mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 10:03:50 +01:00
Removes british spelling of armor from armor_penetration vars (#30104)
* spelling * manually rename last armour pen * Update code/game/objects/obj_defense.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update goldgrub.dm --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
This commit is contained in:
@@ -101,18 +101,18 @@
|
||||
if(time_since_parry > parry_time_out_time)
|
||||
return
|
||||
|
||||
var/armour_penetration_percentage = 0
|
||||
var/armour_penetration_flat = 0
|
||||
var/armor_penetration_percentage = 0
|
||||
var/armor_penetration_flat = 0
|
||||
|
||||
if(isitem(hitby))
|
||||
var/obj/item/I = hitby
|
||||
armour_penetration_percentage = I.armour_penetration_percentage
|
||||
armour_penetration_flat = I.armour_penetration_flat
|
||||
armor_penetration_percentage = I.armor_penetration_percentage
|
||||
armor_penetration_flat = I.armor_penetration_flat
|
||||
|
||||
if(armour_penetration_flat + armour_penetration_percentage >= 100)
|
||||
if(armor_penetration_flat + armor_penetration_percentage >= 100)
|
||||
return
|
||||
|
||||
var/stamina_damage = stamina_coefficient * (((time_since_parry / parry_time_out_time) + armour_penetration_percentage / 100) * (damage + armour_penetration_flat)) + stamina_constant
|
||||
var/stamina_damage = stamina_coefficient * (((time_since_parry / parry_time_out_time) + armor_penetration_percentage / 100) * (damage + armor_penetration_flat)) + stamina_constant
|
||||
|
||||
if(!no_parry_sound)
|
||||
var/sound_to_play
|
||||
|
||||
Reference in New Issue
Block a user