mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
RnD autolathe removal + tech level overhaul
This commit is contained in:
@@ -53,7 +53,7 @@
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/obj/effect/anomaly/grav/New()
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..()
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aSignal.origin_tech = "magnets=5;powerstorage=4"
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aSignal.origin_tech = "magnets=7"
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/obj/effect/anomaly/grav/anomalyEffect()
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..()
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@@ -89,7 +89,7 @@
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/obj/effect/anomaly/flux/New()
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..()
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aSignal.origin_tech = "powerstorage=6;programming=4;plasmatech=4"
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aSignal.origin_tech = "powerstorage=7"
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/////////////////////
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@@ -101,7 +101,7 @@
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/obj/effect/anomaly/bluespace/New()
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..()
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aSignal.origin_tech = "bluespace=5;magnets=5;powerstorage=3"
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aSignal.origin_tech = "bluespace=7"
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/obj/effect/anomaly/bluespace/Bumped(atom/A)
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if(isliving(A))
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@@ -116,7 +116,7 @@
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/obj/effect/anomaly/pyro/New()
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..()
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aSignal.origin_tech = "plasmatech=5;powerstorage=4;biotech=6"
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aSignal.origin_tech = "plasmatech=7"
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/obj/effect/anomaly/pyro/anomalyEffect()
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..()
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@@ -133,7 +133,7 @@
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/obj/effect/anomaly/bhole/New()
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..()
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aSignal.origin_tech = "materials=5;combat=4;engineering=4"
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aSignal.origin_tech = "engineering=7"
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/obj/effect/anomaly/bhole/anomalyEffect()
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..()
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@@ -180,4 +180,4 @@
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//Damaging the turf
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if( T && istype(T,/turf/simulated) && prob(turf_removal_chance) )
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T.ex_act(ex_act_force)
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return
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return
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@@ -169,9 +169,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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var/list/techlvls = params2list(origin_tech)
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for(var/T in techlvls) //This needs to use the better names.
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msg += "Tech: [CallTechName(T)] | Magnitude: [techlvls[T]] <BR>"
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msg += "Research reliability: [reliability]% <BR>"
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if(crit_fail)
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msg += "<span class='danger'>Critical failure detected in subject!</span><BR>"
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else
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msg += "<span class='danger'>No tech origins detected.</span><BR>"
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@@ -7,7 +7,7 @@
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slot_flags = SLOT_BELT
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flags = NOBLUDGEON
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var/flush = null
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origin_tech = "programming=4;materials=4"
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origin_tech = "programming=3;materials=3"
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/obj/item/device/aicard/afterattack(atom/target, mob/user, proximity)
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@@ -5,7 +5,7 @@
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icon_state = ""
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flags = CONDUCT
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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origin_tech = "magnets=1;biotech=1"
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var/list/datum/autopsy_data_scanner/wdata = list()
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var/list/chemtraces = list()
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var/target_name = null
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@@ -13,7 +13,7 @@
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item_state = "camera_bug"
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throw_speed = 4
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throw_range = 20
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origin_tech = "syndicate=3;engineering=1"
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origin_tech = "syndicate=1;engineering=3"
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var/obj/machinery/camera/current = null
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@@ -243,7 +243,7 @@ obj/item/device/flashlight/lamp/bananalamp
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return //Bio-luminescence does not toggle.
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/obj/item/device/flashlight/emp
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origin_tech = "magnets=4;syndicate=5"
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origin_tech = "magnets=3;syndicate=1"
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var/emp_max_charges = 4
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var/emp_cur_charges = 4
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@@ -9,8 +9,7 @@
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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w_class = WEIGHT_CLASS_SMALL //Increased to 2, because diodes are w_class 2. Conservation of matter.
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origin_tech = "combat=1"
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origin_tech = "magnets=2"
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origin_tech = "combat=1;magnets=2"
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var/energy = 5
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var/max_energy = 5
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var/effectchance = 33
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@@ -49,7 +49,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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origin_tech = "magnets=3;materials=2"
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origin_tech = "magnets=3;engineering=4"
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var/max_uses = 20
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var/uses = 0
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@@ -0,0 +1,7 @@
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/obj/item/device/machineprototype
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name = "machine prototype"
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desc = "A complicated machine prototype. You have no idea how it works."
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icon = 'icons/obj/machineprototype.dmi'
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icon_state = "machineprototype"
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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origin_tech = "engineering=6"
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@@ -11,7 +11,7 @@
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throw_speed = 1
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throw_range = 2
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materials = list(MAT_METAL=750)
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origin_tech = "powerstorage=3;syndicate=5"
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origin_tech = "powerstorage=5;syndicate=5"
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var/drain_rate = 1600000 // amount of power to drain per tick
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var/apc_drain_rate = 50 // Max. amount drained from single APC. In Watts.
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var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts.
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@@ -53,7 +53,7 @@
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/obj/item/device/radio/beacon/syndicate
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
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origin_tech = "bluespace=1;syndicate=7"
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origin_tech = "bluespace=6;syndicate=5"
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syndicate = 1
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/obj/item/device/radio/beacon/syndicate/attack_self(mob/user as mob)
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@@ -67,7 +67,7 @@
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/obj/item/device/radio/beacon/syndicate/bomb
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name = "suspicious beacon"
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desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
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origin_tech = "bluespace=1;syndicate=7"
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origin_tech = "bluespace=5;syndicate=5"
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/obj/item/device/radio/beacon/syndicate/bomb/attack_self(mob/user as mob)
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if(user)
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@@ -6,6 +6,7 @@
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icon_state = "cypherkey"
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item_state = ""
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "engineering=2;bluespace=1"
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var/translate_binary = 0
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var/translate_hive = 0
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var/syndie = 0
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@@ -19,7 +20,7 @@
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/obj/item/device/encryptionkey/syndicate
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icon_state = "cypherkey"
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channels = list("Syndicate" = 1)
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=1;engineering=3;bluespace=2"
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syndie = 1 //Signifies that it de-crypts Syndicate transmissions
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/obj/item/device/encryptionkey/syndteam
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@@ -33,7 +34,7 @@
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desc = "An encryption key for a radio headset. To access the binary channel, use :b."
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icon_state = "cypherkey"
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translate_binary = 1
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=3;engineering=4;bluespace=3"
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/obj/item/device/encryptionkey/headset_sec
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name = "Security Radio Encryption Key"
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@@ -233,6 +233,7 @@
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desc = "Looks like a circuit. Probably is."
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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origin_tech = "engineering=2;programming=1"
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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@@ -22,15 +22,12 @@ REAGENT SCANNER
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var/pulse_duration = 10
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/obj/item/device/t_scanner/longer_pulse
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origin_tech = "magnets=2;engineering=2"
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pulse_duration = 50
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/obj/item/device/t_scanner/extended_range
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origin_tech = "magnets=1;engineering=3"
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scan_range = 3
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/obj/item/device/t_scanner/extended_range/longer_pulse
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origin_tech = "magnets=2;engineering=3"
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scan_range = 3
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pulse_duration = 50
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@@ -375,10 +372,9 @@ REAGENT SCANNER
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=2;biotech=2"
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materials = list(MAT_METAL=150, MAT_GLASS=100)
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origin_tech = "magnets=2;biotech=1;plasmatech=2"
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var/details = 0
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var/recent_fail = 0
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var/datatoprint = ""
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var/scanning = 1
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actions_types = list(/datum/action/item_action/print_report)
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@@ -396,9 +392,6 @@ REAGENT SCANNER
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/obj/item/device/mass_spectrometer/attack_self(mob/user as mob)
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if(user.stat)
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return
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if(crit_fail)
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to_chat(user, "<span class='warning'>This device has critically failed and is no longer functional!</span>")
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return
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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@@ -414,34 +407,19 @@ REAGENT SCANNER
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break
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var/dat = ""
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for(var/R in blood_traces)
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if(prob(reliability))
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if(details)
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dat += "[R] ([blood_traces[R]] units) "
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else
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dat += "[R] <br>"
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recent_fail = 0
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if(details)
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dat += "[R] ([blood_traces[R]] units) "
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else
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if(recent_fail)
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crit_fail = 1
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reagents.clear_reagents()
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return
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else
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recent_fail = 1
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if(dat)
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to_chat(user, "Trace chemicals detected in blood sample: [dat]")
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datatoprint = dat
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scanning = 0
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reagents.clear_reagents()
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else
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reagents.clear_reagents()
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to_chat(user, "<span class='notice'>No trace chemicals detected in blood sample.</span>")
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dat += "[R] "
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to_chat(user, "[dat]")
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reagents.clear_reagents()
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return
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/obj/item/device/mass_spectrometer/adv
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name = "advanced mass-spectrometer"
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icon_state = "adv_spectrometer"
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details = 1
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origin_tech = "magnets=4;biotech=2"
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origin_tech = "magnets=4;biotech=3;plasmatech=3"
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/obj/item/device/mass_spectrometer/proc/print_report()
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if(!scanning)
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@@ -477,9 +455,8 @@ REAGENT SCANNER
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throw_speed = 4
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throw_range = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=2;biotech=2"
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origin_tech = "magnets=2;biotech=1;plasmatech=2"
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var/details = 0
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var/recent_fail = 0
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var/datatoprint = ""
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var/scanning = 1
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actions_types = list(/datum/action/item_action/print_report)
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@@ -492,23 +469,13 @@ REAGENT SCANNER
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return
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if(!istype(O))
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return
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if(crit_fail)
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to_chat(user, "<span class='warning'>This device has critically failed and is no longer functional!</span>")
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return
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if(!isnull(O.reagents))
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var/dat = ""
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if(O.reagents.reagent_list.len > 0)
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var/one_percent = O.reagents.total_volume / 100
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for(var/datum/reagent/R in O.reagents.reagent_list)
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if(prob(reliability))
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dat += "<br>[TAB]<span class='notice'>[R][details ? ": [R.volume / one_percent]%" : ""]</span>"
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recent_fail = 0
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else if(recent_fail)
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crit_fail = 1
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dat = null
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break
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else
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recent_fail = 1
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dat += "<br>[TAB]<span class='notice'>[R][details ? ": [R.volume / one_percent]%" : ""]</span>"
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if(dat)
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to_chat(user, "<span class='notice'>Chemicals found: [dat]</span>")
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datatoprint = dat
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@@ -523,7 +490,7 @@ REAGENT SCANNER
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name = "advanced reagent scanner"
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icon_state = "adv_spectrometer"
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details = 1
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origin_tech = "magnets=4;biotech=2"
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origin_tech = "magnets=4;biotech=3;plasmatech=3"
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/obj/item/device/reagent_scanner/proc/print_report()
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if(!scanning)
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@@ -551,7 +518,7 @@ REAGENT SCANNER
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name = "slime scanner"
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icon_state = "adv_spectrometer_s"
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item_state = "analyzer"
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origin_tech = "biotech=1"
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origin_tech = "biotech=2"
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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throwforce = 0
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@@ -5,7 +5,7 @@
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icon_state = "scanner"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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origin_tech = "biotech=3;materials=3;magnets=3"
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origin_tech = "programming=3;materials=3;magnets=3"
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var/datum/nano_module/crew_monitor/crew_monitor
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/obj/item/device/sensor_device/New()
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@@ -163,7 +163,7 @@
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name = "Chameleon flag"
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desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
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icon_state = "ntflag"
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origin_tech = "materials=3;magnets=4;syndicate=4"
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origin_tech = "syndicate=4;magnets=4"
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var/used = 0
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/obj/item/flag/chameleon/attack_self(mob/user)
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@@ -1,6 +1,7 @@
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/obj/item/mounted/frame
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name = "mountable frame"
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desc = "Place it on a wall."
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origin_tech = "materials=1;engineering=1"
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var/sheets_refunded = 2
|
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var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met
|
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toolspeed = 1
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||||
@@ -6,6 +6,7 @@
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desc = "Protected by FRM."
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade"
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origin_tech = "programming=2"
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var/locked = 0
|
||||
var/installed = 0
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||||
var/require_module = 0
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||||
@@ -103,6 +104,7 @@
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desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||
icon_state = "cyborg_upgrade2"
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||||
require_module = 1
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||||
origin_tech = "engineering=4;materials=5;programming=4"
|
||||
|
||||
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
|
||||
if(..())
|
||||
@@ -120,6 +122,7 @@
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||||
name = "cyborg rapid disabler cooling module"
|
||||
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
origin_tech = "engineering=4;powerstorage=4;combat=4"
|
||||
require_module = 1
|
||||
module_type = /obj/item/weapon/robot_module/security
|
||||
|
||||
@@ -144,6 +147,7 @@
|
||||
name = "ion thruster upgrade"
|
||||
desc = "A energy-operated thruster system for cyborgs."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
origin_tech = "engineering=4;powerstorage=4"
|
||||
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||||
/obj/item/borg/upgrade/thrusters/action(mob/living/silicon/robot/R)
|
||||
if(..())
|
||||
@@ -160,6 +164,7 @@
|
||||
name = "mining cyborg diamond drill"
|
||||
desc = "A diamond drill replacement for the mining module's standard drill."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
origin_tech = "engineering=4;materials=5"
|
||||
require_module = 1
|
||||
module_type = /obj/item/weapon/robot_module/miner
|
||||
|
||||
@@ -181,6 +186,7 @@
|
||||
name = "mining cyborg satchel of holding"
|
||||
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
origin_tech = "engineering=4;materials=4;bluespace=4"
|
||||
require_module = 1
|
||||
module_type = /obj/item/weapon/robot_module/miner
|
||||
|
||||
@@ -200,6 +206,7 @@
|
||||
name = "illegal equipment module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a cyborg"
|
||||
icon_state = "cyborg_upgrade3"
|
||||
origin_tech = "combat=4;syndicate=1"
|
||||
require_module = 1
|
||||
|
||||
/obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R)
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
singular_name = "gauze length"
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "gauze"
|
||||
origin_tech = "biotech=1"
|
||||
origin_tech = "biotech=2"
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
@@ -121,7 +121,7 @@
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
origin_tech = "biotech=1"
|
||||
origin_tech = "biotech=2"
|
||||
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
||||
icon = 'icons/obj/nanopaste.dmi'
|
||||
icon_state = "tube"
|
||||
origin_tech = "materials=3;engineering=2"
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
amount = 10
|
||||
toolspeed = 1
|
||||
|
||||
|
||||
@@ -267,7 +267,7 @@
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-plasmaglass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
origin_tech = "materials=3;plasmatech=2"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
var/created_window = /obj/structure/window/plasmabasic
|
||||
var/full_window = /obj/structure/window/full/plasmabasic
|
||||
|
||||
@@ -356,7 +356,7 @@
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-plasmarglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
origin_tech = "materials=3;plasmatech=2"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
var/created_window = /obj/structure/window/plasmareinforced
|
||||
var/full_window = /obj/structure/window/full/plasmareinforced
|
||||
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
/obj/item/stack/sheet/animalhide
|
||||
name = "hide"
|
||||
desc = "Something went wrong."
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human
|
||||
name = "human skin"
|
||||
desc = "The by-product of human farming."
|
||||
singular_name = "human skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
origin_tech = ""
|
||||
|
||||
var/global/list/datum/stack_recipe/human_recipes = list( \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/bloated_human, 5, on_floor = 1), \
|
||||
@@ -19,42 +23,36 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
|
||||
desc = "A piece of generic skin."
|
||||
singular_name = "generic skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
origin_tech = ""
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
|
||||
@@ -106,7 +106,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
|
||||
/obj/item/stack/sheet/mineral/New()
|
||||
..()
|
||||
@@ -118,7 +117,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "sandstone"
|
||||
@@ -194,7 +192,7 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
name = "silver"
|
||||
icon_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
origin_tech = "materials=3"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -242,7 +240,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
origin_tech = "materials=6;abductor=1"
|
||||
sheettype = "abductor"
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ AI MODULES
|
||||
name = "\improper 'Safeguard' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
origin_tech = "programming=3;materials=3"
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -121,7 +121,7 @@ AI MODULES
|
||||
name = "\improper 'oneCrewMember' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is crew.'"
|
||||
origin_tech = "programming=3;materials=6" //made with diamonds!
|
||||
origin_tech = "programming=4;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -152,7 +152,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/protectStation
|
||||
name = "\improper 'ProtectStation' AI module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
|
||||
origin_tech = "programming=3;materials=4" //made of gold
|
||||
origin_tech = "programming=4;materials=4" //made of gold
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -182,7 +182,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/oxygen
|
||||
name = "\improper 'OxygenIsToxicToHumans' AI module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
origin_tech = "programming=4;biotech=2;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -231,7 +231,7 @@ AI MODULES
|
||||
name = "\improper 'Reset' AI module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
origin_tech = "programming=3;materials=2"
|
||||
|
||||
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
log_law_changes(target, sender)
|
||||
@@ -248,7 +248,7 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/purge // -- TLE
|
||||
name = "\improper 'Purge' AI module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
origin_tech = "programming=5;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
@@ -305,14 +305,14 @@ AI MODULES
|
||||
/obj/item/weapon/aiModule/paladin // -- NEO
|
||||
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/paladin
|
||||
|
||||
/****************** T.Y.R.A.N.T. *****************/
|
||||
/obj/item/weapon/aiModule/tyrant // -- Darem
|
||||
name = "\improper 'T.Y.R.A.N.T.' core AI module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=2"
|
||||
origin_tech = "programming=3;materials=4;syndicate=1"
|
||||
laws = new/datum/ai_laws/tyrant()
|
||||
|
||||
/******************** Antimov ********************/
|
||||
@@ -327,7 +327,7 @@ AI MODULES
|
||||
name = "\improper 'Freeform' core AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
origin_tech = "programming=5;materials=4"
|
||||
|
||||
/obj/item/weapon/aiModule/freeformcore/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -353,7 +353,7 @@ AI MODULES
|
||||
name = "hacked AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A hacked AI law module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=7"
|
||||
origin_tech = "programming=5;materials=5;syndicate=5"
|
||||
|
||||
/obj/item/weapon/aiModule/syndicate/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
@@ -384,7 +384,7 @@ AI MODULES
|
||||
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "AI"
|
||||
origin_tech = "programming=3;materials=6;syndicate=7"
|
||||
origin_tech = "programming=6;materials=5;syndicate=6"
|
||||
laws = list("")
|
||||
|
||||
/obj/item/weapon/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
|
||||
@@ -394,7 +394,7 @@ RCD
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
origin_tech = "materials=2"
|
||||
origin_tech = "materials=3"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS=8000)
|
||||
var/ammoamt = 20
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "engineering=4;materials=4"
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/max_amount = 90
|
||||
var/active = 0
|
||||
var/obj/structure/cable/last = null
|
||||
|
||||
@@ -299,7 +299,7 @@
|
||||
/obj/item/weapon/card/id/syndicate
|
||||
name = "agent card"
|
||||
var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
origin_tech = "syndicate=3"
|
||||
origin_tech = "syndicate=1"
|
||||
var/registered_user = null
|
||||
untrackable = 1
|
||||
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
icon_state = "air_horn"
|
||||
honk_sound = 'sound/items/AirHorn2.ogg'
|
||||
cooldowntime = 50
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
|
||||
/obj/item/weapon/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
|
||||
@@ -112,8 +112,6 @@
|
||||
/obj/item/weapon/defibrillator/emp_act(severity)
|
||||
if(bcell)
|
||||
deductcharge(1000 / severity)
|
||||
if(bcell.reliability != 100 && prob(50/severity))
|
||||
bcell.reliability -= 10 / severity
|
||||
if(safety)
|
||||
safety = 0
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
@@ -208,7 +206,7 @@
|
||||
item_state = "defibcompact"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "biotech=4"
|
||||
origin_tech = "biotech=5"
|
||||
|
||||
/obj/item/weapon/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
if(slot == slot_belt)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
flags = NOBLUDGEON
|
||||
det_time = 10
|
||||
display_timer = 0
|
||||
origin_tech = "syndicate=2"
|
||||
origin_tech = "syndicate=1"
|
||||
toolspeed = 1
|
||||
var/atom/target = null
|
||||
var/image_overlay = null
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "combat=1;plasmatech=1"
|
||||
origin_tech = "combat=1;plasmatech=2;engineering=2"
|
||||
var/status = 0
|
||||
var/throw_amount = 100
|
||||
var/lit = 0 //on or off
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/obj/item/weapon/grenade/gas
|
||||
name = "Plasma Fire Grenade"
|
||||
desc = "A compressed plasma grenade, used to start horrific plasma fires."
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
|
||||
@@ -332,7 +332,7 @@
|
||||
bomb_state = "largebomb"
|
||||
allowed_containers = list(/obj/item/weapon/reagent_containers/glass,/obj/item/weapon/reagent_containers/food/condiment,
|
||||
/obj/item/weapon/reagent_containers/food/drinks)
|
||||
origin_tech = "combat=3;materials=3"
|
||||
origin_tech = "combat=3;engineering=3"
|
||||
affected_area = 4
|
||||
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "It is designed to wreak havoc on electronic systems."
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
origin_tech = "materials=2;magnets=3"
|
||||
origin_tech = "magnets=3;combat=2"
|
||||
|
||||
/obj/item/weapon/grenade/empgrenade/prime()
|
||||
update_mob()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=2;combat=1"
|
||||
origin_tech = "materials=2;combat=3"
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
|
||||
@@ -35,20 +35,20 @@
|
||||
name = "manhack delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/feral_cats
|
||||
name = "feral cat delivery grenade"
|
||||
desc = "This grenade contains 8 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
|
||||
spawner_type = /mob/living/simple_animal/hostile/feral_cat
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/feral_cats/prime() //Own proc for this because the regular one would flash people which was dumb.
|
||||
update_mob()
|
||||
@@ -65,4 +65,4 @@
|
||||
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/weapon/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "materials=1"
|
||||
origin_tech = "engineering=3;combat=3"
|
||||
breakouttime = 600 //Deciseconds = 60s = 1 minutes
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
var/trashtype = null //For disposable cuffs
|
||||
@@ -75,6 +75,7 @@
|
||||
name = "cable restraints"
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_white"
|
||||
origin_tech = "engineering=2"
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
origin_tech = "programming=3"
|
||||
origin_tech = "magnets=1;programming=3"
|
||||
var/list/signs = list()
|
||||
var/max_signs = 20
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
icon_state = "freedom"
|
||||
item_color = "r"
|
||||
origin_tech = "materials=2;magnets=3;biotech=3;syndicate=4"
|
||||
origin_tech = "combat=5;magnets=3;biotech=4;syndicate=2"
|
||||
uses = 4
|
||||
|
||||
|
||||
@@ -48,4 +48,4 @@ No Implant Specifics"}
|
||||
|
||||
/obj/item/weapon/implantcase/freedom/New()
|
||||
imp = new /obj/item/weapon/implant/freedom(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "firearms authentication implant"
|
||||
desc = "Lets you shoot your guns"
|
||||
icon_state = "auth"
|
||||
origin_tech = "materials=2;magnets=2;programming=2;biotech=5;syndicate=5"
|
||||
origin_tech = "magnets=2;programming=7;biotech=5;syndicate=5"
|
||||
activated = 0
|
||||
|
||||
/obj/item/weapon/implant/weapons_auth/get_data()
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "emp implant"
|
||||
desc = "Triggers an EMP."
|
||||
icon_state = "emp"
|
||||
origin_tech = "materials=2;biotech=3;magnets=4;syndicate=4"
|
||||
origin_tech = "biotech=3;magnets=4;syndicate=1"
|
||||
uses = 2
|
||||
|
||||
/obj/item/weapon/implant/emp/activate()
|
||||
@@ -65,4 +65,4 @@
|
||||
/obj/item/weapon/implant/cortical
|
||||
name = "cortical stack"
|
||||
desc = "A fist-sized mass of biocircuits and chips."
|
||||
icon_state = "implant_evil"
|
||||
icon_state = "implant_evil"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
name = "storage implant"
|
||||
desc = "Stores up to two big items in a bluespace pocket."
|
||||
icon_state = "storage"
|
||||
origin_tech = "materials=2;magnets=4;bluespace=4;syndicate=4"
|
||||
origin_tech = "materials=2;magnets=4;bluespace=5;syndicate=4"
|
||||
item_color = "r"
|
||||
var/obj/item/weapon/storage/hidden/implant/storage
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "materials=1;biotech=3;programming=2"
|
||||
origin_tech = "materials=2;biotech=3"
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
toolspeed = 1
|
||||
var/obj/item/weapon/implant/imp = null
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Summon things."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
origin_tech = "materials=2;magnets=4;programming=4;biotech=4;syndicate=8;bluespace=5"
|
||||
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
|
||||
|
||||
/obj/item/weapon/implant/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
@@ -32,4 +32,4 @@
|
||||
|
||||
/obj/item/weapon/implanter/uplink/New()
|
||||
imp = new /obj/item/weapon/implant/uplink(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
/obj/item/weapon/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/*
|
||||
* Utensils
|
||||
@@ -23,7 +24,6 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharp = 0
|
||||
@@ -97,7 +97,6 @@
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
no_embed = 1
|
||||
sharp = 1
|
||||
@@ -149,7 +148,7 @@
|
||||
desc = "A military combat utility survival knife."
|
||||
force = 20
|
||||
throwforce = 20
|
||||
origin_tech = "materials=2;combat=4"
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
|
||||
/obj/item/weapon/kitchen/knife/carrotshiv
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
flags = CONDUCT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "materials=1"
|
||||
origin_tech = "engineering=3;combat=3"
|
||||
slowdown = 7
|
||||
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
throw_range = 1
|
||||
icon_state = "beartrap"
|
||||
desc = "A trap used to catch bears and other legged creatures."
|
||||
origin_tech = "engineering=4"
|
||||
var/armed = 0
|
||||
var/trap_damage = 20
|
||||
var/obj/item/weapon/grenade/iedcasing/IED = null
|
||||
|
||||
@@ -580,11 +580,8 @@
|
||||
<h2>Protolathe</h2>
|
||||
This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them.
|
||||
|
||||
<h1>Reliability and You</h1>
|
||||
As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it.
|
||||
|
||||
<h1>Building a Better Machine</h1>
|
||||
Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine.
|
||||
Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results!
|
||||
</body>
|
||||
</html>
|
||||
"}*/
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
hitsound = "swing_hit"
|
||||
flags = CONDUCT
|
||||
armour_penetration = 100
|
||||
origin_tech = "combat=3"
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
sharp = 1
|
||||
@@ -86,7 +86,7 @@
|
||||
throw_range = 5
|
||||
hitsound = "swing_hit"
|
||||
armour_penetration = 35
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
block_chance = 50
|
||||
sharp = 1
|
||||
edge = 1
|
||||
@@ -123,7 +123,6 @@
|
||||
sharp = 1
|
||||
edge = 1
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
origin_tech = "materials=3;biotech=3;syndicate=3"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=4"
|
||||
origin_tech = "combat=5"
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/slash.ogg' //pls replace
|
||||
|
||||
@@ -61,4 +61,4 @@
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "caned")
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "caned")
|
||||
@@ -78,6 +78,7 @@
|
||||
mopcap = 15
|
||||
icon_state = "advmop"
|
||||
item_state = "mop" //meh will do for now until TG makes one
|
||||
origin_tech = "materials=3;engineering=3"
|
||||
force = 6
|
||||
throwforce = 8
|
||||
throw_range = 4
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
materials = list(MAT_METAL=700, MAT_GLASS=50)
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/chargerate = 100 //how much power is given every tick in a recharger
|
||||
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
|
||||
var/self_recharge = 0 //does it self recharge, over time, or not?
|
||||
var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
|
||||
|
||||
@@ -102,7 +101,7 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/super
|
||||
name = "super-capacity power cell"
|
||||
origin_tech = "powerstorage=5"
|
||||
origin_tech = "powerstorage=3;materials=3"
|
||||
icon_state = "scell"
|
||||
maxcharge = 20000
|
||||
materials = list(MAT_GLASS=300)
|
||||
@@ -115,7 +114,7 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/hyper
|
||||
name = "hyper-capacity power cell"
|
||||
origin_tech = "powerstorage=6"
|
||||
origin_tech = "powerstorage=4;engineering=4;materials=4"
|
||||
icon_state = "hpcell"
|
||||
maxcharge = 30000
|
||||
materials = list(MAT_GLASS=400)
|
||||
@@ -128,7 +127,7 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/bluespace
|
||||
name = "bluespace power cell"
|
||||
origin_tech = "powerstorage=7"
|
||||
origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4"
|
||||
icon_state = "bscell"
|
||||
maxcharge = 40000
|
||||
materials = list(MAT_GLASS=600)
|
||||
@@ -142,7 +141,7 @@
|
||||
/obj/item/weapon/stock_parts/cell/infinite
|
||||
name = "infinite-capacity power cell!"
|
||||
icon_state = "icell"
|
||||
origin_tech = null
|
||||
origin_tech = "powerstorage=7"
|
||||
maxcharge = 30000
|
||||
materials = list(MAT_GLASS=1000)
|
||||
rating = 6
|
||||
@@ -161,13 +160,12 @@
|
||||
maxcharge = 300
|
||||
materials = list()
|
||||
rating = 1
|
||||
minor_fault = 1
|
||||
grown_battery = TRUE //it has the overlays for wires
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/high/slime
|
||||
name = "charged slime core"
|
||||
desc = "A yellow slime core infused with plasma, it crackles with power."
|
||||
origin_tech = "powerstorage=2;biotech=4"
|
||||
origin_tech = "powerstorage=5;biotech=4"
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
icon_state = "yellow slime extract"
|
||||
materials = list()
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
item_state = "paper"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
origin_tech = "bluespace=4"
|
||||
origin_tech = "bluespace=6"
|
||||
burn_state = FLAMMABLE
|
||||
|
||||
/obj/item/weapon/teleportation_scroll/apprentice
|
||||
name = "lesser scroll of teleportation"
|
||||
uses = 1
|
||||
origin_tech = "bluespace 2"
|
||||
origin_tech = "bluespace=5"
|
||||
|
||||
/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
origin_tech = "materials=2"
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
icon_state = "buckler"
|
||||
item_state = "buckler"
|
||||
materials = list()
|
||||
origin_tech = "materials=1;combat=3;biotech=2"
|
||||
burn_state = FLAMMABLE
|
||||
block_chance = 30
|
||||
|
||||
@@ -59,7 +60,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "materials=4;magnets=3;syndicate=4"
|
||||
origin_tech = "materials=4;magnets=5;syndicate=6"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/active = 0
|
||||
|
||||
@@ -102,6 +103,7 @@
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "teleriot0"
|
||||
origin_tech = "materials=3;combat=4;engineering=4"
|
||||
slot_flags = null
|
||||
force = 3
|
||||
throwforce = 3
|
||||
|
||||
@@ -24,12 +24,11 @@
|
||||
/obj/item/weapon/storage/part_replacer/afterattack(obj/machinery/T as obj, mob/living/carbon/human/user as mob, flag, params)
|
||||
if(flag)
|
||||
return
|
||||
else
|
||||
if(works_from_distance)
|
||||
if(istype(T))
|
||||
if(T.component_parts)
|
||||
T.exchange_parts(user, src)
|
||||
user.Beam(T,icon_state="rped_upgrade",icon='icons/effects/effects.dmi',time=5)
|
||||
else if(works_from_distance)
|
||||
if(istype(T))
|
||||
if(T.component_parts)
|
||||
T.exchange_parts(user, src)
|
||||
user.Beam(T,icon_state="rped_upgrade",icon='icons/effects/effects.dmi',time=5)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/part_replacer/bluespace
|
||||
@@ -164,7 +163,7 @@
|
||||
name = "super capacitor"
|
||||
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
||||
icon_state = "super_capacitor"
|
||||
origin_tech = "powerstorage=5;materials=4"
|
||||
origin_tech = "powerstorage=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
@@ -172,7 +171,7 @@
|
||||
name = "phasic scanning module"
|
||||
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
||||
icon_state = "super_scan_module"
|
||||
origin_tech = "magnets=5"
|
||||
origin_tech = "magnets=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
@@ -180,7 +179,7 @@
|
||||
name = "pico-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "pico_mani"
|
||||
origin_tech = "materials=5;programming=2"
|
||||
origin_tech = "materials=4;programming=4,engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
@@ -188,7 +187,7 @@
|
||||
name = "ultra-high-power micro-laser"
|
||||
icon_state = "ultra_high_micro_laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=5"
|
||||
origin_tech = "magnets=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
@@ -196,7 +195,7 @@
|
||||
name = "super matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "super_matter_bin"
|
||||
origin_tech = "materials=5"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
rating = 3
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
@@ -206,7 +205,7 @@
|
||||
name = "quadratic capacitor"
|
||||
desc = "An capacity capacitor used in the construction of a variety of devices."
|
||||
icon_state = "quadratic_capacitor"
|
||||
origin_tech = "powerstorage=6;materials=5"
|
||||
origin_tech = "powerstorage=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
@@ -214,7 +213,7 @@
|
||||
name = "triphasic scanning module"
|
||||
desc = "A compact, ultra resolution triphasic scanning module used in the construction of certain devices."
|
||||
icon_state = "triphasic_scan_module"
|
||||
origin_tech = "magnets=6"
|
||||
origin_tech = "magnets=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
@@ -222,7 +221,7 @@
|
||||
name = "femto-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "femto_mani"
|
||||
origin_tech = "materials=6;programming=3"
|
||||
origin_tech = "materials=6;programming=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
@@ -230,7 +229,7 @@
|
||||
name = "quad-ultra micro-laser"
|
||||
icon_state = "quadultra_micro_laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=6"
|
||||
origin_tech = "magnets=5;materials=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
@@ -238,7 +237,7 @@
|
||||
name = "bluespace matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "bluespace_matter_bin"
|
||||
origin_tech = "materials=6"
|
||||
origin_tech = "materials=6;programming=4;engineering=4"
|
||||
rating = 4
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
@@ -248,49 +247,49 @@
|
||||
name = "subspace ansible"
|
||||
icon_state = "subspace_ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/filter
|
||||
name = "hyperwave filter"
|
||||
icon_state = "hyperwave_filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
origin_tech = "programming=2;magnets=1"
|
||||
origin_tech = "programming=2;magnets=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/amplifier
|
||||
name = "subspace amplifier"
|
||||
icon_state = "subspace_amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
origin_tech = "programming=2;magnets=2;materials=1;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/treatment
|
||||
name = "subspace treatment disk"
|
||||
icon_state = "treatment_disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer
|
||||
name = "subspace wavelength analyzer"
|
||||
icon_state = "wavelength_analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/crystal
|
||||
name = "ansible crystal"
|
||||
icon_state = "ansible_crystal"
|
||||
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
||||
origin_tech = "magnets=2;materials=2;bluespace=1"
|
||||
origin_tech = "magnets=2;materials=2;bluespace=2;plasmatech=2"
|
||||
materials = list(MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/transmitter
|
||||
name = "subspace transmitter"
|
||||
icon_state = "subspace_transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
origin_tech = "magnets=3;materials=3;bluespace=2"
|
||||
origin_tech = "magnets=2;materials=2;bluespace=2"
|
||||
materials = list(MAT_METAL=50)
|
||||
|
||||
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
||||
@@ -298,4 +297,4 @@
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "capacitor"
|
||||
desc = "A debug item for research."
|
||||
origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8"
|
||||
origin_tech = "materials=8;programming=8;magnets=8;powerstorage=8;bluespace=8;combat=8;biotech=8;syndicate=8;engineering=8;plasmatech=8;abductor=8"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
desc = "His Grace."
|
||||
force = 5
|
||||
throwforce = 10
|
||||
origin_tech = "combat=4;engineering=4;syndicate=2"
|
||||
var/list/servantlinks = list()
|
||||
var/hunger = 0
|
||||
var/hunger_message_level = 0
|
||||
|
||||
@@ -33,55 +33,39 @@
|
||||
/obj/item/weapon/storage/backpack/holding
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
origin_tech = "bluespace=4"
|
||||
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
|
||||
icon_state = "holdingpack"
|
||||
max_w_class = WEIGHT_CLASS_HUGE
|
||||
max_combined_w_class = 35
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
New()
|
||||
..()
|
||||
return
|
||||
/obj/item/weapon/storage/backpack/holding/New()
|
||||
..()
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(crit_fail)
|
||||
to_chat(user, "<span class='warning'>The Bluespace generator isn't working.</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
|
||||
var/response = alert(user, "Are you sure you want to put the bag of holding inside another bag of holding?","Are you sure you want to die?","Yes","No")
|
||||
if(response == "Yes")
|
||||
user.visible_message("<span class='warning'>[user] grins as \he begins to put a Bag of Holding into a Bag of Holding!</span>", "<span class='warning'>You begin to put the Bag of Holding into the Bag of Holding!</span>")
|
||||
if(do_after(user, 30, target=src))
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user.visible_message("<span class='warning'>[user] erupts in evil laughter as \he puts the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='warning'> You hear the sound of scientific evil brewing! </span>")
|
||||
qdel(W)
|
||||
var/obj/singularity/singulo = new /obj/singularity(get_turf(user))
|
||||
singulo.energy = 300 //To give it a small boost
|
||||
message_admins("[key_name_admin(user)] detonated a bag of holding <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
log_game("[key_name(user)] detonated a bag of holding")
|
||||
qdel(src)
|
||||
else
|
||||
user.visible_message("After careful consideration, [user] has decided that putting a Bag of Holding inside another Bag of Holding would not yield the ideal outcome.","You come to the realization that this might not be the greatest idea.")
|
||||
else
|
||||
. = ..()
|
||||
|
||||
proc/failcheck(mob/user as mob)
|
||||
if(prob(src.reliability)) return 1 //No failure
|
||||
if(prob(src.reliability))
|
||||
to_chat(user, "<span class='warning'>The Bluespace portal resists your attempt to add another item.</span>")//light failure
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The Bluespace generator malfunctions!</span>")
|
||||
for(var/obj/O in src.contents) //it broke, delete what was in it
|
||||
qdel(O)
|
||||
crit_fail = 1
|
||||
icon_state = "brokenpack"
|
||||
|
||||
singularity_act(current_size)
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
return
|
||||
/obj/item/weapon/storage/backpack/holding/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/storage/backpack/holding))
|
||||
var/response = alert(user, "Are you sure you want to put the bag of holding inside another bag of holding?","Are you sure you want to die?","Yes","No")
|
||||
if(response == "Yes")
|
||||
user.visible_message("<span class='warning'>[user] grins as \he begins to put a Bag of Holding into a Bag of Holding!</span>", "<span class='warning'>You begin to put the Bag of Holding into the Bag of Holding!</span>")
|
||||
if(do_after(user, 30, target=src))
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user.visible_message("<span class='warning'>[user] erupts in evil laughter as \he puts the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='warning'> You hear the sound of scientific evil brewing! </span>")
|
||||
qdel(W)
|
||||
var/obj/singularity/singulo = new /obj/singularity(get_turf(user))
|
||||
singulo.energy = 300 //To give it a small boost
|
||||
message_admins("[key_name_admin(user)] detonated a bag of holding <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
log_game("[key_name(user)] detonated a bag of holding")
|
||||
qdel(src)
|
||||
else
|
||||
user.visible_message("After careful consideration, [user] has decided that putting a Bag of Holding inside another Bag of Holding would not yield the ideal outcome.","You come to the realization that this might not be the greatest idea.")
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/storage/backpack/holding/singularity_act(current_size)
|
||||
var/dist = max((current_size - 2),1)
|
||||
explosion(src.loc,(dist),(dist*2),(dist*4))
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/backpack/santabag
|
||||
name = "Santa's Gift Bag"
|
||||
|
||||
@@ -72,6 +72,7 @@
|
||||
name = "trash bag of holding"
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
|
||||
max_combined_w_class = 60
|
||||
storage_slots = 60
|
||||
|
||||
@@ -131,6 +132,7 @@
|
||||
desc = "This little bugger can be used to store and transport ores."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "satchel"
|
||||
origin_tech = "engineering=2"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
storage_slots = 50
|
||||
@@ -147,7 +149,7 @@
|
||||
desc = "A revolution in convenience, this satchel allows for infinite ore storage. It's been outfitted with anti-malfunction safety measures."
|
||||
storage_slots = INFINITY
|
||||
max_combined_w_class = INFINITY
|
||||
origin_tech = "bluespace=3"
|
||||
origin_tech = "bluespace=4;materials=3;engineering=3"
|
||||
icon_state = "satchel_bspace"
|
||||
|
||||
/obj/item/weapon/storage/bag/ore/holding/cyborg
|
||||
|
||||
@@ -509,21 +509,9 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 21 // = 14 * 1.5, not 14 * 2. This is deliberate
|
||||
origin_tech = "bluespace=4"
|
||||
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
|
||||
can_hold = list()
|
||||
|
||||
proc/failcheck(mob/user as mob)
|
||||
if(prob(src.reliability)) return 1 //No failure
|
||||
if(prob(src.reliability))
|
||||
to_chat(user, "<span class='warning'>The Bluespace portal resists your attempt to add another item.</span>")//light failure
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The Bluespace generator malfunctions!</span>")
|
||||
for(var/obj/O in src.contents) //it broke, delete what was in it
|
||||
qdel(O)
|
||||
crit_fail = 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/storage/belt/bluespace/owlman
|
||||
name = "Owlman's utility belt"
|
||||
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
|
||||
@@ -532,7 +520,7 @@
|
||||
storage_slots = 6
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 18
|
||||
origin_tech = "bluespace=4;syndicate=2"
|
||||
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
|
||||
allow_quick_empty = 1
|
||||
can_hold = list(
|
||||
/obj/item/weapon/grenade/smokebomb,
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1"
|
||||
origin_tech = "combat=1;engineering=1"
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=1;syndicate=1"
|
||||
origin_tech = "combat=2;syndicate=1;engineering=2"
|
||||
silent = 1
|
||||
force = 15.0
|
||||
throwforce = 18.0
|
||||
|
||||
@@ -165,8 +165,6 @@
|
||||
/obj/item/weapon/melee/baton/emp_act(severity)
|
||||
if(bcell)
|
||||
deductcharge(1000 / severity)
|
||||
if(bcell.reliability != 100 && prob(50/severity))
|
||||
bcell.reliability -= 10 / severity
|
||||
..()
|
||||
|
||||
/obj/item/weapon/melee/baton/wash(mob/user, atom/source)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
materials = list(MAT_METAL=400)
|
||||
origin_tech = "magnets=1"
|
||||
origin_tech = "magnets=3;bluespace=2"
|
||||
|
||||
/obj/item/weapon/locator/attack_self(mob/user as mob)
|
||||
add_fingerprint(usr)
|
||||
@@ -102,7 +102,7 @@ Frequency:
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
origin_tech = "magnets=1;bluespace=3"
|
||||
origin_tech = "magnets=3;bluespace=4"
|
||||
var/active_portals = 0
|
||||
|
||||
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
unwieldsound = 'sound/weapons/saberoff.ogg'
|
||||
armour_penetration = 35
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
origin_tech = "magnets=4;syndicate=5"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
sharp = 1
|
||||
@@ -547,7 +547,7 @@
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/charged = 5
|
||||
origin_tech = "combat=5;bluespace=4"
|
||||
origin_tech = "combat=4;bluespace=4;plasmatech=7"
|
||||
|
||||
/obj/item/weapon/twohanded/singularityhammer/New()
|
||||
..()
|
||||
@@ -612,7 +612,7 @@
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
//var/charged = 5
|
||||
origin_tech = "combat=5;powerstorage=5"
|
||||
origin_tech = "combat=4;powerstorage=7"
|
||||
|
||||
/obj/item/weapon/twohanded/mjollnir/proc/shock(mob/living/target as mob)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread()
|
||||
|
||||
Reference in New Issue
Block a user