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@@ -47,10 +47,9 @@
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R.loc = T
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transfer_fingerprints_to(R)
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playsound(src,'sound/items/poster_ripped.ogg',40,1)
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spawn(0)
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qdel(src)
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spawn(0) // Because of how dropping is done, if the muzzle gets deleted now, icons won't properly update and the whole unEquip() proc will break stuff.
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qdel(src) // This makes sure it gets deleted AFTER all that has to be done is done.
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user.emote("scream")
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user.update_inv_wear_mask()
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/obj/item/clothing/mask/surgical
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name = "sterile mask"
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