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Undead event bugfix
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@@ -51,5 +51,5 @@
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/mob/living/simple_animal/hostile/retaliate/DestroySurroundings()
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for(var/dir in cardinal) // North, South, East, West
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var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
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if(istype(istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table))
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if(istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table))
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obstacle.attack_animal(src)
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