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Reintegrate mob fire
I took out the entire on_fire system to work on LINDA. This commit readds it.
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@@ -35,6 +35,7 @@
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animation.icon_state = "liquify"
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animation.layer = 5
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animation.master = holder
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target.ExtinguishMob()
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if(target.buckled)
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target.buckled.unbuckle()
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if(phaseshift == 1)
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