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More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
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@@ -162,7 +162,7 @@ datum
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if(!success) //Runtimed.
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failed_ticks++
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if(failed_ticks > 20)
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world << "<font size='4' color='red'>ERROR IN ATMOS TICKER. Killing air simulation!</font>"
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world << "<font color='red'><b>ERROR IN ATMOS TICKER. Killing air simulation!</font></b>"
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kill_air = 1
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sleep(max(5,update_delay*tick_multiplier))
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