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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
RnD autolathe removal + tech level overhaul
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@@ -267,7 +267,7 @@
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singular_name = "glass sheet"
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icon_state = "sheet-plasmaglass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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origin_tech = "materials=3;plasmatech=2"
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origin_tech = "plasmatech=2;materials=2"
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var/created_window = /obj/structure/window/plasmabasic
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var/full_window = /obj/structure/window/full/plasmabasic
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@@ -356,7 +356,7 @@
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-plasmarglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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origin_tech = "materials=3;plasmatech=2"
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origin_tech = "plasmatech=2;materials=2"
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var/created_window = /obj/structure/window/plasmareinforced
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var/full_window = /obj/structure/window/full/plasmareinforced
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@@ -1,9 +1,13 @@
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/obj/item/stack/sheet/animalhide
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name = "hide"
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desc = "Something went wrong."
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origin_tech = "biotech=3"
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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icon_state = "sheet-hide"
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origin_tech = ""
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var/global/list/datum/stack_recipe/human_recipes = list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/bloated_human, 5, on_floor = 1), \
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@@ -19,42 +23,36 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
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desc = "A piece of generic skin."
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singular_name = "generic skin piece"
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icon_state = "sheet-hide"
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origin_tech = null
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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origin_tech = ""
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/obj/item/stack/sheet/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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origin_tech = ""
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/sheet/xenochitin
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@@ -106,7 +106,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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/obj/item/stack/sheet/mineral/New()
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..()
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@@ -118,7 +117,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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desc = "This appears to be a combination of both sand and stone."
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singular_name = "sandstone brick"
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icon_state = "sheet-sandstone"
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throw_speed = 3
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throw_range = 5
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origin_tech = "materials=1"
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sheettype = "sandstone"
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@@ -194,7 +192,7 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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name = "silver"
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icon_state = "sheet-silver"
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singular_name = "silver bar"
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origin_tech = "materials=3"
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origin_tech = "materials=4"
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sheettype = "silver"
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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@@ -242,7 +240,6 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 1
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throw_range = 3
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origin_tech = "materials=6;abductor=1"
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sheettype = "abductor"
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