Rework Lavaland tunnel themes. (#26599)

* Rework Lavaland tunnel themes.

* Fix deeprock mob density; ensure 1 vetus/bubblegum

* goddamnit

* bring spawn odds closer in line to head, fix tendril collapse range

* Move define to global dir

* don't need initial here

* define magic number properly

* make type of var clear

* CHECK_TICK during procgen

* less tendril cities, no tendrils in oasis centers

* revert no_lava helpers for now

* add NO_LAVA_GEN flag check back to safe_replace

* add blackbox feedback for themes
This commit is contained in:
warriorstar-orion
2024-10-09 20:05:29 -04:00
committed by GitHub
parent 89bf882c98
commit 62b65f8a91
27 changed files with 5213 additions and 5563 deletions
@@ -88,7 +88,7 @@ GLOBAL_LIST_EMPTY(tendrils)
shake_camera(M, 15, 1)
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, TRUE)
visible_message("<span class='boldannounceic'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
for(var/turf/T in range(2,src))
for(var/turf/T in range(LAVALAND_TENDRIL_COLLAPSE_RANGE, src))
if(!T.density)
T.TerraformTurf(/turf/simulated/floor/chasm/straight_down/lava_land_surface)
qdel(src)