mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Brain Borer Overhaul
This commit is contained in:
@@ -79,7 +79,7 @@
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//Special case for blood splaters.
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable/blood/gibs))
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if(!isnull(A.blood_DNA))
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for(var/blood in A.blood_DNA)
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user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
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@@ -78,7 +78,8 @@
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<A href='?src=\ref[src];secretsfun=vent_clog'>Make scrubbers spew chemicals</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger a Xenomorph infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=borers'>Trigger a Cortical Borer infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
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<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
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@@ -2259,6 +2259,12 @@
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feedback_add_details("admin_secrets_fun_used","Sp")
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new /datum/event/spider_infestation
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message_admins("[key_name_admin(usr)] has spawned giant spiders", 1)
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if("borers")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","Borers")
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log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1)
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message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1)
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new /datum/event/borer_infestation
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if("spacevines")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","K")
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@@ -73,6 +73,12 @@
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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C.images += holder
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@@ -0,0 +1,38 @@
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//Cortical borer spawn event - care of RobRichards1997 with minor editing by Zuhayr.
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/datum/event/borer_infestation
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oneShot = 1
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/datum/event/borer_infestation
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announceWhen = 400
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var/spawncount = 1
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var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
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/datum/event/borer_infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 50)
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spawncount = rand(1, 3)
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/datum/event/borer_infestation/announce()
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if(successSpawn)
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command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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world << sound('sound/AI/aliens.ogg')
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/datum/event/borer_infestation/start()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
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if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
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//Stops cortical borers getting stuck in small networks. See: Security, Virology
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if(temp_vent.network.normal_members.len > 50)
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vents += temp_vent
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var/list/candidates = get_alien_candidates()
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/client/C = pick_n_take(candidates)
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var/mob/living/simple_animal/borer/new_borer = new(vent.loc)
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new_borer.key = C.key
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spawncount--
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successSpawn = 1
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@@ -149,6 +149,12 @@ Works together with spawning an observer, noted above.
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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C.images += holder
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@@ -31,6 +31,9 @@
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continue
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no_queen = 0
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if(src.has_brain_worms())
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src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
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return
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if(no_queen)
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adjustToxLoss(-500)
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src << "\green You begin to evolve!"
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@@ -530,7 +530,7 @@
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B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
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//Check for brain worms in head.
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/mob/living/carbon/proc/has_brain_worms()
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/mob/proc/has_brain_worms()
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for(var/I in contents)
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if(istype(I,/mob/living/simple_animal/borer))
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@@ -122,6 +122,17 @@ emp_act
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protection += C.armor[type]
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return protection
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/mob/living/carbon/human/proc/check_head_coverage()
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform)
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for(var/bp in body_parts)
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if(!bp) continue
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if(bp && istype(bp ,/obj/item/clothing))
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var/obj/item/clothing/C = bp
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if(C.body_parts_covered & HEAD)
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return 1
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return 0
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/mob/living/carbon/human/proc/check_shields(var/damage = 0, var/attack_text = "the attack")
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if(l_hand && istype(l_hand, /obj/item/weapon))//Current base is the prob(50-d/3)
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@@ -80,6 +80,12 @@
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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client.images += holder
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@@ -16,6 +16,12 @@
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src << "You whisper silently, \"[message]\""
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B.host << "The captive mind of [src] whispers, \"[message]\""
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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continue
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else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
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M << "The captive mind of [src] whispers, \"[message]\""
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/mob/living/captive_brain/emote(var/message)
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return
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@@ -41,28 +47,53 @@
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pass_flags = PASSTABLE
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can_hide = 1
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var/used_dominate
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var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin.
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var/mob/living/carbon/human/host // Human host for the brain worm.
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var/truename // Name used for brainworm-speak.
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var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth.
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var/controlling // Used in human death check.
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var/docile = 0 // Sugar can stop borers from acting.
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/mob/living/simple_animal/borer/Life()
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..()
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if(host)
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if(!stat && !host.stat)
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if(host.reagents.has_reagent("sugar"))
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if(!docile)
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if(controlling)
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host << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
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else
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src << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
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docile = 1
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else
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if(docile)
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if(controlling)
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host << "\blue You shake off your lethargy as the sugar leaves your host's blood."
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else
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src << "\blue You shake off your lethargy as the sugar leaves your host's blood."
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docile = 0
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if(chemicals < 250)
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chemicals++
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if(controlling)
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if(docile)
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host << "\blue You are feeling far too docile to continue controlling your host..."
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host.release_control()
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return
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if(prob(5))
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host.adjustBrainLoss(rand(1,2))
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if(prob(host.brainloss/20))
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host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
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//if(host.brainloss > 100)
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/mob/living/simple_animal/borer/New()
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..()
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truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
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@@ -105,6 +136,13 @@
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src << "You drop words into [host]'s mind: \"[message]\""
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host << "Your own thoughts speak: \"[message]\""
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for (var/mob/M in player_list)
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if (istype(M, /mob/new_player))
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continue
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else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
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M << "[src.truename] whispers to [host], \"[message]\""
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/mob/living/simple_animal/borer/Stat()
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..()
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statpanel("Status")
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@@ -128,6 +166,46 @@
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if(M.mind && (istype(M, /mob/living/simple_animal/borer) || istype(M, /mob/dead/observer)))
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M << "<i>Cortical link, <b>[truename]:</b> [copytext(message, 2)]</i>"
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/mob/living/simple_animal/borer/verb/dominate_victim()
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set category = "Alien"
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set name = "Dominate Victim"
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set desc = "Freeze the limbs of a potential host with supernatural fear."
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if(world.time - used_dominate < 300)
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src << "You cannot use that ability again so soon."
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return
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if(host)
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src << "You cannot do that from within a host body."
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return
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if(src.stat)
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src << "You cannot do that in your current state."
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return
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var/list/choices = list()
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for(var/mob/living/carbon/C in view(3,src))
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if(C.stat != 2)
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choices += C
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if(world.time - used_dominate < 300)
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src << "You cannot use that ability again so soon."
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return
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var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices
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if(!M || !src) return
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if(M.has_brain_worms())
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src << "You cannot infest someone who is already infested!"
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return
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src << "\red You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread."
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M << "\red You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing."
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M.Weaken(3)
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used_dominate = world.time
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/mob/living/simple_animal/borer/verb/bond_brain()
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set category = "Alien"
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set name = "Assume Control"
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@@ -141,12 +219,20 @@
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src << "You cannot do that in your current state."
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return
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if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
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src << "<span class='warning'>There is no brain here for us to command!</span>"
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return
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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src << "You begin delicately adjusting your connection to the host brain..."
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spawn(300+(host.brainloss*5))
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if(!host || !src || controlling) return
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if(!host || !src || controlling)
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return
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else
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src << "\red <B>You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.</B>"
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host << "\red <B>You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours.</B>"
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@@ -171,10 +257,14 @@
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if(stat)
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src << "You cannot secrete chemicals in your current state."
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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if(chemicals < 50)
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src << "You don't have enough chemicals!"
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var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine")
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var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine","alkysine")
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if(chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
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return
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@@ -195,6 +285,9 @@
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if(stat)
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src << "You cannot leave your host in your current state."
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if(docile)
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src << "\blue You are feeling far too docile to do that."
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return
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if(!host || !src) return
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@@ -263,17 +356,25 @@ mob/living/simple_animal/borer/proc/detatch()
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var/list/choices = list()
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for(var/mob/living/carbon/C in view(1,src))
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if(C.stat != 2)
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if(C.stat != 2 && src.Adjacent(C))
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choices += C
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var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices
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if(!M || !src) return
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if(!(src.Adjacent(M))) return
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if(M.has_brain_worms())
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src << "You cannot infest someone who is already infested!"
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return
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(H.check_head_coverage())
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src << "You cannot get through that host's protective gear."
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return
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M << "Something slimy begins probing at the opening of your ear canal..."
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src << "You slither up [M] and begin probing at their ear canal..."
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@@ -35,6 +35,7 @@
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/mob/living/carbon/human/var/list/organs = list()
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/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
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/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
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//Creates and initializes and connects external and internal organs
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/mob/living/carbon/human/proc/make_organs()
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@@ -52,11 +53,12 @@
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organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
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if (species.name!="Slime People")
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new/datum/organ/internal/heart(src)
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new/datum/organ/internal/lungs(src)
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new/datum/organ/internal/liver(src)
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new/datum/organ/internal/kidney(src)
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new/datum/organ/internal/brain(src)
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internal_organs_by_name["heart"] = new/datum/organ/internal/heart(src)
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internal_organs_by_name["lungs"] = new/datum/organ/internal/lungs(src)
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internal_organs_by_name["liver"] = new/datum/organ/internal/liver(src)
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internal_organs_by_name["kidney"] = new/datum/organ/internal/kidney(src)
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internal_organs_by_name["brain"] = new/datum/organ/internal/brain(src)
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// internal_organs_by_name["eyes"] = new/datum/organ/internal/eyes(src)
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for(var/name in organs_by_name)
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organs += organs_by_name[name]
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@@ -85,12 +85,18 @@
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user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \
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"\blue You separate [target]'s brain from spine with \the [tool].")
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var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
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if(borer)
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borer.detatch() //Should remove borer if the brain is removed - RR
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
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target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
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msg_admin_attack("[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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var/obj/item/brain/B = new(target.loc)
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B.transfer_identity(target)
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target.internal_organs -= B
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target:brain_op_stage = 4.0
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target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
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