mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 22:47:59 +01:00
Ninja File Structure Rework
Restructures the ninja files into a more spaced-out version, compliments of /TG/. The energy katana is also their handiwork. Add an emag act to crates and lockers instead of handling everything in attackby.
This commit is contained in:
@@ -235,6 +235,7 @@ BLIND // can't see anything
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body_parts_covered = HEAD
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slot_flags = SLOT_HEAD
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var/loose = 10 // probability (0..100) of coming off your head when you fall over or lay down
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var/blockTracking // Do we block AI tracking?
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//Mask
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@@ -1,350 +0,0 @@
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// ** BEGIN NINJA CLOTHING DEFINES **
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/obj/item/clothing/head/helmet/space/space_ninja
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desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
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name = "ninja hood"
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icon_state = "s-ninja"
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item_state = "s-ninja_hood"
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armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 25)
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unacidable = 1
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siemens_coefficient = 0.2
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/obj/item/clothing/mask/gas/voice/space_ninja
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name = "ninja mask"
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desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
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icon_state = "s-ninja(norm)"
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item_state = "s-ninja_mask"
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unacidable = 1
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siemens_coefficient = 0.2
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/obj/item/clothing/glasses/hud/space_ninja
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name = "vision enhancement implant"
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desc = "A high-tech ocular implant designed for Spider Clan operatives."
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icon_state = "cybereye-off"
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item_state = "eyepatch"
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flags = NODROP
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var/enabled = 0
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var/energyConsumption = 0
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var/antagHUDEnabled = 0
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var/mesonEnabled = 0
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var/materialEnabled = 0
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var/thermalEnabled = 0
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/obj/item/clothing/suit/space/space_ninja
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name = "ninja suit"
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desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
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icon_state = "s-ninja"
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item_state = "s-ninja_suit"
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allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/weapon/melee/baton, /obj/item/weapon/tank, /obj/item/weapon/stock_parts/cell)
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slowdown = 0
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unacidable = 1
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armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.2
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var/suitActive = 0
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var/suitBusy = 0
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var/obj/item/weapon/stock_parts/cell/suitCell
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var/obj/item/clothing/head/helmet/space/space_ninja/suitHood
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var/obj/item/clothing/gloves/space_ninja/suitGloves
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var/obj/item/clothing/shoes/space_ninja/suitShoes
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var/obj/item/clothing/mask/gas/voice/space_ninja/suitMask
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var/obj/item/clothing/glasses/hud/space_ninja/suitGlasses
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var/mob/living/carbon/human/suitOccupant
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/obj/item/clothing/gloves/space_ninja
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desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
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name = "ninja gloves"
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icon_state = "s-ninja"
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item_state = "s-ninja"
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siemens_coefficient = 0
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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transfer_prints = FALSE
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/obj/item/clothing/shoes/space_ninja
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name = "ninja shoes"
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desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
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icon_state = "s-ninja"
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permeability_coefficient = 0.01
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flags = NOSLIP
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armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.2
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cold_protection = FEET
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min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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// ** END NINJA CLOTHING DEFINES **
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// ** BEGIN NINJA SUIT PROCS **
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/obj/item/clothing/suit/space/space_ninja/New()
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suitCell = new/obj/item/weapon/stock_parts/cell/ninja // The Ninja starts out with a 10,000 energy cell.
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if(suitCell.charge != suitCell.maxcharge)
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suitCell.charge = suitCell.maxcharge
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/obj/item/clothing/suit/space/space_ninja/verb/toggle_suit()
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set category = "Space Ninja - Equiptment"
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set name = "Toggle Suit"
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if(usr.mind.special_role == "Ninja")
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if(suitBusy)
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usr << "<span style='color: #ff0000;'><b>ERROR: </b>Suit systems busy, cannot initiate [suitActive ? "de-activation" : "activation"] protocals at this time.</span>"
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return
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suitBusy = 1
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if(suitActive && (alert("Confirm suit systems shutdown? This cannot be halted once it has started.", "Confirm Shutdown", "Yes", "No") == "Yes"))
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usr << "<span style='color: #0000ff;'>Now de-initializing...</span>"
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sleep(15)
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usr << "<span style='color: #0000ff;'>Logging off, [usr.real_name]. Shutting down <b>SpiderOS</b>.</span>"
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sleep(10)
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usr<< "<span style='color: #0000ff;'>Primary system status: <B>OFFLINE</B>.\nBackup system status: <b>OFFLINE</b>.</span>"
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sleep(5)
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usr<< "<span style='color: #0000ff;'>VOID-shift device status: <B>OFFLINE</B>.\nCLOAK-tech device status: <B>OFFLINE</B>.</span>"
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//TODO: Shut down any active abilities
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sleep(10)
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usr<< "<span style='color: #0000ff;'>Disconnecting neural-net interface...</span> <span style='color: #32CD32'><b>Success</b>.</span>"
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usr.hud_used.instantiate()
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usr.regenerate_icons()
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sleep(5)
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usr<< "<span style='color: #0000ff;'>Disengaging neural-net interface...</span> <span style='color: #32CD32'><b>Success</b>.</span>"
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sleep(10)
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usr<< "<span style='color: #0000ff;'>Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: <B>FINISHED</B>.</span>"
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//TODO: Grant verbs
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toggle_suit_lock(usr)
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usr.regenerate_icons()
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suitBusy = 0
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suitActive = 0
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else if(!suitActive) // Activate the suit.
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usr << "<span style='color: #0000ff;'>Now initializing...</span>"
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sleep(15)
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usr<< "<span style='color: #0000ff;'>Now establishing neural-net interface..."
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if(usr.mind.special_role != "Ninja")
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usr << "<span style='color: #ff0000;'><b>FĆAL �Rr�R</b>: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked."
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return
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sleep(10)
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usr<< "<span style='color: #0000ff;'>Neural-net established. Now monitoring brainwave pattern. \nBrainwave pattern</span> <span style='color: #32CD32;'><b>GREEN</b></span><span style='color: #0000ff;'>, proceeding.</span>"
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sleep(10)
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usr<< "<span style='color: #0000ff;'>Securing external locking mechanism...</span>"
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if(!toggle_suit_lock(usr))
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return
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sleep(5)
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usr<< "<span style='color: #0000ff;'>Suit secured, extending neural-net interface...</span>"
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usr.hud_used.human_hud('icons/mob/screen1_NinjaHUD.dmi',"#ffffff",255)
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usr.regenerate_icons()
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sleep(10)
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usr<< "<span style='color: #0000ff;'>VOID-shift device status: <b>ONLINE</b>.\nCLOAK-tech device status:<b>ONLINE</b></span>"
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sleep(5)
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usr<< "<span style='color: #0000ff;'>Primary system status: <b>ONLINE</b>.\nBackup system status: <b>ONLINE</b>.\nCurrent energy capacity: <b>[suitCell.charge]/[suitCell.maxcharge]</b>.</span>"
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sleep(10)
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usr<< "<span style='color: #0000ff;'>All systems operational. Welcome to <b>SpiderOS</b>, [usr.real_name].</span>"
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//TODO: Grant ninja verbs here.
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suitBusy = 0
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suitActive = 1
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else
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suitBusy = 0
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usr << "<span style='color: #0000ff;'><b>NOTICE: </b>Suit de-activation protocals aborted.</span>"
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else
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usr << "<span style='color: #ff0000;'><b>FĆAL �Rr�R</b>: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked."
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return
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/obj/item/clothing/suit/space/space_ninja/proc/toggle_suit_lock(mob/living/carbon/human/user)
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if(!suitActive)
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if(!istype(user.wear_suit, /obj/item/clothing/suit/space/space_ninja))
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user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate user.\nABORTING...</span>"
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return 0
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if(!istype(user.head, /obj/item/clothing/head/helmet/space/space_ninja))
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user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate hood.\nABORTING...</span>"
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return 0
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if(!istype(user.gloves, /obj/item/clothing/gloves/space_ninja))
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user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate gloves.\nABORTING...</span>"
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return 0
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if(!istype(user.shoes, /obj/item/clothing/shoes/space_ninja))
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user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate foot gear.\nABORTING...</span>"
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return 0
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if(!istype(user.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja))
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user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate mask.\nABORTING...</span>"
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return 0
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if(!istype(user.glasses, /obj/item/clothing/glasses/hud/space_ninja))
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user<< "<span style='color: #ff0000;'><b>WARNING:</b> Unable to locate eye gear, vision enhancement unavailable.</span><span style='color: #0000ff;'>\nProceeding...</span>"
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else
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suitGlasses = user.glasses
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suitGlasses.enabled = 1
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suitGlasses.icon_state = "cybereye-green"
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suitHood = user.head
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suitMask = user.wear_mask
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suitGloves = user.gloves
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suitShoes = user.shoes
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suitOccupant = user
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flags |= NODROP
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suitHood.flags |= NODROP
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suitMask.flags |= NODROP
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suitGloves.flags |= NODROP
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suitGloves.pickpocket = 1
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suitShoes.flags |= NODROP
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suitShoes.slowdown = -2
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icon_state = (user.gender == MALE ? "s-ninjan" : "s-ninjanf")
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suitGloves.icon_state = "s-ninjan"
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suitGloves.item_state = "s-ninjan"
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return 1
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else
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flags &= ~NODROP
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suitHood.flags &= ~NODROP
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suitMask.flags &= ~NODROP
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if(suitGlasses)
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suitGlasses.enabled = 0
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suitGlasses.icon_state = "cybereye-off"
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suitGloves.flags &= ~NODROP
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suitGloves.pickpocket = 0
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suitShoes.flags &= ~NODROP
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suitShoes.slowdown = -1
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icon_state = "s-ninja"
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suitGloves.icon_state = "s-ninja"
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suitGloves.item_state = "s-ninja"
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suitHood = null
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suitMask = null
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suitGlasses = null
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suitGloves = null
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suitShoes = null
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suitOccupant = null
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return 1
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// ** END NINJA SUIT PROCS **
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// **BEGIN NINJA GLASSES PROCS**
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/obj/item/clothing/glasses/hud/space_ninja/process_hud(var/mob/M) // Antag HUD processing.
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if(antagHUDEnabled) // We only process if the antag-vision mode is enabled.
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if(!M) return
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if(!M.client) return
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var/client/C = M.client
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for(var/mob/living/carbon/human/target in view(get_turf(M)))
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if(M.see_invisible < target.invisibility)
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continue
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if(!C) continue
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C.images += target.hud_list[SPECIALROLE_HUD]
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/obj/item/clothing/glasses/hud/space_ninja/verb/modifyHUD(mob/user as mob)
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set category = "Space Ninja - Equiptment"
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set name = "Modify Vision"
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if(usr.mind.special_role != "Ninja")
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usr << "<span style='color: #ff0000;'><b>FĆAL �Rr�R</b>: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked."
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return
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if(!enabled) // If the Ninja's suit is on and connected.
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usr << "<span style='color: #ff0000;'><b>ERROR: </b>No power supply detected, cannot activate optical implant.</span>"
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return
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if(!user) // The user var is, so far as I can tell, required to refresh the window after each click.
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user = usr
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/*
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* Each vision type the Ninja enables will drain more from his suit's battery per tick.
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* For instance, if the Ninja were to rn around with thermals and AntagHUD on he would be losing an additional 10 energy per tick.
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* Current vision modes are:
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* - Night
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* - Meson (Turfs)
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* - Material (Objects)
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* - Thermal (Mobs)
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* - Antag HUD
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*
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* -Dave
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*/
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var/dat = {"
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<center>Night Vision (2E) - <a href='?src=\ref[src];night=night'>[darkness_view ? "ENABLED" : "DISABLED"]</a><br>
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Meson Scanner (2E) - <a href='?src=\ref[src];meson=meson'>[mesonEnabled ? "ENABLED" : "DISABLED"]</a><br>
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Material Scanner (4E) - <a href='?src=\ref[src];material=material'>[materialEnabled ? "ENABLED" : "DISABLED"]</a><br>
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Thermal Scanner (4E) - <a href='?src=\ref[src];thermal=thermal'>[thermalEnabled ? "ENABLED" : "DISABLED"]</a><br>
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Threat Identification HUD (6E) - <a href='?src=\ref[src];antagHUD=antagHUD'>[antagHUDEnabled ? "ENABLED" : "DISABLED"]</a></center>
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"}
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var/datum/browser/popup = new(user, "SpiderOS", "SpiderOS Optical Interface", 310, 150)
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popup.set_content(dat)
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popup.open()
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/obj/item/clothing/glasses/hud/space_ninja/Topic(href, href_list)
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if(usr.stat != 0 || !enabled)
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return 1
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if(href_list["night"])
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darkness_view = (darkness_view ? 0 : 8)
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see_darkness = (darkness_view ? 0 : 1)
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energyConsumption += (darkness_view ? 2 : -2)
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usr << "Light amplification <span style='color: #0000ff;'><b>[(darkness_view ? "ENABLED" : "DISABLED")]</b></span>."
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else if(href_list["meson"])
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mesonEnabled = (mesonEnabled ? 0 : 1)
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if(mesonEnabled)
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vision_flags |= SEE_TURFS
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else
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vision_flags &= ~SEE_TURFS
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energyConsumption += (mesonEnabled ? 2 : -2)
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usr << "Meson scanning <span style='color: #0000ff;'><b>[(mesonEnabled ? "ENABLED" : "DISABLED")]</b></span>."
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else if(href_list["material"])
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materialEnabled = (materialEnabled ? 0 : 1)
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if(materialEnabled)
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vision_flags |= SEE_OBJS
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else
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vision_flags &= ~SEE_OBJS
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energyConsumption += (materialEnabled ? 4 : -4)
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usr << "Material scanning <span style='color: #0000ff;'><b>[(materialEnabled ? "ENABLED" : "DISABLED")]</b></span>."
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else if(href_list["thermal"])
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thermalEnabled = (thermalEnabled ? 0 : 1)
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if(thermalEnabled)
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vision_flags |= SEE_MOBS
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invisa_view = 2
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else
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vision_flags &= ~SEE_MOBS
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invisa_view = 0
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energyConsumption += (thermalEnabled ? 4 : -4)
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usr << "Thermal scanning <span style='color: #0000ff;'><b>[(thermalEnabled ? "ENABLED" : "DISABLED")]</b></span>."
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else if(href_list["antagHUD"])
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antagHUDEnabled = (antagHUDEnabled ? 0 : 1)
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energyConsumption += (antagHUDEnabled ? 6 : -6)
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usr << "Threat identification HUD <span style='color: #0000ff;'><b>[(antagHUDEnabled ? "ENABLED" : "DISABLED")]</b></span>."
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modifyHUD(usr) // Re-call the verb to get a fresh version of the window.
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return
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// **END NINJA GLASSES PROCS**
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