Removes spell schools (#27703)

* Removes schools

* QWERTYYYY :(
This commit is contained in:
DGamerL
2024-12-25 03:25:38 +00:00
committed by GitHub
parent da950aed57
commit 61d2a0e845
27 changed files with 0 additions and 55 deletions
-1
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@@ -67,7 +67,6 @@ GLOBAL_LIST_INIT(spells, typesof(/datum/spell))
/datum/spell
var/name = "Spell" // Only rename this if the spell you're making is not abstract
var/desc = "A wizard spell."
var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
///recharge time in deciseconds
var/base_cooldown = 10 SECONDS
var/starts_charged = TRUE //Does this spell start ready to go?
-1
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@@ -4,7 +4,6 @@
stun them with a loud HONK, and mutate them to make them more entertaining! \
Warning : Effects are permanent on non-wizards."
hand_path = /obj/item/melee/touch_attack/banana
school = "transmutation"
base_cooldown = 30 SECONDS
clothes_req = TRUE
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@@ -3,7 +3,6 @@
name = "Bless"
desc = "Blesses a single person."
school = "transmutation"
base_cooldown = 6 SECONDS
clothes_req = FALSE
invocation = "none"
-1
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@@ -1,7 +1,6 @@
/datum/spell/charge
name = "Charge"
desc = "This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user."
school = "transmutation"
base_cooldown = 1 MINUTES
clothes_req = FALSE
invocation = "DIRI CEL"
-1
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@@ -1,7 +1,6 @@
/datum/spell/expert_chef
name = "Expert Chef Knowledge"
desc = "Find things you can cook with the items in reach."
school = "chef"
clothes_req = FALSE
base_cooldown = 5 SECONDS
human_req = TRUE
-2
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@@ -3,8 +3,6 @@
desc = "Turns the target into a fat and cursed monstrosity of a clown."
hand_path = /obj/item/melee/touch_attack/cluwne
school = "transmutation"
base_cooldown = 1 MINUTES
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
-1
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@@ -5,7 +5,6 @@
clothes_req = FALSE
var/obj/item/item
var/item_type = /obj/item/banhammer
school = "conjuration"
base_cooldown = 15 SECONDS
cooldown_min = 10
-8
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@@ -13,7 +13,6 @@
desc = "This spell constructs a cult floor."
action_icon_state = "floorconstruct"
action_background_icon_state = "bg_cult"
school = "conjuration"
base_cooldown = 20
clothes_req = FALSE
invocation = "none"
@@ -27,7 +26,6 @@
desc = "This spell constructs a cult wall."
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_cult"
school = "conjuration"
base_cooldown = 100
clothes_req = FALSE
invocation = "none"
@@ -39,7 +37,6 @@
/datum/spell/aoe/conjure/build/wall/reinforced
name = "Greater Construction"
desc = "This spell constructs a reinforced metal wall."
school = "conjuration"
base_cooldown = 300
clothes_req = FALSE
invocation = "none"
@@ -55,7 +52,6 @@
desc = "This spell uses vile sorcery to create a spirit-trapping soulstone."
action_icon_state = "summonsoulstone"
action_background_icon_state = "bg_cult"
school = "conjuration"
base_cooldown = 3000
clothes_req = FALSE
invocation = "none"
@@ -77,7 +73,6 @@
desc = "This spell uses dark magic to craft an unholy beacon. Heals cultists, and makes a handy light source."
action_icon_state = "pylon"
action_background_icon_state = "bg_cult"
school = "conjuration"
base_cooldown = 200
clothes_req = FALSE
invocation = "none"
@@ -92,7 +87,6 @@
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_cult"
school = "transmutation"
base_cooldown = 300
clothes_req = FALSE
invocation = "none"
@@ -140,7 +134,6 @@
name = "Lesser Magic Missile"
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
action_background_icon_state = "bg_cult"
school = "evocation"
base_cooldown = 400
clothes_req = FALSE
invocation = "none"
@@ -167,7 +160,6 @@
desc = "This spell spawns a cloud of paralysing smoke."
action_icon_state = "parasmoke"
action_background_icon_state = "bg_cult"
school = "conjuration"
base_cooldown = 200
clothes_req = FALSE
invocation = "none"
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@@ -4,7 +4,6 @@
The illusion isn't strong enough for more thorough examinations, but will fool people at a glance. \
You will lose control over the illusion if you're attacked, shoved, or a object is thrown at you, no matter how soft."
school = "illusion"
base_cooldown = 3 SECONDS
clothes_req = FALSE
invocation_type = "none"
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@@ -2,7 +2,6 @@
name = "Ethereal Jaunt"
desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
school = "transmutation"
base_cooldown = 300
clothes_req = TRUE
invocation = "none"
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@@ -3,7 +3,6 @@
desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
hand_path = "/obj/item/melee/touch_attack/fake_disintegrate"
school = "evocation"
base_cooldown = 600
clothes_req = FALSE
cooldown_min = 200 //100 deciseconds reduction per rank
-1
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@@ -1,7 +1,6 @@
/datum/spell/horsemask
name = "Curse of the Horseman"
desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
school = "transmutation"
base_cooldown = 150
clothes_req = FALSE
stat_allowed = CONSCIOUS
-2
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@@ -3,7 +3,6 @@
desc = "Why reload when you have infinite guns? Summons an unending stream of bolt action rifles. Requires both hands free to use."
invocation_type = "none"
school = "conjuration"
base_cooldown = 600
clothes_req = TRUE
cooldown_min = 10 //Gun wizard
@@ -25,7 +24,6 @@
name = "Rapid-fire Fireball"
desc = "Multiple Fireballs. Need I explain more? Requires both hands free to use."
school = "evocation"
base_cooldown = 30 SECONDS
clothes_req = FALSE
invocation = "ONI SOMA-SOMA-SOMA"
-1
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@@ -2,7 +2,6 @@
name = "Knock"
desc = "This spell opens nearby doors and does not require wizard garb."
school = "transmutation"
base_cooldown = 100
clothes_req = FALSE
invocation = "AULIE OXIN FIERA"
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@@ -1,7 +1,6 @@
/datum/spell/lichdom
name = "Bind Soul"
desc = "A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use."
school = "necromancy"
base_cooldown = 10
clothes_req = FALSE
centcom_cancast = FALSE
-4
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@@ -1,7 +1,6 @@
/datum/spell/aoe/conjure/build/mime_wall
name = "Invisible Wall"
desc = "The mime's performance transmutates into physical reality."
school = "mime"
summon_type = list(/obj/structure/forcefield/mime)
invocation_type = "emote"
invocation_emote_self = "<span class='notice'>You form a wall in front of yourself.</span>"
@@ -30,7 +29,6 @@
/datum/spell/mime/speak
name = "Speech"
desc = "Make or break a vow of silence."
school = "mime"
clothes_req = FALSE
base_cooldown = 5 MINUTES
human_req = TRUE
@@ -63,7 +61,6 @@
/datum/spell/forcewall/mime
name = "Invisible Greater Wall"
desc = "Form an invisible three tile wide blockade."
school = "mime"
wall_type = /obj/effect/forcefield/mime
invocation_type = "emote"
invocation_emote_self = "<span class='notice'>You form a blockade in front of yourself.</span>"
@@ -87,7 +84,6 @@
/datum/spell/mime/fingergun
name = "Finger Gun"
desc = "Shoot lethal, silencing bullets out of your fingers! 3 bullets available per cast. Use your fingers to holster them manually."
school = "mime"
clothes_req = FALSE
base_cooldown = 30 SECONDS
human_req = TRUE
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@@ -4,7 +4,6 @@
stun them so that they may contemplate Art, and silence them. \
Warning : Effects are permanent on non-wizards."
hand_path = /obj/item/melee/touch_attack/mime_malaise
school = "transmutation"
base_cooldown = 300
clothes_req = TRUE
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@@ -2,7 +2,6 @@
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
school = "transmutation"
base_cooldown = 600
clothes_req = FALSE
invocation = "GIN'YU CAPAN"
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@@ -7,7 +7,6 @@
sound = 'sound/magic/strings.ogg'
action_icon_state = "spacetime"
school = "transmutation"
base_cooldown = 30 SECONDS
clothes_req = TRUE
invocation = "none"
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@@ -1,7 +1,6 @@
/datum/spell/summonitem
name = "Instant Summons"
desc = "This spell can be used to recall a previously marked item to your hand from anywhere in the universe."
school = "transmutation"
base_cooldown = 100
clothes_req = FALSE
invocation = "GAR YOK"
-3
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@@ -53,7 +53,6 @@
desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
hand_path = /obj/item/melee/touch_attack/disintegrate
school = "evocation"
base_cooldown = 600
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
@@ -65,7 +64,6 @@
desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
hand_path = /obj/item/melee/touch_attack/fleshtostone
school = "transmutation"
base_cooldown = 600
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
@@ -77,7 +75,6 @@
desc = "This spell charges your hand with the power to turn your victims into marketable plushies!"
hand_path = /obj/item/melee/touch_attack/plushify
school = "transmutation"
base_cooldown = 600
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
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@@ -2,7 +2,6 @@
name = "Magic Missile"
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
school = "evocation"
base_cooldown = 200
clothes_req = TRUE
invocation = "FORTI GY AMA"
@@ -40,7 +39,6 @@
name = "Honk Missile"
desc = "This spell fires several, slow moving, magic bikehorns at nearby targets."
school = "evocation"
base_cooldown = 6 SECONDS
clothes_req = FALSE
invocation = "HONK GY AMA"
@@ -87,7 +85,6 @@
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
school = "transmutation"
base_cooldown = 400
clothes_req = TRUE
invocation = "BIRUZ BENNAR"
@@ -113,7 +110,6 @@
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
school = "conjuration"
base_cooldown = 120
clothes_req = FALSE
invocation = "none"
@@ -146,7 +142,6 @@
name = "Blink"
desc = "This spell randomly teleports you a short distance."
school = "abjuration"
base_cooldown = 20
clothes_req = TRUE
invocation = "none"
@@ -174,7 +169,6 @@
name = "Teleport"
desc = "This spell teleports you to a type of area of your selection."
school = "abjuration"
base_cooldown = 600
clothes_req = TRUE
invocation = "SCYAR NILA"
@@ -194,7 +188,6 @@
name = "Return to Teacher"
desc = "This spell teleports you back to your teacher."
school = "abjuration"
base_cooldown = 30 SECONDS
clothes_req = TRUE
invocation = "SCYAR TESO"
@@ -217,7 +210,6 @@
name = "Force Wall"
desc = "This spell creates a 3 tile wide unbreakable wall that only you can pass through, and does not need wizard garb. Lasts 30 seconds."
school = "transmutation"
base_cooldown = 15 SECONDS
clothes_req = FALSE
invocation = "TARCOL MINTI ZHERI"
@@ -259,7 +251,6 @@
name = "Summon Carp"
desc = "This spell conjures a simple carp."
school = "conjuration"
base_cooldown = 1200
clothes_req = TRUE
invocation = "NOUK FHUNMM SACP RISSKA"
@@ -274,7 +265,6 @@
name = "Artificer"
desc = "This spell conjures a construct which may be controlled by Shades."
school = "conjuration"
base_cooldown = 600
clothes_req = FALSE
invocation = "none"
@@ -290,7 +280,6 @@
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth."
school = "conjuration"
base_cooldown = 1200
clothes_req = FALSE
invocation = "IA IA"
@@ -304,7 +293,6 @@
/datum/spell/blind
name = "Blind"
desc = "This spell temporarily blinds a single person and does not require wizard garb."
school = "transmutation"
base_cooldown = 15 SECONDS
clothes_req = FALSE
invocation = "STI KALY"
@@ -335,7 +323,6 @@
name = "Fireball"
desc = "This spell fires a fireball at a target and does not require wizard garb."
school = "evocation"
base_cooldown = 60
clothes_req = FALSE
invocation = "ONI SOMA"
@@ -478,7 +465,6 @@
/datum/spell/corpse_explosion
name = "Corpse Explosion"
desc = "Fills a corpse with energy, causing it to explode violently."
school = "evocation"
base_cooldown = 5 SECONDS
clothes_req = TRUE
invocation = "JAH ITH BER"