Camera Update+Camera Bugs

This commit is contained in:
Fox-McCloud
2015-02-28 04:01:14 -05:00
parent 8ac9e69043
commit 62462c876f
12 changed files with 596 additions and 369 deletions
+6 -14
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@@ -441,6 +441,12 @@ var/list/uplink_items = list()
item = /obj/item/device/chameleon
cost = 7
/datum/uplink_item/stealthy_tools/camera_bug
name = "Camera Bug"
desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions."
item = /obj/item/device/camera_bug
cost = 2
/datum/uplink_item/stealthy_tools/dnascrambler
name = "DNA Scrambler"
desc = "A syringe with one injection that randomizes appearance and name upon use. A cheaper but less versatile alternative to an agent card and voice changer."
@@ -506,20 +512,6 @@ var/list/uplink_items = list()
item = /obj/item/clothing/glasses/thermal/syndi
cost = 6
/*
/datum/uplink_item/device_tools/surveillance
name = "Camera Surveillance Kit"
desc = "This kit contains 5 Camera bugs and one mobile receiver. Attach camera bugs to a camera to enable remote viewing."
item = /obj/item/weapon/storage/box/syndie_kit/surveillance
cost = 5
/datum/uplink_item/device_tools/camerabugs
name = "Camera Bugs"
desc = "This is a Camera bug resupply giving you 5 more camera bugs."
item = /obj/item/weapon/storage/box/surveillance
cost = 4
*/ //commented out until porting over TG's camera bug
/datum/uplink_item/device_tools/binary
name = "Binary Translator Key"
desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary."
-36
View File
@@ -479,42 +479,6 @@
icon_state = "power_mod"
desc = "Charging circuits for power cells."
/obj/item/device/camera_bug
name = "camera bug"
desc = "Tiny electronic device meant to bug cameras for viewing later."
icon = 'icons/obj/device.dmi'
icon_state = "implant_evil"
w_class = 1.0
item_state = ""
throw_speed = 4
throw_range = 20
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in cameranet.cameras)
if (C.bugged && C.status)
cameras.Add(C)
if (length(cameras) == 0)
usr << "\red No bugged functioning cameras found."
return
var/list/friendly_cameras = new/list()
for (var/obj/machinery/camera/C in cameras)
friendly_cameras.Add(C.c_tag)
var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
if (!target)
return
for (var/obj/machinery/camera/C in cameras)
if (C.c_tag == target)
target = C
break
if (usr.stat == 2) return
usr.client.eye = target
/obj/item/weapon/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
+159 -192
View File
@@ -8,21 +8,17 @@
active_power_usage = 10
layer = 5
var/datum/wires/camera/wires = null // Wires datum
var/list/network = list("SS13")
var/c_tag = null
var/c_tag_order = 999
var/status = 1
var/status = 1.0
anchored = 1.0
panel_open = 0 // 0 = Closed / 1 = Open
var/indestructible = 0
var/bugged = 0
var/start_active = 0 //If it ignores the random chance to start broken on round start
var/invuln = null
var/obj/item/device/camera_bug/bug = null
var/obj/item/weapon/camera_assembly/assembly = null
var/toughness = 5 //sorta fragile
// WIRES
var/datum/wires/camera/wires = null // Wires datum
//OTHER
var/view_range = 7
@@ -31,15 +27,15 @@
var/light_disabled = 0
var/alarm_on = 0
var/busy = 0
var/obj/item/device/camera_bug/hasbug = null
var/emped = 0 //Number of consecutive EMP's on this camera
/obj/machinery/camera/New()
wires = new(src)
assembly = new(src)
assembly.state = 4
//invalidateCameraCache()
assembly.anchored = 1
assembly.update_icon()
/* // Use this to look for cameras that have the same c_tag.
for(var/obj/machinery/camera/C in cameranet.cameras)
@@ -47,61 +43,78 @@
if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
*/
if(!src.network || src.network.len < 1)
if(loc)
error("[src.name] in [get_area(src)] (x:[src.x] y:[src.y] z:[src.z] has errored. [src.network?"Empty network list":"Null network list"]")
else
error("[src.name] in [get_area(src)]has errored. [src.network?"Empty network list":"Null network list"]")
ASSERT(src.network)
ASSERT(src.network.len > 0)
..()
/obj/machinery/camera/Del()
if(!alarm_on)
triggerCameraAlarm()
cancelCameraAlarm()
/obj/machinery/camera/initialize()
if(z == 1 && prob(3) && !start_active)
deactivate()
/obj/machinery/camera/Destroy()
deactivate(null, 0) //kick anyone viewing out
if(assembly)
qdel(assembly)
assembly = null
if(istype(bug))
bug.bugged_cameras -= src.c_tag
if(bug.current == src)
bug.current = null
bug = null
del(wires)
cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that
..()
/obj/machinery/camera/emp_act(severity)
if(!isEmpProof())
if(prob(100/severity))
//invalidateCameraCache()
icon_state = "[initial(icon_state)]emp"
var/list/previous_network = network
network = list()
cameranet.removeCamera(src)
stat |= EMPED
SetLuminosity(0)
kick_viewers()
triggerCameraAlarm()
update_icon()
emped = emped+1 //Increase the number of consecutive EMP's
var/thisemp = emped //Take note of which EMP this proc is for
spawn(900)
stat &= ~EMPED
cancelCameraAlarm()
update_icon()
//invalidateCameraCache()
if(loc) //qdel limbo
if(emped == thisemp) //Only fix it if the camera hasn't been EMP'd again
network = previous_network
icon_state = initial(icon_state)
stat &= ~EMPED
cancelCameraAlarm()
if(can_use())
cameranet.addCamera(src)
emped = 0 //Resets the consecutive EMP count
for(var/mob/O in mob_list)
if (O.client && O.client.eye == src)
O.unset_machine()
O.reset_view(null)
O << "The screen bursts into static."
..()
/obj/machinery/camera/bullet_act(var/obj/item/projectile/P)
if(P.damage_type == BRUTE || P.damage_type == BURN)
take_damage(P.damage)
/obj/machinery/camera/ex_act(severity)
if(indestructible)
/obj/machinery/camera/ex_act(severity, target)
if(src.invuln)
return
//camera dies if an explosion touches it!
if(severity <= 2 || prob(50))
destroy()
..() //and give it the regular chance of being deleted outright
else
..()
return
/obj/machinery/camera/blob_act()
qdel(src)
return
/obj/machinery/camera/attack_paw(mob/living/carbon/alien/humanoid/user as mob)
/obj/machinery/camera/proc/setViewRange(var/num = 7)
src.view_range = num
cameranet.updateVisibility(src, 0)
/obj/machinery/camera/proc/shock(var/mob/living/user)
if(!istype(user))
return
if(indestructible)
user.electrocute_act(10, src)
/obj/machinery/camera/attack_paw(mob/living/carbon/alien/humanoid/user as mob)
if(!istype(user))
return
user.do_attack_animation(src)
status = 0
@@ -111,22 +124,12 @@
add_hiddenprint(user)
deactivate(user,0)
/obj/machinery/camera/hitby(AM as mob|obj)
..()
if (istype(AM, /obj))
var/obj/O = AM
if (O.throwforce >= src.toughness)
visible_message("<span class='warning'><B>[src] was hit by [O].</B></span>")
take_damage(O.throwforce)
/obj/machinery/camera/attackby(W as obj, mob/living/user as mob, params)
var/msg = "<span class='notice'>You attach [W] into the assembly inner circuits.</span>"
var/msg2 = "<span class='notice'>The camera already has that upgrade!</span>"
/obj/machinery/camera/proc/setViewRange(var/num = 7)
src.view_range = num
cameranet.updateVisibility(src, 0)
/obj/machinery/camera/attackby(obj/W as obj, mob/living/user as mob, params)
//invalidateCameraCache()
// DECONSTRUCTION
if(isscrewdriver(W))
if(istype(W, /obj/item/weapon/screwdriver))
//user << "<span class='notice'>You start to [panel_open ? "close" : "open"] the camera's panel.</span>"
//if(toggle_panel(user)) // No delay because no one likes screwdrivers trying to be hip and have a duration cooldown
panel_open = !panel_open
@@ -134,21 +137,46 @@
"<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>")
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
interact(user)
else if((istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool)) && panel_open)
wires.Interact(user)
else if(iswelder(W) && (wires.CanDeconstruct() || (stat & BROKEN)))
else if(istype(W, /obj/item/weapon/weldingtool) && wires.CanDeconstruct())
if(weld(W, user))
if (stat & BROKEN)
new /obj/item/stack/cable_coil(src.loc, length=2)
else if(assembly)
assembly.loc = src.loc
assembly.state = 1
new /obj/item/stack/cable_coil(src.loc, length=2)
del(src)
user << "You unweld the camera leaving it as just a frame screwed to the wall."
if(!assembly)
assembly = new()
assembly.loc = src.loc
assembly.state = 1
assembly.dir = src.dir
assembly.update_icon()
assembly = null
qdel(src)
return
else if(istype(W, /obj/item/device/analyzer) && panel_open) //XRay
if(!isXRay())
upgradeXRay()
qdel(W)
user << "[msg]"
else
user << "[msg2]"
else if(istype(W, /obj/item/stack/sheet/mineral/plasma) && panel_open)
if(!isEmpProof())
upgradeEmpProof()
user << "[msg]"
qdel(W)
else
user << "[msg2]"
else if(istype(W, /obj/item/device/assembly/prox_sensor) && panel_open)
if(!isMotion())
upgradeMotion()
user << "[msg]"
qdel(W)
else
user << "[msg2]"
// OTHER
else if (can_use() && (istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
else if ((istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
var/mob/living/U = user
var/obj/item/weapon/paper/X = null
var/obj/item/device/pda/P = null
@@ -163,140 +191,90 @@
P = W
itemname = P.name
info = P.notehtml
U << "You hold \a [itemname] up to the camera ..."
for(var/mob/living/silicon/ai/O in living_mob_list)
if(!O.client) continue
if(U.name == "Unknown") O << "<b>[U]</b> holds \a [itemname] up to one of your cameras ..."
else O << "<b><a href='byond://?src=\ref[O];track2=\ref[O];track=\ref[U]'>[U]</a></b> holds \a [itemname] up to one of your cameras ..."
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
U << "You hold \the [itemname] up to the camera ..."
U.changeNext_move(CLICK_CD_MELEE)
for(var/mob/O in player_list)
if (istype(O.machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/S = O.machine
if (S.current == src)
O << "[U] holds \a [itemname] up to one of the cameras ..."
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
else if (istype(W, /obj/item/device/camera_bug) && panel_open)
if(istype(O, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = O
if(U.name == "Unknown") AI << "<b>[U]</b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ..."
else AI << "<b><a href='byond://?src=\ref[O];track2=\ref[O];track=\ref[U]'>[U]</a></b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ..."
AI.last_paper_seen = "<HTML><HEAD><TITLE>[itemname]</TITLE></HEAD><BODY><TT>[info]</TT></BODY></HTML>"
else if (O.client && O.client.eye == src)
O << "[U] holds \a [itemname] up to one of the cameras ..."
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
else if (istype(W, /obj/item/device/camera_bug))
if (!src.can_use())
user << "\blue Camera non-functional"
user << "<span class='notice'>Camera non-functional.</span>"
return
if(istype(src.bug))
user << "<span class='notice'>Camera bug removed.</span>"
src.bug.bugged_cameras -= src.c_tag
src.bug = null
else
user << "\blue Camera bugged."
user.drop_item(W)
hasbug = W
src.bugged = 1
else if (iscrowbar(W) && panel_open && src.hasbug)
user << "\blue You retrieve \the [hasbug]"
user.put_in_hands(hasbug)
hasbug = null
deactivatebug(user)
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
if (W.force >= src.toughness)
visible_message("<span class='warning'><b>[src] has been [pick(W.attack_verb)] with [W] by [user]!</b></span>")
if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items?
var/obj/item/I = W
if (I.hitsound)
playsound(loc, I.hitsound, 50, 1, -1)
take_damage(W.force)
user << "<span class='notice'>Camera bugged.</span>"
src.bug = W
src.bug.bugged_cameras[src.c_tag] = src
else if(istype(W, /obj/item/weapon/melee/energy/blade))//Putting it here last since it's a special case. I wonder if there is a better way to do these than type casting.
deactivate(user,2)//Here so that you can disconnect anyone viewing the camera, regardless if it's on or off.
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, loc)
spark_system.start()
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(loc, "sparks", 50, 1)
visible_message("<span class='notice'>[user] has sliced the camera apart with an energy blade!</span>")
qdel(src)
else if(istype(W, /obj/item/device/laser_pointer))
var/obj/item/device/laser_pointer/L = W
L.laser_act(src, user)
else
..()
/obj/machinery/camera/proc/deactivatebug(user as mob)
for(var/mob/O in player_list)
if(istype(O.machine, /obj/item/device/handtv))
var/obj/item/device/handtv/S = O.machine
if (S.current == src)
O.unset_machine()
O.reset_view(null)
O << "The screen bursts into static."
return
/obj/machinery/camera/proc/deactivate(user as mob, var/choice = 1)
if(choice != 1)
//legacy support, if choice is != 1 then just kick viewers without changing status
kick_viewers()
else
//invalidateCameraCache()
set_status( !src.status )
if(choice==1)
status = !( src.status )
if (!(src.status))
visible_message("\red [user] has deactivated [src]!")
if(user)
visible_message("<span class='danger'>[user] deactivates [src]!</span>")
add_hiddenprint(user)
else
visible_message("<span class='danger'>\The [src] deactivates!</span>")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
icon_state = "[initial(icon_state)]1"
add_hiddenprint(user)
else
visible_message("\red [user] has reactivated [src]!")
if(user)
visible_message("<span class='danger'>[user] reactivates [src]!</span>")
add_hiddenprint(user)
else
visible_message("<span class='danger'>\The [src] reactivates!</span>")
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
icon_state = initial(icon_state)
add_hiddenprint(user)
/obj/machinery/camera/proc/take_damage(var/force, var/message)
//prob(25) gives an average of 3-4 hits
if (force >= toughness && (force > toughness*4 || prob(25)))
destroy()
//Used when someone breaks a camera
/obj/machinery/camera/proc/destroy()
//invalidateCameraCache()
stat |= BROKEN
kick_viewers()
triggerCameraAlarm()
update_icon()
//sparks
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, loc)
spark_system.start()
playsound(loc, "sparks", 50, 1)
/obj/machinery/camera/proc/set_status(var/newstatus)
if (status != newstatus)
status = newstatus
//invalidateCameraCache()
// now disconnect anyone using the camera
//Apparently, this will disconnect anyone even if the camera was re-activated.
//I guess that doesn't matter since they couldn't use it anyway?
kick_viewers()
//This might be redundant, because of check_eye()
/obj/machinery/camera/proc/kick_viewers()
// now disconnect anyone using the camera
//Apparently, this will disconnect anyone even if the camera was re-activated.
//I guess that doesn't matter since they can't use it anyway?
for(var/mob/O in player_list)
if (istype(O.machine, /obj/machinery/computer/security))
var/obj/machinery/computer/security/S = O.machine
if (S.current == src)
O.unset_machine()
O.reset_view(null)
O << "The screen bursts into static."
/obj/machinery/camera/update_icon()
if (!status || (stat & BROKEN))
icon_state = "[initial(icon_state)]1"
else if (stat & EMPED)
icon_state = "[initial(icon_state)]emp"
else
icon_state = initial(icon_state)
if (O.client && O.client.eye == src)
O.unset_machine()
O.reset_view(null)
O << "The screen bursts into static."
/obj/machinery/camera/proc/triggerCameraAlarm()
alarm_on = 1
if(!get_area(src))
return
for(var/mob/living/silicon/S in mob_list)
S.triggerAlarm("Camera", get_area(src), list(src), src)
/obj/machinery/camera/proc/cancelCameraAlarm()
alarm_on = 0
if(!get_area(src))
return
for(var/mob/living/silicon/S in mob_list)
S.cancelAlarm("Camera", get_area(src), src)
//if false, then the camera is listed as DEACTIVATED and cannot be used
/obj/machinery/camera/proc/can_use()
if(!status)
return 0
if(stat & (EMPED|BROKEN))
if(stat & EMPED)
return 0
return 1
@@ -318,13 +296,13 @@
//If someone knows a better way to do this, let me know. -Giacom
switch(i)
if(NORTH)
dir = SOUTH
src.dir = SOUTH
if(SOUTH)
dir = NORTH
src.dir = NORTH
if(WEST)
dir = EAST
src.dir = EAST
if(EAST)
dir = WEST
src.dir = WEST
break
//Return a working camera that can see a given mob
@@ -353,7 +331,7 @@
return 0
// Do after stuff here
user << "<span class='notice'>You start to weld the [src]..</span>"
user << "<span class='notice'>You start to weld [src].</span>"
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
WT.eyecheck(user)
busy = 1
@@ -364,14 +342,3 @@
return 1
busy = 0
return 0
/obj/machinery/camera/interact(mob/living/user as mob)
if(!panel_open || istype(user, /mob/living/silicon/ai))
return
if(stat & BROKEN)
user << "<span class='warning'>\The [src] is broken.</span>"
return
user.set_machine(src)
wires.Interact(user)
@@ -0,0 +1,371 @@
#define VANILLA_BUG 0
#define UNIVERSAL_BUG 1
#define NETWORK_BUG 2
#define SABOTAGE_BUG 3
#define ADVANCED_BUG 4
#define ADMIN_BUG 5
#define BUGMODE_LIST 0
#define BUGMODE_MONITOR 1
#define BUGMODE_TRACK 2
/obj/item/device/camera_bug
name = "camera bug"
desc = "For illicit snooping through the camera network."
icon = 'icons/obj/device.dmi'
icon_state = "camera_bug"
w_class = 1.0
item_state = "camera_bug"
icon_override = 'icons/mob/in-hand/tools.dmi'
throw_speed = 4
throw_range = 20
var/obj/machinery/camera/current = null
var/obj/item/expansion = null
var/bugtype = VANILLA_BUG
var/last_net_update = 0
var/last_bugtype = VANILLA_BUG
var/list/bugged_cameras = list()
var/skip_bugcheck = 0
var/track_mode = BUGMODE_LIST
var/last_tracked = 0
var/refresh_interval = 50
var/tracked_name = null
var/atom/tracking = null
var/last_found = null
var/last_seen = null
/obj/item/device/camera_bug/New()
..()
processing_objects += src
/obj/item/device/camera_bug/Destroy()
if(expansion)
qdel(expansion)
expansion = null
del(src)
/* Easier to just call del() than this nonsense
get_cameras()
for(var/cam_tag in bugged_cameras)
var/obj/machinery/camera/camera = bugged_cameras[cam_tag]
if(camera.bug == src)
camera.bug = null
bugged_cameras = list()
if(tracking)
tracking = null
..()
*/
/obj/item/device/camera_bug/interact(var/mob/user = usr)
var/datum/browser/popup = new(user, "camerabug","Camera Bug",nref=src)
popup.set_content(menu(get_cameras()))
popup.open()
/obj/item/device/camera_bug/attack_self(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/item/device/camera_bug/check_eye(var/mob/user as mob)
if (user.stat || loc != user || !user.canmove || user.eye_blind || !current)
user.reset_view(null)
user.unset_machine()
return null
var/turf/T = get_turf(user.loc)
if(T.z != current.z || (!skip_bugcheck && current.bug != src) || !current.can_use())
user << "<span class='danger'>[src] has lost the signal.</span>"
current = null
user.reset_view(null)
user.unset_machine()
return null
return 1
/obj/item/device/camera_bug/proc/get_cameras()
if(bugtype != last_bugtype || ( (bugtype in list(UNIVERSAL_BUG,NETWORK_BUG,ADMIN_BUG)) && world.time > (last_net_update + 100)))
bugged_cameras = list()
last_bugtype = bugtype
for(var/obj/machinery/camera/camera in cameranet.cameras)
if(camera.stat || !camera.can_use())
continue
switch(bugtype)
if(VANILLA_BUG,SABOTAGE_BUG,ADVANCED_BUG)
if(camera.bug == src)
bugged_cameras[camera.c_tag] = camera
if(UNIVERSAL_BUG)
if(camera.bug)
bugged_cameras[camera.c_tag] = camera
if(NETWORK_BUG,ADMIN_BUG)
if(length(list("SS13","MINE")&camera.network))
bugged_cameras[camera.c_tag] = camera
sortList(bugged_cameras)
return bugged_cameras
/obj/item/device/camera_bug/proc/menu(var/list/cameras)
if(!cameras || !cameras.len)
return "No bugged cameras found."
var/html
switch(track_mode)
if(BUGMODE_LIST)
html = "<h3>Select a camera:</h3> <a href='?src=\ref[src];view'>\[Cancel camera view\]</a><hr><table>"
for(var/entry in cameras)
var/obj/machinery/camera/C = cameras[entry]
var/functions = ""
switch(bugtype)
if(SABOTAGE_BUG)
functions = " - <a href='?src=\ref[src];emp=\ref[C]'>\[Disable\]</a>"
if(ADVANCED_BUG)
functions = " - <a href='?src=\ref[src];monitor=\ref[C]'>\[Monitor\]</a>"
if(ADMIN_BUG)
if(C.bug == src)
functions = " - <a href='?src=\ref[src];monitor=\ref[C]'>\[Monitor\]</a> <a href='?src=\ref[src];emp=\ref[C]'>\[Disable\]</a>"
else
functions = " - <a href='?src=\ref[src];monitor=\ref[C]'>\[Monitor\]</a>"
html += "<tr><td><a href='?src=\ref[src];view=\ref[C]'>[entry]</a></td><td>[functions]</td></tr>"
if(BUGMODE_MONITOR)
if(current)
html = "Analyzing Camera '[current.c_tag]' <a href='?\ref[src];mode=0'>\[Select Camera\]</a><br>"
html += camera_report()
else
track_mode = BUGMODE_LIST
return .(cameras)
if(BUGMODE_TRACK)
if(tracking)
html = "Tracking '[tracked_name]' <a href='?\ref[src];mode=0'>\[Cancel Tracking\]</a> <a href='?src=\ref[src];view'>\[Cancel camera view\]</a><br>"
if(last_found)
var/time_diff = round((world.time - last_seen) / 150)
var/obj/machinery/camera/C = bugged_cameras[last_found]
var/outstring
if(C)
outstring = "<a href='?\ref[src];view=\ref[C]'>[last_found]</a>"
else
outstring = last_found
if(!time_diff)
html += "Last seen near [outstring] (now)<br>"
else
// 15 second intervals ~ 1/4 minute
var/m = round(time_diff/4)
var/s = (time_diff - 4*m) * 15
if(!s) s = "00"
html += "Last seen near [outstring] ([m]:[s] minute\s ago)<br>"
else
html += "Not yet seen."
else
track_mode = BUGMODE_LIST
return .(cameras)
return html
/obj/item/device/camera_bug/proc/camera_report()
// this should only be called if current exists
var/dat = ""
if(current && current.can_use())
var/list/seen = current.can_see()
var/list/names = list()
for(var/obj/machinery/singularity/S in seen) // god help you if you see more than one
if(S.name in names)
names[S.name]++
dat += "[S.name] ([names[S.name]])"
else
names[S.name] = 1
dat += "[S.name]"
var/stage = round(S.current_size / 2)+1
dat += " (Stage [stage])"
dat += " <a href='?\ref[src];track=\ref[S]'>\[Track\]</a><br>"
for(var/obj/mecha/M in seen)
if(M.name in names)
names[M.name]++
dat += "[M.name] ([names[M.name]])"
else
names[M.name] = 1
dat += "[M.name]"
dat += " <a href='?\ref[src];track=\ref[M]'>\[Track\]</a><br>"
for(var/mob/living/M in seen)
if(M.name in names)
names[M.name]++
dat += "[M.name] ([names[M.name]])"
else
names[M.name] = 1
dat += "[M.name]"
if(M.buckled && !M.lying)
dat += " (Sitting)"
if(M.lying)
dat += " (Laying down)"
dat += " <a href='?\ref[src];track=\ref[M]'>\[Track\]</a><br>"
if(length(dat) == 0)
dat += "No motion detected."
return dat
else
return "Camera Offline<br>"
/obj/item/device/camera_bug/Topic(var/href,var/list/href_list)
if(usr != loc)
usr.unset_machine()
usr.reset_view(null)
usr << browse(null, "window=camerabug")
return
usr.set_machine(src)
if("mode" in href_list)
track_mode = text2num(href_list["mode"])
if("monitor" in href_list)
var/obj/machinery/camera/C = locate(href_list["monitor"])
if(C)
track_mode = BUGMODE_MONITOR
current = C
usr.reset_view(null)
interact()
if("track" in href_list)
var/atom/A = locate(href_list["track"])
if(A)
tracking = A
tracked_name = A.name
last_found = current.c_tag
last_seen = world.time
track_mode = BUGMODE_TRACK
if("emp" in href_list)
var/obj/machinery/camera/C = locate(href_list["emp"])
if(istype(C) && C.bug == src)
C.emp_act(1)
C.bug = null
bugged_cameras -= C.c_tag
interact()
return
if("close" in href_list)
usr.reset_view(null)
usr.unset_machine()
current = null
return // I do not <- I do not remember what I was going to write in this comment -Sayu, sometime later
if("view" in href_list)
var/obj/machinery/camera/C = locate(href_list["view"])
if(istype(C))
if(!C.can_use())
usr << "<span class='danger'>Something's wrong with that camera. You can't get a feed.</span>"
return
var/turf/T = get_turf(loc)
if(!T || C.z != T.z)
usr << "<span class='danger'>You can't get a signal.</span>"
return
current = C
spawn(6)
if(src.check_eye(usr))
usr.reset_view(C)
interact()
else
usr.unset_machine()
usr.reset_view(null)
usr << browse(null, "window=camerabug")
return
else
usr.unset_machine()
usr.reset_view(null)
interact()
/obj/item/device/camera_bug/process()
if(track_mode == BUGMODE_LIST || (world.time < (last_tracked + refresh_interval)))
return
last_tracked = world.time
if(track_mode == BUGMODE_TRACK ) // search for user
// Note that it will be tricked if your name appears to change.
// This is not optimal but it is better than tracking you relentlessly despite everything.
if(!tracking)
src.updateSelfDialog()
return
if(tracking.name != tracked_name) // Hiding their identity, tricksy
var/mob/M = tracking
if(istype(M))
if(!(tracked_name == "Unknown" && findtext(tracking.name,"Unknown"))) // we saw then disguised before
if(!(tracked_name == M.real_name && findtext(tracking.name,M.real_name))) // or they're still ID'd
src.updateSelfDialog()//But if it's neither of those cases
return // you won't find em on the cameras
else
src.updateSelfDialog()
return
var/list/tracking_cams = list()
var/list/b_cams = get_cameras()
for(var/entry in b_cams)
tracking_cams += b_cams[entry]
var/list/target_region = view(tracking)
for(var/obj/machinery/camera/C in (target_region & tracking_cams))
if(!can_see(C,tracking)) // target may have xray, that doesn't make them visible to cameras
continue
if(C.can_use())
last_found = C.c_tag
last_seen = world.time
break
src.updateSelfDialog()
/obj/item/device/camera_bug/attackby(var/obj/item/W as obj,var/mob/living/user as mob, params)
if(istype(W,/obj/item/weapon/screwdriver) && expansion)
expansion.loc = get_turf(loc)
user << "You unscrew [expansion]."
user.put_in_inactive_hand(expansion)
expansion = null
bugtype = VANILLA_BUG
skip_bugcheck = 0
track_mode = BUGMODE_LIST
tracking = null
return
if(expansion || !W)
return ..(W,user)
// I am not sure that this list is or should be final
// really I do not know what to do here.
var/static/list/expandables = list(
/obj/item/weapon/research = ADMIN_BUG, // could have been anything spawn-only
// these are all so hackish I am sorry
/obj/item/device/analyzer = UNIVERSAL_BUG,
/obj/item/weapon/stock_parts/subspace/analyzer = UNIVERSAL_BUG,
/obj/item/device/assembly/igniter = SABOTAGE_BUG,
/obj/item/device/assembly/infra = SABOTAGE_BUG, // ir blaster to disable camera
/obj/item/weapon/stock_parts/subspace/amplifier = SABOTAGE_BUG,
/obj/item/device/radio = NETWORK_BUG,
/obj/item/device/assembly/signaler = NETWORK_BUG,
/obj/item/weapon/stock_parts/subspace/transmitter = NETWORK_BUG,
/obj/item/device/detective_scanner = ADVANCED_BUG,
/obj/item/device/paicard = ADVANCED_BUG,
/obj/item/weapon/stock_parts/scanning_module = ADVANCED_BUG
)
for(var/entry in expandables)
if(istype(W,entry))
bugtype = expandables[entry]
user.drop_item()
W.loc = src
expansion = W
user << "You add [W] to [src]."
get_cameras() // the tracking code will want to know the new camera list
if(bugtype in list(UNIVERSAL_BUG,NETWORK_BUG,ADMIN_BUG))
skip_bugcheck = 1
return
#undef VANILLA_BUG
#undef UNIVERSAL_BUG
#undef NETWORK_BUG
#undef SABOTAGE_BUG
#undef ADVANCED_BUG
#undef ADMIN_BUG
#undef BUGMODE_LIST
#undef BUGMODE_MONITOR
#undef BUGMODE_TRACK
-47
View File
@@ -1,47 +0,0 @@
/obj/item/device/handtv
name = "handheld tv"
desc = "A handheld tv meant for remote viewing."
icon_state = "handtv"
w_class = 1
var/obj/machinery/camera/current = null
/obj/item/device/handtv/attack_self(mob/usr as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in cameranet.cameras)
if (C.hasbug && C.status)
cameras.Add(C)
if (length(cameras) == 0)
usr << "\red No bugged functioning cameras found."
return
var/list/friendly_cameras = new/list()
for (var/obj/machinery/camera/C in cameras)
friendly_cameras.Add(C.c_tag)
var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
if (!target)
usr.unset_machine()
usr.reset_view(usr)
src.in_use = 0
return
for (var/obj/machinery/camera/C in cameras)
if (C.c_tag == target)
target = C
break
if (usr.stat == 2) return
if(target)
usr.client.eye = target
usr.set_machine(src)
src.current = target
src.in_use = 1
else
usr.unset_machine()
src.in_use = 0
return
/obj/item/device/handtv/check_eye(var/mob/usr as mob)
if ( src.loc != usr || usr.get_active_hand() != src|| !usr.canmove || usr.blinded || !current || !current.status )
return null
usr.reset_view(current)
return 1
@@ -41,22 +41,6 @@
autoignition_temperature = 530 // Kelvin
/obj/item/weapon/storage/box/surveillance
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon = 'icons/obj/cigarettes.dmi'
icon_state = "Dpacket"
item_state = "Dpacket"
w_class = 1
foldable = null
New()
..()
contents = list()
sleep(1)
for(var/i = 1 to 5)
new /obj/item/device/camera_bug(src)
/obj/item/weapon/storage/box/survival
New()
..()
@@ -8,6 +8,7 @@
new /obj/item/weapon/card/id/syndicate(src)
new /obj/item/weapon/card/id/syndicate(src)
new /obj/item/clothing/shoes/syndigaloshes(src)
new /obj/item/device/camera_bug(src)
return
if("stealth")
@@ -134,15 +135,6 @@
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
return
/obj/item/weapon/storage/box/syndie_kit/surveillance
name = "box (S)"
/obj/item/weapon/storage/box/syndie_kit/surveillance/New()
..()
new /obj/item/device/handtv(src)
new /obj/item/weapon/storage/box/surveillance(src)
return
/obj/item/weapon/storage/box/syndie_kit/conversion
name = "box (CK)"
+50 -46
View File
@@ -83,6 +83,7 @@ var/list/ai_verbs_default = list(
var/apc_override = 0 //hack for letting the AI use its APC even when visionless
var/camera_light_on = 0 //Defines if the AI toggled the light on the camera it's looking through.
var/datum/trackable/track = null
var/last_paper_seen = null
var/can_shunt = 1
var/last_announcement = ""
var/obj/machinery/bot/Bot
@@ -98,8 +99,8 @@ var/list/ai_verbs_default = list(
src.verbs |= ai_verbs_default
/mob/living/silicon/ai/proc/remove_ai_verbs()
src.verbs -= ai_verbs_default
src.verbs -= ai_verbs_default
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
var/list/possibleNames = ai_names
@@ -145,7 +146,7 @@ var/list/ai_verbs_default = list(
add_language("Galactic Common", 1)
add_language("Sol Common", 1)
add_language("Tradeband", 1)
add_language("Gutter", 0)
add_language("Gutter", 0)
add_language("Sinta'unathi", 0)
add_language("Siik'tajr", 0)
add_language("Skrellian", 0)
@@ -154,8 +155,8 @@ var/list/ai_verbs_default = list(
add_language("Trinary", 1)
add_language("Chittin", 0)
add_language("Bubblish", 0)
add_language("Clownish", 0)
add_language("Clownish", 0)
if(!safety)//Only used by AIize() to successfully spawn an AI.
if (!B)//If there is no player/brain inside.
new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
@@ -181,12 +182,12 @@ var/list/ai_verbs_default = list(
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
init_subsystems()
init_subsystems()
ai_list += src
..()
return
/mob/living/silicon/ai/proc/on_mob_init()
src << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
src << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
@@ -210,7 +211,7 @@ var/list/ai_verbs_default = list(
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
job = "AI"
/mob/living/silicon/ai/proc/SetName(pickedName as text)
real_name = pickedName
name = pickedName
@@ -325,7 +326,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/ai_alerts()
set name = "Show Alerts"
set category = "AI Commands"
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[src];mach_close=aialerts'>Close</A><BR><BR>"
for (var/cat in alarms)
@@ -371,15 +372,15 @@ var/list/ai_verbs_default = list(
if(src.stat == 2)
src << "You can't call the shuttle because you are dead!"
return
if(check_unable(AI_CHECK_WIRELESS))
return
return
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
if(check_unable(AI_CHECK_WIRELESS))
return
return
if(confirm == "Yes")
call_shuttle_proc(src)
@@ -389,23 +390,23 @@ var/list/ai_verbs_default = list(
if(C)
C.post_status("shuttle")
return
/mob/living/silicon/ai/proc/ai_cancel_call()
set name = "Recall Emergency Shuttle"
set category = "AI Commands"
if(src.stat == 2)
src << "You can't send the shuttle back because you are dead!"
return
if(check_unable(AI_CHECK_WIRELESS))
return
var/confirm = alert("Are you sure you want to recall the shuttle?", "Confirm Shuttle Recall", "Yes", "No")
var/confirm = alert("Are you sure you want to recall the shuttle?", "Confirm Shuttle Recall", "Yes", "No")
if(check_unable(AI_CHECK_WIRELESS))
return
return
if(confirm == "Yes")
cancel_call_proc(src)
@@ -415,29 +416,29 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/verb/toggle_anchor()
set category = "AI Commands"
set name = "Toggle Floor Bolts"
if(!isturf(loc)) // if their location isn't a turf
return // stop
anchored = !anchored // Toggles the anchor
src << "[anchored ? "<b>You are now anchored.</b>" : "<b>You are now unanchored.</b>"]"
/mob/living/silicon/ai/update_canmove()
return 0
/mob/living/silicon/ai/proc/announcement()
set name = "Announcement"
set desc = "Create a vocal announcement by typing in the available words to create a sentence."
set category = "AI Commands"
if(src.stat == 2)
src << "You can't call make an announcement because you are dead!"
return
if(check_unable(AI_CHECK_WIRELESS | AI_CHECK_RADIO))
return
return
ai_announcement()
/mob/living/silicon/ai/check_eye(var/mob/user as mob)
@@ -499,6 +500,9 @@ var/list/ai_verbs_default = list(
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
if (href_list["showalerts"])
ai_alerts()
if(href_list["show_paper"])
if(last_paper_seen)
src << browse(last_paper_seen, "window=show_paper")
//Carn: holopad requests
if (href_list["jumptoholopad"])
var/obj/machinery/hologram/holopad/H = locate(href_list["jumptoholopad"])
@@ -673,7 +677,7 @@ var/list/ai_verbs_default = list(
if(check_unable(AI_CHECK_WIRELESS | AI_CHECK_RADIO))
return
var/ai_allowed_Zlevel = list(1,3,5)
var/d
var/area/bot_area
@@ -794,7 +798,7 @@ var/list/ai_verbs_default = list(
set name = "Jump To Network"
unset_machine()
var/cameralist[0]
if(check_unable())
return
@@ -814,7 +818,7 @@ var/list/ai_verbs_default = list(
cameralist[i] = i
var/old_network = network
network = input(U, "Which network would you like to view?") as null|anything in cameralist
if(check_unable())
return
@@ -848,16 +852,16 @@ var/list/ai_verbs_default = list(
if(usr.stat == 2)
usr <<"You cannot change your emotional status because you are dead!"
return
if(check_unable())
return
return
var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
if(check_unable())
return
return
for (var/obj/machinery/M in machines) //change status
if(istype(M, /obj/machinery/ai_status_display))
var/obj/machinery/ai_status_display/AISD = M
@@ -877,7 +881,7 @@ var/list/ai_verbs_default = list(
set name = "Change Hologram"
set desc = "Change the default hologram available to AI to something else."
set category = "AI Commands"
if(check_unable())
return
@@ -934,7 +938,7 @@ var/list/ai_verbs_default = list(
if(stat != CONSCIOUS)
return
if(check_unable())
return
@@ -1014,11 +1018,11 @@ var/list/ai_verbs_default = list(
set name = "Radio Settings"
set desc = "Allows you to change settings of your radio."
set category = "AI Commands"
if(check_unable(AI_CHECK_RADIO))
return
src << "Accessing Subspace Transceiver control..."
return
src << "Accessing Subspace Transceiver control..."
if (src.aiRadio)
src.aiRadio.interact(src)
@@ -1070,7 +1074,7 @@ var/list/ai_verbs_default = list(
else
src << "\red You've failed to open an airlock for [target]"
return
/mob/living/silicon/ai/proc/check_unable(var/flags = 0)
if(stat == DEAD)
@@ -1087,7 +1091,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/is_in_chassis()
return istype(loc, /turf)
#undef AI_CHECK_WIRELESS
#undef AI_CHECK_RADIO