diff --git a/_maps/map_files/RandomZLevels/terrorspiders.dmm b/_maps/map_files/RandomZLevels/terrorspiders.dmm new file mode 100644 index 00000000000..e48faab9187 --- /dev/null +++ b/_maps/map_files/RandomZLevels/terrorspiders.dmm @@ -0,0 +1,1512 @@ +"aa" = (/turf/unsimulated/wall{icon_state = "rock"; name = "rock"},/area/awaymission/UO71/outside) +"ab" = (/turf/simulated/mineral/random/labormineral,/area/awaymission/UO71/outside) +"ac" = (/turf/simulated/wall,/area/awaymission/UO71/plaza) +"ad" = (/turf/simulated/wall/rust,/area/awaymission/UO71/plaza) +"ae" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaymission/UO71/plaza) +"af" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/plaza) +"ag" = (/obj/structure/sign/poster{icon_state = "poster2_legit"; pixel_x = 0; pixel_y = 32; serial_number = 2; subtype = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"ah" = (/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"ai" = (/obj/structure/sign/poster{icon_state = "poster2_legit"; pixel_x = 0; pixel_y = 32; serial_number = 2; subtype = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"aj" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/plaza) +"ak" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaymission/UO71/plaza) +"al" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/structure/sign/poster{icon_state = "poster19_legit"; pixel_x = -32; pixel_y = 0; serial_number = 19; subtype = 1},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaymission/UO71/plaza) +"am" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"an" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "dark"},/area/awaymission/UO71/plaza) +"ao" = (/turf/simulated/floor/plasteel{dir = 2; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaymission/UO71/plaza) +"ap" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaymission/UO71/plaza) +"aq" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"ar" = (/obj/structure/table,/obj/machinery/recharger,/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/gateway) +"as" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"at" = (/turf/simulated/floor/plasteel{dir = 4; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaymission/UO71/plaza) +"au" = (/obj/structure/stool/bed/chair/comfy/beige{tag = "icon-comfychair (EAST)"; icon_state = "comfychair"; dir = 4},/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaymission/UO71/plaza) +"av" = (/obj/structure/table/woodentable,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaymission/UO71/plaza) +"aw" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/cans/cola,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaymission/UO71/plaza) +"ax" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{heat_capacity = 1e+006; icon_state = "grimy"},/area/awaymission/UO71/plaza) +"ay" = (/turf/simulated/floor/plasteel{dir = 8; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaymission/UO71/plaza) +"az" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plasteel{heat_capacity = 1e+006},/area/awaymission/UO71/plaza) +"aA" = (/obj/structure/closet/secure_closet{desc = "It's a secure locker for personnel. 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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa +"} + diff --git a/code/_globalvars/lists/misc.dm b/code/_globalvars/lists/misc.dm index 6c6a02b265f..a6b78bce94c 100644 --- a/code/_globalvars/lists/misc.dm +++ b/code/_globalvars/lists/misc.dm @@ -14,6 +14,7 @@ var/list/restricted_camera_networks = list( //Those networks can only be accesse "Thunderdome", "UO45", "UO45R", + "UO71", "Xeno", "Hotel" ) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 58d041b9442..2a72f32bedf 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -93,18 +93,21 @@ /var/const/access_cent_bridge = 113//Bridge. /var/const/access_cent_commander = 114//Commander's Office/ID computer. - //The Syndicate +//The Syndicate /var/const/access_syndicate = 150//General Syndicate Access /var/const/access_syndicate_leader = 151//Nuke Op Leader Access /var/const/access_vox = 152//Vox Access //Trade Stations - var/const/access_trade_sol = 160 - //MONEY +//MONEY /var/const/access_crate_cash = 200 +//Awaymissions +/var/const/access_away01 = 271 + + /obj/var/list/req_access = null /obj/var/req_access_txt = "0" /obj/var/list/req_one_access = null diff --git a/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm b/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm new file mode 100644 index 00000000000..a3b8db53bf2 --- /dev/null +++ b/code/modules/awaymissions/mission_code/UO71-terrorspiders.dm @@ -0,0 +1,256 @@ +/area/awaymission/UO71 + name = "UO71" + icon_state = "away" + report_alerts = 0 + tele_proof = 1 + + +/area/awaymission/UO71/plaza + name = "UO71 Plaza" + icon_state = "awaycontent1" + fire = 1 + +/area/awaymission/UO71/centralhall + name = "UO71 Central" + icon_state = "awaycontent2" + fire = 1 + +/area/awaymission/UO71/eng + name = "UO71 Engineering" + icon_state = "awaycontent3" + fire = 1 + +/area/awaymission/UO71/mining + name = "UO71 Mining" + icon_state = "awaycontent4" + fire = 1 + +/area/awaymission/UO71/science + name = "UO71 Science" + icon_state = "awaycontent5" + fire = 1 + +/area/awaymission/UO71/medical + name = "UO71 Medical" + icon_state = "awaycontent6" + fire = 1 + +/area/awaymission/UO71/gateway + name = "UO71 Gateway" + icon_state = "awaycontent7" + fire = 1 + +/area/awaymission/UO71/outside + name = "UO71 Outside" + icon_state = "awaycontent8" + +/area/awaymission/UO71/bridge + name = "UO71 Bridge" + icon_state = "awaycontent21" + fire = 1 + requires_power = 0 + tele_proof = 1 + +/area/awaymission/UO71/queen + name = "UO71 Queen Lair" + icon_state = "awaycontent9" + fire = 1 + requires_power = 0 + tele_proof = 1 + +/area/awaymission/UO71/prince + name = "UO71 Prince Containment" + icon_state = "awaycontent10" + fire = 1 + requires_power = 0 + tele_proof = 1 + +/area/awaymission/UO71/mother + name = "UO71 Mother Containment" + icon_state = "awaycontent10" + fire = 1 + requires_power = 0 + tele_proof = 1 + +/area/awaymission/UO71/loot + name = "UO71 Loot Vault" + icon_state = "awaycontent11" + requires_power = 0 + tele_proof = 1 + +/obj/item/weapon/paper/terrorspiders1 + name = "paper - 'Sealed Facility'" + info = {"SEALED FACILITY
+
+ This facility is sealed shut by order of Commander Marquez. Do not enter.
+ Terror spiders live here. We believe they are a weapon developed by the syndicate.
+ Any surviving personnel are to evacuate immediately via the gateway.
+ "} + +/obj/item/weapon/paper/terrorspiders2 + name = "paper - 'The Trio of Terror'" + info = {"Status Report on the 'Terrors'
+
+ All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.
+ Three, however, bear particular mention, as they appear to be leading the spider hivemind.
+
+ The Mother is held in containment 1. Advise leaving her alone.
+ It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.
+
+ The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.
+ It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.
+
+ The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.
+ Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.
+
+
+ Based on the situation, Commander, I advise immediate evacuation through the gateway.
+ -Research Director Simons
+ "} + + +/obj/item/weapon/paper/terrorspiders3 + name = "paper - 'Final Report'" + info = {"FROM: Field Agent 0738
+ TO: Syndicate #873589
+ SUBJECT: Mission Success
+
+ I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.
+ No doubt she will grow soon.
+
+ I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.
+ With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.
+
+ I am going to extract out of the gateway before this all goes down.
+ I don't imagine the staff have very long to live once the Queen declares war on this place.
+ "} + +/obj/item/weapon/paper/terrorspiders4 + name = "paper - 'Prescription for Jones, David'" + info = {"PRESCRIPTION FOR: David Jones
+ RANK: Miner
+ FOR: Haloperidol
+ REASON FOR TREATMENT: Hallucinations, Paranoia
+ CAUSE: Hallucinations caused by encounter with toxic spit of spider in the caves. Paranoia caused by disappearing staff and suspicions of syndicate infiltration.
+ TREATMENT PLAN: Take as needed. See Dr. Phloxi in one week if symptoms persist.
+ "} + +/obj/item/weapon/paper/terrorspiders5 + name = "paper - 'A Study in Terror'" + info = {"Findings Overview
+
+

Gray Spiders
Stealthy predators that ambush prey from vents. Otherwise weak.

+

Red Spiders
Can kill anyone in melee, but slow.

+

Green
Will lay eggs on dead bodies, breeding more spiders.

+

Black
Even a single bite is enough to kill a humanoid, given time.

+

White
Injects a parasitic agent. Deemed to pose too great an infection risk to study.

+

Purple
Only seen guarding the nest of the Queen to the south. Appear to be territorial, and very dangerous.

+

Prince
Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.

+

Mother
Carries hordes of spiderlings on its back. Held in containment 1.

+

Queen
Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.

+ "} + +/obj/item/weapon/paper/terrorspiders6 + name = "paper - 'A Study in Venom'" + info = {"Initial Report - Black Widow Venom
+
+ Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.
+ The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.
+ One test monkey went from perfect health to death in under 60 seconds - from 3 bites.
+ I am so very glad I'm not responsible for keeping these things contained."} + +/obj/item/weapon/paper/terrorspiders7 + name = "paper - 'Security Orders'" + info = {"Directives for Officer James
+
+ 1. Find a way to lift the bridge lockdown.
+ 2. Kill any spiders you encounter.
+ 3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation.
+ Good luck, Officer.
+ "} + +/obj/item/weapon/paper/terrorspiders8 + name = "paper - 'Last Words'" + info = {"The Last Words of Nurse Barnes
+
+ It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us.
+ I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts.
+ The new world they've found for us isn't that hospitable, but at least there are no deadly spid---
+ (the writing trails off, as if the writer was interrupted)
+ "} + + +/obj/item/weapon/gun/energy/laser/awaymission_aeg + name = "Wireless Energy Gun" + desc = "An energy gun that recharges wirelessly during away missions. Does not work on the main station." + force = 10 + origin_tech = null + selfcharge = 1 + var/inawaymission = 1 + +/obj/item/weapon/gun/energy/laser/awaymission_aeg/process() + var/turf/my_loc = get_turf(src) + if(is_away_level(my_loc.z)) + if(inawaymission) + return ..() + if(ismob(loc)) + to_chat(loc, "Your [src] activates, starting to draw power from a nearby wireless power source.") + inawaymission = 1 + else + if(inawaymission) + if(ismob(loc)) + to_chat(loc, "Your [src] deactivates, as it is out of range from its power source.") + power_supply.charge = 0 + inawaymission = 0 + update_icon() + + + +/obj/item/weapon/reagent_containers/glass/beaker/terror_black_toxin + name = "beaker 'Black Terror Venom'" + +/obj/item/weapon/reagent_containers/glass/beaker/terror_black_toxin/New() + ..() + reagents.add_reagent("terror_black_toxin", 50) + update_icon() + + +/obj/machinery/computer/id_upgrader + name = "ID Upgrade Machine" + icon_state = "guest" + icon_screen = "pass" + var/list/access_to_give = list(access_away01) + var/beenused = 0 + var/door_to_open = "UO71_Start" + +/obj/machinery/computer/id_upgrader/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/weapon/card/id)) + var/obj/item/weapon/card/id/D = I + if(!access_to_give.len) + to_chat(user, "This machine appears to be configured incorrectly.") + return + var/did_upgrade = 0 + var/list/id_access = D.GetAccess() + for(var/this_access in access_to_give) + if(!(this_access in id_access)) + // don't have it - add it + D.access |= this_access + did_upgrade = 1 + if(did_upgrade) + to_chat(user, "An access type was added to your ID card.") + if(beenused) + return + spawn(1) + beenused = 1 + var/unlocked_something = 0 + for(var/obj/machinery/door/poddoor/P in airlocks) + if(P.density && P.id_tag == door_to_open && P.z == z) + P.open() + unlocked_something = 1 + if(unlocked_something) + to_chat(user, "Activating the machine has unlocked a way forward!") + else + to_chat(user, "Your ID card already has all the access this machine can give.") + . = 1 + + diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm index bece706a653..89ae637b84b 100644 --- a/code/modules/events/event_container.dm +++ b/code/modules/events/event_container.dm @@ -191,7 +191,7 @@ var/list/event_last_fired = list() new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 80, is_one_shot = 1), new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 30), 1), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 0, is_one_shot = 1), - new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 0, is_one_shot = 1), + new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 0, list(ASSIGNMENT_SECURITY = 20), is_one_shot = 1), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Slaughter Demon", /datum/event/spawn_slaughter, 15, is_one_shot = 1) ) diff --git a/code/modules/events/spider_terror.dm b/code/modules/events/spider_terror.dm index 2556c369470..2623bad0cfe 100644 --- a/code/modules/events/spider_terror.dm +++ b/code/modules/events/spider_terror.dm @@ -1,14 +1,14 @@ /datum/event/spider_terror - announceWhen = 400 + announceWhen = 120 var/spawncount = 1 /datum/event/spider_terror/setup() - announceWhen = rand(announceWhen, announceWhen + 50) + announceWhen = rand(announceWhen, announceWhen + 30) spawncount = 1 -/datum/event/spider_infestation/announce() - command_announcement.Announce("Confirmed outbreak of level 3 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/effects/siren.ogg') +/datum/event/spider_terror/announce() + command_announcement.Announce("Confirmed outbreak of level 3 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/effects/siren-spooky.ogg') /datum/event/spider_terror/start() @@ -17,23 +17,24 @@ if(is_station_level(temp_vent.loc.z) && !temp_vent.welded) if(temp_vent.parent.other_atmosmch.len > 50) vents += temp_vent - var/spider_type - var/infestation_type = pick(1, 2, 3, 4) + var/infestation_type = pick(1, 2, 3, 4, 5) switch(infestation_type) if(1) spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/green - spawncount = pick(2,3) + spawncount = 3 if(2) spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white - spawncount = 1 + spawncount = 2 if(3) spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/prince spawncount = 1 if(4) spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen spawncount = 1 - + if(5) + spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/mother + spawncount = 1 while(spawncount >= 1 && vents.len) var/obj/vent = pick(vents) var/obj/effect/spider/spiderling/terror_spiderling/S = new(vent.loc) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm index 8453a71cff4..eefc506ff99 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm @@ -4,6 +4,13 @@ #define MOVING_TO_TARGET 3 #define SPINNING_COCOON 4 +#define TS_AI_AGGRESSIVE 0 +#define TS_AI_DEFENSIVE 1 + +#define TS_DAMAGE_SIMPLE 0 +#define TS_DAMAGE_POISON 1 +#define TS_DAMAGE_BRUTE 2 + #define TS_DESC_RED "Red - Assault" #define TS_DESC_GRAY "Gray - Ambush" #define TS_DESC_GREEN "Green - Nurse" diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm index ca216da052d..276fb905a7b 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm @@ -84,7 +84,7 @@ /mob/living/simple_animal/hostile/poison/terror_spider/proc/Web() var/turf/mylocation = loc visible_message("[src] begins to secrete a sticky substance.") - if(do_after(src, 40, target = loc)) + if(do_after(src, delay_web, target = loc)) if(loc != mylocation) return else if(istype(loc, /turf/space)) @@ -112,20 +112,30 @@ if(prob(50)) icon_state = "stickyweb2" +/obj/effect/spider/terrorweb/proc/DeCloakNearby() + for(var/mob/living/simple_animal/hostile/poison/terror_spider/gray/G in view(6,src)) + if(!G.ckey && G.stat != DEAD) + G.GrayDeCloak() + G.Aggro() + /obj/effect/spider/terrorweb/CanPass(atom/movable/mover, turf/target) if(istype(mover, /mob/living/simple_animal/hostile/poison/terror_spider)) return 1 if(istype(mover, /obj/item/projectile/terrorqueenspit)) return 1 if(isliving(mover)) + var/mob/living/M = mover + if(M.lying) + return 1 if(prob(80)) to_chat(mover, "You get stuck in [src] for a moment.") - var/mob/living/M = mover M.Stun(4) // 8 seconds. M.Weaken(4) // 8 seconds. + DeCloakNearby() if(iscarbon(mover)) spawn(70) - qdel(src) + if(mover.loc == loc) + qdel(src) return 1 else return 0 @@ -188,12 +198,15 @@ if(iscarbon(L)) regen_points += regen_points_per_kill fed++ + visible_message("[src] sticks a proboscis into [L] and sucks a viscous substance out.") + to_chat(src, "You feel invigorated!") + else + visible_message("[src] wraps [L] in a web.") large_cocoon = 1 last_cocoon_object = 0 L.loc = C C.pixel_x = L.pixel_x C.pixel_y = L.pixel_y - visible_message("[src] sticks a proboscis into [L] and sucks a viscous substance out.") break if(large_cocoon) C.icon_state = pick("cocoon_large1","cocoon_large2","cocoon_large3") diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm index 04ac9d30bf2..c1a7bf45da7 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm @@ -12,6 +12,7 @@ name = "Black Terror spider" desc = "An ominous-looking spider, black as the darkest night. It has merciless eyes, and a blood-red hourglass pattern on its back." spider_role_summary = "Hit-and-run attacker with extremely venomous bite." + ai_target_method = TS_DAMAGE_POISON icon_state = "terror_widow" icon_living = "terror_widow" @@ -37,3 +38,10 @@ else visible_message("[src] bites [target], but cannot inject venom into their [inject_target]!") L.attack_animal(src) + if(!ckey && (!(target in enemies) || L.reagents.has_reagent("terror_black_toxin", 60))) + step_away(src,L) + step_away(src,L) + LoseTarget() + for(var/i in 0 to 3) + step_away(src, L) + visible_message("[src] warily eyes [L] from a distance.") \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm new file mode 100644 index 00000000000..637af3b1e9a --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/empress.dm @@ -0,0 +1,92 @@ +// -------------------------------------------------------------------------------- +// ----------------- TERROR SPIDERS: T5 EMPRESS OF TERROR ------------------------- +// -------------------------------------------------------------------------------- +// -------------: ROLE: ruling over planets of uncountable spiders, like Xenomorph Empresses. +// -------------: AI: none - this is strictly adminspawn-only and intended for RP events, coder testing, and teaching people 'how to queen' +// -------------: SPECIAL: Lay Eggs ability that allows laying queen-level eggs. +// -------------: TO FIGHT IT: run away screaming? +// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress + name = "Empress of Terror" + desc = "The unholy offspring of spiders, nightmares, and lovecraft fiction." + spider_role_summary = "Adminbus spider" + ai_target_method = TS_DAMAGE_SIMPLE + maxHealth = 1000 + health = 1000 + melee_damage_lower = 30 + melee_damage_upper = 60 + move_to_delay = 5 + ventcrawler = 1 + idle_ventcrawl_chance = 0 + ai_playercontrol_allowtype = 0 + ai_type = TS_AI_AGGRESSIVE + rapid = 1 + canlay = 1000 + spider_tier = TS_TIER_5 + var/datum/action/innate/terrorspider/queen/empress/empresslings/empresslings_action + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/handle_automated_action() + return + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/NestMode() + ..() + queeneggs_action.button.name = "Empress Eggs" + queenfakelings_action.button.name = "Empress Lings" + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/LayQueenEggs() + var/eggtype = input("What kind of eggs?") as null|anything in list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE) + var/numlings = input("How many in the batch?") as null|anything in list(1, 2, 3, 4, 5, 10, 15, 20, 30, 40, 50) + if(eggtype == null || numlings == null) + to_chat(src, "Cancelled.") + return + switch(eggtype) + if(TS_DESC_RED) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red,numlings,1) + if(TS_DESC_GRAY) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray,numlings,1) + if(TS_DESC_GREEN) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green,numlings,1) + if(TS_DESC_BLACK) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black,numlings,1) + if(TS_DESC_PURPLE) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple,numlings,0) + if(TS_DESC_WHITE) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white,numlings,0) + if(TS_DESC_PRINCE) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince,numlings,1) + if(TS_DESC_MOTHER) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/mother,numlings,1) + if(TS_DESC_QUEEN) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/queen,numlings,1) + else + to_chat(src, "Unrecognized egg type.") + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/QueenFakeLings() + var/numlings = input("How many?") as null|anything in list(10, 20, 30, 40, 50) + var/sbpc = input("%chance to be stillborn?") as null|anything in list(0, 25, 50, 75, 100) + for(var/i=0, iThrough the hivemind, the raw power of [src] floods into your body, burning it from the inside out!") + for(var/obj/effect/spider/eggcluster/terror_eggcluster/T in ts_egg_list) + qdel(T) + for(var/obj/effect/spider/spiderling/terror_spiderling/T in ts_spiderling_list) + T.stillborn = 1 + to_chat(src, "Brood will die off shortly.") + diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm index ddfe48bae09..61c0ed42a25 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm @@ -2,24 +2,30 @@ // -------------------------------------------------------------------------------- // ----------------- TERROR SPIDERS: T1 GRAY TERROR ------------------------------- // -------------------------------------------------------------------------------- -// -------------: ROLE: fast, weak terror spider -// -------------: SPECIAL: silences targets -// -------------: TO FIGHT IT: shoot it! +// -------------: ROLE: ambusher +// -------------: AI: hides in vents, emerges when prey is near to kill it, then hides again. Intended to scare normal crew. +// -------------: SPECIAL: invisible when on top of a vent, emerges when prey approaches or gets trapped in webs. Bite silences targets. +// -------------: TO FIGHT IT: shoot it through a window, or make it regret ambushing you // -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 /mob/living/simple_animal/hostile/poison/terror_spider/gray name = "Gray Terror spider" - desc = "An ominous-looking gray spider, it seems jittery." - spider_role_summary = "Fast-moving but weak spider." + desc = "An ominous-looking gray spider. It twitches occasionally, always seeming ready to pounce." + spider_role_summary = "Stealth spider that ambushes weak humans from vents." + ai_target_method = TS_DAMAGE_BRUTE icon_state = "terror_gray" icon_living = "terror_gray" icon_dead = "terror_gray_dead" - maxHealth = 120 // same health as hunter spider, aka, pretty weak.. but silences its targets + maxHealth = 120 // same health as hunter spider, aka, pretty weak.. but its almost invisible. health = 120 melee_damage_lower = 10 melee_damage_upper = 20 - move_to_delay = 5 // normal speed + regen_points_per_hp = 2 // 50% higher regen speed + move_to_delay = 5 // slightly faster than normal stat_attack = 1 // ensures they will target people in crit, too! + wander = 0 // wandering defeats the purpose of stealth + idle_vision_range = 3 // very low idle vision range + delay_web = 20 // double speed /mob/living/simple_animal/hostile/poison/terror_spider/gray/spider_specialattack(mob/living/carbon/human/L, poisonable) @@ -35,4 +41,102 @@ visible_message("[src] buries grey fangs deep into the [inject_target] of [target]!") else visible_message("[src] bites [target], but cannot inject venom into their [inject_target]!") - L.attack_animal(src) \ No newline at end of file + L.attack_animal(src) + +/mob/living/simple_animal/hostile/poison/terror_spider/gray/adjustBruteLoss(damage) + ..(damage) + if(invisibility > 0) + GrayDeCloak() + +/mob/living/simple_animal/hostile/poison/terror_spider/gray/adjustFireLoss(damage) + ..(damage) + if(invisibility > 0) + GrayDeCloak() + +/mob/living/simple_animal/hostile/poison/terror_spider/gray/Aggro() + GrayDeCloak() + ..() + +/mob/living/simple_animal/hostile/poison/terror_spider/gray/AttackingTarget() + if(invisibility > 0) + GrayDeCloak() + else + ..() + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/GrayCloak() + visible_message("[src] hides in the vent.") + invisibility = SEE_INVISIBLE_LEVEL_ONE + icon_state = "terror_gray_cloaked" + icon_living = "terror_gray_cloaked" + if(!ckey) + vision_range = 3 + idle_vision_range = 3 + // Bugged, does not work yet. Also spams webs. Also doesn't look great. But... planned. + move_to_delay = 15 // while invisible, slow. + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/GrayDeCloak() + invisibility = 0 + icon_state = "terror_gray" + icon_living = "terror_gray" + vision_range = 9 + idle_vision_range = 9 + move_to_delay = 5 + prob_ai_hides_in_vents = 10 + + +/mob/living/simple_animal/hostile/poison/terror_spider/gray/spider_special_action() + if(prob(prob_ai_hides_in_vents)) + var/obj/machinery/atmospherics/unary/vent_pump/e = locate() in get_turf(src) + if(e) + if(!e.welded || spider_awaymission) + if(invisibility != SEE_INVISIBLE_LEVEL_ONE) // aka: 35. ghosts have 15 with no darkness, 60 with darkness. Weird... + var/list/g_turfs_webbed = ListWebbedTurfs() + var/webcount = g_turfs_webbed.len + if(webcount >= 4) + // if there are already at least 4 webs around us, then we have a good web setup already. Cloak. + GrayCloak() + // I wonder if we should settle down here forever? + var/foundqueen = 0 + for(var/mob/living/H in view(src, 10)) + if(istype(H, /mob/living/simple_animal/hostile/poison/terror_spider/queen)) + foundqueen = 1 + break + if(!foundqueen) + var/list/g_turfs_visible = ListVisibleTurfs() + if(g_turfs_visible.len >= 12) + // So long as the room isn't tiny, and it has no queen in it, sure, settle there + // since we are settled now, disable most AI behaviors so we don't waste CPU. + ai_ventcrawls = 0 + ai_spins_webs = 0 + ai_break_lights = 0 + prob_ai_hides_in_vents = 3 + visible_message("[src] finishes setting up its trap in [get_area(src)].") + else + var/list/g_turfs_valid = ListValidTurfs() + var/turfcount = g_turfs_valid.len + if(turfcount == 0) + // if there is literally nowhere else we could put a web, cloak. + GrayCloak() + else + // otherwise, pick one of the valid turfs with no web to create a web there. + new /obj/effect/spider/terrorweb(pick(g_turfs_valid)) + visible_message("[src] spins a web.") + else + if(invisibility == SEE_INVISIBLE_LEVEL_ONE) + // if our vent is welded, decloak + GrayDeCloak() + else + if(invisibility == SEE_INVISIBLE_LEVEL_ONE) + // if there is no vent under us, and we are cloaked, decloak + GrayDeCloak() + var/vdistance = 99 + var/temp_vent = null + for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) + if(!v.welded) + if(get_dist(src,v) < vdistance) + temp_vent = v + vdistance = get_dist(src,v) + if(temp_vent) + if(get_dist(src,temp_vent) > 0 && get_dist(src,temp_vent) < 5) + step_to(src,temp_vent) + // if you're bumped off your vent, try to get back to it \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm index 56265386686..ace7509ccdf 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/green.dm @@ -3,6 +3,7 @@ // ----------------- TERROR SPIDERS: T1 GREEN TERROR ------------------------------ // -------------------------------------------------------------------------------- // -------------: ROLE: reproduction +// -------------: AI: after it kills you, it webs you and lays new terror eggs on your body // -------------: SPECIAL: can also create webs, web normal objects, etc // -------------: TO FIGHT IT: kill it however you like - just don't die to it! // -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 @@ -11,7 +12,7 @@ name = "Green Terror spider" desc = "An ominous-looking green spider. It has a small egg-sac attached to it, and dried blood stains on its carapace." spider_role_summary = "Average melee spider that webs its victims and lays more spider eggs" - + ai_target_method = TS_DAMAGE_BRUTE icon_state = "terror_green" icon_living = "terror_green" icon_dead = "terror_green_dead" @@ -20,7 +21,6 @@ melee_damage_lower = 10 melee_damage_upper = 20 var/feedings_to_lay = 2 - var/datum/action/innate/terrorspider/greeneggs/greeneggs_action @@ -34,7 +34,7 @@ if(E) to_chat(src, "There is already a cluster of eggs here!") else if(fed < feedings_to_lay) - to_chat(src, "You must wrap more prey before you can do this!") + to_chat(src, "You must wrap more humanoid prey before you can do this!") else visible_message("[src] begins to lay a cluster of eggs.") if(prob(33)) @@ -45,6 +45,43 @@ DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 1, 1) fed -= feedings_to_lay +/mob/living/simple_animal/hostile/poison/terror_spider/green/spider_special_action() + if(cocoon_target) + if(get_dist(src, cocoon_target) <= 1) + spider_steps_taken = 0 + DoWrap() + else + if(spider_steps_taken > spider_max_steps) + spider_steps_taken = 0 + cocoon_target = null + busy = 0 + stop_automated_movement = 0 + else + spider_steps_taken++ + CreatePath(cocoon_target) + step_to(src,cocoon_target) + if(spider_debug) + visible_message("[src] moves towards [cocoon_target] to cocoon it.") + else if(fed >= feedings_to_lay) + DoLayGreenEggs() + else if(world.time > (last_cocoon_object + freq_cocoon_object)) + last_cocoon_object = world.time + var/list/can_see = view(src, 10) + for(var/mob/living/C in can_see) + if(C.stat == DEAD && !isterrorspider(C) && !C.anchored) + spider_steps_taken = 0 + cocoon_target = C + return + for(var/obj/O in can_see) + if(O.anchored) + continue + if(istype(O, /obj/item) || istype(O, /obj/structure) || istype(O, /obj/machinery)) + if(!istype(O, /obj/item/weapon/paper)) + cocoon_target = O + stop_automated_movement = 1 + spider_steps_taken = 0 + return + /mob/living/simple_animal/hostile/poison/terror_spider/green/spider_specialattack(mob/living/carbon/human/L, poisonable) if(!poisonable) ..() diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm index 2c58a133792..e3eb1b1d49e 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/hive.dm @@ -18,6 +18,21 @@ hsline += " AI " to_chat(src,hsline) +/mob/living/simple_animal/hostile/poison/terror_spider/proc/SetHiveCommand(set_ai, set_ventcrawl) + var/numspiders = 0 + for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist) + if(spider_awaymission && !T.spider_awaymission) + continue + else if(!spider_awaymission && T.spider_awaymission) + continue + numspiders += 1 + if(spider_tier >= T.spider_tier) + if(T.ai_type != set_ai) + T.ai_type = set_ai + if(T.idle_ventcrawl_chance != set_ventcrawl) + T.idle_ventcrawl_chance = set_ventcrawl + return numspiders + /mob/living/simple_animal/hostile/poison/terror_spider/proc/CountSpiders() var/numspiders = 0 for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/mother.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/mother.dm index f41ebb54b43..8e3f5ee20cd 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/mother.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/mother.dm @@ -3,6 +3,7 @@ // ----------------- TERROR SPIDERS: T3 MOTHER OF TERROR -------------------------- // -------------------------------------------------------------------------------- // -------------: ROLE: living schmuck bait +// -------------: AI: no special ai // -------------: SPECIAL: spawns an ungodly number of spiderlings when killed // -------------: TO FIGHT IT: don't! Just leave it alone! It is harmless by itself... but god help you if you aggro it. // -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 @@ -11,7 +12,7 @@ name = "Mother of Terror spider" desc = "An enormous spider. Hundreds of tiny spiderlings are crawling all over it. Their beady little eyes all stare at you. The horror!" spider_role_summary = "Schmuck bait. Extremely weak in combat, but spawns many spiderlings when it dies." - + ai_target_method = TS_DAMAGE_SIMPLE icon_state = "terror_gray2" icon_living = "terror_gray2" icon_dead = "terror_gray2_dead" @@ -20,10 +21,9 @@ melee_damage_lower = 10 melee_damage_upper = 20 move_to_delay = 5 - + idle_ventcrawl_chance = 5 spider_tier = TS_TIER_3 spider_opens_doors = 2 - var/canspawn = 1 @@ -37,6 +37,7 @@ S.stillborn = 1 else if(prob(10)) S.grow_as = pick(/mob/living/simple_animal/hostile/poison/terror_spider/black, /mob/living/simple_animal/hostile/poison/terror_spider/green) + S.amount_grown = 50 // double speed growth visible_message("[src] breaks apart, the many spiders on its back scurrying everywhere!") degenerate = 1 ..() diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm index 5a3a746e1a9..b18f1c18492 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm @@ -12,26 +12,23 @@ name = "Prince of Terror spider" desc = "An enormous, terrifying spider. It looks like it is judging everything it sees. Its hide seems armored, and it bears the scars of many battles." spider_role_summary = "Miniboss terror spider. Lightning bruiser." - + ai_target_method = TS_DAMAGE_BRUTE icon_state = "terror_allblack" icon_living = "terror_allblack" icon_dead = "terror_allblack_dead" - maxHealth = 600 // 30 laser shots health = 600 regen_points_per_hp = 6 // double the normal - IE halved regen speed - melee_damage_lower = 20 melee_damage_upper = 30 move_to_delay = 4 // faster than normal - ventcrawler = 0 + ai_ventcrawls = 0 environment_smash = 3 - loot = list(/obj/item/clothing/accessory/medal) + idle_ventcrawl_chance = 0 spider_tier = TS_TIER_3 spider_opens_doors = 2 - var/datum/action/innate/terrorspider/princesmash/princesmash_action @@ -40,6 +37,12 @@ princesmash_action = new() princesmash_action.Grant(src) +/mob/living/simple_animal/hostile/poison/terror_spider/prince/death(gibbed) + if(!hasdied) + if(spider_uo71) + UnlockBlastDoors("UO71_SciStorage") + ..() + /mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L) if(prob(15)) visible_message("[src] rams into [L], knocking them to the floor!") diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm index 7b801d76651..6b524872552 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm @@ -3,6 +3,7 @@ // ----------------- TERROR SPIDERS: T2 PURPLE TERROR ----------------------------- // -------------------------------------------------------------------------------- // -------------: ROLE: guarding queen nests +// -------------: AI: dies if too far from queen // -------------: SPECIAL: chance to stun on hit // -------------: TO FIGHT IT: shoot it from range, bring friends! // -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 @@ -11,7 +12,7 @@ name = "Purple Terror spider" desc = "An ominous-looking purple spider. It looks about warily, as if waiting for something." spider_role_summary = "Guards the nest of the Queen of Terror." - + ai_target_method = TS_DAMAGE_BRUTE icon_state = "terror_purple" icon_living = "terror_purple" icon_dead = "terror_purple_dead" @@ -20,17 +21,28 @@ melee_damage_lower = 15 melee_damage_upper = 25 move_to_delay = 6 - spider_tier = TS_TIER_2 spider_opens_doors = 2 - ventcrawler = 0 + ai_ventcrawls = 0 environment_smash = 3 - + idle_ventcrawl_chance = 0 // stick to the queen! var/dcheck_counter = 0 var/queen_visible = 1 var/cycles_noqueen = 0 + +/mob/living/simple_animal/hostile/poison/terror_spider/purple/death(gibbed) + if(spider_myqueen) + var/mob/living/simple_animal/hostile/poison/terror_spider/queen/Q = spider_myqueen + if(Q.stat != DEAD && !Q.ckey) + if(get_dist(src,Q) > 20) + if(!degenerate && !Q.degenerate) + degenerate = 1 + Q.DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple,1,0) + visible_message("[src] chitters in the direction of [Q]!") + . = ..() + /mob/living/simple_animal/hostile/poison/terror_spider/purple/spider_specialattack(mob/living/carbon/human/L, poisonable) if(cycles_noqueen < 6 && prob(10)) visible_message("[src] rams into [L], knocking them to the floor!") diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm index 6ee528218ce..3c7a9ca5677 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm @@ -3,6 +3,7 @@ // ----------------- TERROR SPIDERS: T4 QUEEN OF TERROR --------------------------- // -------------------------------------------------------------------------------- // -------------: ROLE: gamma-level threat to the whole station, like a blob +// -------------: AI: builds a nest, lays many eggs, attempts to take over the station // -------------: SPECIAL: spins webs, breaks lights, breaks cameras, webs objects, lays eggs, commands other spiders... // -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs and/or decloner guns are a very good idea. // -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 @@ -11,7 +12,7 @@ name = "Queen of Terror spider" desc = "An enormous, terrifying spider. Its egg sac is almost as big as its body, and teeming with spider eggs!" spider_role_summary = "Commander of the spider forces. Lays eggs, directs the brood." - + ai_target_method = TS_DAMAGE_SIMPLE icon_state = "terror_queen" icon_living = "terror_queen" icon_dead = "terror_queen_dead" @@ -29,22 +30,19 @@ var/neststep = 0 var/hasnested = 0 var/spider_max_per_nest = 20 // above this, queen stops spawning more, and declares war. - var/canlay = 0 // main counter for egg-laying ability! # = num uses, incremented at intervals + var/eggslaid = 0 var/spider_can_fakelings = 3 // spawns defective spiderlings that don't grow up, used to freak out crew, atmosphere - + idle_ventcrawl_chance = 0 force_threshold = 18 // outright immune to anything of force under 18, this means welders can't hurt it, only guns can - ranged = 1 retreat_distance = 5 minimum_distance = 5 projectilesound = 'sound/weapons/pierce.ogg' projectiletype = /obj/item/projectile/terrorqueenspit - spider_tier = TS_TIER_4 spider_opens_doors = 2 loot = list(/obj/item/clothing/accessory/medal) - var/datum/action/innate/terrorspider/queen/queennest/queennest_action var/datum/action/innate/terrorspider/queen/queensense/queensense_action var/datum/action/innate/terrorspider/queen/queeneggs/queeneggs_action @@ -65,10 +63,15 @@ if(.) // if mob is NOT dead if(ckey && canlay < 12 && hasnested) // max 12 eggs worth stored at any one time, realistically that's tons. if(world.time > (spider_lastspawn + spider_spawnfrequency)) - canlay++ + if(eggslaid >= 20) + canlay += 3 + else if(eggslaid >= 10) + canlay += 2 + else + canlay++ spider_lastspawn = world.time if(canlay == 1) - to_chat(src, "You are able to lay eggs again.") + to_chat(src, "You have an egg available to lay.") else if(canlay == 12) to_chat(src, "You have [canlay] eggs available to lay. You won't grow any more eggs until you lay some of your existing ones.") else @@ -76,6 +79,9 @@ /mob/living/simple_animal/hostile/poison/terror_spider/queen/death(gibbed) if(!hasdied) + SetHiveCommand(0, 15) // Hive becomes very aggressive. + if(spider_uo71) + UnlockBlastDoors("UO71_Caves") // When a queen dies, so do her player-controlled purple-type guardians. Intended as a motivator for purples to ensure they guard her. for(var/mob/living/simple_animal/hostile/poison/terror_spider/purple/P in ts_spiderlist) if(ckey) @@ -84,6 +90,131 @@ P.degenerate = 1 ..() +/mob/living/simple_animal/hostile/poison/terror_spider/queen/Retaliate() + ..() + for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist) + T.enemies |= enemies + +/mob/living/simple_animal/hostile/poison/terror_spider/queen/handle_automated_action() + ..() + if(!stat && !ckey && AIStatus != AI_OFF && !target && !path_to_vent) + switch(neststep) + if(0) + // we have no nest :( + var/ok_to_nest = 1 + var/area/new_area = get_area(loc) + if(new_area) + if(findtext(new_area.name, "hall")) + ok_to_nest = 0 + // nesting in a hallway would be very stupid - crew would find and kill you almost instantly + var/numhostiles = 0 + for(var/mob/living/H in oview(10, src)) + if(!istype(H, /mob/living/simple_animal/hostile/poison/terror_spider)) + if(H.stat != DEAD) + numhostiles += 1 + // nesting RIGHT NEXT TO SOMEONE is even worse + if(numhostiles > 0) + ok_to_nest = 0 + var/vdistance = 99 + for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(10, src)) + if(!v.welded) + if(get_dist(src, v) < vdistance) + entry_vent = v + vdistance = get_dist(src, v) + if(!entry_vent) + ok_to_nest = 0 + // don't nest somewhere with no vent - your brood won't be able to get out! + if(ok_to_nest && entry_vent) + nest_vent = entry_vent + neststep = 1 + visible_message("\The [src] settles down, starting to build a nest.") + else if(entry_vent) + if(!path_to_vent) + visible_message("\The [src] looks around warily - then seeks a better nesting ground.") + path_to_vent = 1 + else + visible_message("\The [src] looks around, searching for the vent that should be there, but isn't. A bluespace portal forms on her, and she is gone.") + qdel(src) + new /obj/effect/portal(get_turf(loc)) + if(1) + if(world.time > (lastnestsetup + nestfrequency)) + lastnestsetup = world.time + neststep = 2 + NestMode() + if(2) + if(world.time > (lastnestsetup + nestfrequency)) + lastnestsetup = world.time + spider_lastspawn = world.time + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2, 0) + neststep = 3 + if(3) + if(world.time > (spider_lastspawn + spider_spawnfrequency)) + if(prob(20)) + var/obj/effect/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) + if(!N) + spider_lastspawn = world.time + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 0) + neststep = 4 + if(4) + if(world.time > (spider_lastspawn + spider_spawnfrequency)) + if(prob(20)) + var/obj/effect/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) + if(!N) + if(!spider_awaymission) + QueenFakeLings() + spider_lastspawn = world.time + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 1) + neststep = 5 + if(5) + if(world.time > (spider_lastspawn + spider_spawnfrequency)) + if(prob(20)) + var/obj/effect/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) + if(!N) + if(!spider_awaymission) + QueenFakeLings() + spider_lastspawn = world.time + if(prob(33)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, 2, 1) + else if(prob(50)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 1) + else + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 1) + var/spidercount = CountSpiders() + if(spidercount >= spider_max_per_nest) // station overwhelmed! + neststep = 6 + if(6) + if(world.time > (spider_lastspawn + spider_spawnfrequency)) + spider_lastspawn = world.time + // go hostile, EXTERMINATE MODE. + SetHiveCommand(0, 15) // AI=0 (attack everyone), ventcrawl=15%/tick + var/numspiders = CountSpiders() + if(numspiders < spider_max_per_nest) + if(prob(33)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, 2, 1) + else if(prob(50)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 0) + else + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 1) + else if(spider_awaymission) + neststep = 7 + spider_spawnfrequency = spider_spawnfrequency_stable + // if we're an away mission queen... don't keep spawning spiders at high rates. Away team should have a chance. + if(7) + if(world.time > (spider_lastspawn + spider_spawnfrequency)) + spider_lastspawn = world.time + var/numspiders = CountSpiders() + if(numspiders < spider_max_per_nest) + // someone is killing my children... + if(prob(25)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, 2, 1) + else if(prob(33)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 0) + else if(prob(50)) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 1) + else + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2, 0) + neststep = 6 + /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestMode() queeneggs_action = new() queeneggs_action.Grant(src) @@ -94,6 +225,7 @@ queennest_action.Remove(src) hasnested = 1 ventcrawler = 0 + ai_ventcrawls = 0 environment_smash = 3 DoQueenScreech(8, 100, 8, 100) MassFlicker() @@ -159,8 +291,8 @@ if(eggtype == null || numlings == null) to_chat(src, "Cancelled.") return - //spider_lastspawn = world.time // don't think we actually need this, if queen is laying manually canlay controls her rate. canlay -= numlings + eggslaid += numlings if(eggtype == TS_DESC_RED) DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, numlings, 1) else if(eggtype == TS_DESC_GRAY) @@ -210,5 +342,5 @@ if(L.reagents) if(L.can_inject(null, 0, "chest", 0)) L.reagents.add_reagent("terror_queen_toxin", 15) - if(!istype(L, /mob/living/simple_animal/hostile/poison/terror_spider)) + if(!isterrorspider(L)) L.adjustToxLoss(30) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/red.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/red.dm index cd48027775d..1b48ccd59b9 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/red.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/red.dm @@ -12,9 +12,8 @@ /mob/living/simple_animal/hostile/poison/terror_spider/red name = "Red Terror spider" desc = "An ominous-looking red spider, it has eight beady red eyes, and nasty, big, pointy fangs! It looks like it has a vicious streak a mile wide." - spider_role_summary = "High health, high damage, very slow, melee juggernaut" - + ai_target_method = TS_DAMAGE_BRUTE icon_state = "terror_red" icon_living = "terror_red" icon_dead = "terror_red_dead" diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm index ccb7a5c1148..4e58a858504 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/reproduction.dm @@ -14,6 +14,7 @@ faction = list("terrorspiders") var/spider_myqueen = null var/use_vents = 1 + var/list/enemies = list() /obj/effect/spider/spiderling/terror_spiderling/New() ..() @@ -91,6 +92,7 @@ S.faction = faction S.spider_myqueen = spider_myqueen S.master_commander = master_commander + S.enemies = enemies qdel(src) // -------------------------------------------------------------------------------- @@ -106,6 +108,7 @@ C.faction = faction C.spider_myqueen = spider_myqueen C.master_commander = master_commander + C.enemies = enemies if(spider_growinstantly) C.amount_grown = 250 C.spider_growinstantly = 1 @@ -122,6 +125,7 @@ var/spiderling_type = null var/spiderling_number = 1 var/spiderling_ventcrawl = 1 + var/list/enemies = list() /obj/effect/spider/eggcluster/terror_eggcluster/New() ..() @@ -162,6 +166,7 @@ S.faction = faction S.spider_myqueen = spider_myqueen S.master_commander = master_commander + S.enemies = enemies if(spider_growinstantly) S.amount_grown = 250 var/rnum = 5 - spiderling_number diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm new file mode 100644 index 00000000000..a8d3300f163 --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm @@ -0,0 +1,310 @@ +// -------------------------------------------------------------------------------- +// --------------------- TERROR SPIDERS: TARGETING CODE ----------------------- +// -------------------------------------------------------------------------------- + +/mob/living/simple_animal/hostile/poison/terror_spider/ListTargets() + var/list/targets1 = list() + var/list/targets2 = list() + var/list/targets3 = list() + for(var/mob/living/H in view(src, vision_range)) + if(H.stat == DEAD) + continue + if(H.flags & GODMODE) + continue + if(H.stat == UNCONSCIOUS && !stat_attack) + continue + if(ai_type == TS_AI_DEFENSIVE && !(H in enemies)) + continue + if(isterrorspider(H)) + if(H in enemies) + targets3 += H + continue + if(iscarbon(H)) + var/mob/living/carbon/C = H + if(IsInfected(C)) // only target the infected if they're attacking us. Even then, lowest priority. + if(C in enemies) + targets3 += C + continue + else if(C.reagents.has_reagent("terror_black_toxin",60)) + // only target those dying of black spider venom if they are close, or our enemy + if(get_dist(src,C) <= 2 || (C in enemies)) + targets2 += C + else + // Target prioritization by spider type. BRUTE spiders prioritize lower armor values, POISON spiders prioritize poisonable targets + if(ai_target_method == TS_DAMAGE_BRUTE) + var/theirarmor = C.getarmor(type = "melee") + // Example values: Civilian: 2, Engineer w/ Hardsuit: 10, Sec Officer with armor: 19, HoS: 48, Deathsquad: 80 + if(theirarmor < 10) + targets1 += C + else if(C in enemies) + if(theirarmor < 30) + targets2 += C + else + targets3 += C + else + targets3 += C + else if(ai_target_method == TS_DAMAGE_POISON) + if(C.can_inject(null,0,"chest",0)) + targets1 += C + else if(C in enemies) + targets2 += C + else + targets3 += C + else + // TS_DAMAGE_SIMPLE + if(C in enemies) + targets2 += C + else + targets3 += C + else + if(istype(H,/mob/living/simple_animal)) + var/mob/living/simple_animal/S = H + if(S.force_threshold > melee_damage_upper) + continue + if(H in enemies) + targets2 += H + else + targets3 += H + if(health < maxHealth) + // if we're hurt, and ONLY if we're hurt, do the additional check for mechs/space pods. Save processing time. + for(var/obj/mecha/M in view(src, vision_range)) + if(get_dist(M, src) <= 2) + targets2 += M + else + targets3 += M + for(var/obj/spacepod/S in view(src, vision_range)) + targets3 += S + if(targets1.len) + return targets1 + if(targets2.len) + return targets2 + return targets3 + +/mob/living/simple_animal/hostile/poison/terror_spider/LoseTarget() + if(target && isliving(target)) + var/mob/living/T = target + if(T.stat > 0) + killcount++ + regen_points += regen_points_per_kill + attackstep = 0 + attackcycles = 0 + ..() + +// -------------------------------------------------------------------------------- +// --------------------- TERROR SPIDERS: AI BEHAVIOR CODE ------------------------- +// -------------------------------------------------------------------------------- + +/mob/living/simple_animal/hostile/poison/terror_spider/handle_automated_action() + if (stat || ckey) + return ..() + if(AIStatus != AI_OFF && !target) + var/my_ventcrawl_freq = freq_ventcrawl_idle + if(ts_count_dead > 0) + if(world.time < (ts_death_last + ts_death_window)) + my_ventcrawl_freq = freq_ventcrawl_combat + // First, check for general actions that any spider could take. + if(path_to_vent) + if(entry_vent) + if(spider_steps_taken > spider_max_steps) + path_to_vent = 0 + stop_automated_movement = 0 + spider_steps_taken = 0 + path_to_vent = 0 + entry_vent = null + else if(get_dist(src, entry_vent) <= 1) + path_to_vent = 0 + stop_automated_movement = 1 + spider_steps_taken = 0 + spawn(50) + stop_automated_movement = 0 + TSVentCrawlRandom(entry_vent) + else + spider_steps_taken++ + CreatePath(entry_vent) + step_to(src,entry_vent) + if(spider_debug > 0) + visible_message("[src] moves towards the vent [entry_vent].") + else + path_to_vent = 0 + else if(ai_break_lights && world.time > (last_break_light + freq_break_light)) + last_break_light = world.time + for(var/obj/machinery/light/L in range(1, src)) + if(!L.status) + step_to(src,L) + L.on = 1 + L.broken() + L.do_attack_animation(src) + visible_message("[src] smashes the [L.name].") + break + else if(ai_spins_webs && world.time > (last_spins_webs + freq_spins_webs)) + last_spins_webs = world.time + var/obj/effect/spider/terrorweb/T = locate() in get_turf(src) + if(!T) + new /obj/effect/spider/terrorweb(get_turf(src)) + visible_message("[src] puts up some spider webs.") + else if(ai_ventcrawls && world.time > (last_ventcrawl_time + my_ventcrawl_freq)) + if(prob(idle_ventcrawl_chance)) + last_ventcrawl_time = world.time + var/vdistance = 99 + for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(10, src)) + if(!v.welded) + if(get_dist(src,v) < vdistance) + entry_vent = v + vdistance = get_dist(src,v) + if(entry_vent) + path_to_vent = 1 + else + // If none of the general actions apply, check for class-specific actions. + spider_special_action() + else if(AIStatus != AI_OFF && target) + CreatePath(target) + ..() + +/mob/living/simple_animal/hostile/poison/terror_spider/adjustBruteLoss(damage) + ..(damage) + Retaliate() + +/mob/living/simple_animal/hostile/poison/terror_spider/adjustFireLoss(damage) + ..(damage) + Retaliate() + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/Retaliate() + var/list/around = oview(src, 7) + var/list/ts_nearby = list() + for(var/atom/movable/A in around) + if(A in enemies) + continue + if(isterrorspider(A)) + ts_nearby += A + continue + if(isliving(A)) + var/mob/living/M = A + if(!("terrorspiders" in M.faction)) + enemies |= M + visible_message("[src] glares at [M]!") + else if(istype(A, /obj/mecha)) + var/obj/mecha/M = A + if(M.occupant) + enemies |= M + enemies |= M.occupant + else if(istype(A, /obj/spacepod)) + var/obj/spacepod/M = A + if(M.pilot) + enemies |= M + enemies |= M.pilot + for(var/mob/living/simple_animal/hostile/poison/terror_spider/H in ts_nearby) + var/retaliate_faction_check = 0 + for(var/F in faction) + if(F in H.faction) + retaliate_faction_check = 1 + break + if(retaliate_faction_check && !attack_same && !H.attack_same) + H.enemies |= enemies + return 0 + +// -------------------------------------------------------------------------------- +// --------------------- TERROR SPIDERS: PATHING CODE ----------------------------- +// -------------------------------------------------------------------------------- + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/CreatePath(mygoal) + var/m2 = get_turf(src) + if(m2 == mylocation) + chasecycles++ + ClearObstacle(get_turf(mygoal)) + if(chasecycles >= 2) + chasecycles = 0 + if(spider_opens_doors) + var/tgt_dir = get_dir(src,mygoal) + for(var/obj/machinery/door/airlock/A in view(1, src)) + if(A.density) + try_open_airlock(A) + for(var/obj/machinery/door/firedoor/F in view(1, src)) + if(tgt_dir == get_dir(src,F) && F.density && !F.welded) + visible_message("[src] pries open the firedoor!") + F.open() + + else + mylocation = m2 + chasecycles = 0 + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/ClearObstacle(turf/target_turf) + var/list/valid_obstacles = list(/obj/structure/window, /obj/structure/closet, /obj/structure/table, /obj/structure/grille, /obj/structure/rack, /obj/machinery/door/window) + for(var/dir in cardinal) // North, South, East, West + var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir)) + if(is_type_in_list(obstacle, valid_obstacles)) + obstacle.attack_animal(src) + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/TSVentCrawlRandom(/var/entry_vent) + if(entry_vent) + if(get_dist(src, entry_vent) <= 2) + var/list/vents = list() + for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch) + vents.Add(temp_vent) + if(!vents.len) + entry_vent = null + return + var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents) + visible_message("[src] scrambles into the ventillation ducts!", "You hear something squeezing through the ventilation ducts.") + spawn(rand(20,60)) + var/original_location = loc + forceMove(exit_vent) + var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) + spawn(travel_time) + if(!exit_vent || exit_vent.welded) + forceMove(original_location) + entry_vent = null + return + if(prob(50)) + audible_message("You hear something squeezing through the ventilation ducts.") + spawn(travel_time) + if(!exit_vent || exit_vent.welded) + forceMove(original_location) + entry_vent = null + return + forceMove(exit_vent.loc) + entry_vent = null + var/area/new_area = get_area(loc) + if(new_area) + new_area.Entered(src) + +// -------------------------------------------------------------------------------- +// --------------------- TERROR SPIDERS: ENVIRONMENT CODE ------------------------- +// -------------------------------------------------------------------------------- + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/ListValidTurfs() + var/list/potentials = list() + for(var/turf/simulated/T in oview(3,get_turf(src))) + if(T.density == 0 && get_dist(get_turf(src),T) == 3) + var/obj/effect/spider/terrorweb/W = locate() in T + if(!W) + var/obj/structure/grille/G = locate() in T + if(!G) + var/obj/structure/window/O = locate() in T + if(!O) + potentials += T + return potentials + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/ListWebbedTurfs() + var/list/webbed = list() + for(var/turf/simulated/T in oview(3,get_turf(src))) + if(T.density == 0 && get_dist(get_turf(src),T) == 3) + var/obj/effect/spider/terrorweb/W = locate() in T + if(W) + webbed += T + return webbed + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/ListVisibleTurfs() + var/list/vturfs = list() + for(var/turf/simulated/T in oview(7,get_turf(src))) + if(T.density == 0) + vturfs += T + return vturfs + +// -------------------------------------------------------------------------------- +// --------------------- TERROR SPIDERS: MISC AI CODE ----------------------------- +// -------------------------------------------------------------------------------- + +/mob/living/simple_animal/hostile/poison/terror_spider/proc/UnlockBlastDoors(target_id_tag) + for(var/obj/machinery/door/poddoor/P in airlocks) + if(P.density && P.id_tag == target_id_tag && P.z == z && !P.operating) + P.open() \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm index 7fa291eb2a6..67681de8240 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm @@ -1,4 +1,3 @@ - var/global/list/ts_ckey_blacklist = list() var/global/ts_count_dead = 0 var/global/ts_count_alive_awaymission = 0 @@ -43,6 +42,15 @@ var/global/list/ts_spiderling_list = list() // Ventcrawling ventcrawler = 1 // allows player ventcrawling + var/ai_ventcrawls = 1 + var/idle_ventcrawl_chance = 3 // default 3% chance to ventcrawl when not in combat to a random exit vent + var/freq_ventcrawl_combat = 1800 // 3 minutes + var/freq_ventcrawl_idle = 9000 // 15 minutes + var/last_ventcrawl_time = -9000 // Last time the spider crawled. Used to prevent excessive crawling. Setting to freq*-1 ensures they can crawl once on spawn. + + // AI movement tracking + var/spider_steps_taken = 0 // leave at 0, its a counter for ai steps taken. + var/spider_max_steps = 15 // after we take X turns trying to do something, give up! // Speech speak_chance = 0 // quiet but deadly @@ -71,15 +79,35 @@ var/global/list/ts_spiderling_list = list() aggro_vision_range = 10 see_in_dark = 10 nightvision = 1 - vision_type = new /datum/vision_override/nightvision/thermals/ling_augmented_eyesight see_invisible = 5 + sight = SEE_MOBS + + // AI aggression settings + var/ai_type = TS_AI_AGGRESSIVE // 0 = aggressive to everyone, 1 = defends self only + var/ai_target_method = TS_DAMAGE_SIMPLE // AI player control by ghosts var/ai_playercontrol_allowtype = 1 // if 0, this specific class of spider is not player-controllable. Default set in code for each class, cannot be changed. + var/ai_break_lights = 1 // AI lightbreaking behavior + var/freq_break_light = 600 + var/last_break_light = 0 // leave this, changed by procs. + + var/ai_spins_webs = 1 // AI web-spinning behavior + var/freq_spins_webs = 600 + var/last_spins_webs = 0 // leave this, changed by procs. + var/delay_web = 40 // delay between starting to spin web, and finishing + + var/freq_cocoon_object = 1200 // two minutes between each attempt + var/last_cocoon_object = 0 // leave this, changed by procs. + + var/prob_ai_hides_in_vents = 15 // probabily of a gray spider hiding in a vent + var/spider_opens_doors = 1 // all spiders can open firedoors (they have no security). 1 = can open depowered doors. 2 = can open powered doors faction = list("terrorspiders") var/spider_awaymission = 0 // if 1, limits certain behavior in away missions + var/spider_uo71 = 0 // if 1, spider is in the UO71 away mission + var/spider_unlock_id_tag = "" // if defined, unlock awaymission blast doors with this tag on death var/spider_role_summary = "UNDEFINED" var/spider_placed = 0 @@ -90,16 +118,18 @@ var/global/list/ts_spiderling_list = list() var/obj/machinery/atmospherics/unary/vent_pump/nest_vent // home vent, usually used by queens var/fed = 0 var/travelling_in_vent = 0 + var/list/enemies = list() + var/path_to_vent = 0 var/killcount = 0 var/busy = 0 // leave this alone! var/spider_tier = TS_TIER_1 // 1 for red,gray,green. 2 for purple,black,white, 3 for prince, mother. 4 for queen var/hasdied = 0 + var/list/spider_special_drops = list() var/attackstep = 0 var/attackcycles = 0 var/spider_myqueen = null var/mylocation = null var/chasecycles = 0 - var/last_cocoon_object = 0 // leave this, changed by procs. var/datum/action/innate/terrorspider/web/web_action var/datum/action/innate/terrorspider/wrap/wrap_action @@ -124,13 +154,15 @@ var/global/list/ts_spiderling_list = list() /mob/living/simple_animal/hostile/poison/terror_spider/AttackingTarget() if(isterrorspider(target)) + if(target in enemies) + enemies -= target var/mob/living/simple_animal/hostile/poison/terror_spider/T = target if(T.spider_tier > spider_tier) - visible_message("[src] bows in respect for the terrifying presence of [target].") + visible_message("[src] cowers before [target].") else if(T.spider_tier == spider_tier) visible_message("[src] nuzzles [target].") else if(T.spider_tier < spider_tier && spider_tier >= 4) - visible_message("[src] gives [target] a stern look.") + target.attack_animal(src) else visible_message("[src] harmlessly nuzzles [target].") T.CheckFaction() @@ -223,6 +255,15 @@ var/global/list/ts_spiderling_list = list() if(is_away_level(z)) spider_awaymission = 1 ts_count_alive_awaymission++ + if(spider_tier >= 3) + ai_ventcrawls = 0 // means that pre-spawned bosses on away maps won't ventcrawl. Necessary to keep prince/mother in one place. + if(istype(get_area(src), /area/awaymission/UO71)) // if we are playing the away mission with our special spiders... + spider_uo71 = 1 + if(world.time < 600) + // these are static spiders, specifically for the UO71 away mission, make them stay in place + ai_ventcrawls = 0 + spider_placed = 1 + wander = 0 else ts_count_alive_station++ // after 30 seconds, assuming nobody took control of it yet, offer it to ghosts. diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm index 191eed19c47..a85e0ebb42e 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm @@ -1,4 +1,3 @@ - // -------------------------------------------------------------------------------- // ----------------- TERROR SPIDERS: T2 WHITE TERROR ------------------------------ // -------------------------------------------------------------------------------- @@ -12,12 +11,12 @@ name = "White Terror spider" desc = "An ominous-looking white spider, its ghostly eyes and vicious-looking fangs are the stuff of nightmares." spider_role_summary = "Rare, bite-and-run spider that infects hosts with spiderlings" - + ai_target_method = TS_DAMAGE_POISON icon_state = "terror_white" icon_living = "terror_white" icon_dead = "terror_white_dead" - maxHealth = 100 - health = 100 + maxHealth = 200 + health = 200 melee_damage_lower = 5 melee_damage_upper = 15 move_to_delay = 4 @@ -25,6 +24,18 @@ loot = list(/obj/item/clothing/accessory/medal) +/mob/living/simple_animal/hostile/poison/terror_spider/white/LoseTarget() + stop_automated_movement = 0 + attackstep = 0 + attackcycles = 0 + ..() + +/mob/living/simple_animal/hostile/poison/terror_spider/white/death(gibbed) + if(!hasdied) + if(spider_uo71) + UnlockBlastDoors("UO71_Bridge") + ..() + /mob/living/simple_animal/hostile/poison/terror_spider/white/spider_specialattack(mob/living/carbon/human/L, poisonable) if(!poisonable) ..() @@ -35,6 +46,13 @@ if(!IsInfected(L)) visible_message("[src] buries its long fangs deep into the [inject_target] of [L]!") new /obj/item/organ/internal/body_egg/terror_eggs(L) + if(!ckey) + LoseTarget() + walk_away(src,L,2,1) + else if(prob(25)) + visible_message("[src] pounces on [L]!") + L.Weaken(5) + L.Stun(5) /mob/living/simple_animal/hostile/poison/terror_spider/proc/IsInfected(mob/living/carbon/C) // Terror AI requires this if(C.get_int_organ(/obj/item/organ/internal/body_egg)) diff --git a/code/modules/surgery/organs/parasites.dm b/code/modules/surgery/organs/parasites.dm index 3d1917fe258..71ecdc41139 100644 --- a/code/modules/surgery/organs/parasites.dm +++ b/code/modules/surgery/organs/parasites.dm @@ -63,19 +63,19 @@ to_chat(owner,"Your spider bite wound hurts horribly! ") if(istype(get_area(owner), /area/awaycontent) || istype(get_area(owner), /area/awaymission)) awaymission_infection = 1 - if(15) // 30 seconds... enough time for the nerve agent to kick in, the pain to be blocked, and healing to begin + if(15) // 30s... enough time for the nerve agent to kick in, the pain to be blocked, and healing to begin to_chat(owner,"The pain has faded, and stopped bleeding, though the skin around it has turned black.") owner.adjustBruteLoss(-10) - if(60) // 2 minutes... the point where the venom uses and accellerates the healing process, to feed the eggs + if(30) // 1m... the point where the venom uses and accellerates the healing process, to feed the eggs to_chat(owner,"Your bite wound has completely sealed up, though the skin is still black. You feel significantly better.") owner.adjustBruteLoss(-20) - if(120) // 4 minutes... where the eggs are developing, and the wound is turning into a hatching site, but invisibly + if(90) // 3m... where the eggs are developing, and the wound is turning into a hatching site, but invisibly to_chat(owner,"The black flesh around your old spider bite wound has started to peel off.") - if(150) // 5 minutes... where the victim realizes something is wrong - this is not a normal wound + if(100) // 3m20s... where the victim realizes something is wrong - this is not a normal wound to_chat(owner,"The black flesh around your spider bite wound has cracked, and started to split open!") - if(165) // 5m 30s + if(110) // 3m40s... to_chat(owner,"The black flesh splits open completely, revealing a cluster of small black oval shapes inside you, shapes that seem to be moving!") - if(180) // 6m + if(120) // 4m... if(awaymission_infection && is_away_level(owner.z)) // we started in the awaymission, we ended on the station. // To prevent someone bringing an infection back, we're going to trigger an alternate, equally-bad result here. diff --git a/config/example/away_mission_config.txt b/config/example/away_mission_config.txt index b4a77bca61e..fe3980fef8f 100644 --- a/config/example/away_mission_config.txt +++ b/config/example/away_mission_config.txt @@ -19,6 +19,7 @@ #===================================# # USABLE AWAY MISSIONS # #===================================# + _maps/map_files/RandomZLevels/beach.dmm _maps/map_files/RandomZLevels/listeningpost.dmm _maps/map_files/RandomZLevels/moonoutpost19.dmm @@ -27,6 +28,7 @@ _maps/map_files/RandomZLevels/academy.dmm _maps/map_files/RandomZLevels/blackmarketpackers.dmm _maps/map_files/RandomZLevels/spacehotel.dmm _maps/map_files/RandomZLevels/wildwest.dmm +_maps/map_files/RandomZLevels/terrorspiders.dmm #===================================# # SPECIAL AWAY MISSIONS # diff --git a/paradise.dme b/paradise.dme index 566614547bc..a066e640690 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1116,6 +1116,7 @@ #include "code\modules\awaymissions\mission_code\spacehotel.dm" #include "code\modules\awaymissions\mission_code\spacehotel_npcs.dm" #include "code\modules\awaymissions\mission_code\stationCollision.dm" +#include "code\modules\awaymissions\mission_code\UO71-terrorspiders.dm" #include "code\modules\awaymissions\mission_code\wildwest.dm" #include "code\modules\client\asset_cache.dm" #include "code\modules\client\client defines.dm" @@ -1736,6 +1737,7 @@ #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\actions.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\black.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\chem.dm" +#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\empress.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\ghost.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\gray.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\green.dm" @@ -1746,6 +1748,7 @@ #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\queen.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\red.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\reproduction.dm" +#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\terror_ai.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\terror_spiders.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\white.dm" #include "code\modules\mob\new_player\login.dm" diff --git a/sound/effects/siren-spooky.ogg b/sound/effects/siren-spooky.ogg new file mode 100644 index 00000000000..6e9eb341156 Binary files /dev/null and b/sound/effects/siren-spooky.ogg differ