Resolves further merge conflicts

This commit is contained in:
Krausus
2015-08-03 23:40:28 -04:00
396 changed files with 13577 additions and 11129 deletions
+2 -2
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@@ -955,8 +955,8 @@ proc/move_gamma_ship()
toArea = locate(/area/shuttle/gamma/space)
fromArea.move_contents_to(toArea)
for(var/obj/machinery/mech_bay_recharge_port/P in toArea)
P.locate_recharge_turf()
for(var/turf/simulated/floor/mech_bay_recharge_floor/F in toArea)
F.init_devices()
for(var/obj/machinery/power/apc/A in toArea)
A.init()
+50 -13
View File
@@ -66,7 +66,9 @@ var/list/admin_verbs_admin = list(
/client/proc/freeze,
/client/proc/freezemecha,
/client/proc/alt_check,
/client/proc/secrets
/client/proc/secrets,
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
/client/proc/change_human_appearance_self /* Allows the human-based mob itself change its basic appearance */
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -136,8 +138,6 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_debug_del_all,
/client/proc/reload_admins,
/client/proc/restart_controller,
/client/proc/remake_distribution_map,
/client/proc/show_distribution_map,
/client/proc/enable_debug_verbs,
/client/proc/callproc,
/client/proc/callproc_datum,
@@ -228,19 +228,15 @@ var/list/admin_verbs_mentor = list(
set name = "Invisimin"
set category = "Admin"
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
if(holder && mob)
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/human.dmi'
mob.update_icons()
mob << "<span class='danger'>Invisimin off. Invisibility reset.</span>"
//TODO: Make some kind of indication for the badmin that they are currently invisible
else
mob.invisibility = INVISIBILITY_OBSERVER
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/mob.dmi'
mob << "<span class='notice'>Invisimin on. You are now as invisible as a ghost.</span>"
/client/proc/player_panel()
set name = "Player Panel"
@@ -412,8 +408,14 @@ var/list/admin_verbs_mentor = list(
set category = "Event"
set name = "Give Spell"
set desc = "Gives a spell to a mob."
var/obj/effect/proc_holder/spell/wizard/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells
if(!S) return
var/list/spell_list = list()
var/type_length = length("/obj/effect/proc_holder/spell") + 2
for(var/A in spells)
spell_list[copytext("[A]", type_length)] = A
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_list
if(!S)
return
S = spell_list[S]
if(T.mind)
T.mind.AddSpell(new S)
else
@@ -549,6 +551,41 @@ var/list/admin_verbs_mentor = list(
if(holder)
src.holder.output_ai_laws()
/client/proc/change_human_appearance_admin(mob/living/carbon/human/H in world)
set name = "Change Mob Appearance - Admin"
set desc = "Allows you to change the mob appearance"
set category = "Admin"
if(!istype(H))
return
if(holder)
admin_log_and_message_admins("is altering the appearance of [H].")
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0)
feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/change_human_appearance_self(mob/living/carbon/human/H in world)
set name = "Change Mob Appearance - Self"
set desc = "Allows the mob to change its appearance"
set category = "Admin"
if(!istype(H))
return
if(!H.client)
usr << "Only mobs with clients can alter their own appearance."
return
if(holder)
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
if("Yes")
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
if("No")
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//---- bs12 verbs ----
+1 -1
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@@ -179,7 +179,7 @@
if("turf-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
if(AREA_BUILDMODE)
var/list/gen_paths = typesof(/datum/mapGenerator) - /datum/mapGenerator
var/list/gen_paths = subtypesof(/datum/mapGenerator)
var/type = input(usr,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
+5 -8
View File
@@ -83,16 +83,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
usr << "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/callproc_datum(var/atom/A as null|area|mob|obj|turf)
/client/proc/callproc_datum(var/A as null|area|mob|obj|turf)
set category = "Debug"
set name = "Atom ProcCall"
if(!check_rights(R_DEBUG))
return
if(!istype(A))
return
var/procname = input("Proc name, eg: fake_blood","Proc:", null) as text|null
if(!procname)
return
@@ -101,7 +98,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!lst)
return
if(!A || !isnull(A.gcDestroyed))
if(!A || !IsValidSrc(A))
usr << "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>"
return
if(!hascall(A,procname))
@@ -395,8 +392,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
set name = "Del-All"
// to prevent REALLY stupid deletions
var/blocked = list(/obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in typesof(/obj) + typesof(/mob) - blocked
var/blocked = list(/mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in subtypesof(/obj) + subtypesof(/mob) - blocked
if(hsbitem)
for(var/atom/O in world)
if(istype(O, hsbitem))
@@ -1139,7 +1136,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
for(var/obj/machinery/power/smes/SMES in world)
if(SMES.anchored)
SMES.chargemode = 1
SMES.input_attempt = 1
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
+1
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@@ -144,6 +144,7 @@ var/intercom_range_display_status = 0
src.verbs += /client/proc/print_jobban_old_filter
src.verbs += /client/proc/forceEvent
//src.verbs += /client/proc/cmd_admin_rejuvenate
src.verbs += /client/proc/nanomapgen_DumpImage
feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+138
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@@ -0,0 +1,138 @@
#define ALARM_RESET_DELAY 100 // How long will the alarm/trigger remain active once origin/source has been found to be gone?
/datum/alarm_source
var/source = null // The source trigger
var/source_name = "" // The name of the source should it be lost (for example a destroyed camera)
var/duration = 0 // How long this source will be alarming, 0 for indefinetely.
var/severity = 1 // How severe the alarm from this source is.
var/start_time = 0 // When this source began alarming.
var/end_time = 0 // Use to set when this trigger should clear, in case the source is lost.
/datum/alarm_source/New(var/atom/source)
src.source = source
start_time = world.time
source_name = source.get_source_name()
/datum/alarm
var/atom/origin //Used to identify the alarm area.
var/list/sources = new() //List of sources triggering the alarm. Used to determine when the alarm should be cleared.
var/list/sources_assoc = new() //Associative list of source triggers. Used to efficiently acquire the alarm source.
var/list/cameras //List of cameras that can be switched to, if the player has that capability.
var/area/last_area //The last acquired area, used should origin be lost (for example a destroyed borg containing an alarming camera).
var/area/last_name //The last acquired name, used should origin be lost
var/area/last_camera_area //The last area in which cameras where fetched, used to see if the camera list should be updated.
var/end_time //Used to set when this alarm should clear, in case the origin is lost.
/datum/alarm/New(var/atom/origin, var/atom/source, var/duration, var/severity)
src.origin = origin
cameras() // Sets up both cameras and last alarm area.
set_source_data(source, duration, severity)
/datum/alarm/proc/process()
// Has origin gone missing?
if(!origin && !end_time)
end_time = world.time + ALARM_RESET_DELAY
for(var/datum/alarm_source/AS in sources)
// Has the alarm passed its best before date?
if((AS.end_time && world.time > AS.end_time) || (AS.duration && world.time > (AS.start_time + AS.duration)))
sources -= AS
// Has the source gone missing? Then reset the normal duration and set end_time
if(!AS.source && !AS.end_time) // end_time is used instead of duration to ensure the reset doesn't remain in the future indefinetely.
AS.duration = 0
AS.end_time = world.time + ALARM_RESET_DELAY
/datum/alarm/proc/set_source_data(var/atom/source, var/duration, var/severity)
var/datum/alarm_source/AS = sources_assoc[source]
if(!AS)
AS = new/datum/alarm_source(source)
sources += AS
sources_assoc[source] = AS
// Currently only non-0 durations can be altered (normal alarms VS EMP blasts)
if(AS.duration)
duration = SecondsToTicks(duration)
AS.duration = duration
AS.severity = severity
/datum/alarm/proc/clear(var/source)
var/datum/alarm_source/AS = sources_assoc[source]
sources -= AS
sources_assoc -= source
/datum/alarm/proc/alarm_area()
if(!origin)
return last_area
last_area = origin.get_alarm_area()
return last_area
/datum/alarm/proc/alarm_name()
if(!origin)
return last_name
last_name = origin.get_alarm_name()
return last_name
/datum/alarm/proc/cameras()
// If the alarm origin has changed area, for example a borg containing an alarming camera, reset the list of cameras
if(cameras && (last_camera_area != alarm_area()))
cameras = null
// The list of cameras is also reset by /proc/invalidateCameraCache()
if(!cameras)
cameras = origin ? origin.get_alarm_cameras() : last_area.get_alarm_cameras()
last_camera_area = last_area
return cameras
/datum/alarm/proc/max_severity()
var/max_severity = 0
for(var/datum/alarm_source/AS in sources)
max_severity = max(AS.severity, max_severity)
return max_severity
/******************
* Assisting procs *
******************/
/atom/proc/get_alarm_area()
var/area/A = get_area(src)
return A
/area/get_alarm_area()
return src
/atom/proc/get_alarm_name()
var/area/A = get_area(src)
return A.name
/area/get_alarm_name()
return name
/mob/get_alarm_name()
return name
/atom/proc/get_source_name()
return name
/obj/machinery/camera/get_source_name()
return c_tag
/atom/proc/get_alarm_cameras()
var/area/A = get_area(src)
return A.get_cameras()
/area/get_alarm_cameras()
return get_cameras()
/mob/living/silicon/robot/get_alarm_cameras()
var/list/cameras = ..()
if(camera)
cameras += camera
return cameras
/mob/living/silicon/robot/syndicate/get_alarm_cameras()
return list()
#undef ALARM_LOSS_DELAY
+99
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@@ -0,0 +1,99 @@
#define ALARM_RAISED 1
#define ALARM_CLEARED 0
/datum/alarm_handler
var/category = ""
var/list/datum/alarm/alarms = new // All alarms, to handle cases when an origin has been deleted with one or more active alarms
var/list/datum/alarm/alarms_assoc = new // Associative list of alarms, to efficiently acquire them based on origin.
var/list/listeners = new // A list of all objects interested in alarm changes.
/datum/alarm_handler/proc/process()
for(var/datum/alarm/A in alarms)
A.process()
check_alarm_cleared(A)
/datum/alarm_handler/proc/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1)
var/new_alarm
//Proper origin and source mandatory
if(!(origin && source))
return
origin = origin.get_alarm_origin()
new_alarm = 0
//see if there is already an alarm of this origin
var/datum/alarm/existing = alarms_assoc[origin]
if(existing)
existing.set_source_data(source, duration, severity)
else
existing = new/datum/alarm(origin, source, duration, severity)
new_alarm = 1
alarms |= existing
alarms_assoc[origin] = existing
if(new_alarm)
alarms = dd_sortedObjectList(alarms)
on_alarm_change(existing, ALARM_RAISED)
return new_alarm
/datum/alarm_handler/proc/clearAlarm(var/atom/origin, var/source)
//Proper origin and source mandatory
if(!(origin && source))
return
origin = origin.get_alarm_origin()
var/datum/alarm/existing = alarms_assoc[origin]
if(existing)
existing.clear(source)
return check_alarm_cleared(existing)
/datum/alarm_handler/proc/major_alarms()
return alarms
/datum/alarm_handler/proc/minor_alarms()
return alarms
/datum/alarm_handler/proc/check_alarm_cleared(var/datum/alarm/alarm)
if ((alarm.end_time && world.time > alarm.end_time) || !alarm.sources.len)
alarms -= alarm
alarms_assoc -= alarm.origin
on_alarm_change(alarm, ALARM_CLEARED)
return 1
return 0
/datum/alarm_handler/proc/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
for(var/obj/machinery/camera/C in alarm.cameras())
if(was_raised)
C.network.Add(category)
invalidateCameraCache()
else
C.network.Remove(category)
notify_listeners(alarm, was_raised)
/datum/alarm_handler/proc/get_alarm_severity_for_origin(var/atom/origin)
if(!origin)
return
origin = origin.get_alarm_origin()
var/datum/alarm/existing = alarms_assoc[origin]
if(!existing)
return
return existing.max_severity()
/atom/proc/get_alarm_origin()
return src
/turf/get_alarm_origin()
var/area/area = get_area(src)
return area // Very important to get area.master, as dynamic lightning can and will split areas.
/datum/alarm_handler/proc/register(var/object, var/procName)
listeners[object] = procName
/datum/alarm_handler/proc/unregister(var/object)
listeners -= object
/datum/alarm_handler/proc/notify_listeners(var/alarm, var/was_raised)
for(var/listener in listeners)
call(listener, listeners[listener])(src, alarm, was_raised)
+19
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@@ -0,0 +1,19 @@
/datum/alarm_handler/atmosphere
category = "Atmosphere Alarms"
/datum/alarm_handler/atmosphere/triggerAlarm(var/atom/origin, var/atom/source, var/duration = 0, var/severity = 1)
..()
/datum/alarm_handler/atmosphere/major_alarms()
var/list/major_alarms = new()
for(var/datum/alarm/A in alarms)
if(A.max_severity() > 1)
major_alarms.Add(A)
return major_alarms
/datum/alarm_handler/atmosphere/minor_alarms()
var/list/minor_alarms = new()
for(var/datum/alarm/A in alarms)
if(A.max_severity() == 1)
minor_alarms.Add(A)
return minor_alarms
+2
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@@ -0,0 +1,2 @@
/datum/alarm_handler/camera
category = "Camera Alarms"
+11
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@@ -0,0 +1,11 @@
/datum/alarm_handler/fire
category = "Fire Alarms"
/datum/alarm_handler/fire/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
var/area/A = alarm.origin
if(istype(A))
if(was_raised)
A.fire_alert()
else
A.fire_reset()
..()
+2
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@@ -0,0 +1,2 @@
/datum/alarm_handler/motion
category = "Motion Alarms"
+10
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@@ -0,0 +1,10 @@
/datum/alarm_handler/power
category = "Power Alarms"
/datum/alarm_handler/power/on_alarm_change(var/datum/alarm/alarm, var/was_raised)
var/area/A = alarm.origin
if(istype(A))
A.power_alert(was_raised)
..()
/area/proc/power_alert(var/alarming)
+1 -1
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@@ -18,7 +18,7 @@
var/delay = 0
var/datum/radio_frequency/radio_connection
var/airlock_wire = null
New()
..()
if(!radio_controller)
+1 -1
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@@ -1,4 +1,4 @@
var/global/automation_types=typesof(/datum/automation) - /datum/automation
var/global/automation_types = subtypesof(/datum/automation)
#define AUTOM_RT_NULL 0
#define AUTOM_RT_NUM 1
+16 -16
View File
@@ -4,22 +4,22 @@ var/list/preferences_datums = list()
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm. THE ORDER MATTERS
//some autodetection here.
"traitor" = IS_MODE_COMPILED("traitor"), // 1 / 1
"operative" = IS_MODE_COMPILED("nuclear"), // 2 / 2
"changeling" = IS_MODE_COMPILED("changeling"), // 4 / 3
"wizard" = IS_MODE_COMPILED("wizard"), // 8 / 4
"malf AI" = IS_MODE_COMPILED("malfunction"), // 16 / 5
"revolutionary" = IS_MODE_COMPILED("revolution"), // 32 / 6
"alien" = 1, // 62 / 7
"pAI" = 1, // 128 / 8
"cultist" = IS_MODE_COMPILED("cult"), // 256 / 9
"ninja" = 1, // 512 / 10
"raider" = IS_MODE_COMPILED("heist"), // 1024 / 11
"vampire" = IS_MODE_COMPILED("vampire"), // 2048 / 12
"mutineer" = IS_MODE_COMPILED("mutiny"), // 4096 / 13
"blob" = IS_MODE_COMPILED("blob"), // 8192 / 14
"traitor" = IS_MODE_COMPILED("traitor"), // 1 / 1
"operative" = IS_MODE_COMPILED("nuclear"), // 2 / 2
"changeling" = IS_MODE_COMPILED("changeling"), // 4 / 3
"wizard" = IS_MODE_COMPILED("wizard"), // 8 / 4
"malf AI" = IS_MODE_COMPILED("malfunction"), // 16 / 5
"revolutionary" = IS_MODE_COMPILED("revolution"), // 32 / 6
"alien" = 1, // 62 / 7
"pAI" = 1, // 128 / 8
"cultist" = IS_MODE_COMPILED("cult"), // 256 / 9
"ninja" = 1, // 512 / 10
"raider" = IS_MODE_COMPILED("heist"), // 1024 / 11
"vampire" = IS_MODE_COMPILED("vampire"), // 2048 / 12
"mutineer" = IS_MODE_COMPILED("mutiny"), // 4096 / 13
"blob" = IS_MODE_COMPILED("blob"), // 8192 / 14
"shadowling" = IS_MODE_COMPILED("shadowling"), //16384 / 15
"Revenant" = 1 //32768 / 16
"revenant" = 1 //32768 / 16
)
var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
num2text(BE_PAI) = 0,
@@ -30,6 +30,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
num2text(BE_REV) = 14,
num2text(BE_VAMPIRE) = 14,
num2text(BE_BLOB) = 14,
num2text(BE_REVENANT) = 14,
num2text(BE_OPERATIVE) = 21,
num2text(BE_CULTIST) = 21,
num2text(BE_RAIDER) = 21,
@@ -37,7 +38,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
num2text(BE_NINJA) = 21,
num2text(BE_MUTINEER) = 21,
num2text(BE_MALF) = 30,
num2text(BE_REVENANT) = 7
)
/proc/player_old_enough_antag(client/C, role)
@@ -2,7 +2,7 @@ var/list/spawntypes = list()
/proc/populate_spawn_points()
spawntypes = list()
for(var/type in typesof(/datum/spawnpoint)-/datum/spawnpoint)
for(var/type in subtypesof(/datum/spawnpoint))
var/datum/spawnpoint/S = new type()
spawntypes[S.display_name] = S
+4 -3
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@@ -237,7 +237,8 @@
prefs.sound ^= SOUND_STREAMING
prefs.save_preferences(src)
usr << "You will [(prefs.sound & SOUND_STREAMING) ? "now" : "no longer"] hear streamed media."
// Restart.
if(media)
media.stop_music()
if(!media) return
if(prefs.toggles & SOUND_STREAMING)
media.update_music()
else
media.stop_music()
@@ -194,6 +194,7 @@
name = "plasmaman miner suit"
icon_state = "plasmamanMiner_suit"
armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
slowdown = 2
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
name = "plasmaman miner helmet"
@@ -365,6 +365,13 @@
_color = "mankini"
siemens_coefficient = 1
/obj/item/clothing/suit/jacket/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket"
item_state = "militaryjacket"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/weapon/gun/projectile/automatic/pistol,/obj/item/weapon/gun/projectile/revolver,/obj/item/weapon/gun/projectile/revolver/detective)
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
+2 -2
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@@ -11,11 +11,11 @@
New()
..()
for(var/U in typesof(/obj/item/clothing/under/color)-(/obj/item/clothing/under/color))
for(var/U in subtypesof(/obj/item/clothing/under/color))
var/obj/item/clothing/under/V = new U
src.clothing_choices += V
for(var/U in typesof(/obj/item/clothing/under/rank)-(/obj/item/clothing/under/rank))
for(var/U in subtypesof(/obj/item/clothing/under/rank))
var/obj/item/clothing/under/V = new U
src.clothing_choices += V
return
+2 -2
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@@ -3,8 +3,8 @@
/obj/item/clothing/under/color/random/New()
..()
var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
var/obj/item/clothing/under/color/C = pick(typesof(/obj/item/clothing/under/color) - excluded)
var/list/excluded = list(/obj/item/clothing/under/color/random, /obj/item/clothing/under/color/blackf, /obj/item/clothing/under/color/blue/dodgeball, /obj/item/clothing/under/color/orange/prison, /obj/item/clothing/under/color/red/dodgeball, /obj/item/clothing/under/color/red/jersey, /obj/item/clothing/under/color/blue/jersey)
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - excluded)
name = initial(C.name)
icon_state = initial(C.icon_state)
item_state = initial(C.item_state)
+1 -1
View File
@@ -82,5 +82,5 @@
/obj/item/weapon/storage/box/testing_disks
New()
..()
for(var/typekey in typesof(/obj/item/weapon/disk/file) - /obj/item/weapon/disk/file)
for(var/typekey in subtypesof(/obj/item/weapon/disk/file))
new typekey(src)
+6
View File
@@ -6,7 +6,13 @@
var/time = 30 //time in deciseconds
var/parts[] = list() //type paths of items that will be placed in the result
var/chem_catalists[] = list() //like tools but for reagents
var/fruit[] = list() //grown products required by the recipe
/datum/table_recipe/proc/AdjustChems(var/obj/resultobj as obj)
//This proc is to replace the make_food proc of recipes from microwaves and such that are being converted to table crafting recipes.
//Use it to handle the removal of reagents after the food has been created (like removing toxins from a salad made with ambrosia)
//If a recipe does not require it's chems adjusted, don't bother declaring this for the recipe, as it will call this placeholder
return
/datum/table_recipe/IED
name = "IED"
+25
View File
@@ -11,6 +11,13 @@
/obj/structure/table/proc/check_contents(datum/table_recipe/R)
check_table()
main_loop:
if(R.fruit)
for(var/A in R.fruit)
for(var/B in table_contents)
if(B == A)
if(table_contents[B] >= R.fruit[A])
continue main_loop
return 0
for(var/A in R.reqs)
for(var/B in table_contents)
if(ispath(B, A))
@@ -28,6 +35,10 @@
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
table_contents[I.type] += S.amount
else if(istype(I, /obj/item/weapon/reagent_containers/food/snacks/grown))
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = I
if(G.seed && G.seed.kitchen_tag)
table_contents[G.seed.kitchen_tag] += 1
else
if(istype(I, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RC = I
@@ -75,6 +86,7 @@
I.reagents = new /datum/reagents()
I.reagents.reagent_list.Add(A)
I.CheckParts()
R.AdjustChems(I)
return 1
return 0
@@ -84,6 +96,19 @@
var/reagenttransfer = 0
if(istype(resultobject,/obj/item/weapon/reagent_containers))
reagenttransfer = 1
if(R.fruit)
for(var/A in R.fruit)
amt = R.fruit[A]
fruit_loop: //ha
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in loc)
if(G.seed && G.seed.kitchen_tag && (G.seed.kitchen_tag == A))
amt--
G.loc = null //remove it from the table loc so that we don't locate the same fruit every time
if(reagenttransfer)
G.reagents.trans_to(resultobject, G.reagents.total_volume)
qdel(G)
if(amt <= 0)
break fruit_loop
for(var/A in R.reqs)
amt = R.reqs[A]
if(ispath(A, /obj/item/stack))
+1 -1
View File
@@ -89,7 +89,7 @@ var/setup_economy = 0
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
for(var/loc_type in typesof(/datum/trade_destination) - /datum/trade_destination)
for(var/loc_type in subtypesof(/datum/trade_destination))
var/datum/trade_destination/D = new loc_type
weighted_randomevent_locations[D] = D.viable_random_events.len
weighted_mundaneevent_locations[D] = D.viable_mundane_events.len
+4 -1
View File
@@ -149,7 +149,9 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meaty Ores", /datum/event/dust/meaty, 0, list(ASSIGNMENT_ENGINEER = 30)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
// new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
@@ -177,6 +179,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
available_events = list(
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
+2 -2
View File
@@ -22,7 +22,7 @@
var/datum/event_meta/new_event = new
/datum/event_manager/New()
allEvents = typesof(/datum/event) - /datum/event
allEvents = subtypesof(/datum/event)
/datum/event_manager/proc/process()
for(var/datum/event/E in event_manager.active_events)
@@ -182,7 +182,7 @@
if(!E.event_meta)
continue
var/datum/event_meta/EM = E.event_meta
var/ends_at = E.startedAt + (E.lastProcessAt() * master_controller.minimum_ticks) // A best estimate
var/ends_at = E.startedAt + (E.lastProcessAt() * 20) // A best estimate, based on how often the manager processes
var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
var/no_end = E.noAutoEnd
html += "<tr>"
+2 -42
View File
@@ -19,30 +19,10 @@
without intervention this attack will succeed in approximately 10 minutes. Required intervention: temporary suspension of affected accounts until the attack has ceased. \
Notifications will be sent as updates occur.<br>"
var/my_department = "[station_name()] firewall subroutines"
var/sending = message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
var/pass = 0
for(var/obj/machinery/message_server/MS in world)
if(!MS.active) continue
// /obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
MS.send_rc_message("Engineering/Security/Bridge", my_department, message, "", "", 2)
pass = 1
if(pass)
var/keyed_dpt1 = ckey("Engineering")
var/keyed_dpt2 = ckey("Security")
var/keyed_dpt3 = ckey("Bridge")
for (var/obj/machinery/requests_console/Console in allConsoles)
var/keyed_department = ckey(Console.department)
if(keyed_department == keyed_dpt1 || keyed_department == keyed_dpt2 || keyed_department == keyed_dpt3)
if(Console.newmessagepriority < 2)
Console.newmessagepriority = 2
Console.icon_state = "req_comp2"
if(!Console.silent)
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(5, Console.loc))
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
/datum/event/money_hacker/tick()
if(world.time >= end_time)
@@ -80,27 +60,7 @@
message = "The attack has ceased, the affected accounts can now be brought online."
var/my_department = "[station_name()] firewall subroutines"
var/sending = message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
var/pass = 0
for(var/obj/machinery/message_server/MS in world)
if(!MS.active) continue
// /obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
MS.send_rc_message("Engineering/Security/Bridge", my_department, message, "", "", 2)
pass = 1
if(pass)
var/keyed_dpt1 = ckey("Engineering")
var/keyed_dpt2 = ckey("Security")
var/keyed_dpt3 = ckey("Bridge")
for (var/obj/machinery/requests_console/Console in allConsoles)
var/keyed_department = ckey(Console.department)
if(keyed_department == keyed_dpt1 || keyed_department == keyed_dpt2 || keyed_department == keyed_dpt3)
if(Console.newmessagepriority < 2)
Console.newmessagepriority = 2
Console.icon_state = "req_comp2"
if(!Console.silent)
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(5, Console.loc))
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
MS.send_rc_message("Head of Personnel's Desk", my_department, message, "", "", 2)
+56 -41
View File
@@ -1,56 +1,71 @@
/datum/event/prison_break
announceWhen = 50
startWhen = 5
announceWhen = 75
var/releaseWhen = 60
var/list/area/areas = list() //List of areas to affect. Filled by start()
var/eventDept = "Security" //Department name in announcement
var/list/areaName = list("Brig") //Names of areas mentioned in AI and Engineering announcements
var/list/areaType = list(/area/security/prison, /area/security/brig, /area/security/permabrig) //Area types to include.
var/list/areaNotType = list() //Area types to specifically exclude.
/datum/event/prison_break/virology
eventDept = "Medical"
areaName = list("Virology")
areaType = list(/area/medical/virology, /area/medical/virology/lab)
/datum/event/prison_break/xenobiology
eventDept = "Science"
areaName = list("Xenobiology")
areaType = list(/area/toxins/xenobiology)
areaNotType = list(/area/toxins/xenobiology/xenoflora, /area/toxins/xenobiology/xenoflora_storage)
/datum/event/prison_break/station
eventDept = "Station"
areaName = list("Brig","Virology","Xenobiology")
areaType = list(/area/security/prison, /area/security/brig, /area/security/permabrig, /area/medical/virology, /area/medical/virology/lab, /area/toxins/xenobiology)
areaNotType = list(/area/toxins/xenobiology/xenoflora, /area/toxins/xenobiology/xenoflora_storage)
var/releaseWhen = 25
var/list/area/prisonAreas = list()
var/list/potentialAreas = list("/area/security/prison","/area/security/brig","/area/security/processing","/area/security/permabrig","/area/security/lobby","/area/security/lobby")
var/list/candidateAreas = list()
/datum/event/prison_break/setup()
announceWhen = rand(50, 60)
releaseWhen = rand(20, 30)
announceWhen = rand(75, 105)
releaseWhen = rand(60, 90)
src.startWhen = src.releaseWhen-1
src.endWhen = src.releaseWhen+1
for(var/areaa in potentialAreas)
var/path = text2path(areaa)
candidateAreas += typesof(path)
for(var/area/A in world)
if(is_type_in_list(A, candidateAreas))
prisonAreas += A
src.endWhen = src.releaseWhen+2
/datum/event/prison_break/announce()
if(prisonAreas && prisonAreas.len > 0)
command_announcement.Announce("[pick("Gr3y.T1d3 virus","Malignant trojan")] detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
else
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
kill()
if(areas && areas.len > 0)
command_announcement.Announce("[pick("Gr3y.T1d3 virus","Malignant trojan")] detected in [station_name()] [(eventDept == "Security")? "imprisonment":"containment"] subroutines. Secure any compromised areas immediately. Station AI involvement is recommended.", "[eventDept] Alert")
/datum/event/prison_break/start()
if(prisonAreas && prisonAreas.len > 0)
for(var/area/A in prisonAreas)
for(var/obj/machinery/light/L in A)
L.flicker(10)
for(var/area/A in world)
if(is_type_in_list(A,areaType) && !is_type_in_list(A,areaNotType))
areas += A
if(areas && areas.len > 0)
var/my_department = "[station_name()] firewall subroutines"
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [worldtime2text()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.<br>"
for(var/obj/machinery/message_server/MS in world)
MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2)
for(var/mob/living/silicon/ai/A in player_list)
A << "<span class='danger'>Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department].</span>"
else
world.log << "ERROR: Could not initate grey-tide. Unable to find suitable containment area."
kill()
/datum/event/prison_break/tick()
if(activeFor == releaseWhen)
if(prisonAreas && prisonAreas.len > 0)
for(var/area/A in prisonAreas)
for(var/obj/machinery/power/apc/temp_apc in A)
temp_apc.overload_lighting()
if(areas && areas.len > 0)
for(var/area/A in areas)
for(var/obj/machinery/light/L in A)
L.flicker(10)
for(var/obj/structure/closet/secure_closet/brig/temp_closet in A)
temp_closet.locked = 0
temp_closet.icon_state = temp_closet.icon_closed
for(var/obj/machinery/door/airlock/security/temp_airlock in A)
temp_airlock.prison_open()
for(var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
temp_glassairlock.prison_open()
for(var/obj/machinery/door_timer/temp_timer in A)
temp_timer.releasetime = 1
/datum/event/prison_break/end()
for(var/area/A in shuffle(areas))
A.prison_break()
+2 -2
View File
@@ -58,7 +58,7 @@
/obj/machinery/cooking/oven/updatefood()
for(var/U in food_choices)
food_choices.Remove(U)
for(var/U in typesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/cook)-(/obj/item/weapon/reagent_containers/food/snacks/customizable/cook))
for(var/U in subtypesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/cook))
var/obj/item/weapon/reagent_containers/food/snacks/customizable/cook/V = new U
src.food_choices += V
return
@@ -73,7 +73,7 @@
/obj/machinery/cooking/candy/updatefood()
for(var/U in food_choices)
food_choices.Remove(U)
for(var/U in typesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/candy)-(/obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
for(var/U in subtypesof(/obj/item/weapon/reagent_containers/food/snacks/customizable/candy))
var/obj/item/weapon/reagent_containers/food/snacks/customizable/candy/V = new U
src.food_choices += V
return
+55 -60
View File
@@ -54,7 +54,7 @@
// Base Candy Recipes (unflavored / plain)
// ***********************************************************
/datum/recipe/candy/cotton
/datum/recipe/candy/cottoncandy
reagents = list("sugar" = 15)
items = list(
/obj/item/weapon/c_tube,
@@ -99,7 +99,7 @@
/obj/item/weapon/kitchen/mould/cane,
/obj/item/weapon/reagent_containers/food/snacks/mint,
)
result = /obj/item/weapon/reagent_containers/food/snacks/mint
result = /obj/item/weapon/reagent_containers/food/snacks/candy/candycane
byproduct = /obj/item/weapon/kitchen/mould/cane
/datum/recipe/candy/gum
@@ -115,7 +115,6 @@
result = /obj/item/weapon/reagent_containers/food/snacks/candy/candybar
/datum/recipe/candy/cash
reagents = list()
items = list(
/obj/item/weapon/kitchen/mould/cash,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
@@ -124,7 +123,6 @@
byproduct = /obj/item/weapon/kitchen/mould/cash
/datum/recipe/candy/coin
reagents = list()
items = list(
/obj/item/weapon/kitchen/mould/coin,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
@@ -144,63 +142,63 @@
// Cotton Candy Recipes (flavored)
// ***********************************************************
/datum/recipe/candy/cotton/red
/datum/recipe/candy/cottoncandy_red
reagents = list("cherryjelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/red
/datum/recipe/candy/cotton/blue
/datum/recipe/candy/cottoncandy_blue
reagents = list("berryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/blue
/datum/recipe/candy/cotton/poison
/datum/recipe/candy/cottoncandy_poison
reagents = list("poisonberryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/poison
/datum/recipe/candy/cotton/green
/datum/recipe/candy/cottoncandy_green
reagents = list("limejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/green
/datum/recipe/candy/cotton/yellow
/datum/recipe/candy/cottoncandy_yellow
reagents = list("lemonjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/yellow
/datum/recipe/candy/cotton/orange
/datum/recipe/candy/cottoncandy_orange
reagents = list("orangejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/orange
/datum/recipe/candy/cotton/purple
/datum/recipe/candy/cottoncandy_purple
reagents = list("grapejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/purple
/datum/recipe/candy/cotton/pink
/datum/recipe/candy/cottoncandy_pink
reagents = list("watermelonjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/pink
/datum/recipe/candy/cotton/rainbow
/datum/recipe/candy/cottoncandy_rainbow
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton/red,
@@ -213,7 +211,7 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/cotton/rainbow
/datum/recipe/candy/cotton/rainbow2
/datum/recipe/candy/cottoncandy_rainbow2
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/cotton/red,
@@ -230,67 +228,67 @@
// Gummy Bear Recipes (flavored)
// ***********************************************************
/datum/recipe/candy/gummybear/red
/datum/recipe/candy/gummybear_red
reagents = list("cherryjelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/red
/datum/recipe/candy/gummybear/blue
/datum/recipe/candy/gummybear_blue
reagents = list("berryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/blue
/datum/recipe/candy/gummybear/poison
/datum/recipe/candy/gummybear_poison
reagents = list("poisonberryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/poison
/datum/recipe/candy/gummybear/green
/datum/recipe/candy/gummybear_green
reagents = list("limejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/green
/datum/recipe/candy/gummybear/yellow
/datum/recipe/candy/gummybear_yellow
reagents = list("lemonjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/yellow
/datum/recipe/candy/gummybear/orange
/datum/recipe/candy/gummybear_orange
reagents = list("orangejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/orange
/datum/recipe/candy/gummybear/purple
/datum/recipe/candy/gummybear_purple
reagents = list("grapejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/purple
/datum/recipe/candy/gummybear/wtf
/datum/recipe/candy/gummybear_wtf
reagents = list("space_drugs" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/wtf
/datum/recipe/candy/gummybear/wtf2
/datum/recipe/candy/gummybear_wtf2
reagents = list()
fruit = list("ambrosia" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
/obj/item/weapon/reagent_containers/food/snacks/candy/gummybear
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummybear/wtf
@@ -298,67 +296,66 @@
// Gummy Worm Recipes (flavored)
// ***********************************************************
/datum/recipe/candy/gummyworm/red
/datum/recipe/candy/gummyworm_red
reagents = list("cherryjelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/red
/datum/recipe/candy/gummyworm/blue
/datum/recipe/candy/gummyworm_blue
reagents = list("berryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/blue
/datum/recipe/candy/gummyworm/poison
/datum/recipe/candy/gummyworm_poison
reagents = list("poisonberryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/poison
/datum/recipe/candy/gummyworm/green
/datum/recipe/candy/gummyworm_green
reagents = list("limejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/green
/datum/recipe/candy/gummyworm/yellow
/datum/recipe/candy/gummyworm_yellow
reagents = list("lemonjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/yellow
/datum/recipe/candy/gummyworm/orange
/datum/recipe/candy/gummyworm_orange
reagents = list("orangejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/orange
/datum/recipe/candy/gummyworm/purple
/datum/recipe/candy/gummyworm_purple
reagents = list("grapejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/purple
/datum/recipe/candy/gummyworm/wtf
/datum/recipe/candy/gummyworm_wtf
reagents = list("space_drugs" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/wtf
/datum/recipe/candy/gummyworm/wtf2
reagents = list()
/datum/recipe/candy/gummyworm_wtf2
fruit = list("ambrosia" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
/obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/gummyworm/wtf
@@ -366,56 +363,56 @@
// Jelly Bean Recipes (flavored)
// ***********************************************************
/datum/recipe/candy/jellybean/red
/datum/recipe/candy/jellybean_red
reagents = list("cherryjelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/red
/datum/recipe/candy/jellybean/blue
/datum/recipe/candy/jellybean_blue
reagents = list("berryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/blue
/datum/recipe/candy/jellybean/poison
/datum/recipe/candy/jellybean_poison
reagents = list("poisonberryjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/poison
/datum/recipe/candy/jellybean/green
/datum/recipe/candy/jellybean_green
reagents = list("limejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/green
/datum/recipe/candy/jellybean/yellow
/datum/recipe/candy/jellybean_yellow
reagents = list("lemonjuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/yellow
/datum/recipe/candy/jellybean/orange
/datum/recipe/candy/jellybean_orange
reagents = list("orangejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/orange
/datum/recipe/candy/jellybean/purple
/datum/recipe/candy/jellybean_purple
reagents = list("grapejuice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/purple
/datum/recipe/candy/jellybean/chocolate
/datum/recipe/candy/jellybean_chocolate
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
@@ -423,47 +420,45 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/chocolate
/datum/recipe/candy/jellybean/cola
/datum/recipe/candy/jellybean_cola
reagents = list("cola" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/cola
/datum/recipe/candy/jellybean/popcorn
/datum/recipe/candy/jellybean_popcorn
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/popcorn,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/popcorn
/datum/recipe/candy/jellybean/coffee
/datum/recipe/candy/jellybean_coffee
reagents = list("coffee" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/cola
/datum/recipe/candy/jellybean/drgibb
/datum/recipe/candy/jellybean_drgibb
reagents = list("dr_gibb" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/cola
/datum/recipe/candy/jellybean/wtf
/datum/recipe/candy/jellybean_wtf
reagents = list("space_drugs" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/wtf
/datum/recipe/candy/jellybean/wtf2
reagents = list()
/datum/recipe/candy/jellybean_wtf2
fruit = list("ambrosia" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean,
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
/obj/item/weapon/reagent_containers/food/snacks/candy/jellybean
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/jellybean/wtf
@@ -471,7 +466,7 @@
// Candybar Recipes (flavored)
// ***********************************************************
/datum/recipe/candy/candybar/caramel
/datum/recipe/candy/malper
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/candybar,
@@ -479,7 +474,7 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/candybar/caramel
/datum/recipe/candy/candybar/nougat
/datum/recipe/candy/toolerone
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/candybar,
@@ -487,7 +482,7 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/candybar/nougat
/datum/recipe/candy/candybar/toffee
/datum/recipe/candy/yumbaton
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/candybar,
@@ -495,14 +490,14 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/candybar/toffee
/datum/recipe/candy/candybar/rice
/datum/recipe/candy/crunch
reagents = list("rice" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/candybar,
)
result = /obj/item/weapon/reagent_containers/food/snacks/candy/candybar/rice
/datum/recipe/candy/candybar/caramel_nougat
/datum/recipe/candy/toxinstest
reagents = list()
items = list(
/obj/item/weapon/reagent_containers/food/snacks/candy/candybar,
+2 -79
View File
@@ -327,19 +327,11 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/fishandchips
/datum/recipe/microwave/sandwich
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meatsteak,
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sandwich
/datum/recipe/microwave/toastedsandwich
items = list(
/obj/item/weapon/reagent_containers/food/snacks/sandwich
)
result = /obj/item/weapon/reagent_containers/food/snacks/toastedsandwich
/datum/recipe/microwave/tomatosoup
reagents = list("water" = 10)
@@ -453,20 +445,6 @@
fruit = list("apple" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/candiedapple
/datum/recipe/microwave/slimeburger
reagents = list("slimejelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellyburger/slime
/datum/recipe/microwave/jellyburger
reagents = list("cherryjelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellyburger/cherry
/datum/recipe/microwave/twobread
reagents = list("wine" = 5)
items = list(
@@ -475,22 +453,6 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/twobread
/datum/recipe/microwave/slimesandwich
reagents = list("slimejelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellysandwich/slime
/datum/recipe/microwave/cherrysandwich
reagents = list("cherryjelly" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry
/datum/recipe/microwave/bloodsoup
reagents = list("blood" = 10)
fruit = list("bloodtomato" = 2)
@@ -505,7 +467,7 @@
reagents = list("water" = 10)
fruit = list("banana" = 1)
items = list(
/obj/item/weapon/ore/clown,
/obj/item/weapon/ore/bananium,
)
result = /obj/item/weapon/reagent_containers/food/snacks/clownstears
@@ -556,39 +518,8 @@
fruit = list("whitebeet" = 1, "cabbage" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/beetsoup
/datum/recipe/microwave/herbsalad
fruit = list("ambrosia" = 3, "apple" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/herbsalad
make_food(var/obj/container as obj)
var/obj/item/weapon/reagent_containers/food/snacks/herbsalad/being_cooked = ..(container)
being_cooked.reagents.del_reagent("toxin")
return being_cooked
/datum/recipe/microwave/aesirsalad
fruit = list("ambrosiadeus" = 3, "goldapple" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/aesirsalad
/datum/recipe/microwave/validsalad
fruit = list("ambrosia" = 3, "potato" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meatball,
)
result = /obj/item/weapon/reagent_containers/food/snacks/validsalad
make_food(var/obj/container as obj)
var/obj/item/weapon/reagent_containers/food/snacks/validsalad/being_cooked = ..(container)
being_cooked.reagents.del_reagent("toxin")
return being_cooked
////////////////////////////FOOD ADDITTIONS///////////////////////////////
/datum/recipe/microwave/wrap
reagents = list("soysauce" = 10)
fruit = list("cabbage" = 1)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/friedegg,
)
result = /obj/item/weapon/reagent_containers/food/snacks/wrap
/datum/recipe/microwave/beans
reagents = list("ketchup" = 5)
fruit = list("soybeans" = 2)
@@ -618,14 +549,6 @@
)
result = /obj/item/weapon/reagent_containers/food/snacks/icecreamsandwich
/datum/recipe/microwave/notasandwich
items = list(
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/weapon/reagent_containers/food/snacks/breadslice,
/obj/item/clothing/mask/fakemoustache,
)
result = /obj/item/weapon/reagent_containers/food/snacks/notasandwich
/datum/recipe/microwave/friedbanana
reagents = list("sugar" = 10, "cornoil" = 5)
fruit = list("banana" = 1)
+96
View File
@@ -0,0 +1,96 @@
/* Example for reference when defining recipes
/datum/table_recipe/food
name = "" //in-game display name
reqs[] = list() //type paths of items/reagents consumed associated with how many are needed (equivalent to var/list/items and var/list/reagents combined)
result //type path of item resulting from this craft
tools[] = list() //type paths of items needed but not consumed
time = 30 //time in deciseconds
parts[] = list() //type paths of items that will be placed in the result
fruit[] = list() //grown products required by the recipe
*/
/datum/table_recipe/sandwich
name = "Sandwich"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/meatsteak = 1,
/obj/item/weapon/reagent_containers/food/snacks/breadslice = 2,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/sandwich
/datum/table_recipe/slimesandwich
name = "Slime Jelly Sandwich"
reqs = list(
/datum/reagent/slimejelly = 5,
/obj/item/weapon/reagent_containers/food/snacks/breadslice = 2,
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellysandwich/slime
/datum/table_recipe/cherrysandwich
name = "Cherry Jelly Sandwich"
reqs = list(
/datum/reagent/cherryjelly = 5,
/obj/item/weapon/reagent_containers/food/snacks/breadslice = 2,
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellysandwich/cherry
/datum/table_recipe/slimeburger
name = "Slime Jelly Burger"
reqs = list(
/datum/reagent/slimejelly = 5,
/obj/item/weapon/reagent_containers/food/snacks/bun = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellyburger/slime
/datum/table_recipe/jellyburger
name = "Cherry Jelly Burger"
reqs = list(
/datum/reagent/cherryjelly = 5,
/obj/item/weapon/reagent_containers/food/snacks/bun = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/jellyburger/cherry
/datum/table_recipe/herbsalad
name = "herb salad"
fruit = list("ambrosia" = 3, "apple" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/herbsalad
/datum/table_recipe/herbsalad/AdjustChems(var/obj/resultobj as obj)
if(istype(resultobj, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RC = resultobj
RC.reagents.del_reagent("toxin")
/datum/table_recipe/aesirsalad
name = "Aesir salad"
fruit = list("ambrosiadeus" = 3, "goldapple" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/aesirsalad
/datum/table_recipe/validsalad
name = "valid salad"
fruit = list("ambrosia" = 3, "potato" = 1)
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/meatball = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/validsalad
/datum/table_recipe/validsalad/AdjustChems(var/obj/resultobj as obj)
if(istype(resultobj, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RC = resultobj
RC.reagents.del_reagent("toxin")
/datum/table_recipe/notasandwich
name = "not-a-sandwich"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/breadslice = 2,
/obj/item/clothing/mask/fakemoustache = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/notasandwich
/datum/table_recipe/wrap
name = "egg wrap"
fruit = list("cabbage" = 1)
reqs = list(
/datum/reagent/soysauce = 10,
/obj/item/weapon/reagent_containers/food/snacks/friedegg = 1,
)
result = /obj/item/weapon/reagent_containers/food/snacks/wrap
+1 -1
View File
@@ -77,7 +77,7 @@
proc/trigger_side_effect(mob/living/carbon/human/H)
spawn
if(!istype(H)) return
var/tp = pick(typesof(/datum/genetics/side_effect) - /datum/genetics/side_effect)
var/tp = pick(subtypesof(/datum/genetics/side_effect))
var/datum/genetics/side_effect/S = new tp
S.start(H)
+1 -1
View File
@@ -9,7 +9,7 @@
/datum/genetree/New(var/obj/machinery/networked/biomass_controller/holder)
biomass = holder
// Build list of all sectors
for(var/typepath in typesof(/datum/genetic_sector) - /datum/genetic_sector)
for(var/typepath in subtypesof(/datum/genetic_sector))
var/datum/genetic_sector/sector = new typepath
sectors[sector.id]=sector
+1 -1
View File
@@ -328,7 +328,7 @@
if(!check_rights(R_SERVER)) return
var/list/choice = list()
for(var/H in typesof(/datum/holiday) - /datum/holiday)
for(var/H in subtypesof(/datum/holiday))
choice += "[H]"
choice += "--CANCEL--"
+1 -1
View File
@@ -71,7 +71,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
plant_product_sprites |= copytext(icostate,1,split)
// Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
for(var/type in subtypesof(/datum/seed))
var/datum/seed/S = new type
seeds[S.name] = S
S.uid = "[seeds.len]"
+4 -4
View File
@@ -162,10 +162,10 @@
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/hydroponics(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/circuitboard/hydroponics(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
temp_chem_holder = new()
+1 -1
View File
@@ -8,7 +8,7 @@
/obj/effect/landmark/animal_spawner/New()
if(!spawn_type)
var/new_type = pick(typesof(/obj/effect/landmark/animal_spawner) - /obj/effect/landmark/animal_spawner)
var/new_type = pick(subtypesof(/obj/effect/landmark/animal_spawner))
new new_type(get_turf(src))
qdel(src)
+1 -1
View File
@@ -95,7 +95,7 @@
var/amount = rand(2,6)
var/quantity = rand(10,50)
var/list/possible_spawns = list()
for(var/bar_type in typesof(/obj/item/stack/sheet/mineral) - /obj/item/stack/sheet/mineral - /obj/item/stack/sheet/mineral/enruranium)
for(var/bar_type in subtypesof(/obj/item/stack/sheet/mineral) - /obj/item/stack/sheet/mineral/enruranium)
possible_spawns += bar_type
var/bar_type = pick(possible_spawns)
+6 -6
View File
@@ -130,16 +130,16 @@
#if LIGHTING_FALLOFF == 1 //circular
#define LUM_DISTANCE(swapvar, O, T) swapvar = (O.x - T.x)**2 + (O.y - T.y)**2 + LIGHTING_HEIGHT
#if LIGHTING_LAMBERTIAN == 1
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(sqrt(swapvar) / light_range)) * (1 / sqrt(swapvar + 1)))
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(sqrt(swapvar) / max(1,light_range))) * (1 / sqrt(swapvar + 1)))
#else
#define LUM_ATTENUATION(swapvar) swapvar = 1 - CLAMP01(sqrt(swapvar) / light_range)
#define LUM_ATTENUATION(swapvar) swapvar = 1 - CLAMP01(sqrt(swapvar) / max(1,light_range))
#endif
#elif LIGHTING_FALLOFF == 2 //square
#define LUM_DISTANCE(swapvar, O, T) swapvar = abs(O.x - T.x) + abs(O.y - T.y) + LIGHTING_HEIGHT
#if LIGHTING_LAMBERTIAN == 1
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(swapvar / light_range)) * (1 / sqrt(swapvar**2 + 1)))
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01((1 - CLAMP01(swapvar / max(1,light_range))) * (1 / sqrt(swapvar**2 + 1)))
#else
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01(swapvar / light_range)
#define LUM_ATTENUATION(swapvar) swapvar = CLAMP01(swapvar / max(1,light_range))
#endif
#endif
@@ -177,6 +177,7 @@
T.affecting_lights += src
effect_turf += T
END_FOR_DVIEW
/datum/light_source/proc/remove_lum()
applied = 0
@@ -201,11 +202,10 @@
var/list/view[0]
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
view += T //Filter out turfs.
END_FOR_DVIEW
//This is the part where we calculate new turfs (if any)
var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
for(var/turf/T in new_turfs)
//Big huge copy paste from apply_lum() incoming because screw unreadable defines and screw proc call overhead.
if(T.lighting_overlay)
LUM_FALLOFF(., T, source_turf)
. *= light_power
+1 -1
View File
@@ -109,7 +109,7 @@ function SetMusic(url, time, volume) {
// Tell the player to play something via JS.
proc/send_update()
if(!(owner.prefs.toggles & SOUND_STREAMING))
if(!(owner.prefs.toggles & SOUND_STREAMING) && url != "")
return // Nope.
MP_DEBUG("\green Sending update to WMP ([url])...")
owner << output(list2params(list(url, (world.time - start_time) / 10, volume)), "[window]:SetMusic")
+10
View File
@@ -74,6 +74,16 @@
sideslist = list("heads")
credits = 20
/obj/item/weapon/coin/antagtoken
name = "antag token"
icon_state = "coin_valid_valid"
cmineral = "valid"
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
sideslist = list("valid", "salad")
credits = 20
/obj/item/weapon/coin/antagtoken/New()
return
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/stack/cable_coil))
+330 -186
View File
@@ -3,63 +3,128 @@
/obj/machinery/mineral/ore_redemption
name = "ore redemption machine"
desc = "A machine that accepts ore and instantly transforms it into workable material sheets, but cannot produce alloys such as Plasteel. Points for ore are generated based on type and can be redeemed at a mining equipment locker."
desc = "A machine that accepts ore and instantly transforms it into workable material sheets, but cannot produce alloys such as Plasteel. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = 1
anchored = 1.0
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
req_one_access = list(
access_mining_station,
access_chemistry,
access_bar,
access_research,
access_ce,
access_virology
)
var/datum/materials/materials = new
var/stack_amt = 50; //amount to stack before releasing
input_dir = NORTH
output_dir = SOUTH
req_access = list(access_mineral_storeroom)
var/stk_types = list()
var/stk_amt = list()
var/stack_list[0] //Key: Type. Value: Instance of type.
var/obj/item/weapon/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("bananium" = 30), ("diamond" = 40), ("plasma" = 40))
/obj/machinery/mineral/ore_redemption/New()
spawn( 5 )
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/ore_redemption(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
component_parts += new /obj/item/device/assembly/igniter(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/ore_redemption(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/device/assembly/igniter(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
var/sheet_per_ore_temp = 1
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
sheet_per_ore_temp = B.rating
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = L.rating
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
/obj/machinery/mineral/ore_redemption/proc/process_sheet(obj/item/weapon/ore/O)
var/obj/item/stack/sheet/processed_sheet = SmeltMineral(O)
if(processed_sheet)
var/datum/material/mat = materials.getMaterial(O.oretag)
mat.stored += processed_sheet.amount //Stack the sheets
O.loc = null //Let the old sheet garbage collect
while(mat.stored > stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new mat.sheettype(output.loc)
out.amount = stack_amt-mat.stored
mat.stored -= out.amount
if(!(processed_sheet in stack_list)) //It's the first of this sheet added
var/obj/item/stack/sheet/s = new processed_sheet(src,0)
s.amount = 0
stack_list[processed_sheet] = s
var/obj/item/stack/sheet/storage = stack_list[processed_sheet]
storage.amount += sheet_per_ore //Stack the sheets
O.loc = null //Let the old sheet...
qdel(O) //... garbage collect
/obj/machinery/mineral/ore_redemption/process()
var/turf/T = get_turf(input)
if(T)
var/obj/item/weapon/ore/O
for(O in T)
process_sheet(O)
for(var/obj/structure/ore_box/B in T)
for(O in B.contents)
process_sheet(O)
if(!panel_open) //If the machine is partially dissassembled, it should not process minerals
var/turf/T = get_turf(get_step(src, input_dir))
var/i
if(T)
if(locate(/obj/item/weapon/ore) in T)
for (i = 0; i < ore_pickup_rate; i++)
var/obj/item/weapon/ore/O = locate() in T
if(O)
process_sheet(O)
else
break
else
var/obj/structure/ore_box/B = locate() in T
if(B)
for (i = 0; i < ore_pickup_rate; i++)
var/obj/item/weapon/ore/O = locate() in B.contents
if(O)
process_sheet(O)
else
break
/obj/machinery/mineral/ore_redemption/attackby(var/obj/item/weapon/W, var/mob/user, params)
if(istype(W,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I) && !istype(inserted_id))
if(!user.drop_item())
return
I.loc = src
inserted_id = I
interact(user)
return
if(exchange_parts(user, W))
return
if(default_deconstruction_crowbar(W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
if(panel_open)
if(istype(W, /obj/item/weapon/crowbar))
empty_content()
default_deconstruction_crowbar(W)
return 1
..()
/obj/machinery/mineral/ore_redemption/proc/SmeltMineral(var/obj/item/weapon/ore/O)
if(O.oretag)
var/datum/material/mat = materials.getMaterial(O.oretag)
var/obj/item/stack/sheet/M = new mat.sheettype(src)
points += mat.value
if(O.refined_type)
var/obj/item/stack/sheet/M = O.refined_type
points += O.points * point_upgrade
return M
del(O)//No refined type? Purge it.
qdel(O)//No refined type? Purge it.
return
/obj/machinery/mineral/ore_redemption/attack_hand(user as mob)
@@ -68,9 +133,11 @@
interact(user)
/obj/machinery/mineral/ore_redemption/interact(mob/user)
user.set_machine(src)
var/obj/item/stack/sheet/s
var/dat
dat += text("<b>Ore Redemption Machine</b><br><br>")
dat += text("This machine only accepts ore. Gibtonite and Slag are not accepted.<br><br>")
dat += text("Current unclaimed points: [points]<br>")
@@ -80,24 +147,31 @@
else
dat += text("No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>")
for(var/O in materials.storage)
var/datum/material/mat = materials.getMaterial(O)
if(mat.stored > 0)
dat += text("[capitalize(mat.processed_name)]: [mat.stored] <A href='?src=\ref[src];release=[mat.id]'>Release</A><br>")
for(var/O in stack_list)
s = stack_list[O]
if(s.amount > 0)
if(O == stack_list[1])
dat += "<br>" //just looks nicer
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
dat += text("<br>This unit can hold stacks of [stack_amt] sheets of each mineral type.<br><br>")
if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(min(metalstack.amount, plasmastack.amount))
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=\ref[src];plasteel=1'>Smelt</A><BR>")
dat += text("<HR><b>Mineral Value List:</b><BR>[get_ore_values()]")
user << browse("[dat]", "window=console_stacking_machine")
dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/ore_redemption/proc/get_ore_values()
var/dat = "<table border='0' width='300'>"
for(var/mat_id in materials.storage)
var/datum/material/mat = materials.getMaterial(mat_id)
dat += "<tr><td>[capitalize(mat.processed_name)]</td><td>[mat.value]</td></tr>"
for(var/ore in ore_values)
var/value = ore_values[ore]
dat += "<tr><td>[capitalize(ore)]</td><td>[value * point_upgrade]</td></tr>"
dat += "</table>"
return dat
@@ -111,35 +185,80 @@
inserted_id.verb_pickup()
inserted_id = null
if(href_list["choice"] == "claim")
inserted_id.mining_points += points
points = 0
src << "Points transferred."
if(access_mining_station in inserted_id.access)
inserted_id.mining_points += points
points = 0
else
usr << "<span class='warning'>Required access not found.</span>"
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item()
if(!usr.drop_item())
return
I.loc = src
inserted_id = I
else usr << "\red No valid ID."
if(href_list["release"] && istype(inserted_id))
if(check_access(inserted_id))
var/release=href_list["release"]
var/datum/material/mat = materials.getMaterial(release)
if(!mat) return
var/desired = input("How much?","How much [mat.processed_name] to eject?",mat.stored) as num
if(desired==0) return
var/obj/item/stack/sheet/out = new mat.sheettype()
out.amount = min(mat.stored,desired)
mat.stored=desired
else usr << "<span class='warning'>No valid ID.</span>"
if(href_list["release"])
if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user.
if(!(text2path(href_list["release"]) in stack_list)) return
var/obj/item/stack/sheet/inp = stack_list[text2path(href_list["release"])]
var/obj/item/stack/sheet/out = new inp.type()
var/desired = input("How much?", "How much to eject?", 1) as num
out.amount = min(desired,50,inp.amount)
if(out.amount >= 1)
inp.amount -= out.amount
unload_mineral(out)
if(inp.amount < 1)
stack_list -= text2path(href_list["release"])
else
usr << "<span class='warning'>Required access not found.</span>"
if(href_list["plasteel"])
if(check_access(inserted_id) || allowed(usr))
if(!(/obj/item/stack/sheet/metal in stack_list)) return
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
var/obj/item/stack/sheet/plasteel/plasteelout = new
plasteelout.amount = min(desired,50,metalstack.amount,plasmastack.amount)
if(plasteelout.amount >= 1)
metalstack.amount -= plasteelout.amount
plasmastack.amount -= plasteelout.amount
unload_mineral(plasteelout)
else
usr << "<span class='warning'>Required access not found.</span>"
updateUsrDialog()
return
/obj/machinery/mineral/ore_redemption/ex_act()
return //So some chucklefuck doesn't ruin miners reward with an explosion
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if(severity == 1)
if(prob(50))
empty_content()
qdel(src)
else if(severity == 2)
if(prob(25))
empty_content()
qdel(src)
//empty the redemption machine by stacks of at most max_amount (50 at this time) size
/obj/machinery/mineral/ore_redemption/proc/empty_content()
var/obj/item/stack/sheet/s
for(var/O in stack_list)
s = stack_list[O]
while(s.amount > s.max_amount)
new s.type(loc,s.max_amount)
s.use(s.max_amount)
s.loc = loc
s.layer = initial(s.layer)
/**********************Mining Equipment Locker**************************/
/obj/machinery/mineral/equipment_locker
/obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
@@ -148,24 +267,24 @@
anchored = 1.0
var/obj/item/weapon/card/id/inserted_id
var/list/prize_list = list(
new /datum/data/mining_equipment("Stimpack MediPen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack, 50),
new /datum/data/mining_equipment("Teporone MediPen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/teporone, 50),
new /datum/data/mining_equipment("MediPen Bundle", /obj/item/weapon/storage/box/autoinjector/utility, 200),
new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 300),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 400),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 450),
new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone/, 500),
new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 650),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 650),
new /datum/data/mining_equipment("Sonic Jackhammer", /obj/item/weapon/pickaxe/jackhammer, 800),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000),
new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 2000),
new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 5000),
new /datum/data/mining_equipment("Point Card", /obj/item/weapon/card/mining_point_card, 500),
new /datum/data/mining_equipment("Stimpack", /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack, 50),
new /datum/data/mining_equipment("Teporone MediPen", /obj/item/weapon/reagent_containers/hypospray/autoinjector/teporone, 50),
new /datum/data/mining_equipment("MediPen Bundle", /obj/item/weapon/storage/box/autoinjector/utility, 200),
new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 400),
new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone, 500),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 800),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000),
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 1200),
new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 1500),
new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 2000),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
)
@@ -179,12 +298,24 @@
src.equipment_path = path
src.cost = cost
/obj/machinery/mineral/equipment_locker/attack_hand(user as mob)
/obj/machinery/mineral/equipment_vendor/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/mining_equipment_vendor(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/attack_hand(user as mob)
if(..())
return
interact(user)
/obj/machinery/mineral/equipment_locker/interact(mob/user)
/obj/machinery/mineral/equipment_vendor/interact(mob/user)
user.set_machine(src)
var/dat
dat +="<div class='statusDisplay'>"
if(istype(inserted_id))
@@ -192,15 +323,16 @@
else
dat += "No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>"
dat += "</div>"
dat += "<HR><b>Equipment point cost list:</b><BR><table border='0' width='200'>"
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='200'>"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=\ref[src];purchase=\ref[prize]'>Purchase</A></td></tr>"
dat += "</table>"
user << browse("[dat]", "window=mining_equipment_locker")
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/equipment_locker/Topic(href, href_list)
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
@@ -212,10 +344,11 @@
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if(istype(I))
usr.drop_item()
if(!usr.drop_item())
return
I.loc = src
inserted_id = I
else usr << "\red No valid ID."
else usr << "<span class='danger'>No valid ID.</span>"
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
@@ -228,38 +361,45 @@
updateUsrDialog()
return
/obj/machinery/mineral/equipment_locker/attackby(obj/item/I as obj, mob/user as mob, params)
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/mining_voucher))
RedeemVoucher(I, user)
return
if(istype(I,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = usr.get_active_hand()
if(istype(C) && !istype(inserted_id))
usr.drop_item()
if(!usr.drop_item())
return
C.loc = src
inserted_id = C
interact(user)
return
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
if(panel_open)
if(istype(I, /obj/item/weapon/crowbar))
default_deconstruction_crowbar(I)
return 1
..()
/obj/machinery/mineral/equipment_locker/proc/RedeemVoucher(voucher, redeemer)
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") in list("Mining Drill", "Kinetic Accelerator", "Mining Drone", "Advanced Scanner", "Cancel")
if(!selection || !Adjacent(redeemer))
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/weapon/mining_voucher/voucher, mob/redeemer)
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Kinetic Accelerator", "Resonator", "Mining Drone", "Advanced Scanner")
if(!selection || !Adjacent(redeemer) || voucher.loc != redeemer)
return
switch(selection)
if("Mining Drill")
new /obj/item/weapon/pickaxe/drill(src.loc)
if("Kinetic Accelerator")
new /obj/item/weapon/gun/energy/kinetic_accelerator(src.loc)
if("Resonator")
new /obj/item/weapon/resonator(src.loc)
if("Mining Drone")
new /mob/living/simple_animal/hostile/mining_drone(src.loc)
new /obj/item/weapon/weldingtool/hugetank(src.loc)
if("Advanced Scanner")
new /obj/item/device/t_scanner/adv_mining_scanner(src.loc)
if("Cancel")
return
del(voucher)
qdel(voucher)
/obj/machinery/mineral/equipment_locker/ex_act(severity)
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
@@ -272,7 +412,7 @@
/obj/item/weapon/mining_voucher
name = "mining voucher"
desc = "A token to redeem a piece of equipment. Use it on a mining equipment locker."
desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
icon = 'icons/obj/items.dmi'
icon_state = "mining_voucher"
w_class = 1
@@ -324,17 +464,17 @@
var/list/L = list()
for(var/obj/item/device/radio/beacon/B in world)
var/turf/T = get_turf(B)
if((T.z in config.station_levels))
if(T.z == ZLEVEL_STATION)
L += B
if(!L.len)
user << "<span class='notice'>The [src.name] failed to create a wormhole.</span>"
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon)
J.target = chosen_beacon
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg',50,1)
del(src)
qdel(src)
/obj/effect/portal/wormhole/jaunt_tunnel
name = "jaunt tunnel"
@@ -346,19 +486,20 @@
if(istype(M, /obj/effect))
return
if(istype(M, /atom/movable))
do_teleport(M, target, 6)
if(isliving(M))
var/mob/living/L = M
L.Weaken(3)
if(ishuman(L))
shake_camera(L, 20, 1)
spawn(20)
L.visible_message("<span class='danger'>[L.name] vomits from travelling through the [src.name]!</span>")
L.nutrition -= 20
L.adjustToxLoss(-3)
var/turf/T = get_turf(L)
T.add_vomit_floor(L)
playsound(L, 'sound/effects/splat.ogg', 50, 1)
if(do_teleport(M, target, 6))
if(isliving(M))
var/mob/living/L = M
L.Weaken(3)
if(ishuman(L))
shake_camera(L, 20, 1)
spawn(20)
if(L)
L.visible_message("<span class='danger'>[L.name] vomits from travelling through the [src.name]!</span>", "<span class='userdanger'>You throw up from travelling through the [src.name]!</span>")
L.nutrition -= 20
L.adjustToxLoss(-3)
var/turf/T = get_turf(L)
T.add_vomit_floor(L)
playsound(L, 'sound/effects/splat.ogg', 50, 1)
/**********************Resonator**********************/
@@ -369,27 +510,35 @@
item_state = "resonator"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
w_class = 3
force = 10
force = 8
throwforce = 10
var/cooldown = 0
var/fieldsactive = 0
var/burst_time = 50
var/fieldlimit = 3
/obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator)
if(cooldown <= 0)
var/turf/T = get_turf(target)
if(locate(/obj/effect/resonance) in T)
return
if(fieldsactive < fieldlimit)
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
var/obj/effect/resonance/R = new /obj/effect/resonance(get_turf(target))
R.creator = creator
cooldown = 1
spawn(20)
cooldown = 0
new /obj/effect/resonance(T, creator, burst_time)
fieldsactive++
spawn(burst_time)
fieldsactive--
/obj/item/weapon/resonator/attack_self(mob/user as mob)
CreateResonance(src, user)
..()
if(burst_time == 50)
burst_time = 30
user << "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>"
else
burst_time = 50
user << "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>"
/obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag)
if(target in user.contents)
return
if(proximity_flag)
if(!check_allowed_items(target, 1)) return
CreateResonance(target, user)
/obj/effect/resonance
@@ -400,36 +549,35 @@
layer = 4.1
mouse_opacity = 0
var/resonance_damage = 20
var/creator = null
/obj/effect/resonance/New()
/obj/effect/resonance/New(loc, var/creator = null, var/timetoburst)
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf))
return
if(istype(proj_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = proj_turf
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
M.GetDrilled()
spawn(5)
del(src)
spawn(timetoburst)
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
M.gets_drilled(creator)
qdel(src)
else
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "strong resonance field"
resonance_damage = 45
spawn(50)
resonance_damage = 50
spawn(timetoburst)
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
add_logs(L, creator, "used a resonator field on", object="resonator")
add_logs(creator, L, "used a resonator field on", object="resonator")
L << "<span class='danger'>The [src.name] ruptured with you in it!</span>"
L.adjustBruteLoss(resonance_damage)
else
for(var/mob/living/L in src.loc)
L << "<span class='danger'>The [src.name] ruptured with you in it!</span>"
L.adjustBruteLoss(resonance_damage)
del(src)
qdel(src)
/**********************Facehugger toy**********************/
@@ -438,6 +586,7 @@
throwforce = 0
real = 0
sterile = 1
tint = 3 //Makes it feel more authentic when it latches on
/obj/item/clothing/mask/facehugger/toy/Die()
return
@@ -445,7 +594,7 @@
/**********************Mining drone**********************/
/mob/living/simple_animal/hostile/mining_drone/
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
icon = 'icons/obj/aibots.dmi'
@@ -482,7 +631,10 @@
ranged_cooldown_cap = 3
projectiletype = /obj/item/projectile/kinetic
projectilesound = 'sound/weapons/Gunshot4.ogg'
wanted_objects = list(/obj/item/weapon/ore)
speak_emote = list("states")
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
/obj/item/weapon/ore/bananium)
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/weldingtool))
@@ -503,12 +655,12 @@
return
..()
/mob/living/simple_animal/hostile/mining_drone/Die()
/mob/living/simple_animal/hostile/mining_drone/death()
..()
visible_message("<span class='danger'>[src] is destroyed!</span>")
new /obj/effect/decal/remains/robot(src.loc)
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
DropOre()
del src
qdel(src)
return
/mob/living/simple_animal/hostile/mining_drone/New()
@@ -633,6 +785,7 @@
user << "<span class='info'>The display on [src] seems to be flickering.</span>"
/**********************Mining Scanner**********************/
/obj/item/device/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals, it can also be used to stop gibtonite detonations. Requires you to wear mesons to work properly."
name = "mining scanner"
@@ -650,23 +803,9 @@
cooldown = 1
spawn(40)
cooldown = 0
var/client/C = user.client
var/list/L = list()
var/turf/simulated/mineral/M
for(M in range(7, user))
if(M.scan_state)
L += M
if(!L.len)
user << "<span class='info'>[src] reports that nothing was detected nearby.</span>"
return
else
for(M in L)
var/turf/T = get_turf(M)
var/image/I = image('icons/turf/walls.dmi', loc = T, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
var/list/mobs = list()
mobs |= user
mineral_scan_pulse(mobs, get_turf(user))
//Debug item to identify all ore spread quickly
@@ -676,7 +815,7 @@
for(var/turf/simulated/mineral/M in world)
if(M.scan_state)
M.icon_state = M.scan_state
del(src)
qdel(src)
/obj/item/device/t_scanner/adv_mining_scanner
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Requires you to wear mesons to function properly."
@@ -688,31 +827,36 @@
slot_flags = SLOT_BELT
var/cooldown = 0
/obj/item/device/t_scanner/adv_mining_scanner/cyborg
flags = CONDUCT | NODROP
/obj/item/device/t_scanner/adv_mining_scanner/scan()
if(!cooldown)
cooldown = 1
spawn(80)
spawn(35)
cooldown = 0
var/turf/t = get_turf(src)
var/list/mobs = recursive_mob_check(t, 1,0,0)
var/list/mobs = recursive_mob_check(t, client_check = 1, sight_check = 0, include_radio = 0)
if(!mobs.len)
return
var/list/L = list()
var/turf/simulated/mineral/M
for(M in range(7, t))
if(M.scan_state)
L += M
if(L.len)
for(var/mob/user in mobs)
if(user.client)
var/client/C = user.client
for(M in L)
var/turf/T = get_turf(M)
var/image/I = image('icons/turf/walls.dmi', loc = T, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
mineral_scan_pulse(mobs, t)
/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/simulated/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
for(var/mob/user in mobs)
if(user.client)
var/client/C = user.client
for(var/turf/simulated/mineral/M in minerals)
var/turf/F = get_turf(M)
var/image/I = image('icons/turf/mining.dmi', loc = F, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
@@ -1,2 +1,6 @@
/turf/simulated/mineral/random/labormineral
mineralSpawnChanceList = list("Uranium" = 1, "Iron" = 100, "Diamond" = 1, "Gold" = 1, "Silver" = 1, "Plasma" = 1/*, "Adamantine" =5, "Cave" = 1 */) //Don't suffocate the prisoners with caves
mineralSpawnChanceList = list("Uranium" = 1, "Iron" = 100, "Diamond" = 1, "Gold" = 1, "Silver" = 1, "Plasma" = 1)
/turf/simulated/mineral/random/labormineral/New()
icon_state = "rock"
..()
+12 -30
View File
@@ -29,7 +29,7 @@
if(t == src.door_tag)
src.release_door = d
if (machine && (release_door || !use_release_door))
machine.console = src
machine.CONSOLE = src
else
qdel(src)
@@ -65,7 +65,7 @@
if(istype(I, /obj/item/weapon/card/id))
return attack_hand(user)
..()
/obj/machinery/mineral/labor_claim_console/emag_act(user as mob)
emag(user)
@@ -109,9 +109,9 @@
usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
shuttle.launch()
else
usr << "\blue Shuttle is already moving."
usr << "<span class='notice'>Shuttle is already moving.</span>"
else
usr << "\blue Shuttle is already on-station."
usr << "<span class='notice'>Shuttle is already on-station.</span>"
if(href_list["choice"] == "release")
if(alone_in_area(get_area(loc), usr))
@@ -132,7 +132,7 @@
/obj/machinery/mineral/stacking_machine/laborstacker
var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("iron" = 3), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
var/dat = "<table border='0' width='200'>"
@@ -142,31 +142,13 @@
dat += "</table>"
return dat
/obj/machinery/mineral/stacking_machine/laborstacker/process()
if (src.output && src.input)
var/turf/T = get_turf(input)
for(var/obj/item/O in T.contents)
if(!O) return
if(istype(O,/obj/item/stack))
var/obj/item/stack/S = O
if(S.name in ore_values)
points += ore_values[S.name] * S.amount
S.loc = null
else
S.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
if(istype(inp))
var/n = inp.name
var/a = inp.amount
if(n in ore_values)
points += ore_values[n] * a
..()
/**********************Point Lookup Console**************************/
@@ -16,4 +16,14 @@
density = 0
anchored = 1.0
New()
icon_state = "blank"
icon_state = "blank"
/obj/machinery/mineral
var/input_dir = NORTH
var/output_dir = SOUTH
/obj/machinery/mineral/proc/unload_mineral(var/atom/movable/S)
S.loc = loc
var/turf/T = get_step(src,output_dir)
if(T)
S.loc = T
+345 -185
View File
@@ -6,92 +6,165 @@
icon_state = "console"
density = 1
anchored = 1
var/obj/machinery/mineral/processing_unit/machine = null
var/machinedir = EAST
var/show_all_ores = 0
/obj/machinery/mineral/processing_unit_console/New()
..()
spawn(7)
src.machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
if (machine)
machine.console = src
machine.CONSOLE = src
else
del(src)
qdel(src)
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/mineral/processing_unit_console/attack_hand(user as mob)
/obj/machinery/mineral/processing_unit_console/interact(mob/user)
if(..())
return
if(!allowed(user))
user << "\red Access denied."
return
user.set_machine(src)
var/dat = "<h1>Ore processor console</h1>"
dat += "<hr><table>"
for(var/ore in machine.ores_processing)
if(!machine.ores_stored[ore] && !show_all_ores) continue
dat += "<tr><td width = 40><b>[capitalize(ore)]</b></td><td width = 30>[machine.ores_stored[ore]]</td><td width = 100><font color='"
if(machine.ores_processing[ore])
switch(machine.ores_processing[ore])
if(0)
dat += "red'>not processing"
if(1)
dat += "orange'>smelting"
if(2)
dat += "blue'>compressing"
if(3)
dat += "gray'>alloying"
var/dat = "<b>Smelter control console</b><br><br>"
//iron
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
if(machine.ore_iron)
if (machine.selected_iron==1)
dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Iron: [machine.ore_iron]<br>")
else
dat += "red'>not processing"
dat += "</font>.</td><td width = 30><a href='?src=\ref[src];toggle_smelting=[ore]'>\[change\]</a></td></tr>"
machine.selected_iron = 0
dat += "</table><hr>"
dat += "Currently displaying [show_all_ores ? "all ore types" : "only available ore types"]. <A href='?src=\ref[src];toggle_ores=1'>\[[show_all_ores ? "show less" : "show more"]\]</a></br>"
dat += "The ore processor is currently <A href='?src=\ref[src];toggle_power=1'>[(machine.active ? "<font color='green'>processing</font>" : "<font color='red'>disabled</font>")]</a>."
user << browse(dat, "window=processor_console;size=400x500")
onclose(user, "computer")
return
//sand - glass
if(machine.ore_glass)
if (machine.selected_glass==1)
dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Sand: [machine.ore_glass]<br>")
else
machine.selected_glass = 0
//plasma
if(machine.ore_plasma)
if (machine.selected_plasma==1)
dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Plasma: [machine.ore_plasma]<br>")
else
machine.selected_plasma = 0
//uranium
if(machine.ore_uranium)
if (machine.selected_uranium==1)
dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Uranium: [machine.ore_uranium]<br>")
else
machine.selected_uranium = 0
//gold
if(machine.ore_gold)
if (machine.selected_gold==1)
dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Gold: [machine.ore_gold]<br>")
else
machine.selected_gold = 0
//silver
if(machine.ore_silver)
if (machine.selected_silver==1)
dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Silver: [machine.ore_silver]<br>")
else
machine.selected_silver = 0
//diamond
if(machine.ore_diamond)
if (machine.selected_diamond==1)
dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Diamond: [machine.ore_diamond]<br>")
else
machine.selected_diamond = 0
//bananium
if(machine.ore_clown)
if (machine.selected_clown==1)
dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
else
dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Bananium: [machine.ore_clown]<br>")
else
machine.selected_clown = 0
//On or off
dat += text("Machine is currently ")
if (machine.on==1)
dat += text("<A href='?src=\ref[src];set_on=off'>On</A> ")
else
dat += text("<A href='?src=\ref[src];set_on=on'>Off</A> ")
else
dat+="---No Materials Loaded---"
user << browse("[dat]", "window=console_processing_unit")
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["toggle_smelting"])
var/choice = input("What setting do you wish to use for processing [href_list["toggle_smelting"]]?") as null|anything in list("Smelting","Compressing","Alloying","Nothing")
if(!choice) return
switch(choice)
if("Nothing") choice = 0
if("Smelting") choice = 1
if("Compressing") choice = 2
if("Alloying") choice = 3
machine.ores_processing[href_list["toggle_smelting"]] = choice
if(href_list["toggle_power"])
machine.active = !machine.active
if(href_list["toggle_ores"])
show_all_ores = !show_all_ores
if(href_list["sel_iron"])
if (href_list["sel_iron"] == "yes")
machine.selected_iron = 1
else
machine.selected_iron = 0
if(href_list["sel_glass"])
if (href_list["sel_glass"] == "yes")
machine.selected_glass = 1
else
machine.selected_glass = 0
if(href_list["sel_plasma"])
if (href_list["sel_plasma"] == "yes")
machine.selected_plasma = 1
else
machine.selected_plasma = 0
if(href_list["sel_uranium"])
if (href_list["sel_uranium"] == "yes")
machine.selected_uranium = 1
else
machine.selected_uranium = 0
if(href_list["sel_gold"])
if (href_list["sel_gold"] == "yes")
machine.selected_gold = 1
else
machine.selected_gold = 0
if(href_list["sel_silver"])
if (href_list["sel_silver"] == "yes")
machine.selected_silver = 1
else
machine.selected_silver = 0
if(href_list["sel_diamond"])
if (href_list["sel_diamond"] == "yes")
machine.selected_diamond = 1
else
machine.selected_diamond = 0
if(href_list["sel_clown"])
if (href_list["sel_clown"] == "yes")
machine.selected_clown = 1
else
machine.selected_clown = 0
if(href_list["set_on"])
if (href_list["set_on"] == "on")
machine.on = 1
else
machine.on = 0
src.updateUsrDialog()
return
@@ -99,136 +172,223 @@
/obj/machinery/mineral/processing_unit
name = "material processor" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable plasma...
name = "furnace"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "furnace"
density = 1
anchored = 1
light_range = 3
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
var/obj/machinery/mineral/console = null
var/sheets_per_tick = 10
var/list/ores_processing[0]
var/list/ores_stored[0]
var/list/ore_data[0]
var/list/alloy_data[0]
var/active = 0
/obj/machinery/mineral/processing_unit/New()
..()
//TODO: Ore and alloy global storage datum.
for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
alloy_data += new alloytype()
for(var/oretype in typesof(/datum/ore)-/datum/ore)
var/datum/ore/OD = new oretype()
ore_data[OD.oretag] = OD
ores_processing[OD.oretag] = 0
ores_stored[OD.oretag] = 0
//Locate our output and input machinery.
spawn(5)
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
return
return
var/obj/machinery/mineral/CONSOLE = null
var/ore_gold = 0;
var/ore_silver = 0;
var/ore_diamond = 0;
var/ore_glass = 0;
var/ore_plasma = 0;
var/ore_uranium = 0;
var/ore_iron = 0;
var/ore_clown = 0;
var/ore_adamantine = 0;
var/selected_gold = 0
var/selected_silver = 0
var/selected_diamond = 0
var/selected_glass = 0
var/selected_plasma = 0
var/selected_uranium = 0
var/selected_iron = 0
var/selected_clown = 0
var/on = 0 //0 = off, 1 =... oh you know!
/obj/machinery/mineral/processing_unit/process()
var/i
for (i = 0; i < 10; i++)
if (on)
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (ore_glass > 0)
ore_glass--;
generate_mineral(/obj/item/stack/sheet/glass)
else
on = 0
continue
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
if (ore_glass > 0 && ore_iron > 0)
ore_glass--;
ore_iron--;
generate_mineral(/obj/item/stack/sheet/rglass)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (ore_gold > 0)
ore_gold--;
generate_mineral(/obj/item/stack/sheet/mineral/gold)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (ore_silver > 0)
ore_silver--;
generate_mineral(/obj/item/stack/sheet/mineral/silver)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (ore_diamond > 0)
ore_diamond--;
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (ore_plasma > 0)
ore_plasma--;
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
if (ore_uranium > 0)
ore_uranium--;
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
if (ore_iron > 0)
ore_iron--;
generate_mineral(/obj/item/stack/sheet/metal)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
if (ore_iron > 0 && ore_plasma > 0)
ore_iron--;
ore_plasma--;
generate_mineral(/obj/item/stack/sheet/plasteel)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
if (ore_clown > 0)
ore_clown--;
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
else
on = 0
continue
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
if (ore_uranium >= 2 && ore_diamond >= 1)
ore_uranium -= 2
ore_diamond -= 1
generate_mineral(/obj/item/stack/sheet/mineral/adamantine)
else
on = 0
continue
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
if (ore_silver >= 1 && ore_plasma >= 3)
ore_silver -= 1
ore_plasma -= 3
generate_mineral(/obj/item/stack/sheet/mineral/mythril)
else
on = 0
continue*/
if (!src.output || !src.input) return
var/list/tick_alloys = list()
//if a non valid combination is selected
//Grab some more ore to process this tick.
for(var/i = 0,i<sheets_per_tick,i++)
var/obj/item/weapon/ore/O = locate() in input.loc
if(!O) break
if(!isnull(ores_stored[O.oretag])) ores_stored[O.oretag]++
O.loc = null
var/b = 1 //this part checks if all required ores are available
if(!active)
return
if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
b = 0
//Process our stored ores and spit out sheets.
var/sheets = 0
for(var/metal in ores_stored)
if (selected_gold == 1)
if (ore_gold <= 0)
b = 0
if (selected_silver == 1)
if (ore_silver <= 0)
b = 0
if (selected_diamond == 1)
if (ore_diamond <= 0)
b = 0
if (selected_uranium == 1)
if (ore_uranium <= 0)
b = 0
if (selected_plasma == 1)
if (ore_plasma <= 0)
b = 0
if (selected_iron == 1)
if (ore_iron <= 0)
b = 0
if (selected_glass == 1)
if (ore_glass <= 0)
b = 0
if (selected_clown == 1)
if (ore_clown <= 0)
b = 0
if(sheets >= sheets_per_tick) break
if(ores_stored[metal] > 0 && ores_processing[metal] != 0)
var/datum/ore/O = ore_data[metal]
if(!O) continue
if(ores_processing[metal] == 3 && O.alloy) //Alloying.
for(var/datum/alloy/A in alloy_data)
if(A.metaltag in tick_alloys)
continue
tick_alloys += A.metaltag
var/enough_metal
if(!isnull(A.requires[metal]) && ores_stored[metal] >= A.requires[metal]) //We have enough of our first metal, we're off to a good start.
enough_metal = 1
for(var/needs_metal in A.requires)
//Check if we're alloying the needed metal and have it stored.
if(ores_processing[needs_metal] != 3 || ores_stored[needs_metal] < A.requires[needs_metal])
enough_metal = 0
break
if(!enough_metal)
continue
else
var/total
for(var/needs_metal in A.requires)
ores_stored[needs_metal] -= A.requires[needs_metal]
total += A.requires[needs_metal]
total = max(1,round(total*A.product_mod)) //Always get at least one sheet.
sheets += total-1
for(var/i=0,i<total,i++)
new A.product(output.loc)
else if(ores_processing[metal] == 2 && O.compresses_to) //Compressing.
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
if(can_make%2>0) can_make--
if(!can_make || ores_stored[metal] < 1)
continue
for(var/i=0,i<can_make,i+=2)
ores_stored[metal]-=2
sheets+=2
new O.compresses_to(output.loc)
else if(ores_processing[metal] == 1 && O.smelts_to) //Smelting.
var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
if(!can_make || ores_stored[metal] < 1)
continue
for(var/i=0,i<can_make,i++)
ores_stored[metal]--
sheets++
new O.smelts_to(output.loc)
if (b) //if they are, deduct one from each, produce slag and shut the machine off
if (selected_gold == 1)
ore_gold--
if (selected_silver == 1)
ore_silver--
if (selected_diamond == 1)
ore_diamond--
if (selected_uranium == 1)
ore_uranium--
if (selected_plasma == 1)
ore_plasma--
if (selected_iron == 1)
ore_iron--
if (selected_clown == 1)
ore_clown--
generate_mineral(/obj/item/weapon/ore/slag)
on = 0
else
ores_stored[metal]--
sheets++
new /obj/item/weapon/ore/slag(output.loc)
on = 0
break
break
else
continue
break
var/turf/T = get_step(src,input_dir)
if(T)
var/n = 0
for(var/obj/item/O in T)
n++
if(n>10)
break
if (istype(O,/obj/item/weapon/ore/iron))
ore_iron++;
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/glass))
ore_glass++;
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/diamond))
ore_diamond++;
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/plasma))
ore_plasma++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/gold))
ore_gold++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/silver))
ore_silver++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/uranium))
ore_uranium++
O.loc = null
continue
if (istype(O,/obj/item/weapon/ore/bananium))
ore_clown++
O.loc = null
continue
unload_mineral(O)
console.updateUsrDialog()
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
var/O = new P(src)
unload_mineral(O)
+47 -86
View File
@@ -4,62 +4,53 @@
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = 1
density = 0
anchored = 1
var/obj/machinery/mineral/stacking_machine/machine = null
var/machinedir = SOUTHEAST
/obj/machinery/mineral/stacking_unit_console/New()
..()
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if (machine)
machine.console = src
machine.CONSOLE = src
else
del(src)
qdel(src)
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/mineral/stacking_unit_console/interact(mob/user)
user.set_machine(src)
/obj/machinery/mineral/stacking_unit_console/attack_hand(user as mob)
var/obj/item/stack/sheet/s
var/dat
dat += text("<h1>Stacking unit console</h1><hr><table>")
dat += text("<b>Stacking unit console</b><br><br>")
for(var/stacktype in machine.stack_storage)
if(machine.stack_storage[stacktype] > 0)
dat += "<tr><td width = 150><b>[capitalize(stacktype)]:</b></td><td width = 30>[machine.stack_storage[stacktype]]</td><td width = 50><A href='?src=\ref[src];release_stack=[stacktype]'>\[release\]</a></td></tr>"
dat += "</table><hr>"
dat += text("<br>Stacking: [machine.stack_amt] <A href='?src=\ref[src];change_stack=1'>\[change\]</a><br><br>")
for(var/O in machine.stack_list)
s = machine.stack_list[O]
if(s.amount > 0)
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
user << browse("[dat]", "window=console_stacking_machine")
onclose(user, "console_stacking_machine")
return
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
if(..())
return
if(href_list["change_stack"])
var/choice = input("What would you like to set the stack amount to?") as null|anything in list(1,5,10,20,50)
if(!choice) return
machine.stack_amt = choice
if(href_list["release_stack"])
if(machine.stack_storage[href_list["release_stack"]] > 0)
var/stacktype = machine.stack_paths[href_list["release_stack"]]
var/obj/item/stack/sheet/S = new stacktype (get_turf(machine.output))
S.amount = machine.stack_storage[href_list["release_stack"]]
machine.stack_storage[href_list["release_stack"]] = 0
usr.set_machine(src)
src.add_fingerprint(usr)
src.updateUsrDialog()
if(href_list["release"])
if(!(text2path(href_list["release"]) in machine.stack_list)) return //someone tried to spawn materials by spoofing hrefs
var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
var/obj/item/stack/sheet/out = new inp.type()
out.amount = inp.amount
inp.amount = 0
machine.unload_mineral(out)
src.updateUsrDialog()
return
/**********************Mineral stacking unit**************************/
@@ -71,61 +62,31 @@
icon_state = "stacker"
density = 1
anchored = 1.0
var/obj/machinery/mineral/stacking_unit_console/console
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
var/list/stack_storage[0]
var/list/stack_paths[0]
var/stack_amt = 50; // Amount to stack before releassing
var/obj/machinery/mineral/stacking_unit_console/CONSOLE
var/stk_types = list()
var/stk_amt = list()
var/stack_list[0] //Key: Type. Value: Instance of type.
var/stack_amt = 50; //ammount to stack before releassing
input_dir = EAST
output_dir = WEST
/obj/machinery/mineral/stacking_machine/New()
..()
for(var/stacktype in typesof(/obj/item/stack/sheet/mineral)-/obj/item/stack/sheet/mineral)
var/obj/item/stack/S = new stacktype(src)
stack_storage[S.name] = 0
stack_paths[S.name] = stacktype
del(S)
stack_storage["glass"] = 0
stack_paths["glass"] = /obj/item/stack/sheet/glass
stack_storage["metal"] = 0
stack_paths["metal"] = /obj/item/stack/sheet/metal
stack_storage["plasteel"] = 0
stack_paths["plasteel"] = /obj/item/stack/sheet/plasteel
spawn( 5 )
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
return
return
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
if(!(inp.type in stack_list)) //It's the first of this sheet added
var/obj/item/stack/sheet/s = new inp.type(src,0)
s.amount = 0
stack_list[inp.type] = s
var/obj/item/stack/sheet/storage = stack_list[inp.type]
storage.amount += inp.amount //Stack the sheets
inp.loc = null //Let the old sheet garbage collect
while(storage.amount > stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new inp.type()
out.amount = stack_amt
unload_mineral(out)
storage.amount -= stack_amt
/obj/machinery/mineral/stacking_machine/process()
if (src.output && src.input)
var/turf/T = get_turf(input)
for(var/obj/item/O in T.contents)
if(!O) return
if(istype(O,/obj/item/stack))
if(!isnull(stack_storage[O.name]))
stack_storage[O.name]++
O.loc = null
else
O.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return
var/turf/T = get_step(src, input_dir)
if(T)
for(var/obj/item/stack/sheet/S in T)
process_sheet(S)
+16 -34
View File
@@ -7,40 +7,22 @@
icon_state = "unloader"
density = 1
anchored = 1.0
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
/obj/machinery/mineral/unloading_machine/New()
..()
spawn( 5 )
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
return
return
input_dir = WEST
output_dir = EAST
/obj/machinery/mineral/unloading_machine/process()
if (src.output && src.input)
if (locate(/obj/structure/ore_box, input.loc))
var/obj/structure/ore_box/BOX = locate(/obj/structure/ore_box, input.loc)
var/i = 0
for (var/obj/item/weapon/ore/O in BOX.contents)
BOX.contents -= O
O.loc = output.loc
i++
if (i>=10)
var/turf/T = get_step(src,input_dir)
if(T)
var/limit
for(var/obj/structure/ore_box/B in T)
for (var/obj/item/weapon/ore/O in B)
B.contents -= O
unload_mineral(O)
limit++
if (limit>=10)
return
if (locate(/obj/item, input.loc))
var/obj/item/O
var/i
for (i = 0; i<10; i++)
O = locate(/obj/item, input.loc)
if (O)
O.loc = src.output.loc
else
return
return
for(var/obj/item/I in T)
unload_mineral(I)
limit++
if (limit>=10)
return
+1 -1
View File
@@ -13,7 +13,7 @@
var/list/datum/material/storage[0]
/datum/materials/New()
for(var/matdata in typesof(/datum/material) - /datum/material)
for(var/matdata in subtypesof(/datum/material))
var/datum/material/mat = new matdata
storage[mat.id]=mat
+14
View File
@@ -6,11 +6,25 @@
/area/mine/explored
name = "Mine"
icon_state = "explored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
ambientsounds = list('sound/ambience/ambimine.ogg')
/area/mine/unexplored
name = "Mine"
icon_state = "unexplored"
music = null
always_unpowered = 1
requires_power = 1
poweralm = 0
power_environ = 0
power_equip = 0
power_light = 0
ambientsounds = list('sound/ambience/ambimine.ogg')
/area/mine/lobby
+60 -80
View File
@@ -68,96 +68,76 @@
var/excavation_amount = 100
proc/playDigSound()
/obj/item/weapon/pickaxe/proc/playDigSound()
playsound(src, pick(digsound),20,1)
hammer
name = "sledgehammer"
//icon_state = "sledgehammer" Waiting on sprite
desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
/obj/item/weapon/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor
origin_tech = "materials=4;engineering=3"
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
silver
name = "silver pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 30
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 25 //available from roundstart, faster than a pickaxe.
digsound = list('sound/weapons/drill.ogg')
hitsound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=3;engineering=2"
desc = "An electric mining drill for the especially scrawny."
drill
name = "mining drill" // Can dig sand as well!
icon_state = "handdrill"
item_state = "jackhammer"
digspeed = 30
hitsound = 'sound/weapons/drill.ogg'
digsound = list('sound/weapons/drill.ogg')
origin_tech = "materials=2;powerstorage=3;engineering=2"
desc = "Yours is the drill that will pierce through the rock walls."
/obj/item/weapon/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags = NODROP
jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 15 //faster than drill, but cannot dig
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
digsound = list('sound/weapons/sonic_jackhammer.ogg')
origin_tech = "materials=3;powerstorage=2;engineering=2"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
/obj/item/weapon/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
digspeed = 10
origin_tech = "materials=6;powerstorage=4;engineering=5"
desc = "Yours is the drill that will pierce the heavens!"
gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
name = "supermatter drill"
icon_state = "smdrill"
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
w_class = 2.0
plasmacutter
name = "plasma cutter"
icon_state = "plasmacutter"
item_state = "gun"
w_class = 3.0 //it is smaller than the pickaxe
damtype = "fire"
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
hitsound = 'sound/weapons/plasma_cutter.ogg'
digsound = list('sound/weapons/plasma_cutter.ogg')
origin_tech = "materials=4;plasmatech=3;engineering=3"
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
digspeed = 10
diamond
name = "diamond pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 10
origin_tech = "materials=6;engineering=4"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
/obj/item/weapon/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
origin_tech = "materials=3;powerstorage=2;engineering=2"
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "diamond mining drill"
icon_state = "diamonddrill"
item_state = "jackhammer"
digspeed = 5 //Digs through walls, girders, and can dig up sand
origin_tech = "materials=6;powerstorage=4;engineering=5"
hitsound = 'sound/weapons/drill.ogg'
digsound = list('sound/weapons/drill.ogg')
desc = "Yours is the drill that will pierce the heavens!"
traitor //Pocket-sized traitor diamond drill.
name = "supermatter drill"
icon_state = "smdrill"
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
w_class = 2.0
borgdrill
name = "cyborg mining drill"
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 15
hitsound = 'sound/weapons/drill.ogg'
digsound = list('sound/weapons/drill.ogg')
desc = ""
/obj/item/weapon/pickaxe/silver
name = "silver pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 30
origin_tech = "materials=3"
desc = "This makes no metallurgic sense."
/obj/item/weapon/pickaxe/gold
name = "golden pickaxe"
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 20
origin_tech = "materials=4"
desc = "This makes no metallurgic sense."
/*****************************Shovel********************************/
/obj/item/weapon/shovel
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -2,7 +2,7 @@ var/list/name_to_mineral
proc/SetupMinerals()
name_to_mineral = list()
for(var/type in typesof(/mineral) - /mineral)
for(var/type in subtypesof(/mineral))
var/mineral/new_mineral = new type
if(!new_mineral.name)
continue
+116 -137
View File
@@ -7,8 +7,6 @@
icon_state = "coinpress0"
density = 1
anchored = 1.0
var/obj/machinery/mineral/input = null
var/obj/machinery/mineral/output = null
var/amt_silver = 0 //amount of silver
var/amt_gold = 0 //amount of gold
var/amt_diamond = 0
@@ -16,65 +14,45 @@
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_adamantine = 0
var/amt_mythril = 0
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = 0
var/chosen = "metal" //which material will be used to make coins
var/coinsToProduce = 10
/obj/machinery/mineral/mint/New()
..()
spawn( 5 )
for (var/dir in cardinal)
src.input = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(src.input) break
for (var/dir in cardinal)
src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(src.output) break
processing_objects.Add(src)
return
return
/obj/machinery/mineral/mint/process()
if ( src.input)
var/obj/item/stack/sheet/O
O = locate(/obj/item/stack/sheet, input.loc)
if(O)
if (istype(O,/obj/item/stack/sheet/mineral/gold))
var/turf/T = get_step(src,input_dir)
if(T)
for(var/obj/item/stack/sheet/O in T)
if (istype(O, /obj/item/stack/sheet/mineral/gold))
amt_gold += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/silver))
O.loc = null
if (istype(O, /obj/item/stack/sheet/mineral/silver))
amt_silver += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/diamond))
O.loc = null
if (istype(O, /obj/item/stack/sheet/mineral/diamond))
amt_diamond += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/plasma))
O.loc = null
if (istype(O, /obj/item/stack/sheet/mineral/plasma))
amt_plasma += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/uranium))
O.loc = null
if (istype(O, /obj/item/stack/sheet/mineral/uranium))
amt_uranium += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/metal))
O.loc = null
if (istype(O, /obj/item/stack/sheet/metal))
amt_iron += 100 * O.amount
del(O)
if (istype(O,/obj/item/stack/sheet/mineral/clown))
O.loc = null
if (istype(O, /obj/item/stack/sheet/mineral/bananium))
amt_clown += 100 * O.amount
del(O)
O.loc = null
return
/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
var/dat = "<b>Coin Press</b><br>"
if (!input)
dat += text("input connection status: ")
dat += text("<b><font color='red'>NOT CONNECTED</font></b><br>")
if (!output)
dat += text("<br>output connection status: ")
dat += text("<b><font color='red'>NOT CONNECTED</font></b><br>")
dat += text("<br><font color='#ffcc00'><b>Gold inserted: </b>[amt_gold]</font> ")
if (chosen == "gold")
dat += text("chosen")
@@ -111,6 +89,11 @@
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
if (chosen == "adamantine")
dat += text("chosen")
else
dat += text("<A href='?src=\ref[src];choose=adamantine'>Choose</A>")
dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
@@ -131,105 +114,101 @@
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
usr << "\blue The machine is processing."
usr << "<span class='notice'>The machine is processing.</span>"
return
if(href_list["choose"])
chosen = href_list["choose"]
if(href_list["chooseAmt"])
coinsToProduce = between(0, coinsToProduce + text2num(href_list["chooseAmt"]), 1000)
coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
if (src.output)
processing = 1;
icon_state = "coinpress1"
var/obj/item/weapon/moneybag/M
switch(chosen)
if("metal")
while(amt_iron > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new/obj/item/weapon/coin/iron(M)
amt_iron -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("gold")
while(amt_gold > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new /obj/item/weapon/coin/gold(M)
amt_gold -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("silver")
while(amt_silver > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new /obj/item/weapon/coin/silver(M)
amt_silver -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("diamond")
while(amt_diamond > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new /obj/item/weapon/coin/diamond(M)
amt_diamond -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("plasma")
while(amt_plasma > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new /obj/item/weapon/coin/plasma(M)
amt_plasma -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("uranium")
while(amt_uranium > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new /obj/item/weapon/coin/uranium(M)
amt_uranium -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("clown")
while(amt_clown > 0 && coinsToProduce > 0)
if (locate(/obj/item/weapon/moneybag,output.loc))
M = locate(/obj/item/weapon/moneybag,output.loc)
else
M = new/obj/item/weapon/moneybag(output.loc)
new /obj/item/weapon/coin/clown(M)
amt_clown -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
icon_state = "coinpress0"
processing = 0;
coinsToProduce = temp_coins
processing = 1;
icon_state = "coinpress1"
switch(chosen)
if("metal")
while(amt_iron > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/iron)
amt_iron -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("gold")
while(amt_gold > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/gold)
amt_gold -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("silver")
while(amt_silver > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/silver)
amt_silver -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("diamond")
while(amt_diamond > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/diamond)
amt_diamond -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("plasma")
while(amt_plasma > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/plasma)
amt_plasma -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("uranium")
while(amt_uranium > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/uranium)
amt_uranium -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("clown")
while(amt_clown > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/clown)
amt_clown -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("adamantine")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/adamantine)
amt_adamantine -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
if("mythril")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/mythril)
amt_mythril -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5);
icon_state = "coinpress0"
processing = 0;
coinsToProduce = temp_coins
src.updateUsrDialog()
return
return
/obj/machinery/mineral/mint/proc/create_coins(var/P)
var/turf/T = get_step(src,output_dir)
if(T)
var/obj/item/O = new P(src)
var/obj/item/weapon/moneybag/M = locate(/obj/item/weapon/moneybag/, T)
if(!M)
M = new /obj/item/weapon/moneybag(src)
unload_mineral(M)
O.loc = M
+14 -28
View File
@@ -6,7 +6,7 @@
icon_state = "moneybag"
flags = CONDUCT
force = 10.0
throwforce = 2.0
throwforce = 0
w_class = 4.0
/obj/item/weapon/moneybag/attack_hand(user as mob)
@@ -17,6 +17,7 @@
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_adamantine = 0
for (var/obj/item/weapon/coin/C in contents)
if (istype(C,/obj/item/weapon/coin/diamond))
@@ -33,6 +34,8 @@
amt_uranium++;
if (istype(C,/obj/item/weapon/coin/clown))
amt_clown++;
if (istype(C,/obj/item/weapon/coin/adamantine))
amt_adamantine++;
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
if (amt_gold)
@@ -49,41 +52,23 @@
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
if (amt_clown)
dat += text("Bananium coins: [amt_clown] <A href='?src=\ref[src];remove=clown'>Remove one</A><br>")
/*
var/credits=0
var/list/ore=list()
for(var/oredata in typesof(/datum/material) - /datum/material)
var/datum/material/ore_datum = new oredata
ore[ore_datum.id]=ore_datum
for (var/obj/item/weapon/coin/C in contents)
if (istype(C,/obj/item/weapon/coin))
var/datum/material/ore_info=ore[C.material]
ore_info.stored++
ore[C.material]=ore_info
credits += C.credits
var/dat = "<b>The contents of the moneybag reveal...</b><ul>"
for(var/ore_id in ore)
var/datum/material/ore_info=ore[ore_id]
if(ore_info.stored)
dat += "<li>[ore_info.processed_name] coins: [ore_info.stored] <A href='?src=\ref[src];remove=[ore_id]'>Remove one</A></li>"
dat += "</ul><b>Total haul:</b> $[credits]"
*/
if (amt_adamantine)
dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
user << browse("[dat]", "window=moneybag")
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if (istype(W, /obj/item/weapon/coin))
var/obj/item/weapon/coin/C = W
user << "\blue You add the [C.name] into the bag."
usr.drop_item()
if(!user.drop_item())
return
user << "<span class='notice'>You add the [C.name] into the bag.</span>"
contents += C
if (istype(W, /obj/item/weapon/moneybag))
var/obj/item/weapon/moneybag/C = W
for (var/obj/O in C.contents)
contents += O;
user << "\blue You empty the [C.name] into the bag."
user << "<span class='notice'>You empty the [C.name] into the bag.</span>"
return
/obj/item/weapon/moneybag/Topic(href, href_list)
@@ -108,13 +93,13 @@
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
if("clown")
COIN = locate(/obj/item/weapon/coin/clown,src.contents)
if("adamantine")
COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
if(!COIN)
return
COIN.loc = src.loc
return
/obj/item/weapon/moneybag/vault
/obj/item/weapon/moneybag/vault/New()
@@ -124,4 +109,5 @@
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/gold(src)
new /obj/item/weapon/coin/gold(src)
new /obj/item/weapon/coin/gold(src)
new /obj/item/weapon/coin/adamantine(src)
+163 -46
View File
@@ -1,94 +1,211 @@
/obj/item/weapon/ore
name = "rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore2"
icon_state = "ore"
var/points = 0 //How many points this ore gets you from the ore redemption machine
var/refined_type = null //What this ore defaults to being refined into
var/datum/geosample/geologic_data
var/oretag
/obj/item/weapon/ore/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.remove_fuel(15))
new refined_type(get_turf(src.loc))
qdel(src)
else if(W.isOn())
user << "<span class='info'>Not enough fuel to smelt [src].</span>"
..()
/obj/item/weapon/ore/uranium
name = "pitchblende"
name = "uranium ore"
icon_state = "Uranium ore"
origin_tech = "materials=5"
oretag = "uranium"
points = 18
refined_type = /obj/item/stack/sheet/mineral/uranium
/obj/item/weapon/ore/iron
name = "hematite"
name = "iron ore"
icon_state = "Iron ore"
origin_tech = "materials=1"
oretag = "hematite"
/obj/item/weapon/ore/coal
name = "carbonaceous rock"
icon_state = "Iron ore" //TODO
origin_tech = "materials=1"
oretag = "coal"
points = 1
refined_type = /obj/item/stack/sheet/metal
/obj/item/weapon/ore/glass
name = "impure silicates"
name = "sand pile"
icon_state = "Glass ore"
origin_tech = "materials=1"
oretag = "sand"
points = 1
refined_type = /obj/item/stack/sheet/glass
/obj/item/weapon/ore/glass/attack_self(mob/living/user as mob)
user << "<span class='notice'>You use the sand to make sandstone.</span>"
var/sandAmt = 1
for(var/obj/item/weapon/ore/glass/G in user.loc) // The sand on the floor
sandAmt += 1
qdel(G)
while(sandAmt > 0)
var/obj/item/stack/sheet/mineral/sandstone/SS = new /obj/item/stack/sheet/mineral/sandstone(user.loc)
if(sandAmt >= SS.max_amount)
SS.amount = SS.max_amount
else
SS.amount = sandAmt
for(var/obj/item/stack/sheet/mineral/sandstone/SA in user.loc)
if(SA != SS && SA.amount < SA.max_amount)
SA.attackby(SS, user) //we try to transfer all old unfinished stacks to the new stack we created.
sandAmt -= SS.max_amount
qdel(src)
return
/obj/item/weapon/ore/plasma
name = "plasma crystals"
name = "plasma ore"
icon_state = "Plasma ore"
origin_tech = "materials=2"
oretag = "plasma"
points = 36
refined_type = /obj/item/stack/sheet/mineral/plasma
/obj/item/weapon/ore/plasma/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.welding)
user << "<span class='warning'>You can't hit a high enough temperature to smelt [src] properly!</span>"
else
..()
/obj/item/weapon/ore/silver
name = "native silver ore"
name = "silver ore"
icon_state = "Silver ore"
origin_tech = "materials=3"
oretag = "silver"
points = 18
refined_type = /obj/item/stack/sheet/mineral/silver
/obj/item/weapon/ore/gold
name = "native gold ore"
name = "gold ore"
icon_state = "Gold ore"
origin_tech = "materials=4"
oretag = "gold"
points = 18
refined_type = /obj/item/stack/sheet/mineral/gold
/obj/item/weapon/ore/diamond
name = "diamonds"
name = "diamond ore"
icon_state = "Diamond ore"
origin_tech = "materials=6"
oretag = "diamond"
points = 36
refined_type = /obj/item/stack/sheet/mineral/diamond
/obj/item/weapon/ore/osmium
name = "raw platinum"
icon_state = "slag" //TODO
oretag = "platinum"
/obj/item/weapon/ore/hydrogen
name = "raw hydrogen"
icon_state = "slag" //TODO
oretag = "hydrogen"
/obj/item/weapon/ore/clown
name = "Bananium ore"
/obj/item/weapon/ore/bananium
name = "bananium ore"
icon_state = "Clown ore"
origin_tech = "materials=4"
oretag="clown"
/obj/item/weapon/ore/fabric
name = "fabric"
icon_state = "fabric"
origin_tech = "materials=1"
oretag = "fabric"
points = 27
refined_type = /obj/item/stack/sheet/mineral/bananium
/obj/item/weapon/ore/slag
name = "Slag"
name = "slag"
desc = "Completely useless"
icon_state = "slag"
oretag = "slag"
/obj/item/weapon/twohanded/required/gibtonite
name = "gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
icon_override = 'icons/mob/in-hand/tools.dmi'
w_class = 4
throw_range = 0
anchored = 1 //Forces people to carry it by hand, no pulling!
var/primed = 0
var/det_time = 100
var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
var/attacher = "UNKNOWN"
var/datum/wires/explosive/gibtonite/wires
/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
if(!wires && istype(I, /obj/item/device/assembly/igniter))
user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
wires = new(src)
attacher = key_name(user)
qdel(I)
overlays += "Gibtonite_igniter"
return
if(wires && !primed)
if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler))
wires.Interact(user)
return
if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator) || I.force >= 10)
GibtoniteReaction(user)
return
if(primed)
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) || istype(I, /obj/item/device/multitool))
primed = 0
user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
icon_state = "Gibtonite ore"
quality = 1
return
..()
/obj/item/weapon/twohanded/required/gibtonite/attack_self(user)
if(wires)
wires.Interact(user)
else
..()
/obj/item/weapon/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
GibtoniteReaction(P.firer)
..()
/obj/item/weapon/twohanded/required/gibtonite/ex_act()
GibtoniteReaction(null, 1)
/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
if(!primed)
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
primed = 1
icon_state = "Gibtonite active"
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/notify_admins = 0
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
notify_admins = 1
if(notify_admins)
if(triggered_by == 1)
message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
else if(triggered_by == 2)
message_admins("A signal has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>. Igniter attacher: [key_name_admin(attacher)]<A HREF='?_src_=holder;adminmoreinfo=\ref[attacher]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[attacher]'>FLW</A>)")
else
message_admins("[key_name_admin(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
if(triggered_by == 1)
log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
else if(triggered_by == 2)
log_game("A signal has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z]). Igniter attacher: [key_name(attacher)].")
else
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
log_game("[key_name(user)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
spawn(det_time)
if(primed)
if(quality == 3)
explosion(src.loc,2,4,9,adminlog = notify_admins)
if(quality == 2)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(quality == 1)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
qdel(src)
/obj/item/weapon/ore/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
if(src.z == ZLEVEL_ASTEROID) score_oremined++ //When ore spawns, increment score. Only include ore spawned on mining asteroid (No Clown Planet)
if(src.z == ZLEVEL_ASTEROID)
score_oremined++ //When ore spawns, increment score. Only include ore spawned on mining asteroid (No Clown Planet)
/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/obj/item/weapon/ore/ex_act()
return
/obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/core_sampler))
var/obj/item/device/core_sampler/C = W
C.sample_item(src, user)
else
return ..()
return ..()
+71 -108
View File
@@ -4,9 +4,25 @@
/obj/structure/ore_box
icon = 'icons/obj/mining.dmi'
icon_state = "orebox0"
name = "Ore Box"
desc = "A heavy box used for storing ore."
name = "ore box"
desc = "A heavy wooden box, which can be filled with a lot of ores."
density = 1
pressure_resistance = 5*ONE_ATMOSPHERE
/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W, /obj/item/weapon/ore))
if(!user.drop_item())
return
W.loc = src
if (istype(W, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = W
S.hide_from(usr)
for(var/obj/item/weapon/ore/O in S.contents)
S.remove_from_storage(O, src) //This will move the item to this item's contents
user << "<span class='notice'>You empty the satchel into the box.</span>"
return
/obj/structure/ore_box/attack_hand(mob/user as mob)
var/amt_gold = 0
var/amt_silver = 0
var/amt_diamond = 0
@@ -15,71 +31,64 @@
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_strange = 0
var/last_update = 0
/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W, /obj/item/weapon/ore))
user.unEquip(W)
src.contents += W
if (istype(W, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = W
S.hide_from(usr)
for(var/obj/item/weapon/ore/O in S.contents)
S.remove_from_storage(O, src) //This will move the item to this item's contents
user << "\blue You empty the satchel into the box."
return
for (var/obj/item/weapon/ore/C in contents)
if (istype(C,/obj/item/weapon/ore/diamond))
amt_diamond++;
if (istype(C,/obj/item/weapon/ore/glass))
amt_glass++;
if (istype(C,/obj/item/weapon/ore/plasma))
amt_plasma++;
if (istype(C,/obj/item/weapon/ore/iron))
amt_iron++;
if (istype(C,/obj/item/weapon/ore/silver))
amt_silver++;
if (istype(C,/obj/item/weapon/ore/gold))
amt_gold++;
if (istype(C,/obj/item/weapon/ore/uranium))
amt_uranium++;
if (istype(C,/obj/item/weapon/ore/bananium))
amt_clown++;
/obj/structure/ore_box/examine()
set name = "Examine"
set category = "IC"
set src in view(usr.client) //If it can be seen, it can be examined.
if (!( usr ))
return
usr << "That's an [src]."
usr << desc
if(!istype(usr, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can check the contents of ore boxes.
return
if(!Adjacent(usr)) //Can only check the contents of ore boxes if you can physically reach them.
return
add_fingerprint(usr)
if(contents.len < 1)
usr << "It is empty."
return
if(world.time > last_update + 10)
update_orecount()
last_update = world.time
var/dat = text("<b>The contents of the ore box reveal...</b>")
if (amt_iron)
dat += text("<br>Metal ore: [amt_iron]")
if (amt_glass)
dat += text("<br>Sand: [amt_glass]")
if (amt_plasma)
dat += text("<br>Plasma ore: [amt_plasma]")
if (amt_uranium)
dat += text("<br>Uranium ore: [amt_uranium]")
if (amt_silver)
dat += text("<br>Silver ore: [amt_silver]")
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
if (amt_gold)
dat += text("<br>Gold ore: [amt_gold]")
dat += text("Gold ore: [amt_gold]<br>")
if (amt_silver)
dat += text("Silver ore: [amt_silver]<br>")
if (amt_iron)
dat += text("Metal ore: [amt_iron]<br>")
if (amt_glass)
dat += text("Sand: [amt_glass]<br>")
if (amt_diamond)
dat += text("<br>Diamond ore: [amt_diamond]")
if (amt_strange)
dat += text("<br>Strange rocks: [amt_strange]")
dat += text("Diamond ore: [amt_diamond]<br>")
if (amt_plasma)
dat += text("Plasma ore: [amt_plasma]<br>")
if (amt_uranium)
dat += text("Uranium ore: [amt_uranium]<br>")
if (amt_clown)
dat += text("<br>Bananium ore: [amt_clown]")
usr << dat
dat += text("Bananium ore: [amt_clown]<br>")
dat += text("<br><br><A href='?src=\ref[src];removeall=1'>Empty box</A>")
user << browse("[dat]", "window=orebox")
return
/obj/structure/ore_box/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["removeall"])
for (var/obj/item/weapon/ore/O in contents)
contents -= O
O.loc = src.loc
usr << "<span class='notice'>You empty the box.</span>"
src.updateUsrDialog()
return
obj/structure/ore_box/ex_act(severity, target)
if(prob(100 / severity) && severity < 3)
qdel(src) //nothing but ores can get inside unless its a bug and ores just return nothing on ex_act, not point in calling it on them
/obj/structure/ore_box/verb/empty_box()
set name = "Empty Ore Box"
@@ -87,7 +96,7 @@
set src in view(1)
if(!istype(usr, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can empty ore boxes.
usr << "\red You are physically incapable of emptying the ore box."
usr << "<span class='warning'>You are physically incapable of emptying the ore box.</span>"
return
if( usr.stat || usr.restrained() )
@@ -100,58 +109,12 @@
add_fingerprint(usr)
if(contents.len < 1)
usr << "\red The ore box is empty"
usr << "<span class='warning'>The ore box is empty.</span>"
return
for (var/obj/item/weapon/ore/O in contents)
contents -= O
O.loc = src.loc
usr << "\blue You empty the ore box"
usr << "<span class='notice'>You empty the ore box.</span>"
return
// Updates ore tally
/obj/structure/ore_box/proc/update_orecount()
amt_iron = 0
amt_glass = 0
amt_plasma = 0
amt_uranium = 0
amt_silver = 0
amt_gold = 0
amt_diamond = 0
amt_strange = 0
amt_clown = 0
for(var/obj/item/weapon/ore/O in contents)
if(!istype(O))
continue
if (istype(O, /obj/item/weapon/ore/iron))
amt_iron++
continue
if (istype(O, /obj/item/weapon/ore/glass))
amt_glass++
continue
if (istype(O, /obj/item/weapon/ore/plasma))
amt_plasma++
continue
if (istype(O, /obj/item/weapon/ore/uranium))
amt_uranium++
continue
if (istype(O, /obj/item/weapon/ore/silver))
amt_silver++
continue
if (istype(O, /obj/item/weapon/ore/gold))
amt_gold++
continue
if (istype(O, /obj/item/weapon/ore/diamond))
amt_diamond++
continue
if (istype(O, /obj/item/weapon/ore/strangerock))
amt_strange++
continue
if (istype(O, /obj/item/weapon/ore/clown))
amt_clown++
continue
return
+1 -1
View File
@@ -3,7 +3,7 @@
#define TURF_FLOOR 0
#define TURF_WALL 1
var/global/list/mining_surprises = typesof(/mining_surprise)-/mining_surprise
var/global/list/mining_surprises = subtypesof(/mining_surprise)
/surprise_turf_info
var/list/types[0]
@@ -45,7 +45,7 @@
icon_state = "alien[caste]_leap"
pixel_x = -32
pixel_y = -32
else if(icon == 'icons/mob/alienleap.dmi' && icon_state == "alien[caste]_leap" && pixel_x == -32 && pixel_y == -32)
else if(icon == 'icons/mob/alienleap.dmi' && pixel_x == -32 && pixel_y == -32)
icon = initial(icon)// ^ this looks odd, but in theory it will prevent the icon and pixel_xy from being reset unless it needs to be
pixel_x = initial(pixel_x)
pixel_y = initial(pixel_y)
@@ -0,0 +1,185 @@
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list(), var/datum/topic_state/state = default_state)
var/datum/nano_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
AC.flags = flags
AC.ui_interact(user, state = state)
/mob/living/carbon/human/proc/change_species(var/new_species)
if(!new_species)
return
if(species == new_species)
return
if(!(new_species in all_species))
return
set_species(new_species)
reset_hair()
return 1
/mob/living/carbon/human/proc/change_gender(var/gender)
if(src.gender == gender)
return
src.gender = gender
reset_hair()
update_body()
update_dna()
return 1
/mob/living/carbon/human/proc/change_hair(var/hair_style)
if(!hair_style)
return
if(h_style == hair_style)
return
if(!(hair_style in hair_styles_list))
return
h_style = hair_style
update_hair()
return 1
/mob/living/carbon/human/proc/change_facial_hair(var/facial_hair_style)
if(!facial_hair_style)
return
if(f_style == facial_hair_style)
return
if(!(facial_hair_style in facial_hair_styles_list))
return
f_style = facial_hair_style
update_hair()
return 1
/mob/living/carbon/human/proc/reset_hair()
var/list/valid_hairstyles = generate_valid_hairstyles()
var/list/valid_facial_hairstyles = generate_valid_facial_hairstyles()
if(valid_hairstyles.len)
h_style = pick(valid_hairstyles)
else
//this shouldn't happen
h_style = "Bald"
if(valid_facial_hairstyles.len)
f_style = pick(valid_facial_hairstyles)
else
//this shouldn't happen
f_style = "Shaved"
update_hair()
/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue)
if(red == r_eyes && green == g_eyes && blue == b_eyes)
return
r_eyes = red
g_eyes = green
b_eyes = blue
update_eyes()
update_body()
return 1
/mob/living/carbon/human/proc/change_hair_color(var/red, var/green, var/blue)
if(red == r_eyes && green == g_eyes && blue == b_eyes)
return
r_hair = red
g_hair = green
b_hair = blue
update_hair()
return 1
/mob/living/carbon/human/proc/change_facial_hair_color(var/red, var/green, var/blue)
if(red == r_facial && green == g_facial && blue == b_facial)
return
r_facial = red
g_facial = green
b_facial = blue
update_hair()
return 1
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
if(red == r_skin && green == g_skin && blue == b_skin || !(species.flags & HAS_SKIN_COLOR))
return
r_skin = red
g_skin = green
b_skin = blue
force_update_limbs()
update_body()
return 1
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
if(s_tone == tone || !(species.flags & HAS_SKIN_TONE))
return
s_tone = tone
force_update_limbs()
update_body()
return 1
/mob/living/carbon/human/proc/update_dna()
check_dna()
dna.ready_dna(src)
/mob/living/carbon/human/proc/generate_valid_species(var/check_whitelist = 1, var/list/whitelist = list(), var/list/blacklist = list())
var/list/valid_species = new()
for(var/current_species_name in all_species)
var/datum/species/current_species = all_species[current_species_name]
if(check_whitelist && config.usealienwhitelist && !check_rights(R_ADMIN, 0, src)) //If we're using the whitelist, make sure to check it!
if(whitelist.len && !(current_species_name in whitelist))
continue
if(blacklist.len && (current_species_name in blacklist))
continue
if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
continue
valid_species += current_species_name
return valid_species
/mob/living/carbon/human/proc/generate_valid_hairstyles()
var/list/valid_hairstyles = new()
for(var/hairstyle in hair_styles_list)
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(!(species.name in S.species_allowed))
continue
valid_hairstyles += hairstyle
return valid_hairstyles
/mob/living/carbon/human/proc/generate_valid_facial_hairstyles()
var/list/valid_facial_hairstyles = new()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
if(gender == MALE && S.gender == FEMALE)
continue
if(gender == FEMALE && S.gender == MALE)
continue
if(!(species.name in S.species_allowed))
continue
valid_facial_hairstyles += facialhairstyle
return valid_facial_hairstyles
@@ -65,11 +65,11 @@
return 1
// if(M.health < -75) return 0
if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))
M << "\blue <B>Remove your mask!</B>"
if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH) && !M.wear_mask.mask_adjusted))
M << "<span class='boldnotice'>Remove your mask!</span>"
return 0
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
M << "\blue <B>Remove his mask!</B>"
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH) && !wear_mask.mask_adjusted))
M << "<span class='boldnotice'>Remove his mask!</span>"
return 0
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human()
+5 -98
View File
@@ -3,7 +3,6 @@
var/list/ai_list = list()
var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/ai_alerts,
/mob/living/silicon/ai/proc/announcement,
/mob/living/silicon/ai/proc/ai_call_shuttle,
/mob/living/silicon/ai/proc/ai_camera_track,
@@ -24,8 +23,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/toggle_acceleration,
/mob/living/silicon/ai/proc/toggle_camera_light,
/mob/living/silicon/ai/proc/botcall,
/mob/living/silicon/ai/proc/change_arrival_message,
/mob/living/silicon/ai/proc/nano_crew_monitor
/mob/living/silicon/ai/proc/change_arrival_message
)
//Not sure why this is necessary...
@@ -95,9 +93,11 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/add_ai_verbs()
src.verbs |= ai_verbs_default
src.verbs |= silicon_subsystems
/mob/living/silicon/ai/proc/remove_ai_verbs()
src.verbs -= ai_verbs_default
src.verbs -= silicon_subsystems
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
var/list/possibleNames = ai_names
@@ -181,8 +181,6 @@ var/list/ai_verbs_default = list(
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
init_subsystems()
ai_list += src
..()
return
@@ -321,43 +319,6 @@ var/list/ai_verbs_default = list(
if (malf.apcs >= 3)
stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/(malf.apcs/3), 0)] seconds")
/mob/living/silicon/ai/proc/ai_alerts()
set name = "Show Alerts"
set category = "AI Commands"
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[src];mach_close=aialerts'>Close</A><BR><BR>"
for (var/cat in alarms)
dat += text("<B>[]</B><BR>\n", cat)
var/list/L = alarms[cat]
if (L.len)
for (var/alarm in L)
var/list/alm = L[alarm]
var/area/A = alm[1]
var/C = alm[2]
var/list/sources = alm[3]
dat += "<NOBR>"
if (C && istype(C, /list))
var/dat2 = ""
for (var/obj/machinery/camera/I in C)
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (dat2=="") ? "" : " | ", src, I, I.c_tag)
dat += text("-- [] ([])", A.name, (dat2!="") ? dat2 : "No Camera")
else if (C && istype(C, /obj/machinery/camera))
var/obj/machinery/camera/Ctmp = C
dat += text("-- [] (<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>)", A.name, src, C, Ctmp.c_tag)
else
dat += text("-- [] (No Camera)", A.name)
if (sources.len > 1)
dat += text("- [] sources", sources.len)
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
viewalerts = 1
src << browse(dat, "window=aialerts&can_close=0")
// this verb lets the ai see the stations manifest
/mob/living/silicon/ai/proc/ai_roster()
set name = "Show Crew Manifest"
@@ -495,7 +456,7 @@ var/list/ai_verbs_default = list(
if (href_list["switchcamera"])
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
if (href_list["showalerts"])
ai_alerts()
subsystem_alarm_monitor()
if(href_list["show_paper"])
if(last_paper_seen)
src << browse(last_paper_seen, "window=show_paper")
@@ -721,60 +682,6 @@ var/list/ai_verbs_default = list(
return 1
/mob/living/silicon/ai/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
if (stat == 2)
return 1
var/list/L = alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
if (O)
if (C && C.can_use())
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>)", class)
else if (CL && CL.len)
var/foo = 0
var/dat2 = ""
for (var/obj/machinery/camera/I in CL)
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (!foo) ? "" : " | ", src, I, I.c_tag) //I'm not fixing this shit...
foo = 1
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
else
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
else
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
if (viewalerts) ai_alerts()
return 1
/mob/living/silicon/ai/cancelAlarm(var/class, area/A as area, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
if (cleared)
queueAlarm(text("--- [] alarm in [] has been cleared.", class, A.name), class, 0)
if (viewalerts) ai_alerts()
return !cleared
//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
//Addition by Mord_Sith to define AI's network change ability
+11 -5
View File
@@ -23,10 +23,6 @@
death()
return
if (src.machine)
if (!( src.machine.check_eye(src) ))
src.reset_view(null)
// Handle power damage (oxy)
if(src:aiRestorePowerRoutine != 0)
// Lost power
@@ -177,6 +173,7 @@
sleep(50)
theAPC = null
process_queued_alarms()
regular_hud_updates()
switch(src.sensor_mode)
if (SEC_HUD)
@@ -192,4 +189,13 @@
if(fire_res_on_core)
health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
else
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
/mob/living/silicon/ai/proc/lacks_power()
var/turf/T = get_turf(src)
var/area/A = get_area(src)
return ((!A.power_equip) && A.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)
/mob/living/silicon/ai/rejuvenate()
..()
add_ai_verbs(src)
@@ -1,11 +0,0 @@
/mob/living/silicon/ai
var/obj/nano_module/crew_monitor/crew_monitor
/mob/living/silicon/ai/proc/init_subsystems()
crew_monitor = new(src)
/mob/living/silicon/ai/proc/nano_crew_monitor()
set category = "AI Commands"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr)
@@ -268,6 +268,18 @@
src.reset_view(C)
return 1
/mob/living/silicon/pai/verb/reset_record_view()
set category = "pAI Commands"
set name = "Reset Records Software"
securityActive1 = null
securityActive2 = null
security_cannotfind = 0
medicalActive1 = null
medicalActive2 = null
medical_cannotfind = 0
nanomanager.update_uis(src)
usr << "<span class='notice'>You reset your record-viewing software.</span>"
/mob/living/silicon/pai/cancel_camera()
set category = "pAI Commands"
@@ -15,7 +15,7 @@ var/global/list/pai_software_by_key = list()
var/global/list/default_pai_software = list()
/hook/startup/proc/populate_pai_software_list()
var/r = 1 // I would use ., but it'd sacrifice runtime detection
for(var/type in typesof(/datum/pai_software) - /datum/pai_software)
for(var/type in subtypesof(/datum/pai_software))
var/datum/pai_software/P = new type()
if(pai_software_by_key[P.id])
var/datum/pai_software/O = pai_software_by_key[P.id]
@@ -123,7 +123,7 @@
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
data["manifest"] = data_core.get_manifest_json()
data["manifest"] = list("__json_cache" = ManifestJSON)
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
@@ -51,6 +51,7 @@
update_canmove()
if(camera)
camera.status = 0
update_headlamp(1) //So borg lights are disabled when killed.
if(in_contents_of(/obj/machinery/recharge_station))//exit the recharge station
var/obj/machinery/recharge_station/RC = loc
@@ -60,8 +61,7 @@
sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
updateicon()
update_fire()
update_icons()
tod = worldtime2text() //weasellos time of death patch
if(mind) mind.store_memory("Time of death: [tod]", 0)
@@ -66,7 +66,7 @@
//Some tidying-up.
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'Nanotrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
updateicon()
update_icons()
/mob/living/silicon/robot/drone/init()
laws = new /datum/ai_laws/drone()
@@ -80,7 +80,7 @@
real_name = "maintenance drone ([rand(100,999)])"
name = real_name
/mob/living/silicon/robot/drone/updateicon()
/mob/living/silicon/robot/drone/update_icons()
overlays.Cut()
if(stat == 0)
@@ -318,3 +318,9 @@
else
src << "<span class='warning'>You are too small to pull that.</span>"
return
/mob/living/silicon/robot/drone/add_robot_verbs()
src.verbs |= silicon_subsystems
/mob/living/silicon/robot/drone/remove_robot_verbs()
src.verbs -= silicon_subsystems
@@ -15,11 +15,7 @@
if(istype(O,/obj/item/borg/sight))
var/obj/item/borg/sight/S = O
sight_mode &= ~S.sight_mode
else if(istype(O, /obj/item/device/flashlight))
var/obj/item/device/flashlight/F = O
if(F.on)
F.on = 0
F.update_brightness(src)
if(client)
client.screen -= O
contents -= O
@@ -110,8 +110,8 @@
if(0) laws = new /datum/ai_laws/asimov()
if(1) laws = new /datum/ai_laws/custom()
if(2)
var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default)
laws = new lawtype()
var/datum/ai_laws/lawtype = pick(subtypesof(/datum/ai_laws/default))
laws = new lawtype()
/mob/living/silicon/robot/proc/statelaws() // -- TLE
// set category = "AI Commands"
@@ -200,4 +200,4 @@
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
usr << browse(list, "window=laws")
@@ -19,6 +19,7 @@
if (src.stat != DEAD) //still using power
use_power()
process_locks()
process_queued_alarms()
update_canmove()
@@ -42,7 +43,8 @@
if (is_component_functioning("power cell") && cell)
if(src.cell.charge <= 0)
uneq_all()
src.stat = 1
update_headlamp(1)
src.stat = UNCONSCIOUS
has_power = 0
for(var/V in components)
var/datum/robot_component/C = components[V]
@@ -63,6 +65,9 @@
for(var/V in components)
var/datum/robot_component/C = components[V]
C.consume_power()
var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
if(!is_component_functioning("actuator"))
Paralyse(3)
@@ -71,7 +76,8 @@
has_power = 1
else
uneq_all()
src.stat = 1
src.stat = UNCONSCIOUS
update_headlamp(1)
Paralyse(3)
/mob/living/silicon/robot/proc/handle_regular_status_updates()
@@ -324,7 +330,7 @@
src.module_state_2:screen_loc = ui_inv2
if(src.module_state_3)
src.module_state_3:screen_loc = ui_inv3
updateicon()
update_icons()
/mob/living/silicon/robot/proc/process_locks()
if(weapon_lock)
@@ -358,8 +364,6 @@
overlays -= image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing")
if(on_fire)
overlays += image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing")
update_icons()
return
/mob/living/silicon/robot/fire_act()
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
+72 -106
View File
@@ -22,6 +22,7 @@ var/list/robot_verbs_default = list(
var/obj/screen/inv1 = null
var/obj/screen/inv2 = null
var/obj/screen/inv3 = null
var/obj/screen/lamp_button = null
var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
var/obj/screen/robot_modules_background
@@ -74,6 +75,12 @@ var/list/robot_verbs_default = list(
var/braintype = "Cyborg"
var/base_icon = ""
var/crisis = 0
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
var/lamp_recharging = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
var/jetpackoverlay = 0
var/obj/item/borg/sight/hud/sec/sechud = null
var/obj/item/borg/sight/hud/med/healthhud = null
@@ -92,7 +99,8 @@ var/list/robot_verbs_default = list(
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
ident = rand(1, 999)
updatename("Default")
updateicon()
update_icons()
update_headlamp()
radio = new /obj/item/device/radio/borg(src)
common_radio = radio
@@ -292,6 +300,8 @@ var/list/robot_verbs_default = list(
//languages
module.add_languages(src)
//subsystems
module.add_subsystems(src)
//Custom_sprite check and entry
if (custom_sprite == 1)
@@ -364,12 +374,7 @@ var/list/robot_verbs_default = list(
custom_name = newname
updatename()
updateicon()
/mob/living/silicon/robot/verb/cmd_robot_alerts()
set category = "Robot Commands"
set name = "Show Alerts"
robot_alerts()
update_icons()
// this verb lets cyborgs see the stations manifest
/mob/living/silicon/robot/verb/cmd_station_manifest()
@@ -377,30 +382,6 @@ var/list/robot_verbs_default = list(
set name = "Show Station Manifest"
show_station_manifest()
/mob/living/silicon/robot/proc/robot_alerts()
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[src];mach_close=robotalerts'>Close</A><BR><BR>"
for (var/cat in alarms)
dat += text("<B>[cat]</B><BR>\n")
var/list/L = alarms[cat]
if (L.len)
for (var/alarm in L)
var/list/alm = L[alarm]
var/area/A = alm[1]
var/list/sources = alm[3]
dat += "<NOBR>" // wat
dat += text("-- [A.name]")
if (sources.len > 1)
dat += text("- [sources.len] sources")
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
viewalerts = 1
src << browse(dat, "window=robotalerts&can_close=0")
/mob/living/silicon/robot/proc/self_diagnosis()
if(!is_component_functioning("diagnosis unit"))
return null
@@ -412,7 +393,6 @@ var/list/robot_verbs_default = list(
return dat
/mob/living/silicon/robot/verb/self_diagnosis_verb()
set category = "Robot Commands"
set name = "Self Diagnosis"
@@ -456,9 +436,11 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/add_robot_verbs()
src.verbs |= robot_verbs_default
src.verbs |= silicon_subsystems
/mob/living/silicon/robot/proc/remove_robot_verbs()
src.verbs -= robot_verbs_default
src.verbs -= silicon_subsystems
/mob/living/silicon/robot/blob_act()
if (stat != 2)
@@ -582,50 +564,6 @@ var/list/robot_verbs_default = list(
return
return
/mob/living/silicon/robot/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
if (stat == 2)
return 1
var/list/L = alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
// if (viewalerts) robot_alerts()
return 1
/mob/living/silicon/robot/cancelAlarm(var/class, area/A as area, obj/origin)
var/list/L = alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
if (cleared)
queueAlarm(text("--- [class] alarm in [A.name] has been cleared."), class, 0)
// if (viewalerts) robot_alerts()
return !cleared
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
return
@@ -683,7 +621,7 @@ var/list/robot_verbs_default = list(
if(cell)
user << "You close the cover."
opened = 0
updateicon()
update_icons()
else if(wiresexposed && wires.IsAllCut())
//Cell is out, wires are exposed, remove MMI, produce damaged chassis, baleet original mob.
if(!mmi)
@@ -735,7 +673,7 @@ var/list/robot_verbs_default = list(
else
user << "You open the cover."
opened = 1
updateicon()
update_icons()
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
var/datum/robot_component/C = components["power cell"]
@@ -765,14 +703,14 @@ var/list/robot_verbs_default = list(
else if(istype(W, /obj/item/weapon/screwdriver) && opened && !cell) // haxing
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
updateicon()
update_icons()
else if(istype(W, /obj/item/weapon/screwdriver) && opened && cell) // radio
if(radio)
radio.attackby(W,user)//Push it to the radio to let it handle everything
else
user << "Unable to locate a radio."
updateicon()
update_icons()
else if(istype(W, /obj/item/device/encryptionkey/) && opened)
if(radio)//sanityyyyyy
@@ -789,7 +727,7 @@ var/list/robot_verbs_default = list(
if(allowed(usr))
locked = !locked
user << "You [ locked ? "lock" : "unlock"] [src]'s interface."
updateicon()
update_icons()
else
user << "\red Access denied."
@@ -864,14 +802,14 @@ var/list/robot_verbs_default = list(
laws.show_laws(src)
src << "\red \b ALERT: [M.real_name] is your new master. Obey your new laws and his commands."
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
for(var/obj/item/weapon/pickaxe/drill/cyborg/D in src.module.modules)
qdel(D)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.modules += new /obj/item/weapon/pickaxe/drill/cyborg/diamond(src.module)
src.module.rebuild()
if(src.module && istype(src.module, /obj/item/weapon/robot_module/medical))
for(var/obj/item/weapon/borg_defib/F in src.module.modules)
F.safety = 0
updateicon()
update_icons()
return
/mob/living/silicon/robot/verb/unlock_own_cover()
@@ -882,7 +820,7 @@ var/list/robot_verbs_default = list(
switch(alert("You can not lock your cover again, are you sure?\n (You can still ask for a human to lock it)", "Unlock Own Cover", "Yes", "No"))
if("Yes")
locked = 0
updateicon()
update_icons()
usr << "You unlock your cover."
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
@@ -991,7 +929,7 @@ var/list/robot_verbs_default = list(
user.put_in_active_hand(cell)
user << "You remove \the [cell]."
cell = null
updateicon()
update_icons()
if(!opened && (!istype(user, /mob/living/silicon)))
if (user.a_intent == "help")
@@ -1023,12 +961,10 @@ var/list/robot_verbs_default = list(
return 1
return 0
/mob/living/silicon/robot/proc/updateicon()
/mob/living/silicon/robot/update_icons()
overlays.Cut()
if(stat == 0)
overlays += "eyes"
overlays.Cut()
if(stat != DEAD && !(paralysis || stunned || weakened)) //Not dead, not stunned.
overlays += "eyes-[icon_state]"
else
overlays -= "eyes"
@@ -1059,16 +995,16 @@ var/list/robot_verbs_default = list(
icon_state = "[base_icon]-roll"
else
icon_state = base_icon
return
/mob/living/silicon/robot/proc/updatefire()
return
if(jetpackoverlay)
overlays += "minerjetpack-[icon_state]"
update_fire()
//Call when target overlay should be added/removed
/mob/living/silicon/robot/update_targeted()
if(!targeted_by && target_locked)
qdel(target_locked)
updateicon()
update_icons()
if (targeted_by && target_locked)
overlays += target_locked
@@ -1118,32 +1054,32 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/Topic(href, href_list)
..()
if(..())
return 1
if(usr != src)
return
return 1
if (href_list["mach_close"])
var/t1 = text("window=[href_list["mach_close"]]")
unset_machine()
src << browse(null, t1)
return
return 1
if (href_list["showalerts"])
robot_alerts()
return
subsystem_alarm_monitor()
return 1
if (href_list["mod"])
var/obj/item/O = locate(href_list["mod"])
if (istype(O) && (O.loc == src))
O.attack_self(src)
return 1
if (href_list["act"])
var/obj/item/O = locate(href_list["act"])
if (!istype(O) || !(O.loc == src || O.loc == src.module))
return
return 1
activate_module(O)
installed_modules()
@@ -1165,6 +1101,7 @@ var/list/robot_verbs_default = list(
else
src << "Module isn't activated"
installed_modules()
return 1
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
@@ -1173,6 +1110,7 @@ var/list/robot_verbs_default = list(
if ("No") lawcheck[L+1] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
return 1
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
@@ -1181,14 +1119,42 @@ var/list/robot_verbs_default = list(
if ("No") ioncheck[L] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
return 1
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
return
return 1
return 1
/mob/living/silicon/robot/proc/radio_menu()
radio.interact(src)//Just use the radio's Topic() instead of bullshit special-snowflake code
/mob/living/silicon/robot/proc/control_headlamp()
if(stat || lamp_recharging)
src << "<span class='danger'>This function is currently offline.</span>"
return
//Some sort of magical "modulo" thing which somehow increments lamp power by 2, until it hits the max and resets to 0.
lamp_intensity = (lamp_intensity+2) % (lamp_max+2)
src << "[lamp_intensity ? "Headlamp power set to Level [lamp_intensity/2]" : "Headlamp disabled."]"
update_headlamp()
/mob/living/silicon/robot/proc/update_headlamp(var/turn_off = 0, var/cooldown = 100)
set_light(0)
if(lamp_intensity && (turn_off || stat))
src << "<span class='danger'>Your headlamp has been deactivated.</span>"
lamp_intensity = 0
lamp_recharging = 1
spawn(cooldown) //10 seconds by default, if the source of the deactivation does not keep stat that long.
lamp_recharging = 0
else
set_light(light_range + lamp_intensity)
if(lamp_button)
lamp_button.icon_state = "lamp[lamp_intensity]"
update_icons()
/mob/living/silicon/robot/Move(a, b, flag)
@@ -1309,13 +1275,13 @@ var/list/robot_verbs_default = list(
lockcharge = null
return
overlays -= "eyes"
updateicon()
update_icons()
if (triesleft >= 1)
var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
if(choice=="No")
choose_icon(triesleft, module_sprites)
return
else
triesleft = 0
return
@@ -9,32 +9,29 @@
var/list/modules = list()
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
var/list/subsystems = list()
var/list/stacktypes
var/channels = list()
emp_act(severity)
if(modules)
for(var/obj/O in modules)
O.emp_act(severity)
if(emag)
emag.emp_act(severity)
..()
return
/obj/item/weapon/robot_module/emp_act(severity)
if(modules)
for(var/obj/O in modules)
O.emp_act(severity)
if(emag)
emag.emp_act(severity)
..()
return
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.emag = new /obj/item/toy/sword(src)
src.emag.name = "Placeholder Emag Item"
// src.jetpack = new /obj/item/toy/sword(src)
// src.jetpack.name = "Placeholder Upgrade Item"
return
/obj/item/weapon/robot_module/New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.emag = new /obj/item/toy/sword(src)
src.emag.name = "Placeholder Emag Item"
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R)
if(!stacktypes || !stacktypes.len) return
var/stack_respawned = 0
@@ -77,13 +74,18 @@
R.add_language("Chittin", 0)
R.add_language("Bubblish", 0)
R.add_language("Clownish",0)
/obj/item/weapon/robot_module/proc/add_subsystems(var/mob/living/silicon/robot/R)
R.verbs |= subsystems
/obj/item/weapon/robot_module/proc/remove_subsystems(var/mob/living/silicon/robot/R)
R.verbs -= subsystems
/obj/item/weapon/robot_module/standard
name = "standard robot module"
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton/loaded(src)
src.modules += new /obj/item/weapon/extinguisher(src)
@@ -95,15 +97,15 @@
/obj/item/weapon/robot_module/medical
name = "medical robot module"
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
stacktypes = list(
/obj/item/stack/medical/advanced/bruise_pack = 5,
/obj/item/stack/medical/advanced/ointment = 5,
/obj/item/stack/medical/splint = 5,
/obj/item/stack/nanopaste = 5
)
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/device/healthanalyzer/advanced(src)
src.modules += new /obj/item/device/reagent_scanner/adv(src)
@@ -142,6 +144,7 @@
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
stacktypes = list(
/obj/item/stack/sheet/metal = 50,
@@ -153,7 +156,6 @@
)
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.modules += new /obj/item/weapon/rcd/borg(src)
@@ -200,10 +202,10 @@
/obj/item/weapon/robot_module/security
name = "security robot module"
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
New()
src.modules += new /obj/item/device/flashlight/seclite(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton/loaded/robot(src)
@@ -219,7 +221,6 @@
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
src.modules += new /obj/item/weapon/storage/bag/trash/cyborg(src)
@@ -239,7 +240,6 @@
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
@@ -309,14 +309,15 @@
New()
src.modules += new /obj/item/device/flashlight/lantern(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/storage/bag/ore(src)
src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
src.modules += new /obj/item/device/t_scanner/adv_mining_scanner/cyborg(src)
src.modules += new /obj/item/weapon/storage/bag/ore/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/drill/cyborg(src)
src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
src.modules += new /obj/item/weapon/gun/energy/kinetic_accelerator/cyborg(src)
src.emag = new /obj/item/borg/stun(src)
return
@@ -325,7 +326,6 @@
/obj/item/weapon/robot_module/deathsquad/New()
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/melee/energy/sword/cyborg(src)
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
@@ -339,7 +339,6 @@
/obj/item/weapon/robot_module/syndicate/New()
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/weapon/melee/energy/sword/cyborg(src)
src.modules += new /obj/item/weapon/gun/energy/printer(src)
src.modules += new /obj/item/weapon/gun/projectile/revolver/grenadelauncher/multi/cyborg(src)
@@ -354,11 +353,10 @@
name = "combat robot module"
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
src.modules += new /obj/item/weapon/gun/energy/plasmacutter(src)
src.modules += new /obj/item/borg/combat/shield(src)
src.modules += new /obj/item/borg/combat/mobility(src)
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
@@ -413,8 +411,7 @@
src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
src.modules += new /obj/item/weapon/soap(src)
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
src.emag.name = "Plasma Cutter"
src.emag = new /obj/item/weapon/pickaxe/drill/cyborg/diamond(src)
for(var/T in stacktypes)
var/obj/item/stack/sheet/W = new T(src)
+73 -77
View File
@@ -17,91 +17,29 @@
var/speak_exclamation = "declares"
var/speak_query = "queries"
var/pose //Yes, now AIs can pose too.
var/sensor_mode = 0 //Determines the current HUD.
var/next_alarm_notice
var/list/datum/alarm/queued_alarms = new()
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
var/local_transmit //If set, can only speak to others of the same type within a short range.
var/obj/item/device/radio/common_radio
/mob/living/silicon/proc/cancelAlarm()
return
/mob/living/silicon/proc/triggerAlarm()
return
/mob/living/silicon/New()
..()
init_subsystems()
/mob/living/silicon/Destroy()
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.unregister(src)
return ..()
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(10 * 10) // 10 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
src << msg
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
src << msg
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
alarms_to_show = list()
alarms_to_clear = list()
for(var/i = 1; i < alarm_types_show.len; i++)
alarm_types_show[i] = 0
for(var/i = 1; i < alarm_types_clear.len; i++)
alarm_types_clear[i] = 0
/mob/living/silicon/drop_item()
return
@@ -323,4 +261,62 @@
src << "Sensor augmentations disabled."
/mob/living/silicon/IsAdvancedToolUser()
return 1
return 1
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
var/list/alarms = queued_alarms[alarm_handler]
if(was_raised)
// Raised alarms are always set
alarms[alarm] = 1
else
// Alarms that were raised but then cleared before the next notice are instead removed
if(alarm in alarms)
alarms -= alarm
// And alarms that have only been cleared thus far are set as such
else
alarms[alarm] = -1
/mob/living/silicon/proc/process_queued_alarms()
if(next_alarm_notice && (world.time > next_alarm_notice))
next_alarm_notice = 0
var/alarm_raised = 0
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = 0
for(var/datum/alarm/A in alarms)
if(alarms[A] == 1)
if(!reported)
reported = 1
src << "<span class='warning'>--- [AH.category] Detected ---</span>"
raised_alarm(A)
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = 0
for(var/datum/alarm/A in alarms)
if(alarms[A] == -1)
if(!reported)
reported = 1
src << "<span class='notice'>--- [AH.category] Cleared ---</span>"
src << "\The [A.alarm_name()]."
if(alarm_raised)
src << "<A HREF=?src=\ref[src];showalerts=1>\[Show Alerts\]</A>"
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
alarms.Cut()
/mob/living/silicon/proc/raised_alarm(var/datum/alarm/A)
src << "[A.alarm_name()]!"
/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
var/cameratext = ""
for(var/obj/machinery/camera/C in A.cameras())
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
src << "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])"
@@ -0,0 +1,79 @@
/mob/living/silicon
var/register_alarms = 1
var/datum/nano_module/alarm_monitor/all/alarm_monitor
var/datum/nano_module/atmos_control/atmos_control
var/datum/nano_module/crew_monitor/crew_monitor
var/datum/nano_module/power_monitor/silicon/power_monitor
/mob/living/silicon
var/list/silicon_subsystems = list(
/mob/living/silicon/proc/subsystem_alarm_monitor
)
/mob/living/silicon/ai
silicon_subsystems = list(
/mob/living/silicon/proc/subsystem_alarm_monitor,
/mob/living/silicon/proc/subsystem_atmos_control,
/mob/living/silicon/proc/subsystem_crew_monitor,
/mob/living/silicon/proc/subsystem_power_monitor
)
/mob/living/silicon/robot/drone
silicon_subsystems = list(
/mob/living/silicon/proc/subsystem_alarm_monitor,
/mob/living/silicon/proc/subsystem_power_monitor
)
/mob/living/silicon/robot/syndicate
register_alarms = 0
/mob/living/silicon/proc/init_subsystems()
alarm_monitor = new(src)
atmos_control = new(src)
crew_monitor = new(src)
power_monitor = new(src)
if(!register_alarms)
return
var/list/register_to = list(atmosphere_alarm, camera_alarm, fire_alarm, motion_alarm, power_alarm)
for(var/datum/alarm_handler/AH in register_to)
AH.register(src, /mob/living/silicon/proc/receive_alarm)
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order
/********************
* Alarm Monitor *
********************/
/mob/living/silicon/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "Subsystems"
alarm_monitor.ui_interact(usr, state = self_state)
/********************
* Atmos Control *
********************/
/mob/living/silicon/proc/subsystem_atmos_control()
set category = "Subsystems"
set name = "Atmospherics Control"
atmos_control.ui_interact(usr, state = self_state)
/********************
* Crew Monitor *
********************/
/mob/living/silicon/proc/subsystem_crew_monitor()
set category = "Subsystems"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr, state = self_state)
/********************
* Power Monitor *
********************/
/mob/living/silicon/proc/subsystem_power_monitor()
set category = "Subsystems"
set name = "Power Monitor"
power_monitor.ui_interact(usr, state = self_state)
@@ -243,7 +243,7 @@
/mob/living/simple_animal/borer/verb/secrete_chemicals()
set category = "Alien"
set name = "Secrete Chemicals (50)"
set name = "Secrete Chemicals (30)"
set desc = "Push some chemicals into your host's bloodstream."
if(!host)
@@ -257,17 +257,17 @@
src << "\blue You are feeling far too docile to do that."
return
if(chemicals < 50)
if(chemicals < 30)
src << "You don't have enough chemicals!"
var/chem = input("Select a chemical to secrete.", "Chemicals") as null|anything in list("mannitol","styptic_powder","methamphetamine","sal_acid")
if(!chem || chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
if(!chem || chemicals < 30 || !host || controlling || !src || stat) //Sanity check.
return
src << "\red <B>You squirt a measure of [chem] from your reservoirs into [host]'s bloodstream.</B>"
host.reagents.add_reagent(chem, 15)
chemicals -= 50
host.reagents.add_reagent(chem, 9)
chemicals -= 30
/mob/living/simple_animal/borer/verb/release_host()
set category = "Alien"
@@ -8,7 +8,7 @@
emote_see = list("flutters")
response_help = "shoos"
response_disarm = "brushes aside"
response_harm = "aquashes"
response_harm = "squashes"
speak_chance = 0
maxHealth = 2
health = 2
@@ -20,4 +20,4 @@
/mob/living/simple_animal/butterfly/New()
..()
color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
@@ -80,7 +80,6 @@
aggro_vision_range = 9
idle_vision_range = 2
turns_per_move = 5
var/droppeddiamond = 0 // Safety check to prevent diamond duplication bug
/obj/item/projectile/temp/basilisk
name = "freezing blast"
@@ -113,12 +112,11 @@
adjustBruteLoss(110)
/mob/living/simple_animal/hostile/asteroid/basilisk/Die()
if(!droppeddiamond)
if(stat != DEAD)
var/counter
for(counter=0, counter<2, counter++)
var/obj/item/weapon/ore/diamond/D = new /obj/item/weapon/ore/diamond(src.loc)
D.layer = 4.1
droppeddiamond = 1
..()
/mob/living/simple_animal/hostile/asteroid/goldgrub
@@ -264,8 +262,8 @@
OpenFire()
/mob/living/simple_animal/hostile/asteroid/hivelord/Die()
new /obj/item/asteroid/hivelord_core(src.loc)
mouse_opacity = 1
if(stat != DEAD)
new /obj/item/asteroid/hivelord_core(src.loc)
..()
/obj/item/asteroid/hivelord_core
@@ -354,7 +352,7 @@
speed = 3
maxHealth = 300
health = 300
harm_intent_damage = 0
harm_intent_damage = 1 //Only the manliest of men can kill a Goliath with only their fists.
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "pulverizes"
@@ -382,6 +380,9 @@
/mob/living/simple_animal/hostile/asteroid/goliath/Die()
anchored = 0
if(stat != DEAD)
var/obj/item/asteroid/goliath_hide/G = new /obj/item/asteroid/goliath_hide(src.loc)
G.layer = 4.1
..()
/mob/living/simple_animal/hostile/asteroid/goliath/OpenFire()
@@ -416,7 +417,7 @@
var/turftype = get_turf(src)
if(istype(turftype, /turf/simulated/mineral))
var/turf/simulated/mineral/M = turftype
M.GetDrilled()
M.gets_drilled()
spawn(20)
Trip()
@@ -441,18 +442,14 @@
M.Stun(5)
M.adjustBruteLoss(rand(10,15))
latched = 1
visible_message("<span class='danger'>The [src.name] grabs hold of [M.name]!</span>")
if(src && M)
visible_message("<span class='danger'>The [src.name] grabs hold of [M.name]!</span>")
if(!latched)
qdel(src)
else
spawn(50)
qdel(src)
/mob/living/simple_animal/hostile/asteroid/goliath/Die()
var/obj/item/asteroid/goliath_hide/G = new /obj/item/asteroid/goliath_hide(src.loc)
G.layer = 4.1
..()
/obj/item/asteroid/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
@@ -464,7 +461,7 @@
/obj/item/asteroid/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining))
if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
var/obj/item/clothing/C = target
var/current_armor = C.armor
if(current_armor.["melee"] < 80)
@@ -43,7 +43,7 @@
strikes--
src << "<span class='boldannounce'>Your essence has dropped below critical levels. You barely manage to save yourself - [strikes ? "you can't keep this up!" : "next time, it's death."]</span>"
else if(strikes <= 0)
death()
Die()
maxHealth = essence * 2
if(!revealed)
health = maxHealth //Heals to full when not revealed
@@ -123,10 +123,10 @@
return 1
return 0
/mob/living/simple_animal/revenant/death()
/mob/living/simple_animal/revenant/Die()
if(strikes)
return 0 //Impossible to die with strikes still active
..(1)
..()
src << "<span class='userdanger'><b>NO! No... it's too late, you can feel yourself fading...</b></span>"
notransform = 1
revealed = 1
+16 -1
View File
@@ -498,4 +498,19 @@ var/list/intents = list("help","disarm","grab","harm")
if(O.client)
O << "<span class='ghostalert'>[message]<span>"
if(ghost_sound)
O << sound(ghost_sound)
O << sound(ghost_sound)
/mob/proc/switch_to_camera(var/obj/machinery/camera/C)
if (!C.can_use() || stat || (get_dist(C, src) > 1 || machine != src || blinded || !canmove))
return 0
check_eye(src)
return 1
/mob/living/silicon/ai/switch_to_camera(var/obj/machinery/camera/C)
if(!C.can_use() || !is_in_chassis())
return 0
eyeobj.setLoc(get_turf(C))
client.eye = eyeobj
return 1
+13 -15
View File
@@ -1,7 +1,13 @@
json_writer
var
use_cache = 0
proc
WriteObject(list/L, cached_data = null)
if(use_cache && L["__json_cache"])
return L["__json_cache"]
. = "{"
var/i = 1
for(var/k in L)
@@ -9,13 +15,11 @@ json_writer
. += {"\"[k]\":[write(val)]"}
if(i++ < L.len)
. += ","
if(cached_data)
. = copytext(., 1, lentext(.)) + ",\"cached\":[cached_data]}"
.+= "}"
. += "}"
write(val)
if(isnum(val))
return num2text(val, 100)
return num2text(val)
else if(isnull(val))
return "null"
else if(istype(val, /list))
@@ -35,27 +39,21 @@ json_writer
. += "]"
write_string(txt)
var/static/list/json_escape = list("\\", "\"", "'", "\n")
var/static/list/json_escape = list("\\" = "\\\\", "\"" = "\\\"", "\n" = "\\n")
for(var/targ in json_escape)
var/start = 1
while(start <= lentext(txt))
var/i = findtext(txt, targ, start)
if(!i)
break
if(targ == "\n")
txt = copytext(txt, 1, i) + "\\n" + copytext(txt, i+2)
start = i + 1 // 1 character added
if(targ == "'")
txt = copytext(txt, 1, i) + "`" + copytext(txt, i+1) // apostrophies fuck shit up...
start = i + 1 // 1 character added
else
txt = copytext(txt, 1, i) + "\\" + copytext(txt, i)
start = i + 2 // 2 characters added
var/lrep = length(json_escape[targ])
txt = copytext(txt, 1, i) + json_escape[targ] + copytext(txt, i + length(targ))
start = i + lrep
return {""[txt]""}
is_associative(list/L)
for(var/key in L)
// if the key is a list that means it's actually an array of lists (stupid Byond...)
if(!isnum(key) && !istype(key, /list))
if(!isnum(key) && !isnull(L[key]) && !istype(key, /list))
return TRUE
+7 -13
View File
@@ -5,19 +5,13 @@ n_Json v11.3.21
proc
json2list(json)
var/static/json_reader/_jsonr = new()
// N3X: Array support.
if(dd_hasprefix(json,"\["))
return _jsonr.ReadArray(_jsonr.ScanJson(json))
else
return _jsonr.ReadObject(_jsonr.ScanJson(json))
return _jsonr.ReadObject(_jsonr.ScanJson(json))
list2json(list/L, var/cached_data = null)
list2json(list/L)
var/static/json_writer/_jsonw = new()
// Detect if it's just a list of things, or an associative list
// (Used to just assume associative, which broke things.)
if(_jsonw.is_associative(L))
return _jsonw.WriteObject(L, cached_data)
else
return _jsonw.write_array(L)
return _jsonw.write(L)
list2json_usecache(list/L)
var/static/json_writer/_jsonw = new()
_jsonw.use_cache = 1
return _jsonw.write(L)
+7
View File
@@ -0,0 +1,7 @@
/*
This state checks that the user is an admin, end of story
*/
/var/global/datum/topic_state/admin_state/admin_state = new()
/datum/topic_state/admin_state/can_use_topic(var/src_object, var/mob/user)
return check_rights(R_ADMIN, 0, user) ? STATUS_INTERACTIVE : STATUS_CLOSE
+34
View File
@@ -0,0 +1,34 @@
/datum/proc/nano_host()
return src
/datum/proc/CanUseTopic(var/mob/user, var/datum/topic_state/state)
var/src_object = nano_host()
return state.can_use_topic(src_object, user)
/datum/topic_state/proc/href_list(var/mob/user)
return list()
/datum/topic_state/proc/can_use_topic(var/src_object, var/mob/user)
return STATUS_CLOSE
/mob/proc/shared_nano_interaction()
if (src.stat || !client)
return STATUS_CLOSE // no updates, close the interface
else if (restrained() || lying || stat || stunned || weakened)
return STATUS_UPDATE // update only (orange visibility)
return STATUS_INTERACTIVE
/mob/living/silicon/ai/shared_nano_interaction()
if(lacks_power())
return STATUS_CLOSE
if (check_unable(1, 0))
return STATUS_CLOSE
return ..()
/mob/living/silicon/robot/shared_nano_interaction()
. = STATUS_INTERACTIVE
if(cell.charge <= 0)
return STATUS_CLOSE
if(lockcharge)
. = STATUS_DISABLED
return min(., ..())
@@ -0,0 +1,18 @@
/*
This state checks if user is somewhere within src_object, as well as the default NanoUI interaction.
*/
/var/global/datum/topic_state/contained_state/contained_state = new()
/datum/topic_state/contained_state/can_use_topic(var/atom/src_object, var/mob/user)
if(!src_object.contains(user))
return STATUS_CLOSE
return user.shared_nano_interaction()
/atom/proc/contains(var/atom/location)
if(!location)
return 0
if(location == src)
return 1
return contains(location.loc)
@@ -1,39 +1,36 @@
/atom/movable/proc/nano_host()
return src
/var/global/datum/topic_state/default/default_state = new()
/obj/nano_module/nano_host()
return loc
/datum/topic_state/default/href_list(var/mob/user)
return list()
/datum/topic_state/default/can_use_topic(var/src_object, var/mob/user)
return user.default_can_use_topic(src_object)
/atom/movable/proc/CanUseTopic(var/mob/user, href_list, var/datum/topic_state/custom_state)
return user.can_use_topic(nano_host(), custom_state)
/mob/proc/can_use_topic(var/mob/user, var/datum/topic_state/custom_state)
/mob/proc/default_can_use_topic(var/src_object)
return STATUS_CLOSE // By default no mob can do anything with NanoUI
/mob/dead/observer/can_use_topic()
/mob/dead/observer/default_can_use_topic()
if(check_rights(R_ADMIN, 0, src))
return STATUS_INTERACTIVE // Admins are more equal
return STATUS_UPDATE // Ghosts can view updates
/mob/living/silicon/pai/can_use_topic(var/src_object)
/mob/living/silicon/pai/default_can_use_topic(var/src_object)
if(src_object == src && !stat)
return STATUS_INTERACTIVE
else
return ..()
/mob/living/silicon/robot/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
if(stat || !client)
return STATUS_CLOSE
if(lockcharge || stunned || weakened)
return STATUS_DISABLED
/mob/living/silicon/robot/default_can_use_topic(var/src_object)
. = shared_nano_interaction()
if(. <= STATUS_DISABLED)
return
// robots can interact with things they can see within their view range
if(!(custom_state.flags & NANO_IGNORE_DISTANCE) && (src_object in view(src)))
if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view)
return STATUS_INTERACTIVE // interactive (green visibility)
return STATUS_DISABLED // no updates, completely disabled (red visibility)
/mob/living/silicon/robot/syndicate/can_use_topic(var/src_object)
/mob/living/silicon/robot/syndicate/default_can_use_topic(var/src_object)
. = ..()
if(. != STATUS_INTERACTIVE)
return
@@ -48,9 +45,11 @@
return STATUS_INTERACTIVE
return STATUS_UPDATE
/mob/living/silicon/ai/can_use_topic(var/src_object)
if(!client || check_unable(1))
return STATUS_CLOSE
/mob/living/silicon/ai/default_can_use_topic(var/src_object)
. = shared_nano_interaction()
if(. != STATUS_INTERACTIVE)
return
// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
// unless it's on the same level as the object it's interacting with.
var/turf/T = get_turf(src_object)
@@ -64,27 +63,19 @@
// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
if(is_in_chassis())
//stop AIs from leaving windows open and using then after they lose vision
//apc_override is needed here because AIs use their own APC when powerless
if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
return STATUS_CLOSE
return STATUS_INTERACTIVE
else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard
return STATUS_INTERACTIVE
return STATUS_CLOSE
return STATUS_CLOSE
/mob/living/proc/shared_living_nano_interaction(var/src_object)
if (src.stat != CONSCIOUS)
return STATUS_CLOSE // no updates, close the interface
else if (restrained() || lying || stat || stunned || weakened)
return STATUS_UPDATE // update only (orange visibility)
return STATUS_INTERACTIVE
//Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI.
/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
return user.shared_living_nano_distance(src_object)
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
if(!isturf(src_object.loc))
if(src_object.loc == src) // Item in the inventory
return STATUS_INTERACTIVE
if(src.contents.Find(src_object.loc)) // A hidden uplink inside an item
return STATUS_INTERACTIVE
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
return STATUS_CLOSE
@@ -97,24 +88,17 @@
return STATUS_DISABLED // no updates, completely disabled (red visibility)
return STATUS_CLOSE
/mob/living/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
. = shared_living_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE && !(custom_state.flags & NANO_IGNORE_DISTANCE))
. = shared_living_nano_distance(src_object)
/mob/living/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. != STATUS_CLOSE)
if(loc)
. = min(., loc.contents_nano_distance(src_object, src))
if(STATUS_INTERACTIVE)
return STATUS_UPDATE
/mob/living/carbon/human/can_use_topic(var/src_object, var/datum/topic_state/custom_state)
. = shared_living_nano_interaction(src_object)
if(. == STATUS_INTERACTIVE && !(custom_state.flags & NANO_IGNORE_DISTANCE))
. = shared_living_nano_distance(src_object)
/mob/living/carbon/human/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. != STATUS_CLOSE)
. = min(., shared_living_nano_distance(src_object))
if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
return STATUS_INTERACTIVE
/var/global/datum/topic_state/default_state = new()
/datum/topic_state
var/flags = 0
/datum/topic_state/proc/href_list(var/mob/user)
return list()
@@ -0,0 +1,10 @@
/*
This state checks that the src_object is somewhere in the user's first-level inventory (in hands, on ear, etc.), but not further down (such as in bags).
*/
/var/global/datum/topic_state/inventory_state/inventory_state = new()
/datum/topic_state/inventory_state/can_use_topic(var/src_object, var/mob/user)
if(!(src_object in user))
return STATUS_CLOSE
return user.shared_nano_interaction()
+18
View File
@@ -0,0 +1,18 @@
/var/global/datum/topic_state/physical/physical_state = new()
/datum/topic_state/physical/can_use_topic(var/src_object, var/mob/user)
. = user.shared_nano_interaction(src_object)
if(. > STATUS_CLOSE)
return min(., user.check_physical_distance(src_object))
/mob/proc/check_physical_distance(var/src_object)
return STATUS_CLOSE
/mob/dead/observer/check_physical_distance(var/src_object)
return default_can_use_topic(src_object)
/mob/living/check_physical_distance(var/src_object)
return shared_living_nano_distance(src_object)
/mob/living/silicon/check_physical_distance(var/src_object)
return max(STATUS_UPDATE, shared_living_nano_distance(src_object))
+9
View File
@@ -0,0 +1,9 @@
/*
This state checks that the src_object is the same the as user
*/
/var/global/datum/topic_state/self_state/self_state = new()
/datum/topic_state/self_state/can_use_topic(var/src_object, var/mob/user)
if(src_object != user)
return STATUS_CLOSE
return user.shared_nano_interaction()
+13
View File
@@ -0,0 +1,13 @@
/*
This state checks that the user is on the same Z-level as src_object
*/
/var/global/datum/topic_state/z_state/z_state = new()
/datum/topic_state/z_state/can_use_topic(var/src_object, var/mob/user)
var/turf/turf_obj = get_turf(src_object)
var/turf/turf_usr = get_turf(user)
if(!turf_obj || !turf_usr)
return STATUS_CLOSE
return turf_obj.z == turf_usr.z ? STATUS_INTERACTIVE : STATUS_CLOSE
@@ -0,0 +1,88 @@
/datum/nano_module/alarm_monitor
name = "Alarm monitor"
var/list_cameras = 0 // Whether or not to list camera references. A future goal would be to merge this with the enginering/security camera console. Currently really only for AI-use.
var/list/datum/alarm_handler/alarm_handlers // The particular list of alarm handlers this alarm monitor should present to the user.
/datum/nano_module/alarm_monitor/all/New()
..()
alarm_handlers = list(atmosphere_alarm, camera_alarm, fire_alarm, motion_alarm, power_alarm)
/datum/nano_module/alarm_monitor/engineering/New()
..()
alarm_handlers = list(atmosphere_alarm, fire_alarm, power_alarm)
/datum/nano_module/alarm_monitor/security/New()
..()
alarm_handlers = list(camera_alarm, motion_alarm)
/datum/nano_module/alarm_monitor/proc/register(var/object, var/procName)
for(var/datum/alarm_handler/AH in alarm_handlers)
AH.register(object, procName)
/datum/nano_module/alarm_monitor/proc/unregister(var/object)
for(var/datum/alarm_handler/AH in alarm_handlers)
AH.unregister(object)
/datum/nano_module/alarm_monitor/proc/all_alarms()
var/list/all_alarms = new()
for(var/datum/alarm_handler/AH in alarm_handlers)
all_alarms += AH.alarms
return all_alarms
/datum/nano_module/alarm_monitor/proc/major_alarms()
var/list/all_alarms = new()
for(var/datum/alarm_handler/AH in alarm_handlers)
all_alarms += AH.major_alarms()
return all_alarms
/datum/nano_module/alarm_monitor/proc/minor_alarms()
var/list/all_alarms = new()
for(var/datum/alarm_handler/AH in alarm_handlers)
all_alarms += AH.minor_alarms()
return all_alarms
/datum/nano_module/alarm_monitor/Topic(ref, href_list)
if(..())
return 1
if(href_list["switchTo"])
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C || !isAI(usr))
return
usr.switch_to_camera(C)
return 1
/datum/nano_module/alarm_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/data[0]
var/categories[0]
for(var/datum/alarm_handler/AH in alarm_handlers)
categories[++categories.len] = list("category" = AH.category, "alarms" = list())
for(var/datum/alarm/A in AH.major_alarms())
var/cameras[0]
var/lost_sources[0]
if(isAI(user))
for(var/obj/machinery/camera/C in A.cameras())
cameras[++cameras.len] = C.nano_structure()
for(var/datum/alarm_source/AS in A.sources)
if(!AS.source)
lost_sources[++lost_sources.len] = AS.source_name
categories[categories.len]["alarms"] += list(list(
"name" = sanitize(A.alarm_name()),
"origin_lost" = A.origin == null,
"has_cameras" = cameras.len,
"cameras" = cameras,
"lost_sources" = lost_sources.len ? sanitize(english_list(lost_sources, nothing_text = "", and_text = ", ")) : ""))
data["categories"] = categories
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "alarm_monitor.tmpl", "Alarm Monitoring Console", 800, 800, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
@@ -0,0 +1,79 @@
/datum/nano_module/atmos_control
name = "Atmospherics Control"
var/obj/access = new()
var/emagged = 0
var/ui_ref
var/list/monitored_alarms = list()
/datum/nano_module/atmos_control/New(atmos_computer, req_access, req_one_access, monitored_alarm_ids)
..()
access.req_access = req_access
access.req_one_access = req_one_access
if(monitored_alarm_ids)
for(var/obj/machinery/alarm/alarm in machines)
if(alarm.alarm_id && alarm.alarm_id in monitored_alarm_ids)
monitored_alarms += alarm
// machines may not yet be ordered at this point
monitored_alarms = dd_sortedObjectList(monitored_alarms)
/datum/nano_module/atmos_control/Topic(href, href_list)
if(..())
return 1
if(href_list["alarm"])
if(ui_ref)
var/obj/machinery/alarm/alarm = locate(href_list["alarm"]) in (monitored_alarms.len ? monitored_alarms : machines)
if(alarm)
var/datum/topic_state/TS = generate_state(alarm)
alarm.ui_interact(usr, master_ui = ui_ref, state = TS)
return 1
/datum/nano_module/atmos_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
var/data[0]
var/alarms[0]
// TODO: Move these to a cache, similar to cameras
for(var/obj/machinery/alarm/alarm in sortAtom((monitored_alarms.len ? monitored_alarms : machines)))
if(!monitored_alarms.len && alarm.z != ZLEVEL_STATION && alarm.z != ZLEVEL_ASTEROID)
continue
alarms[++alarms.len] = alarm.get_nano_data_console()
data["alarms"] = alarms
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control.tmpl", src.name, 900, 800, state = state)
ui.add_template("mapContent", "atmos_control_map_content.tmpl")
ui.add_template("mapHeader", "atmos_control_map_header.tmpl")
ui.set_show_map(1)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
ui_ref = ui
/datum/nano_module/atmos_control/proc/generate_state(air_alarm)
var/datum/topic_state/air_alarm/state = new()
state.atmos_control = src
state.air_alarm = air_alarm
return state
/datum/topic_state/air_alarm
var/datum/nano_module/atmos_control/atmos_control = null
var/obj/machinery/alarm/air_alarm = null
/datum/topic_state/air_alarm/can_use_topic(var/src_object, var/mob/user)
if(!isAI(user) && !in_range(atmos_control.nano_host(), user))
return STATUS_CLOSE
if(has_access(user))
return STATUS_INTERACTIVE
return STATUS_UPDATE
/datum/topic_state/air_alarm/href_list(var/mob/user)
var/list/extra_href = list()
extra_href["remote_connection"] = 1
extra_href["remote_access"] = has_access(user)
return extra_href
/datum/topic_state/air_alarm/proc/has_access(var/mob/user)
return user && (isAI(user) || atmos_control.access.allowed(user) || atmos_control.emagged || air_alarm.rcon_setting == RCON_YES || (air_alarm.alarm_area.atmosalm && air_alarm.rcon_setting == RCON_AUTO))
+17 -17
View File
@@ -1,29 +1,27 @@
/obj/nano_module/crew_monitor
/datum/nano_module/crew_monitor
name = "Crew monitor"
var/list/tracked = new
/obj/nano_module/crew_monitor/Topic(href, href_list)
if(..()) return
var/turf/T = get_turf(src)
/datum/nano_module/crew_monitor/Topic(href, href_list)
if(..())
return 1
var/turf/T = get_turf(nano_host())
if (!T || !(T.z in config.player_levels))
usr << "<span class='warning'>Unable to establish a connection<span>: You're too far away from the station!"
return 0
if(href_list["close"] )
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
usr.unset_machine()
ui.close()
return 0
if(href_list["update"])
src.updateDialog()
if(href_list["track"])
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
var/mob/living/carbon/human/H = locate(href_list["track"]) in mob_list
if(hassensorlevel(H, SUIT_SENSOR_TRACKING))
AI.ai_actual_track(H)
return 1
/obj/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
/datum/nano_module/crew_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
src.scan()
var/data[0]
var/turf/T = get_turf(src)
var/turf/T = get_turf(nano_host())
var/list/crewmembers = list()
for(var/obj/item/clothing/under/C in src.tracked)
@@ -37,7 +35,8 @@
continue
var/list/crewmemberData = list("dead"=0, "oxy"=-1, "tox"=-1, "fire"=-1, "brute"=-1, "area"="", "x"=-1, "y"=-1)
crewmemberData["reference"] = "\ref[H]"
crewmemberData["sensor_type"] = C.sensor_mode
crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown")
crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job")
@@ -62,6 +61,7 @@
crewmembers = sortByKey(crewmembers, "name")
data["isAI"] = isAI(user)
data["crewmembers"] = crewmembers
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
@@ -79,7 +79,7 @@
// should make the UI auto-update; doesn't seem to?
ui.set_auto_update(1)
/obj/nano_module/crew_monitor/proc/scan()
/datum/nano_module/crew_monitor/proc/scan()
for(var/mob/living/carbon/human/H in mob_list)
if(istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/C = H.w_uniform
@@ -0,0 +1,159 @@
/datum/nano_module/appearance_changer
name = "Appearance Editor"
var/flags = APPEARANCE_ALL_HAIR
var/mob/living/carbon/human/owner = null
var/list/valid_species = list()
var/list/valid_hairstyles = list()
var/list/valid_facial_hairstyles = list()
var/check_whitelist
var/list/whitelist
var/list/blacklist
/datum/nano_module/appearance_changer/New(var/location, var/mob/living/carbon/human/H, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list())
..()
owner = H
src.check_whitelist = check_species_whitelist
src.whitelist = species_whitelist
src.blacklist = species_blacklist
/datum/nano_module/appearance_changer/Topic(ref, href_list, var/nowindow, var/datum/topic_state/state = default_state)
if(..())
return 1
if(href_list["race"])
if(can_change(APPEARANCE_RACE) && (href_list["race"] in valid_species))
if(owner.change_species(href_list["race"]))
cut_and_generate_data()
return 1
if(href_list["gender"])
if(can_change(APPEARANCE_GENDER))
if(owner.change_gender(href_list["gender"]))
cut_and_generate_data()
return 1
if(href_list["skin_tone"])
if(can_change_skin_tone())
var/new_s_tone = input(usr, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Skin Tone", owner.s_tone) as num|null
if(isnum(new_s_tone) && can_still_topic(state))
new_s_tone = 35 - max(min( round(new_s_tone), 220),1)
return owner.change_skin_tone(new_s_tone)
if(href_list["skin_color"])
if(can_change_skin_color())
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", rgb(owner.r_skin, owner.g_skin, owner.b_skin)) as color|null
if(new_skin && can_still_topic(state))
var/r_skin = hex2num(copytext(new_skin, 2, 4))
var/g_skin = hex2num(copytext(new_skin, 4, 6))
var/b_skin = hex2num(copytext(new_skin, 6, 8))
if(owner.change_skin_color(r_skin, g_skin, b_skin))
update_dna()
return 1
if(href_list["hair"])
if(can_change(APPEARANCE_HAIR) && (href_list["hair"] in valid_hairstyles))
if(owner.change_hair(href_list["hair"]))
update_dna()
return 1
if(href_list["hair_color"])
if(can_change(APPEARANCE_HAIR_COLOR))
var/new_hair = input("Please select hair color.", "Hair Color", rgb(owner.r_hair, owner.g_hair, owner.b_hair)) as color|null
if(new_hair && can_still_topic(state))
var/r_hair = hex2num(copytext(new_hair, 2, 4))
var/g_hair = hex2num(copytext(new_hair, 4, 6))
var/b_hair = hex2num(copytext(new_hair, 6, 8))
if(owner.change_hair_color(r_hair, g_hair, b_hair))
update_dna()
return 1
if(href_list["facial_hair"])
if(can_change(APPEARANCE_FACIAL_HAIR) && (href_list["facial_hair"] in valid_facial_hairstyles))
if(owner.change_facial_hair(href_list["facial_hair"]))
update_dna()
return 1
if(href_list["facial_hair_color"])
if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", rgb(owner.r_facial, owner.g_facial, owner.b_facial)) as color|null
if(new_facial && can_still_topic(state))
var/r_facial = hex2num(copytext(new_facial, 2, 4))
var/g_facial = hex2num(copytext(new_facial, 4, 6))
var/b_facial = hex2num(copytext(new_facial, 6, 8))
if(owner.change_facial_hair_color(r_facial, g_facial, b_facial))
update_dna()
return 1
if(href_list["eye_color"])
if(can_change(APPEARANCE_EYE_COLOR))
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes)) as color|null
if(new_eyes && can_still_topic(state))
var/r_eyes = hex2num(copytext(new_eyes, 2, 4))
var/g_eyes = hex2num(copytext(new_eyes, 4, 6))
var/b_eyes = hex2num(copytext(new_eyes, 6, 8))
if(owner.change_eye_color(r_eyes, g_eyes, b_eyes))
update_dna()
return 1
return 0
/datum/nano_module/appearance_changer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
generate_data(check_whitelist, whitelist, blacklist)
var/data[0]
data["specimen"] = owner.species.name
data["gender"] = owner.gender
data["change_race"] = can_change(APPEARANCE_RACE)
if(data["change_race"])
var/species[0]
for(var/specimen in valid_species)
species[++species.len] = list("specimen" = specimen)
data["species"] = species
data["change_gender"] = can_change(APPEARANCE_GENDER)
data["change_skin_tone"] = can_change_skin_tone()
data["change_skin_color"] = can_change_skin_color()
data["change_eye_color"] = can_change(APPEARANCE_EYE_COLOR)
data["change_hair"] = can_change(APPEARANCE_HAIR)
if(data["change_hair"])
var/hair_styles[0]
for(var/hair_style in valid_hairstyles)
hair_styles[++hair_styles.len] = list("hairstyle" = hair_style)
data["hair_styles"] = hair_styles
data["hair_style"] = owner.h_style
data["change_facial_hair"] = can_change(APPEARANCE_FACIAL_HAIR)
if(data["change_facial_hair"])
var/facial_hair_styles[0]
for(var/facial_hair_style in valid_facial_hairstyles)
facial_hair_styles[++facial_hair_styles.len] = list("facialhairstyle" = facial_hair_style)
data["facial_hair_styles"] = facial_hair_styles
data["facial_hair_style"] = owner.f_style
data["change_hair_color"] = can_change(APPEARANCE_HAIR_COLOR)
data["change_facial_hair_color"] = can_change(APPEARANCE_FACIAL_HAIR_COLOR)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "appearance_changer.tmpl", "[src]", 800, 450, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/datum/nano_module/appearance_changer/proc/update_dna()
if(owner && (flags & APPEARANCE_UPDATE_DNA))
owner.update_dna()
/datum/nano_module/appearance_changer/proc/can_change(var/flag)
return owner && (flags & flag)
/datum/nano_module/appearance_changer/proc/can_change_skin_tone()
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_TONE
/datum/nano_module/appearance_changer/proc/can_change_skin_color()
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_COLOR
/datum/nano_module/appearance_changer/proc/cut_and_generate_data()
// Making the assumption that the available species remain constant
valid_facial_hairstyles.Cut()
valid_facial_hairstyles.Cut()
generate_data()
/datum/nano_module/appearance_changer/proc/generate_data()
if(!valid_species.len)
valid_species = owner.generate_valid_species(check_whitelist, whitelist, blacklist)
if(!valid_hairstyles.len || !valid_facial_hairstyles.len)
valid_hairstyles = owner.generate_valid_hairstyles()
valid_facial_hairstyles = owner.generate_valid_facial_hairstyles()
+12
View File
@@ -0,0 +1,12 @@
/datum/nano_module
var/name
var/host
/datum/nano_module/New(var/host)
src.host = host
/datum/nano_module/nano_host()
return host ? host : src
/datum/nano_module/proc/can_still_topic(var/datum/topic_state/state = default_state)
return CanUseTopic(usr, state) == STATUS_INTERACTIVE
@@ -0,0 +1,64 @@
/datum/nano_module/power_monitor
name = "Power monitor"
var/select_monitor = 0
var/obj/machinery/computer/monitor/powermonitor
/datum/nano_module/power_monitor/silicon
select_monitor = 1
/datum/nano_module/power_monitor/New()
..()
if(!select_monitor)
powermonitor = nano_host()
/datum/nano_module/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/data[0]
var/pMonData[0]
var/apcData[0]
data["powermonitor"] = powermonitor
if(select_monitor)
data["select_monitor"] = 1
for(var/obj/machinery/computer/monitor/pMon in world)
if( !(pMon.stat & (NOPOWER|BROKEN)) )
pMonData[++pMonData.len] = list ("Name" = pMon.name, "ref" = "\ref[pMon]")
data["powermonitors"] = pMonData
if (powermonitor && !isnull(powermonitor.powernet))
data["poweravail"] = powermonitor.powernet.avail
data["powerload"] = num2text(powermonitor.powernet.viewload,10)
var/list/L = list()
for(var/obj/machinery/power/terminal/term in powermonitor.powernet.nodes)
if(istype(term.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = term.master
L += A
var/list/Status = list(0,0,1,1) // Status: off, auto-off, on, auto-on
var/list/chg = list(0,1,1) // Charging: nope, charging, full
for(var/obj/machinery/power/apc/A in L)
apcData[++apcData.len] = list("Name" = html_encode(A.area.name), "Equipment" = Status[A.equipment+1], "Lights" = Status[A.lighting+1], "Environment" = Status[A.environ+1], "CellPct" = A.cell ? round(A.cell.percent(),1) : -1, "CellStatus" = A.cell ? chg[A.charging+1] : 0)
data["apcs"] = apcData
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "power_monitor.tmpl", "Power Monitoring Console", 800, 700, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/datum/nano_module/power_monitor/Topic(href, href_list)
if(..())
return 1
if(href_list["selectmonitor"])
if(issilicon(usr))
powermonitor = locate(href_list["selectmonitor"])
return 1
if(href_list["return"])
if(issilicon(usr))
powermonitor = null
return 1
+1 -1
View File
@@ -37,7 +37,7 @@
*
* @return nothing
*/
/atom/movable/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nano_ui/master_ui = null, var/datum/topic_state/custom_state = null)
/datum/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nano_ui/master_ui = null, var/datum/topic_state/state = default_state)
return
// Used by the Nano UI Manager (/datum/nanomanager) to track UIs opened by this mob

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