Merge pull request #10166 from tigercat2000/updateicons

/tg/ human update_icons & ear organs
This commit is contained in:
variableundefined
2018-11-11 12:09:30 +08:00
committed by GitHub
44 changed files with 569 additions and 596 deletions
+6 -4
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@@ -26,14 +26,15 @@ var/global/list/frozen_mob_list = list()
/mob/living/var/frozen = null //used for preventing attacks on admin-frozen mobs
/mob/living/var/admin_prev_sleeping = 0 //used for keeping track of previous sleeping value with admin freeze
/mob/living/proc/admin_Freeze(var/client/admin)
/mob/living/proc/admin_Freeze(var/client/admin, skip_overlays = FALSE)
if(istype(admin))
to_chat(src, "<b><font color= red>You have been frozen by [key_name(admin)]</b></font>")
message_admins("<span class='notice'>[key_name_admin(admin)]</span> froze [key_name_admin(src)]")
log_admin("[key_name(admin)] froze [key_name(src)]")
var/obj/effect/overlay/adminoverlay/AO = new
src.overlays += AO
if(skip_overlays)
src.overlays += AO
anchored = 1
frozen = AO
@@ -42,14 +43,15 @@ var/global/list/frozen_mob_list = list()
if(!(src in frozen_mob_list))
frozen_mob_list += src
/mob/living/proc/admin_unFreeze(var/client/admin)
/mob/living/proc/admin_unFreeze(var/client/admin, skip_overlays = FALSE)
if(istype(admin))
to_chat(src, "<b><font color= red>You have been unfrozen by [key_name(admin)]</b></font>")
message_admins("<span class='notice'>[key_name_admin(admin)] unfroze [key_name_admin(src)]</span>")
log_admin("[key_name(admin)] unfroze [key_name(src)]")
anchored = 0
overlays -= frozen
if(skip_overlays)
overlays -= frozen
frozen = null
SetSleeping(admin_prev_sleeping)
admin_prev_sleeping = null
+1
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@@ -4,6 +4,7 @@
icon_state = "earmuffs"
item_state = "earmuffs"
flags = EARBANGPROTECT
flags_2 = HEALS_EARS_2
strip_delay = 15
put_on_delay = 25
burn_state = FLAMMABLE
@@ -6,6 +6,7 @@
anchored = 1
icon = LIGHTING_ICON
layer = LIGHTING_LAYER
plane = LIGHTING_PLANE
invisibility = INVISIBILITY_LIGHTING
color = LIGHTING_BASE_MATRIX
icon_state = "light1"
+39 -18
View File
@@ -12,6 +12,7 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
stat = DEAD
density = 0
canmove = 0
alpha = 127
anchored = 1 // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
var/can_reenter_corpse
@@ -48,29 +49,19 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
if(ishuman(body))
var/mob/living/carbon/human/H = body
icon = H.stand_icon
overlays = H.overlays_standing
else
icon = body.icon
icon_state = body.icon_state
overlays = body.overlays
alpha = 127
gender = body.gender
var/mutable_appearance/MA = copy_appearance(body)
if(body.mind && body.mind.name)
name = body.mind.name
MA.name = body.mind.name
else if(body.real_name)
MA.name = body.real_name
else
if(body.real_name)
name = body.real_name
if(gender == MALE)
MA.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
if(gender == MALE)
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
MA.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
mind = body.mind //we don't transfer the mind but we keep a reference to it.
appearance = MA
ghostimage = image(icon = icon, loc = src, icon_state = icon_state)
ghostimage.overlays = overlays
@@ -99,6 +90,36 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
updateallghostimages()
return ..()
// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
// You might recognize these things as "fucking ridiculous to put in an appearance"
// You'd be right, but that's fucking BYOND for you.
/mob/dead/observer/proc/copy_appearance(mutable_appearance/COPY)
var/mutable_appearance/MA = new(src)
MA.appearance_flags = COPY.appearance_flags
MA.blend_mode = COPY.blend_mode
MA.color = COPY.color
MA.dir = COPY.dir
MA.gender = COPY.gender
MA.icon = COPY.icon
MA.icon_state = COPY.icon_state
MA.layer = COPY.layer
MA.maptext = COPY.maptext
MA.maptext_width = COPY.maptext_width
MA.maptext_height = COPY.maptext_height
MA.maptext_x = COPY.maptext_x
MA.maptext_y = COPY.maptext_y
MA.mouse_opacity = COPY.mouse_opacity
MA.overlays = COPY.overlays
if(!isicon(MA.icon) && !LAZYLEN(MA.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
MA.icon = initial(icon)
MA.icon_state = initial(icon_state)
MA.suffix = COPY.suffix
MA.underlays = COPY.underlays
. = MA
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
return 1
@@ -27,6 +27,7 @@
verbs += /mob/living/verb/lay_down
alien_organs += new /obj/item/organ/internal/brain/xeno
alien_organs += new /obj/item/organ/internal/xenos/hivenode
alien_organs += new /obj/item/organ/internal/ears
for(var/obj/item/organ/internal/I in alien_organs)
I.insert(src)
..()
@@ -63,15 +63,12 @@
f_loss += 60
AdjustEarDamage(30)
AdjustEarDeaf(120)
AdjustEarDamage(30, 120)
if(3.0)
b_loss += 30
if(prob(50) && !shielded)
Paralyse(1)
AdjustEarDamage(15)
AdjustEarDeaf(60)
AdjustEarDamage(15, 60)
take_overall_damage(b_loss, f_loss)
@@ -78,14 +78,6 @@
else if(eye_blurry) //blurry eyes heal slowly
AdjustEyeBlurry(-1)
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
EarDeaf(1)
else if(ear_deaf) //deafness, heals slowly over time
AdjustEarDeaf(-1)
else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs
AdjustEarDamage(-0.05)
if(stuttering)
AdjustStuttering(-1)
@@ -56,15 +56,13 @@
f_loss += 60
AdjustEarDamage(30)
AdjustEarDeaf(120)
AdjustEarDamage(30, 120)
if(3.0)
b_loss += 30
if(prob(50))
Paralyse(1)
AdjustEarDamage(15)
AdjustEarDeaf(60)
AdjustEarDamage(15, 60)
adjustBruteLoss(b_loss)
adjustFireLoss(f_loss)
@@ -46,14 +46,6 @@
else if(eye_blurry) //blurry eyes heal slowly
AdjustEyeBlurry(-1)
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
EarDeaf(1)
else if(ear_deaf) //deafness, heals slowly over time
AdjustEarDeaf(-1)
else if(ear_damage < 25) //ear damage heals slowly under this threshold.
AdjustEarDamage(-0.05)
if(stuttering)
AdjustStuttering(-1)
@@ -108,8 +108,5 @@ I'm using this for Stat to give it a more nifty interface to work with
/mob/living/carbon/brain/can_safely_leave_loc()
return 0 //You're not supposed to be ethereal jaunting, brains
/mob/living/carbon/brain/SetEarDamage() // no ears to damage or heal
return
/mob/living/carbon/brain/SetEarDeaf()
return
/mob/living/carbon/brain/can_hear()
. = TRUE
@@ -19,12 +19,6 @@
var/mmi_icon = 'icons/obj/assemblies.dmi'
var/mmi_icon_state = "mmi_full"
/obj/item/organ/internal/brain/surgeryize()
if(!owner)
return
owner.SetEarDeaf(0)
owner.SetEarDamage(0) //Yeah, didn't you...hear? The ears are totally inside the brain.
/obj/item/organ/internal/brain/xeno
name = "xenomorph brain"
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
@@ -7,6 +7,7 @@
var/obj/item/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
/mob/living/carbon/human/New(loc)
icon = null // This is now handled by overlays -- we just keep an icon for the sake of the map editor.
if(length(args) > 1)
log_runtime(EXCEPTION("human/New called with more than 1 argument (REPORT THIS ENTIRE RUNTIME TO A CODER)"))
. = ..()
@@ -264,8 +265,7 @@
else valid_limbs -= processing_dismember
if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
AdjustEarDamage(30)
AdjustEarDeaf(120)
AdjustEarDamage(30, 120)
if(prob(70) && !shielded)
Paralyse(10)
@@ -289,8 +289,7 @@
else valid_limbs -= processing_dismember
if(!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
AdjustEarDamage(15)
AdjustEarDeaf(60)
AdjustEarDamage(15, 60)
if(prob(50) && !shielded)
Paralyse(10)
@@ -1524,8 +1523,9 @@
var/obj/item/organ/external/head/head_organ = get_organ("head")
var/datum/sprite_accessory/hair/hair_style = GLOB.hair_styles_full_list[head_organ.h_style]
var/icon/hair = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
return image(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1) //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
var/mutable_appearance/MA = mutable_appearance(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1)
MA.plane = LIGHTING_PLANE
return MA //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
/*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
Eyes need to have significantly high darksight to shine unless the mob has the XRAY vision mutation. Eyes will not shine if they are covered in any way.*/
@@ -786,20 +786,6 @@
AdjustEyeBlurry(-1)
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
EarDeaf(1)
else if(ear_deaf) //deafness, heals slowly over time
AdjustEarDeaf(-1)
else if(istype(l_ear, /obj/item/clothing/ears/earmuffs) || istype(r_ear, /obj/item/clothing/ears/earmuffs)) //resting your ears with earmuffs heals ear damage faster
AdjustEarDamage(-0.15)
EarDeaf(1)
else if(ear_damage < 25) //ear damage heals slowly under this threshold. otherwise you'll need earmuffs
AdjustEarDamage(-0.05)
if(flying)
animate(src, pixel_y = pixel_y + 5 , time = 10, loop = 1, easing = SINE_EASING)
animate(pixel_y = pixel_y - 5, time = 10, loop = 1, easing = SINE_EASING)
@@ -153,6 +153,9 @@
"l_foot" = list("path" = /obj/item/organ/external/foot),
"r_foot" = list("path" = /obj/item/organ/external/foot/right))
// Mutant pieces
var/obj/item/organ/internal/ears/mutantears = /obj/item/organ/internal/ears
/datum/species/New()
//If the species has eyes, they are the default vision organ
if(!vision_organ && has_organ["eyes"])
@@ -165,7 +168,6 @@
return species_language.get_random_name(gender)
/datum/species/proc/create_organs(mob/living/carbon/human/H) //Handles creation of mob organs.
QDEL_LIST(H.internal_organs)
QDEL_LIST(H.bodyparts)
@@ -184,12 +186,21 @@
// organ new code calls `insert` on its own
new organ(H)
create_mutant_organs(H)
for(var/name in H.bodyparts_by_name)
H.bodyparts |= H.bodyparts_by_name[name]
for(var/obj/item/organ/external/O in H.bodyparts)
O.owner = H
/datum/species/proc/create_mutant_organs(mob/living/carbon/human/H)
var/obj/item/organ/internal/ears/ears = H.get_int_organ(/obj/item/organ/internal/ears)
if(ears)
qdel(ears)
ears = new mutantears(H)
/datum/species/proc/breathe(mob/living/carbon/human/H)
if((NO_BREATHE in species_traits) || (BREATHLESS in H.mutations))
return TRUE
File diff suppressed because it is too large Load Diff
@@ -218,15 +218,8 @@
if(src.eye_blind)
src.SetEyeBlind(0)
if(src.ear_deaf > 0) SetEarDeaf(0)
if(src.ear_damage < 25)
SetEarDamage(0)
src.density = !( src.lying )
if(src.disabilities & DEAF)
EarDeaf(1)
if(src.eye_blurry > 0)
SetEyeBlurry(0)
@@ -489,4 +489,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
if(istype(toEat, /obj/item/reagent_containers/food/drinks))
return 1
to_chat(user, "This creature does not seem to have a mouth!")
return 0
return 0
/mob/living/carbon/slime/can_hear()
. = TRUE //honestly fuck slimes and organ bullshit
@@ -27,3 +27,9 @@
setStaminaLoss(health - 2)
handle_hud_icons_health()
return
/mob/living/carbon/can_hear()
. = FALSE
var/obj/item/organ/internal/ears/ears = get_int_organ(/obj/item/organ/internal/ears)
if(istype(ears) && !ears.deaf)
. = TRUE
-9
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@@ -170,15 +170,6 @@
else if(eye_blurry) //blurry eyes heal slowly
AdjustEyeBlurry(-1)
//Ears
if(disabilities & DEAF) //disabled-deaf, doesn't get better on its own
EarDeaf(1)
else
// deafness heals slowly over time, unless ear_damage is over 100
if(ear_damage < 100)
AdjustEarDamage(-0.05)
AdjustEarDeaf(-1)
//this handles hud updates. Calls update_vision() and handle_hud_icons()
/mob/living/proc/handle_regular_hud_updates()
if(!client) return 0
+1 -2
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@@ -404,8 +404,7 @@
CureNervous()
SetEyeBlind(0)
SetEyeBlurry(0)
SetEarDamage(0)
SetEarDeaf(0)
RestoreEars()
heal_overall_damage(1000, 1000)
ExtinguishMob()
fire_stacks = 0
+2 -6
View File
@@ -330,9 +330,5 @@
return 1
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////
/mob/living/silicon/SetEarDamage()
return
/mob/living/silicon/SetEarDeaf()
return
/mob/living/silicon/can_hear()
. = TRUE
@@ -578,9 +578,5 @@
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
return
/mob/living/simple_animal/SetEarDamage()
return
/mob/living/simple_animal/SetEarDeaf()
return
/mob/living/simple_animal/can_hear()
. = TRUE
-30
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@@ -43,10 +43,6 @@
A trippy overlay appears.
* Drunk *
Essentially what your "BAC" is - the higher it is, the more alcohol you have in you
* EarDamage *
Doesn't do much, but if it's 25+, you go deaf. Heals much slower than other statuses - 0.05 normally
* EarDeaf *
You cannot hear. Prevents EarDamage from healing naturally.
* EyeBlind *
You cannot see. Prevents EyeBlurry from healing naturally.
* EyeBlurry *
@@ -115,8 +111,6 @@
var/drowsyness = 0
var/druggy = 0
var/drunk = 0
var/ear_damage = 0
var/ear_deaf = 0
var/eye_blind = 0
var/eye_blurry = 0
var/hallucination = 0
@@ -233,30 +227,6 @@
var/new_value = directional_bounded_sum(druggy, amount, bound_lower, bound_upper)
return SetDruggy(new_value, updating)
// EAR_DAMAGE
/mob/living/EarDamage(amount)
SetEarDamage(max(ear_damage, amount))
/mob/living/SetEarDamage(amount)
ear_damage = max(amount, 0)
/mob/living/AdjustEarDamage(amount, bound_lower = 0, bound_upper = INFINITY)
var/new_value = directional_bounded_sum(ear_damage, amount, bound_lower, bound_upper)
SetEarDamage(new_value)
// EAR_DEAF
/mob/living/EarDeaf(amount)
SetEarDeaf(max(ear_deaf, amount))
/mob/living/SetEarDeaf(amount)
ear_deaf = max(amount, 0)
/mob/living/AdjustEarDeaf(amount, bound_lower = 0, bound_upper = INFINITY)
var/new_value = directional_bounded_sum(ear_deaf, amount, bound_lower, bound_upper)
SetEarDeaf(new_value)
// EYE_BLIND
/mob/living/EyeBlind(amount, updating = TRUE)
+1 -5
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@@ -41,7 +41,7 @@
// Whether the mob can hear things
/mob/living/can_hear()
return !(ear_deaf || (disabilities & DEAF))
. = !(disabilities & DEAF)
// Whether the mob is able to see
// `information_only` is for stuff that's purely informational - like understanding nonverbal languages, or blindness overlays
@@ -137,10 +137,6 @@
SetEyeBlind(eye_blind)
if("eye_blurry")
SetEyeBlurry(eye_blurry)
if("ear_deaf")
SetEarDeaf(ear_deaf)
if("ear_damage")
SetEarDamage(ear_damage)
if("druggy")
SetDruggy(druggy)
if("maxHealth")
@@ -1813,7 +1813,7 @@
/datum/sprite_accessory/skin/human
name = "Default human skin"
icon_state = "default"
species_allowed = list("Human")
species_allowed = list("Human",)
/datum/sprite_accessory/skin/human/human_tatt01
name = "Tatt01 human skin"
+2 -12
View File
@@ -52,23 +52,13 @@
return
/mob/proc/EarDamage()
return
/mob/proc/SetEarDamage()
/mob/proc/RestoreEars()
return
/mob/proc/AdjustEarDamage()
return
/mob/proc/EarDeaf()
return
/mob/proc/SetEarDeaf()
return
/mob/proc/AdjustEarDeaf()
/mob/proc/MinimumDeafTicks()
return
+1 -1
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@@ -35,7 +35,7 @@
// Procs that give information about the status of the mob
/mob/proc/can_hear()
return 1
. = 1
/mob/proc/has_vision(information_only = FALSE)
return 1
@@ -543,21 +543,23 @@
/datum/reagent/medicine/oculine/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
if(prob(80))
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/internal/eyes/E = C.get_int_organ(/obj/item/organ/internal/eyes)
if(istype(E))
E.heal_internal_damage(1)
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
if(istype(ears))
ears.AdjustEarDamage(-1)
if(ears.ear_damage < 25 && prob(30))
ears.deaf = 0
update_flags |= M.AdjustEyeBlurry(-1, FALSE)
update_flags |= M.AdjustEarDamage(-1, FALSE)
update_flags |= M.AdjustEarDamage(-1)
if(prob(50))
update_flags |= M.CureNearsighted(FALSE)
if(prob(30))
update_flags |= M.CureBlind(FALSE)
update_flags |= M.SetEyeBlind(0, FALSE)
if(M.ear_damage <= 25)
if(prob(30))
M.SetEarDeaf(0)
return ..() | update_flags
/datum/reagent/medicine/atropine
@@ -287,16 +287,19 @@ datum/chemical_reaction/flash_powder
if(!ear_safety)
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
M.AdjustEarDamage(rand(0, 5))
M.EarDeaf(15)
if(M.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(M.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.disabilities |= DEAF
else
if(M.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
M.AdjustEarDamage(rand(0, 5), 15)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
if(istype(ears))
if(ears.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(ears.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.BecomeDeaf()
else
if(ears.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
holder.remove_reagent("sonic_powder", created_volume)
/datum/chemical_reaction/sonic_powder_deafen
@@ -322,16 +325,20 @@ datum/chemical_reaction/flash_powder
if(!ear_safety)
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
M.AdjustEarDamage(rand(0, 5))
M.EarDeaf(15)
if(M.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(M.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.BecomeDeaf()
else
if(M.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
M.AdjustEarDamage(rand(0, 5), 15)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
if(istype(ears))
if(ears.ear_damage >= 15)
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(ears.ear_damage - 5))
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
M.BecomeDeaf()
else
if(ears.ear_damage >= 5)
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
/datum/chemical_reaction/phlogiston
name = "phlogiston"
+64
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@@ -0,0 +1,64 @@
/obj/item/organ/internal/ears
name = "ears"
icon_state = "ears"
gender = PLURAL
organ_tag = "ears"
parent_organ = "head"
slot = "ears"
// `deaf` measures "ticks" of deafness. While > 0, the person is deaf.
var/deaf = 0
// `ear_damage` measures long term damage to the ears, if too high,
// the person will not have either `deaf` or `ear_damage` decrease
// without external aid (earmuffs, drugs)
var/ear_damage = 0
/obj/item/organ/internal/ears/on_life()
if(!iscarbon(owner))
return
var/mob/living/carbon/C = owner
// genetic deafness prevents the body from using the ears, even if healthy
if(C.disabilities & DEAF)
deaf = max(deaf, 1)
else
if(ishuman(C))
var/mob/living/carbon/human/H = C
if((H.l_ear && H.l_ear.flags_2 & HEALS_EARS_2) || (H.r_ear && H.r_ear.flags_2 & HEALS_EARS_2))
deaf = max(deaf - 1, 1)
ear_damage = max(ear_damage - 0.10, 0)
// if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs.
if(ear_damage < UNHEALING_EAR_DAMAGE)
ear_damage = max(ear_damage - 0.05, 0)
deaf = max(deaf - 1, 0)
/obj/item/organ/internal/ears/proc/RestoreEars()
deaf = 0
ear_damage = 0
var/mob/living/carbon/C = owner
if(istype(C) && C.disabilities & DEAF)
deaf = 1
/obj/item/organ/internal/ears/proc/AdjustEarDamage(ddmg, ddeaf)
ear_damage = max(ear_damage + ddmg, 0)
deaf = max(deaf + ddeaf, 0)
/obj/item/organ/internal/ears/proc/MinimumDeafTicks(value)
deaf = max(deaf, value)
// Mob procs
/mob/living/carbon/RestoreEars()
var/obj/item/organ/internal/ears/ears = get_int_organ(/obj/item/organ/internal/ears)
if(ears)
ears.RestoreEars()
/mob/living/carbon/AdjustEarDamage(ddmg, ddeaf)
var/obj/item/organ/internal/ears/ears = get_int_organ(/obj/item/organ/internal/ears)
if(ears)
ears.AdjustEarDamage(ddmg, ddeaf)
/mob/living/carbon/MinimumDeafTicks(value)
var/obj/item/organ/internal/ears/ears = get_int_organ(/obj/item/organ/internal/ears)
if(ears)
ears.MinimumDeafTicks(value)
@@ -64,6 +64,7 @@
log_runtime(EXCEPTION("[src] attempted to remove from a [parent_organ], but [parent_organ] didn't exist! [atom_loc_line(M)]"), src)
else
parent.internal_organs -= src
H.update_int_organs()
for(var/X in actions)
var/datum/action/A = X
@@ -105,6 +106,10 @@
insert(H)
return 1
// Rendering!
/obj/item/organ/internal/proc/render()
return
/obj/item/reagent_containers/food/snacks/organ
name = "appendix"
icon_state = "appendix"
@@ -247,7 +252,7 @@
to_chat(owner, "<font color='red' size='7'>HONK</font>")
owner.SetSleeping(0)
owner.Stuttering(20)
owner.AdjustEarDeaf(30)
owner.MinimumDeafTicks(30)
owner.Weaken(3)
owner << 'sound/items/AirHorn.ogg'
if(prob(30))
+1 -1
View File
@@ -122,7 +122,7 @@ var/static/regex/multispin_words = regex("like a record baby")
var/mob/living/list/listeners = list()
for(var/mob/living/L in get_mobs_in_view(8, owner, TRUE))
if(!L.ear_deaf && !L.null_rod_check() && L != owner && L.stat != DEAD)
if(L.can_hear() && !L.null_rod_check() && L != owner && L.stat != DEAD)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs))