From 31b189f154add29e7991c87ea951eb7cee8737c9 Mon Sep 17 00:00:00 2001 From: chopchop1614 Date: Tue, 9 Aug 2016 23:24:47 +0100 Subject: [PATCH] removes coding fluff --- code/game/gamemodes/changeling/changeling.dm | 23 -------------------- 1 file changed, 23 deletions(-) diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 5640c9a71f6..a2d8d517d8e 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -169,29 +169,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" linghud.leave_hud(changeling.current) set_antag_hud(changeling.current, null) - -/*/datum/game_mode/changeling/check_finished() - var/changelings_alive = 0 - for(var/datum/mind/changeling in changelings) - if(!istype(changeling.current,/mob/living/carbon)) - continue - if(changeling.current.stat==2) - continue - changelings_alive++ - - if(changelings_alive) - changelingdeath = 0 - return ..() - else - if(!changelingdeath) - changelingdeathtime = world.time - changelingdeath = 1 - if(world.time-changelingdeathtime > TIME_TO_GET_REVIVED) - return 1 - else - return ..() - return 0*/ - /datum/game_mode/proc/grant_changeling_powers(mob/living/carbon/changeling_mob) if(!istype(changeling_mob)) return changeling_mob.make_changeling()