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objective items being destroyed are now logged (#20485)
* objective items being destroyed is now logged * signal time * oop * Update code/modules/projectiles/guns/energy/laser.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update code/game/objects/items/documents.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * mira review --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -84,6 +84,10 @@
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list_reagents = list("omnizine" = 30)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/reagent_containers/hypospray/CMO/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_PARENT_QDELETING, PROC_REF(alert_admins_on_destroy))
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/obj/item/reagent_containers/hypospray/combat
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name = "combat stimulant injector"
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
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