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observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -258,3 +258,31 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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see_invisible = SEE_INVISIBLE_OBSERVER
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else
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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/mob/dead/observer/verb/become_mouse()
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set name = "Become mouse"
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set category = "Ghost"
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//find a viable mouse candidate
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var/mob/living/simple_animal/mouse/host
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var/list/mouse_candidates = list()
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for(var/mob/living/simple_animal/mouse/M in world)
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if(!M.ckey && !M.stat)
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mouse_candidates.Add(M)
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if(mouse_candidates.len)
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host = pick(mouse_candidates)
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else
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var/obj/machinery/atmospherics/unary/vent_pump/vent_found
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var/list/found_vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in world)
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if(!v.welded && v.z == src.z)
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found_vents.Add(v)
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if(found_vents.len)
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vent_found = pick(found_vents)
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host = new /mob/living/simple_animal/mouse(vent_found.loc)
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else
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src << "<span class='warning'>Unable to find any live mice, or unwelded vents to spawn one at.</span>"
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if(host)
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host.ckey = src.ckey
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host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
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