Reintegrate mob fire

I took out the entire on_fire system to work on LINDA. This commit readds
it.
This commit is contained in:
Tigercat2000
2015-04-28 13:57:58 -07:00
parent 9b7b4ae656
commit 62657448d4
36 changed files with 407 additions and 106 deletions
+3 -1
View File
@@ -338,7 +338,9 @@
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>[usr.real_name] ([usr.ckey]) cast the spell [name] on [L.real_name] ([L.ckey]).</font>")
msg_admin_attack("[usr.real_name] ([usr.ckey])[isAntag(usr) ? "(ANTAG)" : ""] has cast the spell [name] on [L.real_name] ([L.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JMP</a>)")
L.visible_message("\red <b>[L.name]</b> suddenly bursts into flames!") //uh yeah will have to fix this later it does nothing right now
L.adjust_fire_stacks(0.5)
L.visible_message("\red <b>[L.name]</b> suddenly bursts into flames!")
L.on_fire = 1
L.update_icon = 1
playsound(L.loc, 'sound/effects/bamf.ogg', 50, 0)
+6
View File
@@ -175,6 +175,7 @@
if(!handle_suit)
C.bodytemperature = max(0, C.bodytemperature - 100)
C.adjustFireLoss(10)
C.ExtinguishMob()
C.visible_message("\red [usr] sprays a cloud of fine ice crystals, engulfing [C]!")
log_admin("[ckey(usr.key)] has used cryokinesis on [ckey(C.key)], internals no, suit no")
@@ -533,6 +534,11 @@
"their hair","what to do next","their job","space","amusing things","sad things",
"annoying things","happy things","something incoherent","something they did wrong")
var/thoughts = "thinking about [pick(randomthoughts)]"
if(M.fire_stacks)
pain_condition -= 50
thoughts = "preoccupied with the fire"
if (M.radiation)
pain_condition -= 25
+11 -2
View File
@@ -490,8 +490,17 @@ mob/living/carbon/human/proc/vamp_burn()
if(60 to 80)
src << "<span class='warning'>Your skin sizzles!</span>"
if((-INFINITY) to 60)
src << "<b>\red You continue to burn!</b>"
if(!on_fire)
src << "<b>\red Your skin catches fire!</b>"
else
src << "<b>\red You continue to burn!</b>"
fire_stacks += 5
IgniteMob()
emote("scream")
else
switch(health)
if((-INFINITY) to 60)
fire_stacks++
IgniteMob()
adjustFireLoss(3)
return
@@ -377,6 +377,7 @@
animation.icon_state = "liquify"
animation.layer = 5
animation.master = holder
M.current.ExtinguishMob()
if(M.current.buckled)
M.current.buckled.unbuckle()
flick("liquify",animation)
@@ -450,6 +451,7 @@
if(!picked || !isturf(picked))
return
M.current.ExtinguishMob()
if(M.current.buckled)
M.current.buckled.unbuckle()
var/atom/movable/overlay/animation = new /atom/movable/overlay( get_turf(usr) )
+1
View File
@@ -441,6 +441,7 @@
// M.metabslow = 1
add_fingerprint(usr)
update_icon()
M.ExtinguishMob()
return 1
/obj/machinery/atmospherics/unary/cryo_cell/verb/move_eject()
+4
View File
@@ -96,6 +96,10 @@
if(iscarbon(M))
flash_carbon(M, user, 5, 1)
if(overcharged)
M.adjust_fire_stacks(6)
M.IgniteMob()
burn_out()
return 1
else if(issilicon(M))
@@ -163,6 +163,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/process()
var/turf/location = get_turf(src)
var/mob/living/M = loc
if(isliving(loc))
M.IgniteMob()
smoketime--
if(smoketime < 1)
die()
@@ -449,7 +452,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/weapon/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!isliving(M))
return
// M.IgniteMob() //linda shit do later
M.IgniteMob()
if(!istype(M, /mob))
return
@@ -157,6 +157,9 @@
for(var/atom/atm in get_turf(W))
if(!W) return
W.reagents.reaction(atm)
if(isliving(atm)) //For extinguishing mobs on fire
var/mob/living/M = atm
M.ExtinguishMob()
if(W.loc == my_target) break
sleep(2)
@@ -373,6 +373,8 @@
V.welded = 1
V.update_icon()
V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
for(var/mob/living/L in T)
L.ExtinguishMob()
return
/datum/effect/effect/system/freezing_smoke_spread
+3 -1
View File
@@ -267,7 +267,9 @@
var/turf/location = get_turf(user)
if (istype(location, /turf))
location.hotspot_expose(700, 50, 1)
if(isliving(O))
var/mob/living/L = O
L.IgniteMob()
return
+69 -65
View File
@@ -205,76 +205,80 @@
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
if(!on) return
if(iscarbon(O))
var/mob/living/carbon/M = O
M << "<span class='warning'>You've been drenched in water!</span>"
if(M.r_hand)
M.r_hand.clean_blood()
if(M.l_hand)
M.l_hand.clean_blood()
if(M.back)
if(M.back.clean_blood())
M.update_inv_back(0)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/washgloves = 1
var/washshoes = 1
var/washmask = 1
var/washears = 1
var/washglasses = 1
if(isliving(O))
var/mob/living/L = O
L.ExtinguishMob()
L.fire_stacks = -20 //Douse ourselves with water to avoid fire more easily
L << "<span class='warning'>You've been drenched in water!</span>"
if(iscarbon(O))
var/mob/living/carbon/M = O
if(M.r_hand)
M.r_hand.clean_blood()
if(M.l_hand)
M.l_hand.clean_blood()
if(M.back)
if(M.back.clean_blood())
M.update_inv_back(0)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/washgloves = 1
var/washshoes = 1
var/washmask = 1
var/washears = 1
var/washglasses = 1
if(H.wear_suit)
washgloves = !(H.wear_suit.flags_inv & HIDEGLOVES)
washshoes = !(H.wear_suit.flags_inv & HIDESHOES)
if(H.wear_suit)
washgloves = !(H.wear_suit.flags_inv & HIDEGLOVES)
washshoes = !(H.wear_suit.flags_inv & HIDESHOES)
if(H.head)
washmask = !(H.head.flags_inv & HIDEMASK)
washglasses = !(H.head.flags_inv & HIDEEYES)
washears = !(H.head.flags_inv & HIDEEARS)
if(H.head)
washmask = !(H.head.flags_inv & HIDEMASK)
washglasses = !(H.head.flags_inv & HIDEEYES)
washears = !(H.head.flags_inv & HIDEEARS)
if(H.wear_mask)
if (washears)
washears = !(H.wear_mask.flags_inv & HIDEEARS)
if (washglasses)
washglasses = !(H.wear_mask.flags_inv & HIDEEYES)
if(H.wear_mask)
if (washears)
washears = !(H.wear_mask.flags_inv & HIDEEARS)
if (washglasses)
washglasses = !(H.wear_mask.flags_inv & HIDEEYES)
if(H.head)
if(H.head.clean_blood())
H.update_inv_head(0,0)
if(H.wear_suit)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0,0)
else if(H.w_uniform)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0,0)
if(H.gloves && washgloves)
if(H.gloves.clean_blood())
H.update_inv_gloves(0,0)
if(H.shoes && washshoes)
if(H.shoes.clean_blood())
H.update_inv_shoes(0,0)
if(H.wear_mask && washmask)
if(H.wear_mask.clean_blood())
H.update_inv_wear_mask(0)
if(H.glasses && washglasses)
if(H.glasses.clean_blood())
H.update_inv_glasses(0)
if(H.l_ear && washears)
if(H.l_ear.clean_blood())
H.update_inv_ears(0)
if(H.r_ear && washears)
if(H.r_ear.clean_blood())
H.update_inv_ears(0)
if(H.belt)
if(H.belt.clean_blood())
H.update_inv_belt(0)
else
if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
if(M.wear_mask.clean_blood())
M.update_inv_wear_mask(0)
if(H.head)
if(H.head.clean_blood())
H.update_inv_head(0,0)
if(H.wear_suit)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0,0)
else if(H.w_uniform)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0,0)
if(H.gloves && washgloves)
if(H.gloves.clean_blood())
H.update_inv_gloves(0,0)
if(H.shoes && washshoes)
if(H.shoes.clean_blood())
H.update_inv_shoes(0,0)
if(H.wear_mask && washmask)
if(H.wear_mask.clean_blood())
H.update_inv_wear_mask(0)
if(H.glasses && washglasses)
if(H.glasses.clean_blood())
H.update_inv_glasses(0)
if(H.l_ear && washears)
if(H.l_ear.clean_blood())
H.update_inv_ears(0)
if(H.r_ear && washears)
if(H.r_ear.clean_blood())
H.update_inv_ears(0)
if(H.belt)
if(H.belt.clean_blood())
H.update_inv_belt(0)
else
if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
if(M.wear_mask.clean_blood())
M.update_inv_wear_mask(0)
else
O.clean_blood()
O.clean_blood()
if(isturf(loc))
var/turf/tile = loc