Adds jani/paranormal ERT and more

This commit is contained in:
Kyep
2017-06-26 01:55:15 -07:00
parent e7fc1bcdfd
commit 62bc56a080
5 changed files with 127 additions and 3 deletions
+2 -1
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@@ -68,9 +68,10 @@
<h2><B>IC Events</B></h2>
<b>Teams</b><br>
<A href='?src=[UID()];secretsfun=infiltrators_syndicate'>Send SIT - Syndicate Infiltration Team</A>&nbsp;&nbsp;
<BR><A href='?src=[UID()];secretsfun=striketeam'>Send in the Deathsquad</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=striketeam_syndicate'>Send in a Syndie Strike Team</A>&nbsp;&nbsp;
<BR><A href='?src=[UID()];secretsfun=striketeam'>Send in the Deathsquad</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
<A href='?src=[UID()];secretsfun=gimmickteam'>Send in a Gimmick Team</A><BR>
<b>Change Security Level</b><BR>
<A href='?src=[UID()];secretsfun=securitylevel0'>Security Level - Green</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsfun=securitylevel1'>Security Level - Blue</A>&nbsp;&nbsp;
+4
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@@ -2524,6 +2524,10 @@
if(usr.client.syndicate_infiltration_team())
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SyndieInfiltrationTeam")
if("gimmickteam")
if(usr.client.gimmick_team())
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GimmickTeam")
if("tripleAI")
usr.client.triple_ai()
feedback_inc("admin_secrets_fun_used",1)
+84
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@@ -0,0 +1,84 @@
// Gimmick Team
// Spawns a group of player-controlled mobs with an outfit specified by the admin, at their location.
/client/proc/gimmick_team()
set category = "Event"
set name = "Send Gimmick Team"
set desc = "Spawns a group of players in the specified outfit."
if(!check_rights(R_EVENT))
return
if(!ticker)
alert("The game hasn't started yet!")
return
if(alert("Do you want to spawn a Gimmick Team at YOUR CURRENT LOCATION?",,"Yes","No")=="No")
return
var/pick_manually = 0
if(alert("Pick the team members manually? If you select yes, you pick from ghosts. If you select no, ghosts get offered the chance to join.",,"Yes","No")=="Yes")
pick_manually = 1
var/list/teamsizeoptions = list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
var/teamsize = input(src, "How many team members?") as null|anything in teamsizeoptions
if(!(teamsize in teamsizeoptions))
alert("Invalid team size specified. Aborting.")
return
var/themission = null
while(!themission)
themission = sanitize(copytext(input(src, "Please specify a briefing message for the team.", "Specify Mission", ""),1,MAX_MESSAGE_LEN))
if(!themission)
alert("No mission specified. Aborting.")
return
var/admin_outfits = subtypesof(/datum/outfit/admin)
var/outfit_list = list()
for(var/type in admin_outfits)
var/datum/outfit/admin/O = type
outfit_list[initial(O.name)] = type
var/dresscode = input("Select Outfit", "Dress-a-mob") as null|anything in outfit_list
if(isnull(dresscode))
return
var/list/players_to_spawn = list()
if(pick_manually)
var/list/possible_ghosts = list()
for(var/mob/dead/observer/G in player_list)
if(!G.client.is_afk())
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
possible_ghosts += G
for(var/i=teamsize,(i>0&&possible_ghosts.len),i--) //Decrease with every member selected.
var/candidate = input("Pick characters to spawn. This will go on until there either no more ghosts to pick from, or the slots are full.", "Active Players") as null|anything in possible_ghosts // auto-picks if only one candidate
possible_ghosts -= candidate
players_to_spawn += candidate
else
to_chat(src, "Polling candidates...")
players_to_spawn = pollCandidates("Do you want to play as an event character?")
if(!players_to_spawn.len)
to_chat(src, "Nobody volunteered.")
return 0
var/datum/outfit/O = outfit_list[dresscode]
var/turf/T = get_turf(mob)
for(var/mob/thisplayer in players_to_spawn)
var/mob/living/carbon/human/H = new /mob/living/carbon/human(T)
H.name = random_name(pick(MALE,FEMALE))
var/datum/preferences/A = new() //Randomize appearance
A.real_name = H.name
A.copy_to(H)
H.dna.ready_dna(H)
H.mind_initialize()
H.mind.assigned_role = "MODE"
H.mind.special_role = "Event Character"
ticker.mode.traitors |= H.mind //Adds them to extra antag list
H.key = thisplayer.key
H.equipOutfit(O, FALSE)
to_chat(H, "<BR><span class='danger'><B>[themission]</B></span>")
message_admins("[key_name_admin(src)] has spawned a Gimmick Team.", 1)
log_admin("[key_name(src)] used Spawn Gimmick Team.")
feedback_add_details("admin_verb","SPAWNGIM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
// ---------------------------------------------------------------------------------------------------------