diff --git a/code/game/objects/items/weapons/cigs.dm b/code/game/objects/items/weapons/cigs.dm index 810b5a95749..cf28c47a719 100644 --- a/code/game/objects/items/weapons/cigs.dm +++ b/code/game/objects/items/weapons/cigs.dm @@ -95,6 +95,17 @@ LIGHTERS ARE IN LIGHTERS.DM else if(istype(W, /obj/item/device/assembly/igniter)) light("[user] fiddles with [W], and manages to light their [name].") + else if(istype(W, /obj/item/weapon/gun/magic/wand/fireball)) + var/obj/item/weapon/gun/magic/wand/fireball/F = W + if(F.charges) + if(prob(50) || user.mind.assigned_role == "Wizard") + light("Holy shit, did [user] just manage to light their [name] with [W], with only moderate eyebrow singing?") + else + to_chat(user, "Unsure which end of the wand is which, [user] fails to light [name] with [W].") + explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2) + F.charges-- + + //can't think of any other way to update the overlays :< user.update_inv_wear_mask() user.update_inv_l_hand()