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Removes british spelling of armor from armor_penetration vars (#30104)
* spelling * manually rename last armour pen * Update code/game/objects/obj_defense.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update goldgrub.dm --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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@@ -135,9 +135,9 @@ RESTRICT_TYPE(/mob/living/basic)
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/// What can this mob break?
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var/environment_smash = ENVIRONMENT_SMASH_NONE
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/// Flat armour reduction, occurs after percentage armour penetration.
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var/armour_penetration_flat = 0
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var/armor_penetration_flat = 0
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/// Percentage armour reduction, happens before flat armour reduction.
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var/armour_penetration_percentage = 0
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var/armor_penetration_percentage = 0
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/// Damage type of a simple mob's melee attack, should it do damage.
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var/melee_damage_type = BRUTE
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/// Lower bound for melee attack cooldown
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@@ -49,6 +49,6 @@
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ore.forceMove(loc)
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/mob/living/basic/mining/goldgrub/bullet_act(obj/item/projectile/P)
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if(P.armour_penetration_flat + P.armour_penetration_percentage >= 100)
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if(P.armor_penetration_flat + P.armor_penetration_percentage >= 100)
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return ..()
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visible_message("<span class='danger'>[P.name] was repelled by [name]'s girth!</span>")
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@@ -304,7 +304,7 @@
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var/atom/throw_target = get_edge_target_turf(L, get_dir(src, get_step_away(L, src)))
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L.throw_at(throw_target, 4, 4)
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var/limb_to_hit = L.get_organ(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
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var/armor = L.run_armor_check(def_zone = limb_to_hit, attack_flag = MELEE, armour_penetration_percentage = 50)
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var/armor = L.run_armor_check(def_zone = limb_to_hit, attack_flag = MELEE, armor_penetration_percentage = 50)
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L.apply_damage(40, BRUTE, limb_to_hit, armor)
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// Tendril-spawned Legion remains, the charred skeletons of those whose bodies sank into laval or fell into chasms.
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@@ -110,8 +110,8 @@
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update_icon(UPDATE_NAME)
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throwforce = possessed_item.throwforce
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armour_penetration_flat = possessed_item.armour_penetration_flat
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armour_penetration_percentage = possessed_item.armour_penetration_percentage
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armor_penetration_flat = possessed_item.armor_penetration_flat
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armor_penetration_percentage = possessed_item.armor_penetration_percentage
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melee_damage_lower = max(0, possessed_item.force - 5)
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melee_damage_upper = possessed_item.force + 5
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