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Ammo Update and Fixes
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@@ -24,7 +24,7 @@
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = "/obj/item/projectile/bullet/weakbullet3"
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/obj/item/ammo_casing/c9mmap
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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@@ -63,6 +63,14 @@
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pellets = 5
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deviation = 30
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/obj/item/ammo_casing/shotgun/rubbershot
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name = "rubber shot"
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desc = "A shotgun casing filled with densely-packed rubber balls, used to incapacitate crowds from a distance."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/rpellet"
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pellets = 5
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deviation = 30
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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@@ -27,7 +27,7 @@
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/obj/item/projectile/bullet/weakbullet3
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damage = 20
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/obj/item/projectile/bullet/toxinbullet
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damage = 15
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@@ -67,6 +67,9 @@
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/obj/item/projectile/bullet/heavybullet
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damage = 35
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/obj/item/projectile/bullet/rpellet
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damage = 3
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stamina = 25
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/obj/item/projectile/bullet/stunshot//taser slugs for shotguns, nothing special
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name = "stunshot"
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@@ -418,6 +418,14 @@
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build_path = /obj/item/ammo_casing/shotgun/beanbag
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category = list("initial", "Security")
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/datum/design/rubbershot
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name = "Rubber shot"
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id = "rubber_shot"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 4000)
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build_path = /obj/item/ammo_casing/shotgun/rubbershot
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category = list("initial", "Security")
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/datum/design/c38
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name = "Speed Loader (.38)"
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id = "c38"
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