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more options for matter decompiler (#20874)
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@@ -215,6 +215,14 @@
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damtype = "fire"
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START_PROCESSING(SSobj, src)
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/obj/item/flashlight/flare/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(!fuel)
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C.stored_comms["metal"] += 1
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C.stored_comms["glass"] += 1
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qdel(src)
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return TRUE
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return ..()
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// GLOWSTICKS
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/obj/item/flashlight/flare/glowstick
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