Removes british spelling of armor from armor_penetration vars (#30104)

* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
This commit is contained in:
kyunkyunkyun
2025-09-01 04:27:52 +00:00
committed by GitHub
co-authored by PollardTheDragon
parent 3216ab1c00
commit 626eaaeb79
65 changed files with 152 additions and 152 deletions
+2 -2
View File
@@ -19,7 +19,7 @@
/// The amount of stamina damage the baton does per swing
var/stamina_damage = 30
/// How much melee armour is ignored by the stamina damage
var/stamina_armour_pen = 0
var/stamina_armor_pen = 0
/// The stun time (in seconds) for non-silicons
var/knockdown_duration = 6 SECONDS
/// The stun time (in seconds) for silicons
@@ -122,7 +122,7 @@
* * user - The attacking user
*/
/obj/item/melee/classic_baton/proc/on_non_silicon_stun(mob/living/target, mob/living/user)
var/armour = target.run_armor_check("chest", armour_penetration_percentage = stamina_armour_pen) // returns their chest melee armour
var/armour = target.run_armor_check("chest", armor_penetration_percentage = stamina_armor_pen) // returns their chest melee armour
var/percentage_reduction = 0
if(ishuman(target))
percentage_reduction = (100 - ARMOUR_VALUE_TO_PERCENTAGE(armour)) / 100