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Reintegrate mob fire
I took out the entire on_fire system to work on LINDA. This commit readds it.
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@@ -90,14 +90,13 @@
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/obj/item/projectile/bullet/incendiary
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/*
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/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
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..()
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if(istype(target, /mob/living/carbon))
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var/mob/living/carbon/M = target
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// M.adjust_fire_stacks(1)
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// M.IgniteMob() // need to find out linda shit later for this
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*/
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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/obj/item/projectile/bullet/incendiary/shell
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name = "incendiary slug"
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damage = 20
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