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Final commit of the examine/damage overhaul.
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+10
-1
@@ -72,7 +72,7 @@
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#define TANK_FRAGMENT_PRESSURE (50.*ONE_ATMOSPHERE) // Boom 3x3 base explosion
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#define TANK_FRAGMENT_SCALE (10.*ONE_ATMOSPHERE) // +1 for each SCALE kPa aboe threshold
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// was 2 atm
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#define MAX_EXPLOSION_RANGE 14 // Defaults to 12 (was 8) -- TLE
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#define MAX_EXPLOSION_RANGE 1024 // Defaults to 12 (was 8) -- TLE
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#define NORMPIPERATE 30 //pipe-insulation rate divisor
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@@ -128,6 +128,15 @@
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//turf-only flags
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#define NOJAUNT 1
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//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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#define HIDEGLOVES 1 //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDESUITSTORAGE 2 //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDEJUMPSUIT 4 //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDESHOES 8 //APPLIES ONLY TO THE EXTERIOR SUIT!!
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#define HIDEMASK 1 //APPLIES ONLY TO HELMETS!!
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#define HIDEEARS 2 //APPLIES ONLY TO HELMETS!!
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#define HIDEEYES 4 //APPLIES ONLY TO HELMETS!!
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//Cant seem to find a mob bitflags area other than the powers one
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#define NOGRAV 1
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