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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 14:37:04 +01:00
Further process tweaks
- Integrates Volundr's btime library and associated process scheduler changes. - btime is implemented separately from the process scheduler, as precise time measurement is also useful elsewhere. - `TimeOfHour` is no longer internally throttled; throttling is instead done by `SCHECK`. - If btime's `gettime` cannot be called at world startup, an error will be output and the world will stop. - Retains the change to schedule processes according to game time, rather than real time. - Removes the (now unused) update queue files. - Removes the process scheduler testing files. - These are standalone tests for the process scheduler, completely unrelated to its use in the full codebase. We never used them. - Moves the process scheduler defines into __DEFINES. - Makes the lighting process run once before the round starts. - Renames `scheck` to `sleepCheck`, to ensure any code that tries to use `scheck` will fail to compile. - Adds `SCHECK` and `SCHECK_EVERY` macros that skip calling `sleepCheck` entirely until a specified number of `SCHECK`s (50 by default) have been called. - Makes most processes iterate using their `last_object` variable, allowing hang recovery to show the type that caused the hang. - Makes processes output an error when they filter out a type they refuse to process. - Rolls the recently-added alarm subsystem into the alarm process. - Removes the now unused subsystems code.
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@@ -54,27 +54,27 @@ var/global/datum/controller/process/air_system/air_master
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last_hotspots = hotspots.len
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for(var/obj/effect/hotspot/H in hotspots)
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H.process()
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scheck()
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SCHECK
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/datum/controller/process/air_system/proc/process_super_conductivity()
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last_asc = active_super_conductivity.len
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for(var/turf/simulated/T in active_super_conductivity)
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T.super_conduct()
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scheck()
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SCHECK
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/datum/controller/process/air_system/proc/process_high_pressure_delta()
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last_hpd = high_pressure_delta.len
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for(var/turf/T in high_pressure_delta)
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T.high_pressure_movements()
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T.pressure_difference = 0
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scheck()
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SCHECK
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high_pressure_delta.Cut()
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/datum/controller/process/air_system/proc/process_active_turfs()
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last_active = active_turfs.len
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for(var/turf/simulated/T in active_turfs)
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T.process_cell()
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scheck()
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SCHECK
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/datum/controller/process/air_system/proc/remove_from_active(var/turf/simulated/T)
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if(istype(T))
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@@ -123,11 +123,11 @@ var/global/datum/controller/process/air_system/air_master
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EG.breakdown_cooldown ++
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if(EG.breakdown_cooldown == 10)
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EG.self_breakdown()
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scheck()
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SCHECK
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return
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if(EG.breakdown_cooldown > 20)
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EG.dismantle()
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scheck()
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SCHECK
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/datum/controller/process/air_system/proc/setup_overlays()
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plmaster = new /obj/effect/overlay()
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