station_contact(z))
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return FALSE
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SSalarms.motion_alarm.triggerAlarm(loc, src)
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detectTime = -1
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return 1
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return TRUE
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/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
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// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
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@@ -21,6 +21,16 @@ FIRE ALARM
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var/wiresexposed = 0
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var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
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var/report_fire_alarms = TRUE // Should triggered fire alarms also trigger an actual alarm?
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var/show_alert_level = TRUE // Should fire alarms display the current alert level?
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/obj/machinery/firealarm/no_alarm
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report_fire_alarms = FALSE
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/obj/machinery/firealarm/syndicate
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report_fire_alarms = FALSE
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show_alert_level = FALSE
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/obj/machinery/firealarm/update_icon()
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if(wiresexposed)
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@@ -215,40 +225,38 @@ FIRE ALARM
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time = min(max(round(time), 0), 120)
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/obj/machinery/firealarm/proc/reset()
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if(!( working ))
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if(!working)
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return
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var/area/A = get_area(src)
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A.fire_reset()
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for(var/obj/machinery/firealarm/FA in A)
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SSalarms.fire_alarm.clearAlarm(loc, FA)
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return
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if(is_station_contact(z) && FA.report_fire_alarms)
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SSalarms.fire_alarm.clearAlarm(loc, FA)
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/obj/machinery/firealarm/proc/alarm(var/duration = 0)
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if(!( working))
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if(!working)
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return
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var/area/A = get_area(src)
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for(var/obj/machinery/firealarm/FA in A)
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SSalarms.fire_alarm.triggerAlarm(loc, FA, duration)
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if(is_station_contact(z) && FA.report_fire_alarms)
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SSalarms.fire_alarm.triggerAlarm(loc, FA, duration)
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else
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A.fire_alert() // Manually trigger alarms if the alarm isn't reported
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update_icon()
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//playsound(loc, 'sound/ambience/signal.ogg', 75, 0)
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return
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/obj/machinery/firealarm/New(location, direction, building)
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..()
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if(location)
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loc = location
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if(direction)
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dir = direction
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if(building)
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buildstage = 0
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wiresexposed = 1
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wiresexposed = TRUE
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
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pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
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if(is_station_contact(z))
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if(is_station_contact(z) && show_alert_level)
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if(security_level)
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overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
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else
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@@ -348,28 +348,28 @@ Class Procs:
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return attack_hand(user)
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/obj/machinery/attack_hand(mob/user as mob)
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if(user.lying || user.stat)
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return 1
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if(user.incapacitated())
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return TRUE
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return 1
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return TRUE
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.getBrainLoss() >= 60)
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visible_message("<span class='warning'>[H] stares cluelessly at [src] and drools.</span>")
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return 1
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return TRUE
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else if(prob(H.getBrainLoss()))
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to_chat(user, "<span class='warning'>You momentarily forget how to use [src].</span>")
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return 1
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return TRUE
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if(panel_open)
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add_fingerprint(user)
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return 0
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return FALSE
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if(!interact_offline && stat & (NOPOWER|BROKEN|MAINT))
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return 1
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return TRUE
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add_fingerprint(user)
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@@ -20,13 +20,36 @@
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var/list/linkedmist = list() //Used to keep track of created mist
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var/deep_water = FALSE //set to 1 to drown even standing people
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/obj/machinery/poolcontroller/invisible
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invisibility = INVISIBILITY_MAXIMUM
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name = "Water Controller"
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desc = "An invisible water controller. Players shouldn't see this."
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/obj/machinery/poolcontroller/New() //This proc automatically happens on world start
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/obj/machinery/poolcontroller/invisible/sea
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name = "Sea Controller"
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desc = "A controller for the underwater portion of the sea. Players shouldn't see this."
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deep_water = TRUE
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/obj/machinery/poolcontroller/Initialize(mapload)
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var/contents_loop = linked_area
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if(!linked_area)
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for(var/turf/simulated/floor/beach/water/W in range(srange,src)) //Search for /turf/simulated/floor/beach/water in the range of var/srange
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linkedturfs += W //Add found pool turfs to the central list.
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W.linkedcontroller = src // And add the linked controller to itself.
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..() //Changed to call parent as per MarkvA's recommendation
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contents_loop = range(srange, src)
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for(var/turf/T in contents_loop)
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if(istype(T, /turf/simulated/floor/beach/water))
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var/turf/simulated/floor/beach/water/W = T
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W.linkedcontroller = src
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linkedturfs += T
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else if(istype(T, /turf/unsimulated/beach/water))
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var/turf/unsimulated/beach/water/W = T
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W.linkedcontroller = src
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linkedturfs += T
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. = ..()
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/obj/machinery/poolcontroller/invisible/Initialize(mapload)
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linked_area = get_area(src)
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. = ..()
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/obj/machinery/poolcontroller/emag_act(user as mob) //Emag_act, this is called when it is hit with a cryptographic sequencer.
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if(!emagged) //If it is not already emagged, emag it.
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@@ -190,20 +213,6 @@
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return 1
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/obj/machinery/poolcontroller/seacontroller
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invisibility = 101
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unacidable = 1
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name = "Sea Controller"
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desc = "A controller for the underwater portion of the sea. Players shouldn't see this."
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deep_water = TRUE //deep sea is deep water
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/obj/machinery/poolcontroller/seacontroller/Initialize()
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linked_area = get_area(src)
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for(var/turf/unsimulated/beach/water/W in linked_area)
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linkedturfs += W //Add found pool turfs to the central list.
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W.linkedcontroller = src // And add the linked controller to itself.
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..()
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#undef FRIGID
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#undef COOL
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#undef NORMAL
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@@ -3,68 +3,120 @@
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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var/failchance = 5
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density = TRUE
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unacidable = TRUE
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anchored = TRUE
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var/obj/item/target = null
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var/creator = null
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anchored = 1
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var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
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var/can_multitool_to_remove = 0
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var/failchance = 5
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var/fail_icon = "portal1"
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var/precision = TRUE // how close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent
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var/can_multitool_to_remove = FALSE
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var/ignore_tele_proof_area_setting = FALSE
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/obj/effect/portal/Bumped(mob/M as mob|obj)
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teleport(M)
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/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
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/obj/effect/portal/New(loc, turf/target, creator = null, lifespan = 300)
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..()
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GLOB.portals += src
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src.loc = loc
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src.target = target
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src.creator = creator
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if(lifespan > 0)
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spawn(lifespan)
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qdel(src)
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/obj/effect/portal/Destroy()
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GLOB.portals -= src
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if(istype(creator, /obj))
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if(isobj(creator))
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var/obj/O = creator
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O.portal_destroyed(src)
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creator = null
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target = null
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return ..()
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/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
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if(istype(M, /obj/effect)) //sparks don't teleport
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/obj/effect/portal/singularity_pull()
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return
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/obj/effect/portal/singularity_act()
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return
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/obj/effect/portal/Crossed(atom/movable/AM)
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if(isobserver(AM))
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return ..()
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if(!teleport(AM))
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return ..()
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/obj/effect/portal/attack_tk(mob/user)
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return
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/obj/effect/portal/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(M.anchored&&istype(M, /obj/mecha))
|
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return
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if(!( target ))
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qdel(src)
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return
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if(istype(M, /atom/movable))
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if(prob(failchance))
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src.icon_state = "portal1"
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if(!do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to deep space.
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invalid_teleport()
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else
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if(!do_teleport(M, target, precision, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to a turf adjacent to target.
|
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invalid_teleport()
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if(get_turf(user) == get_turf(src))
|
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teleport(user)
|
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if(Adjacent(user))
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user.forceMove(get_turf(src))
|
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|
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/obj/effect/portal/attack_ghost(mob/dead/observer/O)
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if(target)
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O.forceMove(target)
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/obj/effect/portal/attackby(obj/item/A, mob/user)
|
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if(istype(A, /obj/item/multitool) && can_multitool_to_remove)
|
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if(ismultitool(A) && can_multitool_to_remove)
|
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qdel(src)
|
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else if(user && Adjacent(user))
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user.forceMove(get_turf(src))
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return TRUE
|
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/obj/effect/portal/proc/teleport(atom/movable/M, force = FALSE)
|
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if(!istype(M))
|
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return FALSE
|
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|
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if(!M.simulated || iseffect(M))
|
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return FALSE
|
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|
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if(M.anchored && ismecha(M))
|
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return FALSE
|
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|
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if(!target)
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qdel(src)
|
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return FALSE
|
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|
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if(ismegafauna(M))
|
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message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)] made by [key_name_admin(usr)].")
|
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|
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if(prob(failchance))
|
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icon_state = fail_icon
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if(!do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to deep space.
|
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invalid_teleport()
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return FALSE
|
||||
else
|
||||
if(!do_teleport(M, target, precision, bypass_area_flag = ignore_tele_proof_area_setting)) // Try to send them to a turf adjacent to target.
|
||||
invalid_teleport()
|
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return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/effect/portal/proc/invalid_teleport()
|
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visible_message("<span class='warning'>[src] flickers and fails due to bluespace interference!</span>")
|
||||
do_sparks(5, 0, loc)
|
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qdel(src)
|
||||
|
||||
|
||||
/obj/effect/portal/redspace
|
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name = "redspace portal"
|
||||
desc = "A portal capable of bypassing bluespace interference."
|
||||
icon_state = "portal1"
|
||||
failchance = 0
|
||||
precision = 0
|
||||
ignore_tele_proof_area_setting = TRUE
|
||||
ignore_tele_proof_area_setting = TRUE
|
||||
|
||||
@@ -93,14 +93,14 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "glassbox20"
|
||||
desc = "A display case for prized possessions. It taunts you to kick it."
|
||||
density = 1
|
||||
anchored = 1
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||||
unacidable = 1 //Dissolving the case would also delete the contents.
|
||||
density = TRUE
|
||||
anchored = TRUE
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||||
unacidable = TRUE //Dissolving the case would also delete the contents.
|
||||
var/health = 30
|
||||
var/obj/item/occupant = null
|
||||
var/destroyed = 0
|
||||
var/locked = 0
|
||||
var/burglar_alarm = 0
|
||||
var/destroyed = FALSE
|
||||
var/locked = FALSE
|
||||
var/burglar_alarm = FALSE
|
||||
var/ue = null
|
||||
var/image/occupant_overlay = null
|
||||
var/obj/item/airlock_electronics/circuit
|
||||
@@ -116,8 +116,8 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
|
||||
/obj/structure/displaycase/captains_laser
|
||||
name = "captain's display case"
|
||||
desc = "A display case for the captain's antique laser gun. Hooked up with an anti-theft system."
|
||||
burglar_alarm = 1
|
||||
locked = 1
|
||||
burglar_alarm = TRUE
|
||||
locked = TRUE
|
||||
req_access = list(access_captain)
|
||||
start_showpiece_type = /obj/item/gun/energy/laser/captain
|
||||
|
||||
@@ -205,7 +205,7 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
|
||||
return
|
||||
|
||||
/obj/structure/displaycase/proc/burglar_alarm()
|
||||
if(burglar_alarm)
|
||||
if(burglar_alarm && is_station_contact(z))
|
||||
var/area/alarmed = get_area(src)
|
||||
alarmed.burglaralert(src)
|
||||
visible_message("<span class='danger'>The burglar alarm goes off!</span>")
|
||||
@@ -215,10 +215,10 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
|
||||
sleep(74) // 7.4 seconds long
|
||||
|
||||
/obj/structure/displaycase/update_icon()
|
||||
if(src.destroyed)
|
||||
src.icon_state = "glassbox2b"
|
||||
if(destroyed)
|
||||
icon_state = "glassbox2b"
|
||||
else
|
||||
src.icon_state = "glassbox2[locked]"
|
||||
icon_state = "glassbox2[locked]"
|
||||
overlays = 0
|
||||
if(occupant)
|
||||
var/icon/occupant_icon=getFlatIcon(occupant)
|
||||
|
||||
@@ -18,9 +18,6 @@
|
||||
if(prob(floor_variance))
|
||||
icon_state = "[environment_type][rand(0,12)]"
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/burn_tile()
|
||||
return
|
||||
|
||||
@@ -95,12 +92,6 @@
|
||||
slowdown = 0
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/singularity_act()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/singularity_pull(S, current_size)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/basalt
|
||||
name = "volcanic floor"
|
||||
baseturf = /turf/simulated/floor/plating/asteroid/basalt
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
canSmoothWith = list(/turf/simulated/floor/chasm)
|
||||
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
|
||||
var/static/list/falling_atoms = list() //Atoms currently falling into the chasm
|
||||
var/static/list/forbidden_types = typecacheof(list(/obj/effect/portal, /obj/singularity, /obj/structure/stone_tile, /obj/item/projectile, /obj/effect/temp_visual, /obj/effect/collapse, /obj/effect/collapse, /atom/movable/lighting_object))
|
||||
var/static/list/forbidden_types = typecacheof(list(/obj/effect/portal, /obj/singularity, /obj/structure/stone_tile, /obj/item/projectile, /obj/effect/temp_visual, /obj/effect/collapse, /obj/effect/collapse))
|
||||
var/drop_x = 1
|
||||
var/drop_y = 1
|
||||
var/drop_z = 1
|
||||
@@ -75,7 +75,7 @@
|
||||
return FALSE
|
||||
if(!isliving(AM) && !isobj(AM))
|
||||
return FALSE
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing)
|
||||
if(!AM.simulated || is_type_in_typecache(AM, forbidden_types) || AM.throwing)
|
||||
return FALSE
|
||||
//Flies right over the chasm
|
||||
if(isliving(AM))
|
||||
|
||||
@@ -53,13 +53,13 @@
|
||||
return FALSE
|
||||
|
||||
var/thing_to_check = src
|
||||
if (AM)
|
||||
if(AM)
|
||||
thing_to_check = list(AM)
|
||||
for(var/thing in thing_to_check)
|
||||
if(istype(thing, /atom/movable/lighting_object) || istype(thing, /atom/movable/overlay))
|
||||
continue
|
||||
if(isobj(thing))
|
||||
var/obj/O = thing
|
||||
if(!O.simulated)
|
||||
continue
|
||||
if((O.resistance_flags & (LAVA_PROOF|INDESTRUCTIBLE)) || O.throwing)
|
||||
continue
|
||||
. = 1
|
||||
@@ -71,7 +71,7 @@
|
||||
O.resistance_flags &= ~FIRE_PROOF
|
||||
O.fire_act(10000, 1000)
|
||||
|
||||
else if (isliving(thing))
|
||||
else if(isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if(L.flying)
|
||||
|
||||
@@ -254,6 +254,3 @@
|
||||
|
||||
/turf/simulated/floor/plating/abductor2/burn_tile()
|
||||
return //unburnable
|
||||
|
||||
/turf/simulated/floor/plating/abductor2/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -43,6 +43,9 @@
|
||||
name = "beach"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
|
||||
/turf/simulated/floor/beach/pry_tile(obj/item/C, mob/user, silent = FALSE)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/beach/sand
|
||||
name = "sand"
|
||||
icon_state = "sand"
|
||||
@@ -67,10 +70,6 @@
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/obj/machinery/poolcontroller/linkedcontroller = null
|
||||
|
||||
/turf/simulated/floor/beach/water/pry_tile(obj/item/C, mob/user, silent = FALSE)
|
||||
return //cannot pry off tiles of water
|
||||
|
||||
|
||||
/turf/simulated/floor/beach/water/New()
|
||||
..()
|
||||
var/image/overlay_image = image('icons/misc/beach.dmi', icon_state = "water5", layer = ABOVE_MOB_LAYER)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "plating"
|
||||
icon_state = "plating"
|
||||
icon = 'icons/turf/floors/plating.dmi'
|
||||
intact = 0
|
||||
intact = FALSE
|
||||
floor_tile = null
|
||||
broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
|
||||
burnt_states = list("floorscorched1", "floorscorched2")
|
||||
@@ -103,7 +103,7 @@
|
||||
/turf/simulated/floor/engine/attack_hand(mob/user as mob)
|
||||
user.Move_Pulled(src)
|
||||
|
||||
/turf/simulated/floor/engine/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
/turf/simulated/floor/engine/pry_tile(obj/item/C, mob/user, silent = FALSE)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/engine/attackby(obj/item/C as obj, mob/user as mob, params)
|
||||
@@ -224,7 +224,7 @@
|
||||
/turf/simulated/floor/snow/ex_act(severity)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/snow/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
/turf/simulated/floor/snow/pry_tile(obj/item/C, mob/user, silent = FALSE)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/metalfoam
|
||||
@@ -243,12 +243,10 @@
|
||||
if(MFOAM_IRON)
|
||||
icon_state = "ironfoam"
|
||||
|
||||
/turf/simulated/floor/plating/metalfoam/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/metalfoam/attackby(var/obj/item/C, mob/user, params)
|
||||
if(..())
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(istype(C) && C.force)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
var/obj/structure/sign/poster/P = O
|
||||
P.roll_and_drop(src)
|
||||
else
|
||||
O.loc = src
|
||||
O.forceMove(src)
|
||||
|
||||
ChangeTurf(/turf/simulated/floor/plating)
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
/turf/space/transit/Entered(atom/movable/AM, atom/OldLoc, ignoreRest = 0)
|
||||
if(!AM)
|
||||
return
|
||||
if(istype(AM, /obj/docking_port) || !AM.simulated)
|
||||
if(!AM.simulated || istype(AM, /obj/docking_port))
|
||||
return //this was fucking hilarious, the docking ports were getting thrown to random Z-levels
|
||||
var/max = world.maxx-TRANSITIONEDGE
|
||||
var/min = 1+TRANSITIONEDGE
|
||||
|
||||
@@ -491,16 +491,14 @@
|
||||
var/turf/T0 = src
|
||||
for(var/X in T0.GetAllContents())
|
||||
var/atom/A = X
|
||||
if(!A.simulated)
|
||||
continue
|
||||
if(istype(A, /mob/dead))
|
||||
continue
|
||||
if(istype(A, /obj/effect/landmark))
|
||||
continue
|
||||
if(istype(A, /obj/docking_port))
|
||||
continue
|
||||
if(istype(A, /atom/movable/lighting_object))
|
||||
continue
|
||||
if(!A.simulated)
|
||||
continue
|
||||
qdel(A, force=TRUE)
|
||||
|
||||
T0.ChangeTurf(turf_type)
|
||||
|
||||
Reference in New Issue
Block a user