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Removes british spelling of armor from armor_penetration vars (#30104)
* spelling * manually rename last armour pen * Update code/game/objects/obj_defense.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> * Update goldgrub.dm --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
This commit is contained in:
@@ -460,7 +460,7 @@
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M.gets_drilled(K.firer)
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if(modifier)
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for(var/mob/living/L in range(1, target_turf) - K.firer - target)
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var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration_flat, K.armour_penetration_percentage)
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var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armor_penetration_flat, K.armor_penetration_percentage)
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L.apply_damage(K.damage * modifier, K.damage_type, K.def_zone, armor)
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to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
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@@ -564,7 +564,7 @@
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var/kill_modifier = 1
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if(K.pressure_decrease_active)
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kill_modifier *= K.pressure_decrease
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var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armour_penetration_flat, K.armour_penetration_percentage)
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var/armor = L.run_armor_check(K.def_zone, K.flag, null, null, K.armor_penetration_flat, K.armor_penetration_percentage)
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L.apply_damage(bounties_reaped[L.type]*kill_modifier, K.damage_type, K.def_zone, armor)
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/obj/item/borg/upgrade/modkit/bounty/proc/get_kill(mob/living/L)
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@@ -1095,7 +1095,7 @@
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desc = "It's about a foot of weird silvery metal with a wicked point."
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damage = 25
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knockdown = 2
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armour_penetration_flat = 30
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armor_penetration_flat = 30
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icon_state = "magspear"
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/obj/item/projectile/bullet/spike/on_hit(atom/target, blocked = 0)
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@@ -69,11 +69,11 @@
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/obj/item/projectile/bullet/saw
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damage = 45
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armour_penetration_flat = 5
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armor_penetration_flat = 5
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/obj/item/projectile/bullet/saw/bleeding
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damage = 20
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armour_penetration_flat = 0
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armor_penetration_flat = 0
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/obj/item/projectile/bullet/saw/bleeding/on_hit(atom/target, blocked = 0, hit_zone)
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. = ..()
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@@ -83,15 +83,15 @@
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/obj/item/projectile/bullet/saw/hollow
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damage = 60
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armour_penetration_flat = -30
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armor_penetration_flat = -30
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/obj/item/projectile/bullet/saw/ap
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damage = 40
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armour_penetration_percentage = 100
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armor_penetration_percentage = 100
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/obj/item/projectile/bullet/saw/incen
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damage = 7
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armour_penetration_flat = 0
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armor_penetration_flat = 0
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immolate = 3
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/obj/item/projectile/bullet/saw/incen/Move()
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@@ -68,7 +68,7 @@
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/obj/item/projectile/bullet/sniper
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damage = 70
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weaken = 10 SECONDS
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armour_penetration_flat = 70
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armor_penetration_flat = 70
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forced_accuracy = TRUE
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSGIRDER
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speed = 0.5
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@@ -116,7 +116,7 @@
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harmful = FALSE
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/obj/item/projectile/bullet/sniper/soporific
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armour_penetration_flat = 0
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armor_penetration_flat = 0
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nodamage = 1
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weaken = 0
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@@ -143,7 +143,7 @@
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projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
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/obj/item/projectile/bullet/sniper/haemorrhage
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armour_penetration_flat = 25
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armor_penetration_flat = 25
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damage = 45
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weaken = 6 SECONDS
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@@ -107,7 +107,7 @@
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/obj/item/projectile/beam/disabler/weak
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name = "weakened disabler beam"
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damage = 15
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armour_penetration_flat = -10
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armor_penetration_flat = -10
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light_color = LIGHT_COLOR_BLUE
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/obj/item/projectile/beam/disabler/fake
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@@ -252,7 +252,7 @@
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name = "instagib laser"
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icon_state = "purple_laser"
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damage = 200
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armour_penetration_percentage = 100
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armor_penetration_percentage = 100
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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light_color = LIGHT_COLOR_PURPLE
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@@ -66,26 +66,26 @@
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/obj/item/projectile/bullet/armourpiercing
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damage = 17
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armour_penetration_flat = 10
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armor_penetration_flat = 10
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/obj/item/projectile/bullet/armourpiercing/wt550
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damage = 15
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armour_penetration_percentage = 50
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armour_penetration_flat = 25
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armor_penetration_percentage = 50
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armor_penetration_flat = 25
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/obj/item/projectile/bullet/pellet
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name = "pellet"
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damage = 12.5
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tile_dropoff = 0.75
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tile_dropoff_s = 1.25
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armour_penetration_flat = -20
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armor_penetration_flat = -20
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/obj/item/projectile/bullet/pellet/rubber
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name = "rubber pellet"
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damage = 3
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stamina = 12.5
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icon_state = "bullet-r"
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armour_penetration_flat = -10
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armor_penetration_flat = -10
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/obj/item/projectile/bullet/pellet/rubber/on_hit(atom/target, blocked = 0)
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. = ..()
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@@ -125,11 +125,11 @@
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/obj/item/projectile/bullet/midbullet3/hp
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damage = 40
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armour_penetration_flat = -40
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armor_penetration_flat = -40
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/obj/item/projectile/bullet/midbullet3/ap
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damage = 27
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armour_penetration_flat = 40
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armor_penetration_flat = 40
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/obj/item/projectile/bullet/midbullet3/fire
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immolate = 1
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@@ -62,7 +62,7 @@
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icon_state = "bluespace"
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impact_effect_type = /obj/effect/temp_visual/bsg_kaboom
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damage = BSG_BASE_DAMAGE
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armour_penetration_flat = 50
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armor_penetration_flat = 50
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range = 9
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knockdown = 4 SECONDS //This is going to knock you off your feet
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eyeblur = 10 SECONDS
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@@ -133,7 +133,7 @@
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damage = 45
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damage_type = BURN
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flag = "energy"
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armour_penetration_flat = 10 // It can have a little armor pen, as a treat. Bigger than it looks, energy armor is often low.
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armor_penetration_flat = 10 // It can have a little armor pen, as a treat. Bigger than it looks, energy armor is often low.
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shield_buster = TRUE
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var/reached_target = FALSE
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@@ -27,7 +27,7 @@
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damage = 0
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damage_type = OXY
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nodamage = 1
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armour_penetration_percentage = 100
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armor_penetration_percentage = 100
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flag = MAGIC
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antimagic_flags = MAGIC_RESISTANCE
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antimagic_charge_cost = 1
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@@ -4,7 +4,7 @@
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damage = 0
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damage_type = OXY
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nodamage = 1
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armour_penetration_percentage = 100
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armor_penetration_percentage = 100
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flag = MAGIC
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antimagic_flags = MAGIC_RESISTANCE
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antimagic_charge_cost = 1
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