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Merge pull request #16909 from S34NW/tg_plant_stuff
Ports better grass and jungle objects used in TG
This commit is contained in:
@@ -41,6 +41,23 @@
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icon_state = pick("palm1","palm2")
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pixel_x = 0
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/obj/structure/flora/tree/jungle
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name = "tree"
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icon_state = "tree"
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desc = "It's seriously hampering your view of the jungle."
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icon = 'icons/obj/flora/jungletrees.dmi'
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pixel_x = -48
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pixel_y = -20
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/obj/structure/flora/tree/jungle/Initialize(mapload)
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icon_state = "[icon_state][rand(1, 6)]"
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. = ..()
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/obj/structure/flora/tree/jungle/small
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pixel_y = 0
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pixel_x = -32
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icon = 'icons/obj/flora/jungletreesmall.dmi'
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//grass
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/obj/structure/flora/grass
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name = "grass"
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@@ -207,7 +224,7 @@
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icon = 'icons/obj/flora/plants.dmi'
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icon_state = "plant-1"
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anchored = 0
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layer = 5
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layer = ABOVE_MOB_LAYER
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w_class = WEIGHT_CLASS_HUGE
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force = 10
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force_wielded = 10
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@@ -345,3 +362,69 @@
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qdel(src)
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else
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return ..()
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//Jungle grass
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/obj/structure/flora/grass/jungle
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name = "jungle grass"
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desc = "Thick alien flora."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "grassa"
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/obj/structure/flora/grass/jungle/Initialize(mapload)
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icon_state = "[icon_state][rand(1, 5)]"
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. = ..()
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/obj/structure/flora/grass/jungle/b
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icon_state = "grassb"
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//Jungle rocks
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/obj/structure/flora/rock/jungle
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icon_state = "rock"
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desc = "A pile of rocks."
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icon = 'icons/obj/flora/jungleflora.dmi'
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density = FALSE
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/obj/structure/flora/rock/jungle/Initialize(mapload)
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. = ..()
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icon_state = "[initial(icon_state)][rand(1,5)]"
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//Jungle bushes
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/obj/structure/flora/junglebush
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name = "bush"
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desc = "A wild plant that is found in jungles."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "busha"
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/obj/structure/flora/junglebush/Initialize(mapload)
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icon_state = "[icon_state][rand(1, 3)]"
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. = ..()
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/obj/structure/flora/junglebush/b
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icon_state = "bushb"
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/obj/structure/flora/junglebush/c
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icon_state = "bushc"
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/obj/structure/flora/junglebush/large
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icon_state = "bush"
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icon = 'icons/obj/flora/largejungleflora.dmi'
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pixel_x = -16
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pixel_y = -12
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layer = ABOVE_ALL_MOB_LAYER
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/obj/structure/flora/rock/pile/largejungle
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name = "rocks"
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icon_state = "rocks"
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icon = 'icons/obj/flora/largejungleflora.dmi'
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density = FALSE
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pixel_x = -16
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pixel_y = -16
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/obj/structure/flora/rock/pile/largejungle/Initialize(mapload)
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. = ..()
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icon_state = "[initial(icon_state)][rand(1,3)]"
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