mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-24 17:22:23 +00:00
Further process tweaks
- Integrates Volundr's btime library and associated process scheduler changes. - btime is implemented separately from the process scheduler, as precise time measurement is also useful elsewhere. - `TimeOfHour` is no longer internally throttled; throttling is instead done by `SCHECK`. - If btime's `gettime` cannot be called at world startup, an error will be output and the world will stop. - Retains the change to schedule processes according to game time, rather than real time. - Removes the (now unused) update queue files. - Removes the process scheduler testing files. - These are standalone tests for the process scheduler, completely unrelated to its use in the full codebase. We never used them. - Moves the process scheduler defines into __DEFINES. - Makes the lighting process run once before the round starts. - Renames `scheck` to `sleepCheck`, to ensure any code that tries to use `scheck` will fail to compile. - Adds `SCHECK` and `SCHECK_EVERY` macros that skip calling `sleepCheck` entirely until a specified number of `SCHECK`s (50 by default) have been called. - Makes most processes iterate using their `last_object` variable, allowing hang recovery to show the type that caused the hang. - Makes processes output an error when they filter out a type they refuse to process. - Rolls the recently-added alarm subsystem into the alarm process. - Removes the now unused subsystems code.
This commit is contained in:
@@ -17,7 +17,10 @@ var/global/datum/controller/processScheduler/processScheduler
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// Process name -> process object map
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var/tmp/datum/controller/process/list/nameToProcessMap = new
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// Process last start times
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// Process last queued times (world time)
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var/tmp/datum/controller/process/list/last_queued = new
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// Process last start times (real time)
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var/tmp/datum/controller/process/list/last_start = new
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// Process last run durations
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@@ -29,8 +32,8 @@ var/global/datum/controller/processScheduler/processScheduler
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// Process highest run time
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var/tmp/datum/controller/process/list/highest_run_time = new
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// Sleep 1 tick -- This may be too aggressive.
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var/tmp/scheduler_sleep_interval = 1
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// How long to sleep between runs (set to tick_lag in New)
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var/tmp/scheduler_sleep_interval
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// Controls whether the scheduler is running or not
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var/tmp/isRunning = 0
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@@ -38,6 +41,25 @@ var/global/datum/controller/processScheduler/processScheduler
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// Setup for these processes will be deferred until all the other processes are set up.
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var/tmp/list/deferredSetupList = new
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var/tmp/currentTick = 0
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var/tmp/currentTickStart = 0
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var/tmp/timeAllowance = 0
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var/tmp/cpuAverage = 0
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var/tmp/timeAllowanceMax = 0
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/datum/controller/processScheduler/New()
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..()
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// When the process scheduler is first new'd, tick_lag may be wrong, so these
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// get re-initialized when the process scheduler is started.
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// (These are kept here for any processes that decide to process before round start)
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scheduler_sleep_interval = world.tick_lag
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timeAllowance = world.tick_lag * 0.5
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timeAllowanceMax = world.tick_lag
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/**
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* deferSetupFor
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* @param path processPath
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@@ -66,12 +88,22 @@ var/global/datum/controller/processScheduler/processScheduler
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/datum/controller/processScheduler/proc/start()
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isRunning = 1
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// tick_lag will have been set by now, so re-initialize these
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scheduler_sleep_interval = world.tick_lag
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timeAllowance = world.tick_lag * 0.5
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timeAllowanceMax = world.tick_lag
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updateStartDelays()
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spawn(0)
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process()
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/datum/controller/processScheduler/proc/process()
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updateCurrentTickData()
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for(var/i=world.tick_lag,i<world.tick_lag*50,i+=world.tick_lag)
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spawn(i) updateCurrentTickData()
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while(isRunning)
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// Hopefully spawning this for 50 ticks in the future will make it the first thing in the queue.
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spawn(world.tick_lag*50) updateCurrentTickData()
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checkRunningProcesses()
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queueProcesses()
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runQueuedProcesses()
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@@ -93,15 +125,11 @@ var/global/datum/controller/processScheduler/processScheduler
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// Check status changes
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if(status != previousStatus)
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//Status changed.
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switch(status)
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if(PROCESS_STATUS_MAYBE_HUNG)
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message_admins("Process '[p.name]' is [p.getStatusText(status)].")
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if(PROCESS_STATUS_PROBABLY_HUNG)
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message_admins("Process '[p.name]' is [p.getStatusText(status)].")
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message_admins("Process '[p.name]' may be hung.")
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if(PROCESS_STATUS_HUNG)
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message_admins("Process '[p.name]' is [p.getStatusText(status)].")
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p.handleHung()
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message_admins("Process '[p.name]' is hung and will be restarted.")
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/datum/controller/processScheduler/proc/queueProcesses()
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for(var/datum/controller/process/p in processes)
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@@ -110,7 +138,7 @@ var/global/datum/controller/processScheduler/processScheduler
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continue
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// If the process should be running by now, go ahead and queue it
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if (world.time >= last_start[p] + p.schedule_interval)
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if (world.time >= last_queued[p] + p.schedule_interval)
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setQueuedProcessState(p)
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/datum/controller/processScheduler/proc/runQueuedProcesses()
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@@ -176,7 +204,7 @@ var/global/datum/controller/processScheduler/processScheduler
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/datum/controller/processScheduler/proc/updateStartDelays()
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for(var/datum/controller/process/p in processes)
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if(p.start_delay)
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last_start[p] = world.time - p.start_delay
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last_queued[p] = world.time - p.start_delay
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/datum/controller/processScheduler/proc/runProcess(var/datum/controller/process/process)
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spawn(0)
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@@ -198,8 +226,6 @@ var/global/datum/controller/processScheduler/processScheduler
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if (!(process in idle))
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idle += process
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process.idle()
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/datum/controller/processScheduler/proc/setQueuedProcessState(var/datum/controller/process/process)
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if (process in running)
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running -= process
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@@ -219,17 +245,22 @@ var/global/datum/controller/processScheduler/processScheduler
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if (!(process in running))
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running += process
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process.running()
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/datum/controller/processScheduler/proc/recordStart(var/datum/controller/process/process, var/time = null)
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if (isnull(time))
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time = world.time
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last_start[process] = time
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time = TimeOfHour
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last_queued[process] = world.time
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last_start[process] = time
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else
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last_queued[process] = (time == 0 ? 0 : world.time)
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last_start[process] = time
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/datum/controller/processScheduler/proc/recordEnd(var/datum/controller/process/process, var/time = null)
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if (isnull(time))
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time = world.time
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time = TimeOfHour
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// If world.timeofday has rolled over, then we need to adjust.
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if (time < last_start[process])
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last_start[process] -= 36000
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var/lastRunTime = time - last_start[process]
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@@ -270,6 +301,12 @@ var/global/datum/controller/processScheduler/processScheduler
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return t / c
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return c
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/datum/controller/processScheduler/proc/getProcessLastRunTime(var/datum/controller/process/process)
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return last_run_time[process]
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/datum/controller/processScheduler/proc/getProcessHighestRunTime(var/datum/controller/process/process)
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return highest_run_time[process]
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/datum/controller/processScheduler/proc/getStatusData()
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var/list/data = new
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@@ -307,22 +344,39 @@ var/global/datum/controller/processScheduler/processScheduler
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var/datum/controller/process/process = nameToProcessMap[processName]
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process.disable()
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/datum/controller/processScheduler/proc/getProcess(var/name)
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return nameToProcessMap[name]
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/datum/controller/processScheduler/proc/getCurrentTickElapsedTime()
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if (world.time > currentTick)
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updateCurrentTickData()
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return 0
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else
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return TimeOfHour - currentTickStart
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/datum/controller/processScheduler/proc/getProcessLastRunTime(var/datum/controller/process/process)
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return last_run_time[process]
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/datum/controller/processScheduler/proc/updateCurrentTickData()
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if (world.time > currentTick)
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// New tick!
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currentTick = world.time
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currentTickStart = TimeOfHour
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updateTimeAllowance()
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cpuAverage = (world.cpu + cpuAverage + cpuAverage) / 3
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/datum/controller/processScheduler/proc/getProcessHighestRunTime(var/datum/controller/process/process)
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return highest_run_time[process]
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/datum/controller/processScheduler/proc/updateTimeAllowance()
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// Time allowance goes down linearly with world.cpu.
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var/tmp/error = cpuAverage - 100
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var/tmp/timeAllowanceDelta = sign(error) * -0.5 * world.tick_lag * max(0, 0.001 * abs(error))
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/datum/controller/processScheduler/proc/getIsRunning()
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return isRunning
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//timeAllowance = world.tick_lag * min(1, 0.5 * ((200/max(1,cpuAverage)) - 1))
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timeAllowance = min(timeAllowanceMax, max(0, timeAllowance + timeAllowanceDelta))
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/datum/controller/processScheduler/proc/sign(var/x)
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if (x == 0)
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return 1
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return x / abs(x)
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/datum/controller/processScheduler/proc/statProcesses()
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if(!isRunning)
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stat("Processes", "Scheduler not running")
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return
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stat("Processes", "[processes.len] (R[running.len]/Q[queued.len]/I[idle.len])")
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stat(null, "[round(cpuAverage, 0.1)] CPU, [round(timeAllowance, 0.1)/10] TA")
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for(var/datum/controller/process/p in processes)
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p.statProcess()
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