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[s] Fixes a exploit (#22255)
* god, what the fuck * fuck * just set it to 0 guck it * fix
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@@ -557,12 +557,20 @@
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cost = 200
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crate_value = 625
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#define RECURSION_PANIC_AMOUNT 10
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/datum/uplink_item/bundles_TC/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U)
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var/obj/structure/closet/crate/C = new(loc)
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var/list/temp_uplink_list = get_uplink_items(U)
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var/list/buyable_items = list()
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for(var/category in temp_uplink_list)
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buyable_items += temp_uplink_list[category]
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if(!length(buyable_items)) // UH OH.
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fucked_shit_up_alert(loc, "[src] spawning failed: had no buyable items on purchase which would have caused an infinite loop, refunding [cost] telecrystals instead. (Original cost of the crate). Report this to coders please.")
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generate_refund(cost, C)
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return
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var/remaining_TC = crate_value
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var/list/bought_items = list()
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var/list/itemlog = list()
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@@ -570,17 +578,33 @@
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U.used_TC = cost
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var/datum/uplink_item/I
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var/danger_counter = 0 // lets make sure we dont get into an infinite loop...
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while(remaining_TC)
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if(danger_counter > RECURSION_PANIC_AMOUNT)
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fucked_shit_up_alert(loc, "[src] spawning failed: approached an infinite loop by cost checking, giving the remaining [remaining_TC] telecrystals instead.")
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generate_refund(remaining_TC, C)
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break
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if(!length(buyable_items))
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fucked_shit_up_alert(loc, "[src] spawning failed: ran out of buyable items while looping, refunding [cost] telecrystals and cancelling crate. (Original cost of the crate). Report this to coders please.")
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generate_refund(cost, C)
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bought_items.Cut()
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break
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I = pick(buyable_items)
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if(!I.surplus || prob(100 - I.surplus))
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if(!I.surplus)
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buyable_items -= I
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continue
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if(I.cost > remaining_TC)
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danger_counter++
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buyable_items -= I
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continue
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if(prob(100 - I.surplus))
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continue
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if((I.item in bought_items) && prob(33)) //To prevent people from being flooded with the same thing over and over again.
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continue
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bought_items += I.item
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remaining_TC -= I.cost
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itemlog += I.name // To make the name more readable for the log compared to just i.item
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danger_counter = 0
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U.purchase_log += "<BIG>[bicon(C)]</BIG>"
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for(var/item in bought_items)
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@@ -588,6 +612,29 @@
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U.purchase_log += "<BIG>[bicon(purchased)]</BIG>"
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log_game("[key_name(usr)] purchased a surplus crate with [jointext(itemlog, ", ")]")
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/datum/uplink_item/bundles_TC/surplus_crate/proc/generate_refund(amount, crate)
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var/changing_amount = amount
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var/obj/item/stack/telecrystal/TC
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var/prohibitor = 0
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while(changing_amount >= 1)
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var/give_amount = min(changing_amount, initial(TC.max_amount))
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changing_amount -= give_amount
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new /obj/item/stack/telecrystal(crate, give_amount)
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if(prohibitor > RECURSION_PANIC_AMOUNT) // idk how they got 1000+ tc, dont ask me
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new /obj/item/stack/telecrystal(crate, changing_amount)
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// Return of Bogdanoff: doomp it
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var/turf/T = get_turf(crate)
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message_admins("While refunding telecrystals, [src] went over the expected limit, for a total of [amount] TC. Expected refund is likely [cost]. [ADMIN_COORDJMP(T)]")
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break
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prohibitor++
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/datum/uplink_item/bundles_TC/surplus_crate/proc/fucked_shit_up_alert(turf/loc, msg) // yeah just fuckin tell everyone, this shit is bad
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stack_trace(msg)
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message_admins("[msg] [ADMIN_COORDJMP(loc)]")
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log_admin(msg)
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#undef RECURSION_PANIC_AMOUNT
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// -----------------------------------
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// PRICES OVERRIDEN FOR NUCLEAR AGENTS
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