mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into LightShit
Conflicts: code/modules/hydroponics/trays/tray.dm code/modules/hydroponics/vines.dm
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@@ -146,8 +146,10 @@
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if (M.loc == loc)
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wash(M)
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check_heat(M)
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M.water_act(100, convertHeat(), src)
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for (var/atom/movable/G in src.loc)
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G.clean_blood()
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G.water_act(100, convertHeat(), src)
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/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob, params)
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if(I.type == /obj/item/device/analyzer)
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@@ -163,6 +165,8 @@
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if("boiling")
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watertemp = "normal"
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user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I].</span>")
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if(on)
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I.water_act(100, convertHeat(), src)
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/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
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overlays.Cut() //once it's been on for a while, in addition to handling the water overlay.
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@@ -201,10 +205,21 @@
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mobpresent -= 1
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..()
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/obj/machinery/shower/proc/convertHeat()
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switch(watertemp)
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if("boiling")
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return 340.15
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if("normal")
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return 310.15
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if("freezing")
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return 230.15
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//Yes, showers are super powerful as far as washing goes.
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/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
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if(!on) return
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O.water_act(100, convertHeat(), src)
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if(isliving(O))
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var/mob/living/L = O
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L.ExtinguishMob()
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@@ -293,22 +308,22 @@
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check_heat(C)
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/obj/machinery/shower/proc/check_heat(mob/M as mob)
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M.water_act(100, convertHeat(), src) //convenience
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if(!on || watertemp == "normal") return
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(watertemp == "freezing")
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C.bodytemperature = max(80, C.bodytemperature - 80)
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//C.bodytemperature = max(80, C.bodytemperature - 80)
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C << "<span class='warning'>The water is freezing!</span>"
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return
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if(watertemp == "boiling")
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C.bodytemperature = min(500, C.bodytemperature + 35)
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//C.bodytemperature = min(500, C.bodytemperature + 35)
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C.adjustFireLoss(5)
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C << "<span class='danger'>The water is searing!</span>"
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return
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/obj/item/weapon/bikehorn/rubberducky
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name = "rubber ducky"
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desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
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@@ -372,7 +387,9 @@
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user.visible_message("\blue [user] fills the [RG] using \the [src].","\blue You fill the [RG] using \the [src].")
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return
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else if (istype(O, /obj/item/weapon/melee/baton))
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O.water_act(20,310.15,src)
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if (istype(O, /obj/item/weapon/melee/baton))
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var/obj/item/weapon/melee/baton/B = O
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if (B.bcell.charge > 0 && B.status == 1)
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flick("baton_active", src)
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