diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index c401ecff11c..0da9a7d7c79 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -200,25 +200,19 @@ // Highest priority at the top. if(radalert && !fire) icon_state = "radiation" - blend_mode = BLEND_MULTIPLY else if(fire && !radalert && !eject && !party) icon_state = "blue" - blend_mode = BLEND_MULTIPLY /*else if(atmosalm && !fire && !eject && !party) icon_state = "bluenew"*/ else if(!fire && eject && !party) icon_state = "red" - blend_mode = BLEND_MULTIPLY else if(party && !fire && !eject) icon_state = "party" - blend_mode = BLEND_MULTIPLY else icon_state = "blue-red" - blend_mode = BLEND_MULTIPLY else // new lighting behaviour with obj lights icon_state = null - blend_mode = BLEND_DEFAULT /*