Removes british spelling of armor from armor_penetration vars (#30104)

* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
This commit is contained in:
kyunkyunkyun
2025-09-01 04:27:52 +00:00
committed by GitHub
co-authored by PollardTheDragon
parent 3216ab1c00
commit 626eaaeb79
65 changed files with 152 additions and 152 deletions
+1 -1
View File
@@ -562,7 +562,7 @@
icon_state = "bloodspear0"
force = 17
throwforce = 30
armour_penetration_percentage = 50
armor_penetration_percentage = 50
attack_verb = list("attacked", "impaled", "stabbed", "torn", "gored")
sharp = TRUE
no_spin_thrown = TRUE
+1 -1
View File
@@ -9,7 +9,7 @@
w_class = WEIGHT_CLASS_SMALL
force = 15
throwforce = 25
armour_penetration_flat = 35
armor_penetration_flat = 35
sprite_sheets_inhand = null // Override parent
var/drawing_rune = FALSE
var/scribe_multiplier = 1 // Lower is faster
@@ -55,7 +55,7 @@
if(toggle)
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
armour_penetration_percentage = initial(armour_penetration_percentage)
armor_penetration_percentage = initial(armor_penetration_percentage)
obj_damage = initial(obj_damage)
environment_smash = initial(environment_smash)
alpha = initial(alpha)
@@ -73,7 +73,7 @@
return
melee_damage_lower = 50
melee_damage_upper = 50
armour_penetration_percentage = 100
armor_penetration_percentage = 100
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
alpha = 10
@@ -2,7 +2,7 @@
name = "crystal spray"
icon_state = "guardian"
damage = 20
armour_penetration_percentage = 100
armor_penetration_percentage = 100
/mob/living/simple_animal/hostile/guardian/ranged
friendly = "quietly assesses"