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updates comments
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@@ -134,7 +134,7 @@ SUBSYSTEM_DEF(tickets)
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)
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var/sorted_responses = list()
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for(var/key in response_phrases) //build a new list based on the short descriptive keys of the master list
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for(var/key in response_phrases) //build a new list based on the short descriptive keys of the master list so we can send this as the input instead of the full paragraphs to the admin choosing which autoresponse
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sorted_responses += key
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var/message_key = input("Select an autoresponse. This will mark the ticket as resolved.", "Autoresponse") as anything in sorted_responses
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@@ -146,8 +146,8 @@ SUBSYSTEM_DEF(tickets)
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else
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var/msg_sound = sound('sound/effects/adminhelp.ogg')
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SEND_SOUND(returnClient(N), msg_sound)
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to_chat(returnClient(N), "<span class='[span_class]'>[key_name_hidden(C)] is autoresponding with: <span/> <span class='adminticketalt'>[response_phrases[message_key]]</span>")//for this we want the full value of whatever key this is to tell the player
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message_staff("[C] has auto responded to [T.clientName]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>") //we want to use the named keys for this which is why we do response_phrases[message_key]
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to_chat(returnClient(N), "<span class='[span_class]'>[key_name_hidden(C)] is autoresponding with: <span/> <span class='adminticketalt'>[response_phrases[message_key]]</span>")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key]
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message_staff("[C] has auto responded to [T.clientName]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
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resolveTicket(N)
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log_game("[C] has auto responded to [T.clientName]\'s adminhelp with: [response_phrases[message_key]]")
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//Set ticket state with key N to closed
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