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Removes british spelling of armor from armor_penetration vars (#30104)
* spelling * manually rename last armour pen * Update code/game/objects/obj_defense.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update goldgrub.dm --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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@@ -92,9 +92,9 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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/// How much clothing is slowing you down. Negative values speeds you up.
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var/slowdown = 0
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/// Flat armour reduction, occurs after percentage armour penetration.
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var/armour_penetration_flat = 0
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var/armor_penetration_flat = 0
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/// Percentage armour reduction, happens before flat armour reduction.
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var/armour_penetration_percentage = 0
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var/armor_penetration_percentage = 0
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/// For what suits can store. IE. secuirty vest holding stunbatons, disablers, cuffs.
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var/list/allowed = list()
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/// All items can have an uplink hidden inside, just remember to add the triggers.
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