mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
RnD autolathe removal + tech level overhaul
This commit is contained in:
@@ -9,7 +9,7 @@
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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@@ -3,7 +3,7 @@
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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origin_tech = "magnets=2"
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origin_tech = "magnets=2;materials=2"
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bomb_name = "tripwire mine"
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@@ -3,7 +3,7 @@
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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materials = list(MAT_METAL=100)
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origin_tech = "combat=1"
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origin_tech = "combat=1;materials=2;engineering=1"
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var/armed = 0
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bomb_name = "contact mine"
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@@ -3,7 +3,7 @@
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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materials = list(MAT_METAL=800, MAT_GLASS=200)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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secured = 0
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@@ -4,7 +4,7 @@
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icon_state = "signaller"
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item_state = "signaler"
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materials = list(MAT_METAL=400, MAT_GLASS=120)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;bluespace=1"
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = 1
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@@ -3,7 +3,7 @@
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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secured = 0
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@@ -3,7 +3,7 @@
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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var/listening = 0
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var/recorded = null //the activation message
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var/recorded_type = 0 // 0 for say, 1 for emote
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@@ -18,10 +18,10 @@
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hear_talk(mob/living/M as mob, msg)
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hear_input(M, msg, 0)
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hear_message(mob/living/M as mob, msg)
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hear_input(M, msg, 1)
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proc/hear_input(mob/living/M as mob, msg, type)
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if(!istype(M,/mob/living))
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return
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@@ -35,7 +35,7 @@
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desc = "Used for seeing walls, floors, and stuff through anything."
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icon_state = "meson"
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item_state = "glasses"
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origin_tech = "magnets=2;engineering=2"
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origin_tech = "magnets=1;engineering=2"
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vision_flags = SEE_TURFS
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invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
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prescription_upgradable = 1
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@@ -51,6 +51,7 @@
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desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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icon_state = "nvgmeson"
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item_state = "glasses"
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origin_tech = "magnets=4;engineering=5;plasmatech=4"
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darkness_view = 8
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prescription_upgradable = 0
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@@ -84,6 +85,7 @@
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desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
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icon_state = "purple"
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item_state = "glasses"
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origin_tech = "magnets=2;engineering=1"
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prescription_upgradable = 0
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scan_reagents = 1 //You can see reagents while wearing science goggles
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species_fit = list("Vox")
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@@ -119,7 +121,7 @@
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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origin_tech = "magnets=2"
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origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
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species_fit = list("Vox")
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@@ -29,6 +29,7 @@
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name = "\improper Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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icon_state = "healthhud"
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origin_tech = "magnets=3;biotech=2"
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HUDType = DATA_HUD_MEDICAL_ADVANCED
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -48,6 +49,7 @@
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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icon_state = "healthhudnight"
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item_state = "glasses"
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origin_tech = "magnets=4;biotech=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
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prescription_upgradable = 0
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@@ -56,6 +58,7 @@
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name = "Diagnostic HUD"
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desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
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icon_state = "diagnostichud"
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origin_tech = "magnets=2;engineering=2"
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HUDType = DATA_HUD_DIAGNOSTIC
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -67,6 +70,7 @@
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desc = "A robotics diagnostic HUD fitted with a light amplifier."
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icon_state = "diagnostichudnight"
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item_state = "glasses"
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origin_tech = "magnets=4;powerstorage=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
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prescription_upgradable = 0
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@@ -75,6 +79,7 @@
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name = "\improper Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
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icon_state = "securityhud"
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origin_tech = "magnets=3;combat=2"
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var/global/list/jobs[0]
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HUDType = DATA_HUD_SECURITY_ADVANCED
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species_fit = list("Vox")
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@@ -102,6 +107,7 @@
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name = "\improper Night Vision Security HUD"
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desc = "An advanced heads-up display which provides id data and vision in complete darkness."
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icon_state = "securityhudnight"
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origin_tech = "magnets=4;combat=4;plasmatech=4;engineering=5"
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darkness_view = 8
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invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these
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prescription_upgradable = 0
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@@ -110,6 +116,7 @@
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name = "HUDSunglasses"
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desc = "Sunglasses with a HUD."
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icon_state = "sunhud"
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origin_tech = "magnets=3;combat=3;engineering=3"
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darkness_view = 1
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flash_protect = 1
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tint = 1
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@@ -165,4 +172,4 @@
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up = 0
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/obj/item/clothing/glasses/hud/health/tajblind/attack_self()
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toggle_veil()
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toggle_veil()
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@@ -31,7 +31,7 @@
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flash_protect = 2
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tint = 2
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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origin_tech = "materials=2;engineering=2"
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origin_tech = "materials=2;engineering=3"
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actions_types = list(/datum/action/item_action/toggle)
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/obj/item/clothing/mask/gas/welding/attack_self()
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@@ -8,7 +8,6 @@
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name = "gas mask"
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// desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics."
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var/obj/item/voice_changer/changer
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origin_tech = "syndicate=4"
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burn_state = FIRE_PROOF
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/obj/item/clothing/mask/gas/voice/verb/Toggle_Voice_Changer()
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@@ -2,6 +2,7 @@
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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name = "magboots"
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icon_state = "magboots0"
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origin_tech = "materials=3;magnets=4;engineering=4"
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var/magboot_state = "magboots"
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var/magpulse = 0
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var/slowdown_active = 2
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@@ -40,13 +41,14 @@
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icon_state = "advmag0"
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magboot_state = "advmag"
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slowdown_active = SHOES_SLOWDOWN
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origin_tech = null
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/obj/item/clothing/shoes/magboots/syndie
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desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
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name = "blood-red magboots"
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icon_state = "syndiemag0"
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magboot_state = "syndiemag"
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origin_tech = "magnets=2;syndicate=3"
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origin_tech = "magnets=4;syndicate=2"
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obj/item/clothing/shoes/magboots/syndie/advance //For the Syndicate Strike Team
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desc = "Reverse-engineered magboots that appear to be based on an advanced model, as they have a lighter magnetic pull. Property of Gorlex Marauders."
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@@ -5,7 +5,7 @@
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item_state = "brown"
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permeability_coefficient = 0.05
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flags = NOSLIP
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=2"
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burn_state = FIRE_PROOF
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var/list/clothing_choices = list()
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silence_steps = 1
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@@ -5,7 +5,7 @@
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item_state = "bl_suit"
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item_color = "black"
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desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
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origin_tech = "syndicate=3"
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origin_tech = "syndicate=2"
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var/list/clothing_choices = list()
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burn_state = FIRE_PROOF
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -11,7 +11,7 @@
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item_state = "electronic"
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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origin_tech = "magnets=4;biotech=2"
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origin_tech = "engineering=4;biotech=2;programming=5"
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var/scanning = 0
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var/list/log = list()
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actions_types = list(/datum/action/item_action/print_report)
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@@ -614,6 +614,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "resonator"
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item_state = "resonator"
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origin_tech = "magnets=3;engineering=3"
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
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w_class = WEIGHT_CLASS_NORMAL
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force = 8
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@@ -627,7 +628,7 @@
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name = "upgraded resonator"
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desc = "An upgraded version of the resonator that can produce more fields at once."
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icon_state = "resonator_u"
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origin_tech = "magnets=3;combat=3"
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origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
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fieldlimit = 5
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/obj/item/weapon/resonator/proc/CreateResonance(var/target, var/creator)
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@@ -745,6 +746,7 @@
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icon = 'icons/obj/hypo.dmi'
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icon_state = "lazarus_hypo"
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item_state = "hypo"
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origin_tech = "biotech=4;magnets=6"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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@@ -928,6 +930,7 @@
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name = "mining jetpack"
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icon_state = "jetpack-mining"
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item_state = "jetpack-mining"
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origin_tech = "materials=4;magnets=4;engineering=5"
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desc = "A tank of compressed carbon dioxide for miners to use as propulsion in local space. The compact size allows for easy storage at the cost of capacity."
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volume = 40
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throw_range = 7
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@@ -941,7 +944,7 @@
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icon_state = "bottle19"
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desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely."
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "biotech=1"
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origin_tech = "biotech=3"
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/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/internal/M, mob/user)
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var/obj/item/organ/internal/hivelord_core/C = M
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@@ -82,7 +82,7 @@
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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var/drill_verb = "picking"
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@@ -100,7 +100,7 @@
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 30 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=2"
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origin_tech = "materials=3;engineering=4"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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toolspeed = 0.75
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|
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@@ -109,7 +109,7 @@
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 20
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||||
origin_tech = "materials=4;engineering=2"
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||||
origin_tech = "materials=4;engineering=4"
|
||||
desc = "A gold-plated pickaxe that mines faster than standard-issue."
|
||||
toolspeed = 0.6
|
||||
|
||||
@@ -118,7 +118,7 @@
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor
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origin_tech = "materials=4;engineering=3"
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||||
origin_tech = "materials=5;engineering=4"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
toolspeed = 0.5
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||||
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||||
@@ -130,7 +130,7 @@
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||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
usesound = 'sound/weapons/drill.ogg'
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||||
origin_tech = "materials=2;powerstorage=3;engineering=2"
|
||||
origin_tech = "materials=2;powerstorage=2;engineering=3"
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
toolspeed = 0.5
|
||||
|
||||
@@ -143,14 +143,14 @@
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||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 10
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/weapon/pickaxe/diamonddrill/traitor //Pocket-sized traitor diamond drill.
|
||||
name = "supermatter drill"
|
||||
icon_state = "smdrill"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4;syndicate=3"
|
||||
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
|
||||
origin_tech = "materials=3;powerstorage=2;engineering=2"
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
@@ -186,7 +186,7 @@
|
||||
item_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
usesound = 'sound/effects/shovel_dig.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon_state = "mmi_empty"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "biotech=3"
|
||||
origin_tech = "biotech=2;programming=3;engineering=2"
|
||||
|
||||
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
|
||||
var/alien = 0
|
||||
@@ -121,7 +122,7 @@
|
||||
/obj/item/device/mmi/radio_enabled
|
||||
name = "Radio-enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
origin_tech = "biotech=4"
|
||||
origin_tech = "biotech=2;programming=3;engineering=2;magnets=2"
|
||||
|
||||
var/obj/item/device/radio/radio = null//Let's give it a radio.
|
||||
|
||||
@@ -174,6 +175,7 @@
|
||||
/obj/item/device/mmi/syndie
|
||||
name = "Syndicate Man-Machine Interface"
|
||||
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs created with it, but doesn't fit in Nanotrasen AI cores."
|
||||
origin_tech = "biotech=4;programming=4;syndicate=2"
|
||||
syndiemmi = 1
|
||||
|
||||
/obj/item/device/mmi/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
throwforce = 1.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "biotech=3"
|
||||
origin_tech = "biotech=5"
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
organ_tag = "brain"
|
||||
@@ -28,7 +28,7 @@
|
||||
name = "xenomorph brain"
|
||||
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
|
||||
icon_state = "brain-x"
|
||||
origin_tech = "biotech=7"
|
||||
origin_tech = "biotech=6"
|
||||
mmi_icon = 'icons/mob/alien.dmi'
|
||||
mmi_icon_state = "AlienMMI"
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "posibrain"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "biotech=3;programming=2"
|
||||
origin_tech = "biotech=3;programming=3;plasmatech=2"
|
||||
|
||||
var/searching = 0
|
||||
var/askDelay = 10 * 60 * 1
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
if(spawnees & 512)
|
||||
C = new(src.loc)
|
||||
C.name = "Corrupted drone morality core"
|
||||
C.origin_tech = "illegal=[rand(3,6)]"
|
||||
C.origin_tech = "syndicate=[rand(3,6)]"
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
*/
|
||||
/obj/item/weapon/pen/sleepy
|
||||
flags = OPENCONTAINER
|
||||
origin_tech = "materials=2;syndicate=5"
|
||||
origin_tech = "engineering=4;syndicate=2"
|
||||
|
||||
|
||||
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
|
||||
@@ -146,7 +146,7 @@
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/weapon/pen/edagger
|
||||
origin_tech = "combat=3;syndicate=5"
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
var/on = 0
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_ID | SLOT_BELT | SLOT_PDA
|
||||
origin_tech = "programming=2"
|
||||
|
||||
//Main variables
|
||||
var/owner = null
|
||||
|
||||
@@ -123,6 +123,7 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "engineering=2;programming=1"
|
||||
item_state = "electronic"
|
||||
flags = CONDUCT
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
@@ -22,13 +22,6 @@
|
||||
if(maxcharge < amount)
|
||||
return 0
|
||||
var/power_used = min(maxcharge-charge,amount)
|
||||
if(crit_fail)
|
||||
return 0
|
||||
if(!prob(reliability))
|
||||
minor_fault++
|
||||
if(prob(minor_fault))
|
||||
crit_fail = 1
|
||||
return 0
|
||||
charge += power_used
|
||||
return power_used
|
||||
|
||||
@@ -38,8 +31,6 @@
|
||||
to_chat(user, "[desc]\nThe manufacturer's label states this cell has a power rating of [maxcharge], and that you should not swallow it.\nThe charge meter reads [round(src.percent() )]%.")
|
||||
else
|
||||
to_chat(user, "This power cell has an exciting chrome finish, as it is an uber-capacity cell type! It has a power rating of [maxcharge]!\nThe charge meter reads [round(src.percent() )]%.")
|
||||
if(crit_fail)
|
||||
to_chat(user, "<span class='warning'>This power cell seems to be faulty.</span>")
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -82,3 +82,4 @@
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
icon_state = "door_electronics"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "engineering=2;programming=1"
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "laser"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
origin_tech = "combat=4;magnets=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
|
||||
ammo_x_offset = 1
|
||||
shaded_charge = 1
|
||||
@@ -13,6 +13,7 @@
|
||||
/obj/item/weapon/gun/energy/laser/practice
|
||||
name = "practice laser gun"
|
||||
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
@@ -70,7 +71,7 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=4;materials=3;powerstorage=3"
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
|
||||
ammo_x_offset = 3
|
||||
|
||||
@@ -111,7 +112,7 @@
|
||||
name = "xray laser gun"
|
||||
desc = "A high-power laser gun capable of expelling concentrated xray blasts."
|
||||
icon_state = "xray"
|
||||
origin_tech = "combat=5;materials=3;magnets=2;syndicate=2"
|
||||
origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/xray)
|
||||
|
||||
/obj/item/weapon/gun/energy/immolator
|
||||
@@ -120,7 +121,7 @@
|
||||
icon_state = "immolator"
|
||||
item_state = "laser"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/immolator)
|
||||
origin_tech = "combat=4;materials=4;magnets=3;plasmatech=2"
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=3"
|
||||
shaded_charge = 1
|
||||
|
||||
////////Laser Tag////////////////////
|
||||
@@ -130,7 +131,7 @@
|
||||
icon_state = "bluetag"
|
||||
desc = "Standard issue weapon of the Imperial Guard"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
ammo_x_offset = 2
|
||||
@@ -141,7 +142,7 @@
|
||||
icon_state = "redtag"
|
||||
desc = "Standard issue weapon of the Imperial Guard"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
|
||||
origin_tech = "combat=1;magnets=2"
|
||||
origin_tech = "combat=2;magnets=2"
|
||||
clumsy_check = 0
|
||||
needs_permit = 0
|
||||
ammo_x_offset = 2
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "energy"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
modifystate = 2
|
||||
can_flashlight = 1
|
||||
ammo_x_offset = 3
|
||||
@@ -51,6 +51,7 @@
|
||||
name = "\improper X-01 MultiPhase Energy Gun"
|
||||
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
|
||||
icon_state = "hoslaser"
|
||||
origin_tech = null
|
||||
force = 10
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
|
||||
ammo_x_offset = 4
|
||||
@@ -83,51 +84,10 @@
|
||||
desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
|
||||
icon_state = "nucgun"
|
||||
item_state = "nucgun"
|
||||
origin_tech = "combat=3;materials=5;powerstorage=3"
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=4"
|
||||
var/fail_tick = 0
|
||||
charge_delay = 5
|
||||
can_charge = 0
|
||||
ammo_x_offset = 1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
|
||||
selfcharge = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/process()
|
||||
if(fail_tick > 0)
|
||||
fail_tick--
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/shoot_live_shot()
|
||||
failcheck()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/proc/failcheck()
|
||||
if(!prob(reliability) && istype(loc, /mob/living))
|
||||
var/mob/living/M = loc
|
||||
switch(fail_tick)
|
||||
if(0 to 200)
|
||||
fail_tick += (2*(100-reliability))
|
||||
M.apply_effect(rand(3,120), IRRADIATE)
|
||||
to_chat(M, "<span class='userdanger'>Your [name] feels warmer.</span>")
|
||||
if(201 to INFINITY)
|
||||
processing_objects.Remove(src)
|
||||
M.apply_effect(300, IRRADIATE)
|
||||
crit_fail = 1
|
||||
to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/emp_act(severity)
|
||||
..()
|
||||
reliability = max(reliability - round(15/severity), 0) //Do not allow it to go negative!
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/nuclear/update_icon()
|
||||
..()
|
||||
if(crit_fail)
|
||||
overlays += "[icon_state]_fail_3"
|
||||
else
|
||||
switch(fail_tick)
|
||||
if(0)
|
||||
overlays += "[icon_state]_fail_0"
|
||||
if(1 to 150)
|
||||
overlays += "[icon_state]_fail_1"
|
||||
if(151 to INFINITY)
|
||||
overlays += "[icon_state]_fail_2"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "ionrifle"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
fire_sound = 'sound/weapons/IonRifle.ogg'
|
||||
origin_tech = "combat=2;magnets=4"
|
||||
origin_tech = "combat=4;magnets=4"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -20,7 +20,6 @@
|
||||
name = "ion carbine"
|
||||
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
|
||||
icon_state = "ioncarbine"
|
||||
origin_tech = "combat=4;magnets=4;materials=4"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
ammo_x_offset = 2
|
||||
@@ -32,7 +31,7 @@
|
||||
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
|
||||
icon_state = "decloner"
|
||||
fire_sound = 'sound/weapons/pulse3.ogg'
|
||||
origin_tech = "combat=5;materials=4;powerstorage=3"
|
||||
origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/declone)
|
||||
ammo_x_offset = 1
|
||||
|
||||
@@ -49,7 +48,7 @@
|
||||
item_state = "gun"
|
||||
fire_sound = 'sound/effects/stealthoff.ogg'
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
|
||||
origin_tech = "materials=2;biotech=3;powerstorage=3"
|
||||
origin_tech = "materials=2;biotech=4"
|
||||
modifystate = 1
|
||||
ammo_x_offset = 1
|
||||
selfcharge = 1
|
||||
@@ -91,7 +90,7 @@
|
||||
item_state = "crossbow"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
origin_tech = "combat=4;magnets=4;syndicate=5"
|
||||
suppressed = 1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
|
||||
weapon_weight = WEAPON_LIGHT
|
||||
@@ -113,7 +112,7 @@
|
||||
icon_state = "crossbowlarge"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=4000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
|
||||
origin_tech = "combat=4;magnets=4;syndicate=2"
|
||||
suppressed = 0
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
|
||||
|
||||
@@ -136,7 +135,7 @@
|
||||
icon_state = "plasmacutter"
|
||||
item_state = "plasmacutter"
|
||||
modifystate = -1
|
||||
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=2;engineering=1"
|
||||
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
usesound = 'sound/items/Welder.ogg'
|
||||
@@ -173,7 +172,7 @@
|
||||
name = "advanced plasma cutter"
|
||||
icon_state = "adv_plasmacutter"
|
||||
modifystate = "adv_plasmacutter"
|
||||
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=3;engineering=2"
|
||||
origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
|
||||
force = 15
|
||||
|
||||
@@ -183,6 +182,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
|
||||
item_state = null
|
||||
icon_state = "wormhole_projector1"
|
||||
origin_tech = "combat=4;bluespace=6;plasmatech=4;engineering=4"
|
||||
var/obj/effect/portal/blue
|
||||
var/obj/effect/portal/orange
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/instakill)
|
||||
force = 60
|
||||
origin_tech = null
|
||||
origin_tech = "combat=7;magnets=6"
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
|
||||
return
|
||||
@@ -280,8 +280,9 @@
|
||||
desc = "A specialized firearm designed to fire lethal bolts of toxins."
|
||||
icon_state = "toxgun"
|
||||
fire_sound = 'sound/effects/stealthoff.ogg'
|
||||
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=4;plasmatech=3"
|
||||
origin_tech = "combat=4;magnets=4;powerstorage=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/toxplasma)
|
||||
shaded_charge = 1
|
||||
|
||||
@@ -308,7 +309,7 @@
|
||||
desc = "A gun that changes the body temperature of its targets."
|
||||
var/temperature = 300
|
||||
var/target_temperature = 300
|
||||
origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2"
|
||||
origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
|
||||
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/temp)
|
||||
selfcharge = 1
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A small, low capacity gun used for non-lethal takedowns."
|
||||
icon_state = "taser"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
origin_tech = "combat=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode)
|
||||
ammo_x_offset = 3
|
||||
|
||||
@@ -16,6 +17,7 @@
|
||||
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
|
||||
icon_state = "stunrevolver"
|
||||
item_state = "gun"
|
||||
origin_tech = "combat=4;materials=4;powerstorage=4"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/shock_revolver)
|
||||
can_flashlight = 0
|
||||
shaded_charge = 1
|
||||
@@ -25,7 +27,7 @@
|
||||
desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
|
||||
icon_state = "advtaser"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
|
||||
origin_tech = null
|
||||
origin_tech = "combat=4"
|
||||
ammo_x_offset = 2
|
||||
|
||||
/obj/item/weapon/gun/energy/gun/advtaser/cyborg
|
||||
@@ -43,6 +45,7 @@
|
||||
desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
|
||||
icon_state = "disabler"
|
||||
item_state = null
|
||||
origin_tech = "combat=3"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler)
|
||||
ammo_x_offset = 3
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
desc = "A two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
||||
icon_state = "c20r"
|
||||
item_state = "c20r"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_delay = 2
|
||||
@@ -120,7 +120,7 @@
|
||||
name = "\improper 'Type U3' Uzi"
|
||||
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
|
||||
icon_state = "mini-uzi"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=4;materials=2;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/uzim9mm
|
||||
burst_size = 2
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
|
||||
icon_state = "m90"
|
||||
item_state = "m90"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -196,7 +196,7 @@
|
||||
item_state = "shotgun"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
origin_tech = "combat=5;materials=1;syndicate=3"
|
||||
mag_type = /obj/item/ammo_box/magazine/tommygunm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -209,7 +209,7 @@
|
||||
icon_state = "arg"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1"
|
||||
origin_tech = "combat=6;engineering=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -223,7 +223,7 @@
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=5;materials=4;syndicate=6"
|
||||
origin_tech = "combat=6;materials=4;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/Gunshot4.ogg'
|
||||
can_suppress = 0
|
||||
@@ -256,7 +256,7 @@
|
||||
icon_state = "lasercarbine"
|
||||
item_state = "laser"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=5;materials=5"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/laser
|
||||
fire_sound = 'sound/weapons/emitter2.ogg'
|
||||
can_suppress = 0
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/effects/Explosion1.ogg'
|
||||
origin_tech = "combat=3"
|
||||
origin_tech = "combat=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
@@ -58,6 +58,7 @@
|
||||
icon_state = "speargun"
|
||||
item_state = "speargun"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
force = 10
|
||||
can_suppress = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/speargun
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon_state = "pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2;materials=2;syndicate=2"
|
||||
origin_tech = "combat=3;materials=2;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
can_suppress = 1
|
||||
burst_size = 1
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A suspicious revolver. Uses .357 ammo."
|
||||
icon_state = "revolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
origin_tech = "combat=3;materials=2"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/New()
|
||||
..()
|
||||
@@ -88,7 +89,6 @@
|
||||
desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
|
||||
name = "\improper .38 Mars Special"
|
||||
icon_state = "detective"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
unique_rename = 1
|
||||
unique_reskin = 1
|
||||
@@ -146,7 +146,6 @@
|
||||
name = "\improper Unica 6 auto-revolver"
|
||||
desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." //>10mm hole >.357
|
||||
icon_state = "mateba"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/golden
|
||||
name = "\improper Golden revolver"
|
||||
@@ -258,7 +257,7 @@
|
||||
/obj/item/weapon/gun/projectile/revolver/capgun
|
||||
name = "cap gun"
|
||||
desc = "Looks almost like the real thing! Ages 8 and up."
|
||||
origin_tech = "combat=1;materials=1"
|
||||
origin_tech = null
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/cap
|
||||
|
||||
/////////////////////////////
|
||||
@@ -274,7 +273,6 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=3;materials=1"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
sawn_desc = "Omar's coming!"
|
||||
unique_rename = 1
|
||||
@@ -328,7 +326,6 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
slot_flags = null
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
|
||||
sawn_desc = "I'm just here for the gasoline."
|
||||
unique_rename = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "l6closedmag"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
origin_tech = "combat=6;engineering=3;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/mm556x45
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
fire_sound = 'sound/weapons/Gunshot3.ogg'
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
name = "combat shotgun"
|
||||
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
origin_tech = "combat=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
fire_delay = 40
|
||||
burst_size = 1
|
||||
origin_tech = "combat=8"
|
||||
origin_tech = "combat=7"
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate
|
||||
name = "syndicate sniper rifle"
|
||||
desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face"
|
||||
origin_tech = "combat=8;syndicate=4"
|
||||
origin_tech = "combat=7;syndicate=6"
|
||||
|
||||
//Normal Boolets
|
||||
/obj/item/ammo_box/magazine/sniper_rounds
|
||||
@@ -101,7 +101,6 @@
|
||||
name = "sniper rounds (Bleed)"
|
||||
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
|
||||
icon_state = "haemorrhage"
|
||||
origin_tech = "combat=7;syndicate=5"
|
||||
ammo_type = /obj/item/ammo_casing/haemorrhage
|
||||
max_ammo = 5
|
||||
|
||||
@@ -131,6 +130,7 @@
|
||||
name = "sniper rounds (penetrator)"
|
||||
desc = "An extremely powerful round capable of passing straight through cover and anyone unfortunate enough to be behind it."
|
||||
ammo_type = /obj/item/ammo_casing/penetrator
|
||||
origin_tech = "combat=6;syndicate=3"
|
||||
max_ammo = 5
|
||||
|
||||
/obj/item/ammo_casing/penetrator
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "combat=8;materials=5"
|
||||
origin_tech = "combat=6"
|
||||
var/missile_speed = 2
|
||||
var/missile_range = 30
|
||||
var/max_rockets = 1
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=2;biotech=3"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 4
|
||||
@@ -89,7 +90,7 @@
|
||||
icon_state = "syringe_pistol"
|
||||
item_state = "gun" //Smaller inhand
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2;syndicate=2"
|
||||
origin_tech = "combat=2;syndicate=2;biotech=3"
|
||||
force = 2 //Also very weak because it's smaller
|
||||
suppressed = 1 //Softer fire sound
|
||||
can_unsuppress = 0 //Permanently silenced
|
||||
|
||||
@@ -289,9 +289,10 @@
|
||||
name = "cryostasis beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
icon_state = "beakernoreact"
|
||||
materials = list(MAT_GLASS=500)
|
||||
materials = list(MAT_METAL=3000)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
origin_tech = "materials=2;engineering=3;plasmatech=3"
|
||||
flags = OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/noreact/New()
|
||||
@@ -302,12 +303,12 @@
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
icon_state = "beakerbluespace"
|
||||
materials = list(MAT_GLASS=5000)
|
||||
materials = list(MAT_GLASS=3000)
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
|
||||
flags = OPENCONTAINER
|
||||
|
||||
origin_tech = "bluespace=5;materials=4;plasmatech=4"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
|
||||
list_reagents = list("cryoxadone" = 30)
|
||||
|
||||
@@ -103,8 +103,6 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
||||
for(var/obj/I in component_parts)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
|
||||
reagents.trans_to(I, reagents.total_volume)
|
||||
if(I.reliability != 100 && crit_fail)
|
||||
I.crit_fail = 1
|
||||
I.loc = src.loc
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
|
||||
reagents.trans_to(G, G.reagents.maximum_volume)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/***************************************************************
|
||||
** Design Datums **
|
||||
** All the data for building stuff and tracking reliability. **
|
||||
** All the data for building stuff. **
|
||||
***************************************************************/
|
||||
/*
|
||||
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
|
||||
@@ -23,9 +23,6 @@ The currently supporting non-reagent materials:
|
||||
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
|
||||
|
||||
Design Guidlines
|
||||
- The reliability formula for all R&D built items is reliability (a fixed number) + total tech levels required to make it +
|
||||
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
|
||||
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
|
||||
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
|
||||
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
|
||||
other types of metals and chemistry for reagents).
|
||||
@@ -39,7 +36,6 @@ other types of metals and chemistry for reagents).
|
||||
var/desc = "Desc" //Description of the created object.
|
||||
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
|
||||
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
|
||||
var/reliability = 100 //Reliability of the device.
|
||||
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
|
||||
var/list/materials = list() //List of materials. Format: "id" = amount.
|
||||
var/construction_time //Amount of time required for building the object
|
||||
@@ -51,14 +47,3 @@ other types of metals and chemistry for reagents).
|
||||
var/list/reagents = list() //List of reagents. Format: "id" = amount.
|
||||
var/maxstack = 1
|
||||
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
|
||||
|
||||
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
|
||||
//Input: A list of /datum/tech; Output: The new reliabilty.
|
||||
/datum/design/proc/CalcReliability(var/list/temp_techs)
|
||||
var/new_reliability
|
||||
for(var/datum/tech/T in temp_techs)
|
||||
if(T.id in req_tech)
|
||||
new_reliability += T.level
|
||||
new_reliability = Clamp(new_reliability, reliability, 100)
|
||||
reliability = new_reliability
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "AI Module (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Module."
|
||||
id = "freeform_module"
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
req_tech = list("programming" = 5, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/freeform
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "AI Module (oneCrewMember)"
|
||||
desc = "Allows for the construction of a oneCrewMember AI Module."
|
||||
id = "onecrewmember_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 6, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/oneCrewMember
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "AI Module (OxygenIsToxicToHumans)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "oxygen_module"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
||||
req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/oxygen
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "AI Module (ProtectStation)"
|
||||
desc = "Allows for the construction of a ProtectStation AI Module."
|
||||
id = "protectstation_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/protectStation
|
||||
@@ -46,7 +46,7 @@
|
||||
name = "AI Module (Purge)"
|
||||
desc = "Allows for the construction of a Purge AI Module."
|
||||
id = "purge_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/purge
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "AI Module (Reset)"
|
||||
desc = "Allows for the construction of a Reset AI Module."
|
||||
id = "reset_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/reset
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "AI Module (Safeguard)"
|
||||
desc = "Allows for the construction of a Safeguard AI Module."
|
||||
id = "safeguard_module"
|
||||
req_tech = list("programming" = 3, "materials" = 4)
|
||||
req_tech = list("programming" = 3, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/aiModule/safeguard
|
||||
@@ -86,7 +86,7 @@
|
||||
name = "Core AI Module (Antimov)"
|
||||
desc = "Allows for the construction of a Antimov AI Core Module."
|
||||
id = "antimov_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
|
||||
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/antimov
|
||||
@@ -96,7 +96,7 @@
|
||||
name = "Core AI Module (Asimov)"
|
||||
desc = "Allows for the construction of a Asimov AI Core Module."
|
||||
id = "asimov_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 3, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/asimov
|
||||
@@ -106,7 +106,7 @@
|
||||
name = "Core AI Module (Corporate)"
|
||||
desc = "Allows for the construction of a Corporate AI Core Module."
|
||||
id = "corporate_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/corp
|
||||
@@ -116,7 +116,7 @@
|
||||
name = "Core AI Module (Crewsimov)"
|
||||
desc = "Allows for the construction of a Crewsimov AI Core Module."
|
||||
id = "crewsimov_module"
|
||||
req_tech = list("programming" = 3, "materials" = 6)
|
||||
req_tech = list("programming" = 3, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/crewsimov
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "Core AI Module (Freeform)"
|
||||
desc = "Allows for the construction of a Freeform AI Core Module."
|
||||
id = "freeformcore_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 6, "materials" = 6)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/freeformcore
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Core AI Module (P.A.L.A.D.I.N.)"
|
||||
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
||||
id = "paladin_module"
|
||||
req_tech = list("programming" = 4, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/paladin
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "Core AI Module (T.Y.R.A.N.T.)"
|
||||
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
||||
id = "tyrant_module"
|
||||
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
||||
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/aiModule/tyrant
|
||||
|
||||
@@ -852,7 +852,6 @@
|
||||
name = "Machine Board (Vendor)"
|
||||
desc = "The circuit board for a Vendor."
|
||||
id = "vendor"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 750, MAT_METAL = 250)
|
||||
build_path = /obj/item/weapon/circuitboard/vendor
|
||||
|
||||
@@ -5,10 +5,9 @@
|
||||
name = "Artificial Bluespace Crystal"
|
||||
desc = "A small blue crystal with mystical properties."
|
||||
id = "bluespace_crystal"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
req_tech = list("bluespace" = 3, "materials" = 6, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
|
||||
reliability = 100
|
||||
build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
|
||||
category = list("Bluespace")
|
||||
|
||||
@@ -16,10 +15,9 @@
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
id = "bag_holding"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "plasmatech" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
|
||||
reliability = 80
|
||||
build_path = /obj/item/weapon/storage/backpack/holding
|
||||
category = list("Bluespace")
|
||||
|
||||
@@ -27,29 +25,17 @@
|
||||
name = "Belt of Holding"
|
||||
desc = "An astonishingly complex belt popularized by a rich blue-space technology magnate."
|
||||
id = "bluespace_belt"
|
||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "plasmatech" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 3000, MAT_URANIUM = 1000)
|
||||
reliability = 80
|
||||
build_path = /obj/item/weapon/storage/belt/bluespace
|
||||
category = list("Bluespace")
|
||||
|
||||
/datum/design/bluespacebeaker
|
||||
name = "Bluespace Beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
req_tech = list("bluespace" = 2, "materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/telesci_gps
|
||||
name = "GPS Device"
|
||||
desc = "A device that can track its position at all times."
|
||||
id = "telesci_Gps"
|
||||
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
|
||||
req_tech = list("materials" = 2, "bluespace" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/device/gps
|
||||
@@ -59,10 +45,9 @@
|
||||
name = "Mining Satchel of Holding"
|
||||
desc = "A mining satchel that can hold an infinite amount of ores."
|
||||
id = "minerbag_holding"
|
||||
req_tech = list("bluespace" = 3, "materials" = 4)
|
||||
req_tech = list("bluespace" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
|
||||
reliability = 100
|
||||
build_path = /obj/item/weapon/storage/bag/ore/holding
|
||||
category = list("Bluespace")
|
||||
|
||||
@@ -70,7 +55,7 @@
|
||||
name = "Telepad Beacon"
|
||||
desc = "Use to warp in a cargo telepad."
|
||||
id = "telepad_beacon"
|
||||
req_tech = list("bluespace" = 3, "materials" = 4)
|
||||
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list (MAT_METAL = 2000, MAT_GLASS = 1750, MAT_SILVER = 500)
|
||||
build_path = /obj/item/device/telepad_beacon
|
||||
@@ -82,6 +67,6 @@
|
||||
id = "beacon"
|
||||
req_tech = list("bluespace" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list (MAT_METAL = 20, MAT_GLASS = 10)
|
||||
materials = list (MAT_METAL = 150, MAT_GLASS = 100)
|
||||
build_path = /obj/item/device/radio/beacon
|
||||
category = list("Bluespace")
|
||||
category = list("Bluespace")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "Console Board (AI Core)"
|
||||
desc = "Allows for the construction of circuit boards used to build new AI cores."
|
||||
id = "aicore"
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aicore
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "Console Board (AI Integrity Restorer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
|
||||
id = "aifixer"
|
||||
req_tech = list("programming" = 3, "biotech" = 2)
|
||||
req_tech = list("programming" = 4, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aifixer
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "Console Board (AI Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
|
||||
id = "aiupload"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/aiupload
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "Console Board (Camera Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build camera monitors."
|
||||
id = "seccamera"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/camera
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "Console Board (Cloning Machine Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
id = "clonecontrol"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cloning
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "Console Board (Communications Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a communications console."
|
||||
id = "comconsole"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
req_tech = list("programming" = 3, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/communications
|
||||
@@ -96,7 +96,7 @@
|
||||
name = "Console Board (Cyborg Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
|
||||
id = "borgupload"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/borgupload
|
||||
@@ -106,7 +106,7 @@
|
||||
name = "Console Board (DNA Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
|
||||
id = "scan_console"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/scan_consolenew
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Console Board (ID Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an ID computer."
|
||||
id = "idcardconsole"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/card
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "Console Board (Mech Bay Power Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
|
||||
id = "mechapower"
|
||||
req_tech = list("programming" = 2, "powerstorage" = 3)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "Console Board (Medical Records)"
|
||||
desc = "Allows for the construction of circuit boards used to build a medical records console."
|
||||
id = "med_data"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/med_data
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "Console Board (Operating Computer)"
|
||||
desc = "Allows for the construction of circuit boards used to build an operating computer console."
|
||||
id = "operating"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/operating
|
||||
@@ -186,7 +186,7 @@
|
||||
name = "Computer Design (PanD.E.M.I.C. 2200)"
|
||||
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
|
||||
id = "pandemic"
|
||||
req_tech = list("programming" = 2, "biotech" = 2)
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pandemic
|
||||
@@ -196,7 +196,7 @@
|
||||
name = "Console Board (Power Monitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new power monitor"
|
||||
id = "powermonitor"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "powerstorage" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/powermonitor
|
||||
@@ -246,7 +246,7 @@
|
||||
name = "Console Board (Security Records Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a security records console."
|
||||
id = "secdata"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "combat" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/secure_data
|
||||
@@ -266,7 +266,7 @@
|
||||
name = "Console Board (Spacepod Locator)"
|
||||
desc = "Allows for the construction of circuit boards used to build a space-pod locating console"
|
||||
id = "spacepodc"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pod_locater
|
||||
@@ -296,7 +296,7 @@
|
||||
name = "Console Board (Telecommunications Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
|
||||
id = "comm_monitor"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
||||
@@ -306,7 +306,7 @@
|
||||
name = "Console Board (Telecommunications Server Monitoring Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
|
||||
id = "comm_server"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_server
|
||||
@@ -316,7 +316,7 @@
|
||||
name = "Console Board (Telecommunications Traffic Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
|
||||
id = "comm_traffic"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/comm_traffic
|
||||
@@ -326,7 +326,7 @@
|
||||
name = "Console Board (Telepad Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a telescience console."
|
||||
id = "telesci_console"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_console
|
||||
@@ -336,7 +336,7 @@
|
||||
name = "Console Board (Teleporter Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
|
||||
id = "teleconsole"
|
||||
req_tech = list("programming" = 3, "bluespace" = 2)
|
||||
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
id = "netcard_basic"
|
||||
req_tech = list("programming" = 2, "engineering" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 100, "sacid" = 20)
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 100, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/computer_hardware/network_card
|
||||
category = list("Computer Parts")
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
id = "netcard_advanced"
|
||||
req_tech = list("programming" = 4, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 200, "sacid" = 20)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 200, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/computer_hardware/network_card/advanced
|
||||
category = list("Computer Parts")
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
id = "netcard_wired"
|
||||
req_tech = list("programming" = 5, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 400, "sacid" = 20)
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 400, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/computer_hardware/network_card/wired
|
||||
category = list("Computer Parts")
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "Experimental Welding Tool"
|
||||
desc = "An experimental welder capable of self-fuel generation."
|
||||
id = "exwelder"
|
||||
req_tech = list("materials" = 4, "engineering" = 4, "bluespace" = 3, "plasmatech" = 3)
|
||||
req_tech = list("materials" = 4, "engineering" = 5, "bluespace" = 3, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
||||
build_path = /obj/item/weapon/weldingtool/experimental
|
||||
@@ -17,7 +17,7 @@
|
||||
id = "health_hud"
|
||||
req_tech = list("biotech" = 2, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
name = "Night Vision Health Scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
req_tech = list("biotech" = 4, "magnets" = 5)
|
||||
req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -45,9 +45,9 @@
|
||||
name = "Night Vision Goggles"
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_vision_goggles"
|
||||
req_tech = list("magnets" = 4)
|
||||
req_tech = list("materials" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
id = "security_hud"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -65,9 +65,9 @@
|
||||
name = "Night Vision Security HUD"
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
req_tech = list("magnets" = 5, "combat" = 4)
|
||||
req_tech = list("combat" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -75,9 +75,9 @@
|
||||
name = "Optical Meson Scanners"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
id = "mesons"
|
||||
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
|
||||
req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -85,9 +85,9 @@
|
||||
name = "Night Vision Optical Meson Scanners"
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
||||
req_tech = list("magnets" = 5, "plasmatech" = 5, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "Air Horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
id = "air_horn"
|
||||
req_tech = list("materials" = 2, "engineering" = 2)
|
||||
req_tech = list("materials" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
||||
build_path = /obj/item/weapon/bikehorn/airhorn
|
||||
@@ -105,9 +105,9 @@
|
||||
name = "Welding Gas Mask"
|
||||
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
||||
id = "weldingmask"
|
||||
req_tech = list("materials" = 2, "engineering" = 2)
|
||||
req_tech = list("materials" = 2, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/clothing/mask/gas/welding
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -115,37 +115,26 @@
|
||||
name = "Portable Seed Extractor"
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
build_type = PROTOLATHE
|
||||
req_tech = list("biotech" = 2, "materials" = 2)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
|
||||
req_tech = list("biotech" = 3, "engineering" = 2)
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
||||
build_path = /obj/item/weapon/storage/bag/plants/portaseeder
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/detective_scanner
|
||||
name = "Forensic Scanner"
|
||||
desc = "A high tech scanner designed for forensic evidence collection, DNA recovery, and fiber analysis."
|
||||
id = "detectivescanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/device/detective_scanner
|
||||
locked = 1 //no validhunting scientists.
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/sci_goggles
|
||||
name = "Science Goggles"
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 2)
|
||||
req_tech = list("magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 300)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/nv_sci_goggles
|
||||
name = "Night Vision Science Goggles"
|
||||
desc = "Like Science google, but works in darkness."
|
||||
desc = "Like Science Goggles, but works in darkness."
|
||||
id = "nvscigoggles"
|
||||
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
|
||||
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 300, MAT_PLASMA = 250, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/clothing/glasses/science/night
|
||||
@@ -155,9 +144,9 @@
|
||||
name = "Diagnostic HUD"
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
||||
id = "dianostic_hud"
|
||||
req_tech = list("magnets" = 3, "engineering" = 3, "materials" = 2)
|
||||
req_tech = list("magnets" = 3, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -165,9 +154,9 @@
|
||||
name = "Night Vision Diagnostic HUD"
|
||||
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
||||
id = "dianostic_hud_night"
|
||||
req_tech = list("magnets" = 5, "engineering" = 4, "materials" = 4)
|
||||
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -177,7 +166,7 @@
|
||||
id = "hydroponic_hud"
|
||||
req_tech = list("magnets" = 3, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/clothing/glasses/hud/hydroponic
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -185,9 +174,9 @@
|
||||
name = "Night Vision Hydroponic HUD"
|
||||
desc = "A HUD used to analyze the health and status of plants growing in low-light environments."
|
||||
id = "hydroponic_hud_night"
|
||||
req_tech = list("magnets" = 5, "biotech" = 4)
|
||||
req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 200)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_PLASMA = 200)
|
||||
build_path = /obj/item/clothing/glasses/hud/hydroponic/night
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -269,4 +258,4 @@
|
||||
build_path = /obj/item/device/multitool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -13,9 +13,9 @@
|
||||
|
||||
/datum/design/blutrash
|
||||
name = "Trashbag of Holding"
|
||||
desc = "An advanced trashabg with bluespace properties; capable of holding a plethora of garbage."
|
||||
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
||||
id = "blutrash"
|
||||
req_tech = list("materials" = 5, "bluespace" = 3)
|
||||
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
||||
build_path = /obj/item/weapon/storage/bag/trash/bluespace
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "Floor Buffer Upgrade"
|
||||
desc = "A floor buffer that can be attached to vehicular janicarts."
|
||||
id = "buffer"
|
||||
req_tech = list("materials" = 5, "engineering" = 3)
|
||||
req_tech = list("materials" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
||||
build_path = /obj/item/janiupgrade
|
||||
@@ -35,7 +35,7 @@
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
req_tech = list("programming" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
@@ -45,8 +45,8 @@
|
||||
name = "Light Replacer"
|
||||
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
||||
id = "light_replacer"
|
||||
req_tech = list("magnets" = 3, "materials" = 4)
|
||||
req_tech = list("magnets" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
|
||||
build_path = /obj/item/device/lightreplacer
|
||||
category = list("Janitorial")
|
||||
category = list("Janitorial")
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "Machine Board (Emitter)"
|
||||
desc = "The circuit board for an emitter."
|
||||
id = "emitter"
|
||||
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/emitter
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "Computer Design (Power Turbine Console Board)"
|
||||
desc = "The circuit board for a power turbine console."
|
||||
id = "power_turbine_console"
|
||||
req_tech = list("programming" = 4, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/turbine_computer
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "Machine Board (Telepad Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Telepad."
|
||||
id = "telepad"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 4, "bluespace" = 5, "plasmatech" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telesci_pad
|
||||
@@ -96,7 +96,7 @@
|
||||
name = "Machine Board (Teleportation Station)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
|
||||
id = "tele_station"
|
||||
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/teleporter_station
|
||||
@@ -116,7 +116,7 @@
|
||||
name = "Machine Board (Body Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
|
||||
id = "bodyscanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "Machine Board (Body Scanner Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
|
||||
id = "bodyscanner_console"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Machine Board (Cloning Pod)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
|
||||
id = "clonepod"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonepod
|
||||
@@ -146,7 +146,7 @@
|
||||
name = "Machine Board (Cloning Scanner)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
|
||||
id = "clonescanner"
|
||||
req_tech = list("programming" = 3, "biotech" = 3)
|
||||
req_tech = list("programming" = 4, "biotech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/clonescanner
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "Machine Board (Cryotube Board)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cryotube."
|
||||
id = "cryotube"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
|
||||
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/cryo_tube
|
||||
@@ -166,7 +166,7 @@
|
||||
name = "Machine Board (Portable Chem Dispenser)"
|
||||
desc = "The circuit board for a Portable Chem Dispenser."
|
||||
id = "chem_dispenser"
|
||||
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
|
||||
req_tech = list("programming" = 5, "biotech" = 3, "materials" = 4, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/chem_dispenser
|
||||
@@ -176,7 +176,7 @@
|
||||
name = "Machine Design (Chem Master Board)"
|
||||
desc = "The circuit board for a Chem Master 2999."
|
||||
id = "chem_master"
|
||||
req_tech = list("biotech" = 1, "materials" = 2, "programming" = 2)
|
||||
req_tech = list("biotech" = 3, "materials" = 3, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/chem_master
|
||||
@@ -186,7 +186,7 @@
|
||||
name = "Machine Design (Chemical Heater Board)"
|
||||
desc = "The circuit board for a chemical heater."
|
||||
id = "chem_heater"
|
||||
req_tech = list("engineering" = 2, "materials" = 2)
|
||||
req_tech = list("engineering" = 2, "biotech" = 2, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/chem_heater
|
||||
@@ -196,7 +196,7 @@
|
||||
name = "Machine Board (Sleeper)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Sleeper."
|
||||
id = "sleeper"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/sleeper
|
||||
@@ -206,7 +206,7 @@
|
||||
name = "Machine Board (Biogenerator)"
|
||||
desc = "The circuit board for a Biogenerator."
|
||||
id = "biogenerator"
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
|
||||
req_tech = list("programming" = 2, "biotech" = 3, "materials" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/biogenerator
|
||||
@@ -216,7 +216,7 @@
|
||||
name = "Machine Board (Hydroponics Tray)"
|
||||
desc = "The circuit board for a Hydroponics Tray."
|
||||
id = "hydro_tray"
|
||||
req_tech = list("programming" = 1, "biotech" = 1)
|
||||
req_tech = list("biotech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/hydroponics
|
||||
@@ -226,7 +226,7 @@
|
||||
name = "Machine Board (Autolathe)"
|
||||
desc = "The circuit board for an Autolathe."
|
||||
id = "autolathe"
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/autolathe
|
||||
@@ -276,7 +276,7 @@
|
||||
name = "Machine Board (Mech Bay Recharger)"
|
||||
desc = "The circuit board for a Mech Bay Recharger."
|
||||
id = "mech_recharger"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mech_recharger
|
||||
@@ -316,7 +316,7 @@
|
||||
name = "Machine Design (Gibber Board)"
|
||||
desc = "The circuit board for a gibber."
|
||||
id = "gibber"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/gibber
|
||||
@@ -366,7 +366,7 @@
|
||||
name = "Machine Design (Recycler Board)"
|
||||
desc = "The circuit board for a recycler."
|
||||
id = "recycler"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/recycler
|
||||
@@ -396,7 +396,7 @@
|
||||
name = "Machine Board (Microwave)"
|
||||
desc = "The circuit board for a Microwave."
|
||||
id = "microwave"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/microwave
|
||||
@@ -406,7 +406,7 @@
|
||||
name = "Machine Board (Oven)"
|
||||
desc = "The circuit board for an Oven."
|
||||
id = "oven"
|
||||
req_tech = list("programming" = 1, "plasmatech" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/oven
|
||||
@@ -416,7 +416,7 @@
|
||||
name = "Machine Board (Grill)"
|
||||
desc = "The circuit board for a Grill."
|
||||
id = "grill"
|
||||
req_tech = list("programming" = 1, "plasmatech" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/grill
|
||||
@@ -426,7 +426,7 @@
|
||||
name = "Machine Board (Candy Maker)"
|
||||
desc = "The circuit board for a Candy Maker."
|
||||
id = "candymaker"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/candy_maker
|
||||
@@ -436,7 +436,7 @@
|
||||
name = "Machine Board (Deep Fryer)"
|
||||
desc = "The circuit board for a Deep Fryer."
|
||||
id = "deepfryer"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/deepfryer
|
||||
@@ -446,7 +446,7 @@
|
||||
name = "Machine Board (Orion Trail Arcade Machine)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
|
||||
id = "arcademachineonion"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
||||
@@ -456,7 +456,7 @@
|
||||
name = "Machine Board (Programmable Unloader)"
|
||||
desc = "The circuit board for a Programmable Unloader."
|
||||
id = "selunload"
|
||||
req_tech = list("programming" = 5)
|
||||
req_tech = list("engineering" = 1, "programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 2000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/programmable
|
||||
@@ -476,7 +476,7 @@
|
||||
name = "Machine Design (Ore Redemption Board)"
|
||||
desc = "The circuit board for an Ore Redemption machine."
|
||||
id = "ore_redemption"
|
||||
req_tech = list("programming" = 1, "engineering" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS=1000, "sacid"=20)
|
||||
build_path = /obj/item/weapon/circuitboard/ore_redemption
|
||||
@@ -486,7 +486,7 @@
|
||||
name = "Machine Design (Mining Rewards Vendor Board)"
|
||||
desc = "The circuit board for a Mining Rewards Vendor."
|
||||
id = "mining_equipment_vendor"
|
||||
req_tech = list("programming" = 1, "engineering" = 2)
|
||||
req_tech = list("engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS=1000, "sacid"=20)
|
||||
build_path = /obj/item/weapon/circuitboard/mining_equipment_vendor
|
||||
@@ -496,7 +496,7 @@
|
||||
name = "Machine Design (Claw Game Board)"
|
||||
desc = "The circuit board for a Claw Game."
|
||||
id = "clawgame"
|
||||
req_tech = list("programming" = 2)
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS=1000, "sacid"=20)
|
||||
build_path = /obj/item/weapon/circuitboard/clawgame
|
||||
@@ -530,4 +530,14 @@
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS=1000, "sacid"=20)
|
||||
build_path = /obj/item/weapon/circuitboard/plantgenes
|
||||
category = list("Hydroponics Machinery")
|
||||
category = list("Hydroponics Machinery")
|
||||
|
||||
/datum/design/ntnet_relay
|
||||
name = "Machine Design (NTNet Relay Board)"
|
||||
desc = "The circuit board for a wireless network relay."
|
||||
id = "ntnet_relay"
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS=1000, "sacid"=20)
|
||||
build_path = /obj/item/weapon/circuitboard/machine/ntnet_relay
|
||||
category = list("Subspace Telecomms")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "Exosuit Board (APLU \"Ripley\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
||||
id = "ripley_main"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
||||
@@ -16,7 +16,7 @@
|
||||
name = "Exosuit Board (APLU \"Ripley\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
||||
id = "ripley_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
||||
@@ -27,7 +27,7 @@
|
||||
name = "Exosuit Board (\"Odysseus\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
||||
id = "odysseus_main"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
||||
@@ -37,7 +37,7 @@
|
||||
name = "Exosuit Board (\"Odysseus\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
||||
id = "odysseus_peri"
|
||||
req_tech = list("programming" = 3,"biotech" = 2)
|
||||
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
||||
@@ -48,7 +48,7 @@
|
||||
name = "Exosuit Board (\"Gygax\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
||||
id = "gygax_main"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "Exosuit Board (\"Gygax\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
||||
id = "gygax_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
||||
@@ -68,7 +68,7 @@
|
||||
name = "Exosuit Board (\"Gygax\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
||||
id = "gygax_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "Exosuit Board (\"Durand\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
||||
id = "durand_main"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
||||
@@ -89,7 +89,7 @@
|
||||
name = "Exosuit Board (\"Durand\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
||||
id = "durand_peri"
|
||||
req_tech = list("programming" = 4)
|
||||
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
||||
@@ -99,7 +99,7 @@
|
||||
name = "Exosuit Board (\"Durand\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
||||
id = "durand_targ"
|
||||
req_tech = list("programming" = 4, "combat" = 2)
|
||||
req_tech = list("programming" = 5, "combat" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
||||
@@ -110,7 +110,7 @@
|
||||
name = "Exosuit Board (\"Phazon\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
||||
id = "phazon_main"
|
||||
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
|
||||
req_tech = list("programming" = 6, "materials" = 6, "plasmatech" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
|
||||
@@ -120,7 +120,7 @@
|
||||
name = "Exosuit Board (\"Phazon\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
||||
id = "phazon_peri"
|
||||
req_tech = list("programming" = 5, "bluespace" = 6)
|
||||
req_tech = list("programming" = 6, "bluespace" = 5, "plasmatech" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
|
||||
@@ -130,7 +130,7 @@
|
||||
name = "Exosuit Design (\"Phazon\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
|
||||
id = "phazon_targ"
|
||||
req_tech = list("programming" = 5, "magnets" = 6)
|
||||
req_tech = list("programming" = 6, "magnets" = 5, "plasmatech" = 5)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
|
||||
@@ -141,7 +141,7 @@
|
||||
name = "Exosuit Board (\"H.O.N.K\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
||||
id = "honker_main"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
|
||||
@@ -151,7 +151,7 @@
|
||||
name = "Exosuit Board (\"H.O.N.K\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
||||
id = "honker_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
|
||||
@@ -161,7 +161,7 @@
|
||||
name = "Exosuit Board (\"H.O.N.K\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
||||
id = "honker_targ"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
|
||||
@@ -171,7 +171,7 @@
|
||||
name = "Exosuit Module (\"Reticence\" Central Control module)"
|
||||
desc = "Allows for the construction of a \"Reticence\" Central Control module."
|
||||
id = "reticence_main"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/reticence/main
|
||||
@@ -181,7 +181,7 @@
|
||||
name = "Exosuit Module (\"Reticence\" Peripherals Control module)"
|
||||
desc = "Allows for the construction of a \"Reticence\" Peripheral Control module."
|
||||
id = "reticence_peri"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/reticence/peripherals
|
||||
@@ -191,8 +191,8 @@
|
||||
name = "Exosuit Module (\"Reticence\" Weapons & Targeting Control module)"
|
||||
desc = "Allows for the construction of a \"Reticence\" Weapons & Targeting Control module."
|
||||
id = "reticence_targ"
|
||||
req_tech = list("programming" = 3)
|
||||
req_tech = list("programming" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/mecha/reticence/targeting
|
||||
category = list("Exosuit Modules")
|
||||
category = list("Exosuit Modules")
|
||||
|
||||
@@ -637,7 +637,7 @@
|
||||
name = "Exosuit Medical Equipment (Mounted Sleeper)"
|
||||
id = "mech_sleeper"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("biotech" = 2)
|
||||
req_tech = list("biotech" = 3, "engineering" = 3, "plasmatech" = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
|
||||
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
|
||||
construction_time = 100
|
||||
@@ -647,7 +647,7 @@
|
||||
name = "Exosuit Medical Equipment (Syringe Gun)"
|
||||
id = "mech_syringe_gun"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3,"biotech" = 3)
|
||||
req_tech = list("magnets" = 4,"biotech" = 4, "combat" = 3, "materials" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
|
||||
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
|
||||
construction_time = 200
|
||||
@@ -658,7 +658,7 @@
|
||||
id = "mech_generator"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=2000,MAT_PLASMA=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -666,7 +666,7 @@
|
||||
name = "Exosuit Weapon (PBT \"Pacifier\" Mounted Taser)"
|
||||
id = "mech_taser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 2)
|
||||
req_tech = list("combat" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -676,7 +676,7 @@
|
||||
name = "Exosuit Weapon (\"Ultra AC 2\" LMG)"
|
||||
id = "mech_lmg"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 2)
|
||||
req_tech = list("combat" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -734,7 +734,7 @@
|
||||
desc = "An upgraded version of the standard drill."
|
||||
id = "mech_diamond_drill"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
req_tech = list("materials" = 5, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
|
||||
materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
|
||||
construction_time = 100
|
||||
@@ -754,7 +754,7 @@
|
||||
desc = "Compact nuclear reactor module."
|
||||
id = "mech_generator_nuclear"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
||||
req_tech = list("powerstorage"= 5, "engineering" = 4, "materials" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
|
||||
construction_time = 100
|
||||
@@ -765,7 +765,7 @@
|
||||
desc = "An exosuit mounted Gravitational Catapult."
|
||||
id = "mech_gravcatapult"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
||||
req_tech = list("bluespace" = 4, "magnets" = 3, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -776,7 +776,7 @@
|
||||
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 3, "magnets" = 2)
|
||||
req_tech = list("bluespace" = 4, "magnets" = 4, "plasmatech" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -787,7 +787,7 @@
|
||||
desc = "An exosuit-mounted Rapid Construction Device."
|
||||
id = "mech_rcd"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
||||
req_tech = list("materials" = 5, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/rcd
|
||||
materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
|
||||
construction_time = 1200
|
||||
@@ -820,7 +820,7 @@
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
|
||||
construction_time = 100
|
||||
@@ -853,9 +853,9 @@
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
||||
id = "mech_teleporter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("bluespace" = 10, "magnets" = 5)
|
||||
req_tech = list("bluespace" = 8, "magnets" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -864,7 +864,7 @@
|
||||
desc = "Tesla Energy Relay"
|
||||
id = "mech_energy_relay"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 4, "powerstorage" = 3)
|
||||
req_tech = list("magnets" = 4, "powerstorage" = 5, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
|
||||
construction_time = 100
|
||||
@@ -876,7 +876,7 @@
|
||||
desc = "Allows for the construction of CH-LC Laser Cannon."
|
||||
id = "mech_laser_heavy"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "magnets" = 4)
|
||||
req_tech = list("combat" = 4, "magnets" = 4, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -887,7 +887,7 @@
|
||||
desc = "Allows for the construction of CH-PS Laser."
|
||||
id = "mech_laser"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3, "magnets" = 3)
|
||||
req_tech = list("combat" = 3, "magnets" = 3, "engineering" = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
materials = list(MAT_METAL=10000)
|
||||
construction_time = 100
|
||||
@@ -942,7 +942,7 @@
|
||||
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
||||
id = "mech_grenade_launcher"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 3)
|
||||
req_tech = list("combat" = 4, "engineering" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
|
||||
construction_time = 100
|
||||
@@ -953,7 +953,7 @@
|
||||
desc = "Allows for the construction of SRM-8 Missile Rack."
|
||||
id = "mech_missile_rack"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 6, "materials" = 6)
|
||||
req_tech = list("combat" = 6, "materials" = 5, "engineering" = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
|
||||
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
|
||||
construction_time = 100
|
||||
@@ -964,9 +964,9 @@
|
||||
desc = "A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles."
|
||||
id = "mech_plasma_cutter"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3, "combat" = 1, "plasmatech" = 2)
|
||||
req_tech = list("engineering" = 3, "materials" = 3, "plasmatech" = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
|
||||
materials = list(MAT_METAL=1500, MAT_GLASS=500, MAT_PLASMA=200)
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -1026,7 +1026,7 @@
|
||||
id = "borg_upgrade_vtec"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/vtec
|
||||
req_tech = list("engineering" = 4, "materials" = 5)
|
||||
req_tech = list("engineering" = 4, "materials" = 5, "programming" = 4)
|
||||
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -1046,7 +1046,7 @@
|
||||
id = "borg_upgrade_disablercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/disablercooler
|
||||
req_tech = list("combat" = 5, "powerstorage" = 4)
|
||||
req_tech = list("combat" = 5, "powerstorage" = 4, "engineering" = 4)
|
||||
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -1056,7 +1056,7 @@
|
||||
id = "borg_upgrade_diamonddrill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/ddrill
|
||||
req_tech = list("engineering" = 5, "materials" = 5)
|
||||
req_tech = list("engineering" = 5, "materials" = 6)
|
||||
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -1066,7 +1066,7 @@
|
||||
id = "borg_upgrade_holding"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/soh
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "bluespace" = 3)
|
||||
req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 4)
|
||||
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
@@ -1075,7 +1075,7 @@
|
||||
name = "Cyborg Upgrade (Illegal Modules)"
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||
req_tech = list("combat" = 4, "syndicate" = 2)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000)
|
||||
construction_time = 120
|
||||
@@ -1137,3 +1137,14 @@
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=2500)
|
||||
construction_time = 200
|
||||
category = list("Misc")
|
||||
|
||||
/datum/design/synthetic_flash
|
||||
name = "Synthetic Flash"
|
||||
desc = "A synthetic flash used mostly in borg construction."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
|
||||
construction_time = 100
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = list("Misc")
|
||||
|
||||
@@ -5,10 +5,9 @@
|
||||
name = "Advanced Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood and their quantities."
|
||||
id = "adv_mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 4)
|
||||
req_tech = list("biotech" = 3, "magnets" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 74
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 200)
|
||||
build_path = "/obj/item/device/mass_spectrometer/adv"
|
||||
category = list("Medical")
|
||||
|
||||
@@ -16,21 +15,29 @@
|
||||
name = "Advanced Reagent Scanner"
|
||||
desc = "A device for identifying chemicals and their proportions."
|
||||
id = "adv_reagent_scanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 4)
|
||||
req_tech = list("biotech" = 3, "magnets" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 74
|
||||
build_path = /obj/item/device/reagent_scanner/adv
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/bluespacebeaker
|
||||
name = "Bluespace Beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
req_tech = list("bluespace" = 6, "materials" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/noreactbeaker
|
||||
name = "Cryostasis Beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
req_tech = list("materials" = 2)
|
||||
req_tech = list("materials" = 3, "engineering" = 3, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
||||
category = list("Medical")
|
||||
|
||||
@@ -41,7 +48,6 @@
|
||||
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/robotanalyzer
|
||||
category = list("Medical")
|
||||
|
||||
@@ -62,7 +68,6 @@
|
||||
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_SILVER = 1000)
|
||||
reliability = 76
|
||||
build_path = /obj/item/weapon/defibrillator
|
||||
category = list("Medical")
|
||||
|
||||
@@ -71,10 +76,9 @@
|
||||
name = "Handheld Crew Monitor"
|
||||
desc = "A device for tracking crew members on the station."
|
||||
id = "sensor_device"
|
||||
req_tech = list("biotech" = 4, "magnets" = 3, "materials" = 3)
|
||||
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/sensor_device
|
||||
category = list("Medical")
|
||||
|
||||
@@ -82,11 +86,10 @@
|
||||
name = "Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
req_tech = list("programming" = 2, "biotech" = 3)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
construction_time = 75
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/mmi
|
||||
category = list("Misc","Medical")
|
||||
|
||||
@@ -94,10 +97,9 @@
|
||||
name = "Mass-Spectrometer"
|
||||
desc = "A device for analyzing chemicals in the blood."
|
||||
id = "mass_spectrometer"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
req_tech = list("magnets" = 2, "plasmatech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 76
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
build_path = /obj/item/device/mass_spectrometer
|
||||
category = list("Medical")
|
||||
|
||||
@@ -105,10 +107,9 @@
|
||||
name = "Positronic Brain"
|
||||
desc = "The latest in Artificial Intelligences."
|
||||
id = "mmi_posi"
|
||||
req_tech = list("programming" = 5, "biotech" = 4)
|
||||
req_tech = list("programming" = 5, "biotech" = 4, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG.
|
||||
reliability = 74
|
||||
construction_time = 75
|
||||
build_path = /obj/item/device/mmi/posibrain
|
||||
category = list("Misc","Medical")
|
||||
@@ -117,11 +118,10 @@
|
||||
name = "Radio-Enabled Man-Machine Interface"
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
||||
id = "mmi_radio"
|
||||
req_tech = list("programming" = 2, "biotech" = 4)
|
||||
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1200, MAT_GLASS = 500)
|
||||
construction_time = 75
|
||||
reliability = 74
|
||||
build_path = /obj/item/device/mmi/radio_enabled
|
||||
category = list("Misc","Medical")
|
||||
|
||||
@@ -139,25 +139,12 @@
|
||||
name = "Reagent Scanner"
|
||||
desc = "A device for identifying chemicals."
|
||||
id = "reagent_scanner"
|
||||
req_tech = list("biotech" = 2, "magnets" = 2)
|
||||
req_tech = list("magnets" = 2, "plasmatech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/reagent_scanner
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/synthetic_flash
|
||||
name = "Synthetic Flash"
|
||||
desc = "A synthetic flash used mostly in borg construction."
|
||||
id = "sflash"
|
||||
req_tech = list("magnets" = 3, "combat" = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
|
||||
construction_time = 100
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = list("Misc")
|
||||
|
||||
/datum/design/item/scalpel_laser1
|
||||
name = "Basic Laser Scalpel"
|
||||
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
||||
@@ -266,10 +253,10 @@
|
||||
name = "Welding Shield implant"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
id = "ci-welding"
|
||||
req_tech = list("materials" = 4, "biotech" = 2)
|
||||
req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 400)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 400)
|
||||
build_path = /obj/item/organ/internal/cyberimp/eyes/shield
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -277,10 +264,10 @@
|
||||
name = "Medical HUD implant"
|
||||
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
|
||||
id = "ci-medhud"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 4)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 500, MAT_GOLD = 500)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500)
|
||||
build_path = /obj/item/organ/internal/cyberimp/eyes/hud/medical
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -288,10 +275,10 @@
|
||||
name = "Security HUD implant"
|
||||
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
|
||||
id = "ci-sechud"
|
||||
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 4, "combat" = 2)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 750, MAT_GOLD = 750)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750)
|
||||
build_path = /obj/item/organ/internal/cyberimp/eyes/hud/security
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -299,10 +286,10 @@
|
||||
name = "X-Ray implant"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
id = "ci-xray"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6, "magnets" = 5)
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 7, "magnets" = 5,"plasmatech" = 6)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/organ/internal/cyberimp/eyes/xray
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -310,10 +297,10 @@
|
||||
name = "Thermals implant"
|
||||
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
|
||||
id = "ci-thermals"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "syndicate" = 5)
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "magnets" = 5,"plasmatech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/organ/internal/cyberimp/eyes/thermals
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -321,10 +308,10 @@
|
||||
name = "Anti-Drop implant"
|
||||
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
|
||||
id = "ci-antidrop"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5)
|
||||
req_tech = list("materials" = 5, "programming" = 6, "biotech" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 400, MAT_GOLD = 400)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400)
|
||||
build_path = /obj/item/organ/internal/cyberimp/brain/anti_drop
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -332,10 +319,10 @@
|
||||
name = "CNS Rebooter implant"
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
id = "ci-antistun"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6)
|
||||
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 6)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 500, MAT_GOLD = 1000)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/organ/internal/cyberimp/brain/anti_stun
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -354,10 +341,10 @@
|
||||
name = "Nutriment pump implant"
|
||||
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
|
||||
id = "ci-nutriment"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 5)
|
||||
req_tech = list("materials" = 3, "powerstorage" = 4, "biotech" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 500)
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
|
||||
build_path = /obj/item/organ/internal/cyberimp/chest/nutriment
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -365,10 +352,10 @@
|
||||
name = "Nutriment pump implant PLUS"
|
||||
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
|
||||
id = "ci-nutrimentplus"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
|
||||
req_tech = list("materials" = 5, "powerstorage" = 4, "biotech" = 4)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 750)
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
|
||||
build_path = /obj/item/organ/internal/cyberimp/chest/nutriment/plus
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -376,10 +363,10 @@
|
||||
name = "Reviver implant"
|
||||
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
|
||||
id = "ci-reviver"
|
||||
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "syndicate" = 4)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
|
||||
build_path = /obj/item/organ/internal/cyberimp/chest/reviver
|
||||
category = list("Misc", "Medical")
|
||||
|
||||
@@ -391,7 +378,7 @@
|
||||
name = "Implanter"
|
||||
desc = "A sterile automatic implant injector."
|
||||
id = "implanter"
|
||||
req_tech = list("materials" = 1, "programming" = 2, "biotech" = 3)
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 200)
|
||||
build_path = /obj/item/weapon/implanter
|
||||
@@ -401,7 +388,7 @@
|
||||
name = "Implant Case"
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implantcase"
|
||||
req_tech = list("materials" = 1, "biotech" = 2)
|
||||
req_tech = list("biotech" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/weapon/implantcase
|
||||
@@ -411,9 +398,9 @@
|
||||
name = "Freedom Implant Case"
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implant_freedom"
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "magnets" = 3, "syndicate" = 5)
|
||||
req_tech = list("combat" = 6, "biotech" = 5, "magnets" = 3, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 500, MAT_GOLD = 250)
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 500, MAT_GOLD = 500)
|
||||
build_path = /obj/item/weapon/implantcase/freedom
|
||||
category = list("Medical")
|
||||
|
||||
@@ -421,8 +408,8 @@
|
||||
name = "Adrenalin Implant Case"
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implant_adrenalin"
|
||||
req_tech = list("materials" = 2, "biotech" = 5, "combat" = 3, "syndicate" = 6)
|
||||
req_tech = list("biotech" = 6, "combat" = 6, "syndicate" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 100, MAT_DIAMOND = 200)
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 600, MAT_DIAMOND = 600)
|
||||
build_path = /obj/item/weapon/implantcase/adrenaline
|
||||
category = list("Medical")
|
||||
category = list("Medical")
|
||||
|
||||
@@ -5,28 +5,17 @@
|
||||
name = "Diamond Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
||||
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/pick_diamond
|
||||
name = "Diamond Pickaxe"
|
||||
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
||||
id = "pick_diamond"
|
||||
req_tech = list("materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamond
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/drill
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
||||
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/weapon/pickaxe/drill
|
||||
@@ -36,10 +25,9 @@
|
||||
name = "Plasma Cutter"
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
|
||||
req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
reliability = 79
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
||||
build_path = /obj/item/weapon/gun/energy/plasmacutter
|
||||
category = list("Mining")
|
||||
|
||||
@@ -47,10 +35,9 @@
|
||||
name = "Advanced Plasma Cutter"
|
||||
desc = "It's an advanced plasma cutter, oh my god."
|
||||
id = "plasmacutter_adv"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
|
||||
req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
|
||||
category = list("Mining")
|
||||
|
||||
@@ -58,7 +45,7 @@
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
|
||||
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
||||
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
|
||||
@@ -70,10 +57,10 @@
|
||||
id = "superresonator"
|
||||
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
|
||||
build_path = /obj/item/weapon/resonator/upgraded
|
||||
category = list("Mining")
|
||||
|
||||
|
||||
/datum/design/trigger_guard_mod
|
||||
name = "Kinetic Accelerator Trigger Guard Mod"
|
||||
desc = "A device which allows kinetic accelerators to be wielded by any organism."
|
||||
@@ -132,4 +119,4 @@
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
id = "design_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/disk/design_disk
|
||||
category = list("Miscellaneous")
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "Intellicard"
|
||||
desc = "Allows for the construction of an intellicard."
|
||||
id = "intellicard"
|
||||
req_tech = list("programming" = 4, "materials" = 4)
|
||||
req_tech = list("programming" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
|
||||
build_path = /obj/item/device/aicard
|
||||
@@ -47,7 +47,7 @@
|
||||
id = "tech_disk"
|
||||
req_tech = list("programming" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/disk/tech_disk
|
||||
category = list("Miscellaneous")
|
||||
|
||||
@@ -59,4 +59,4 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
|
||||
build_path = /obj/item/device/camera/digital
|
||||
category = list("Miscellaneous")
|
||||
category = list("Miscellaneous")
|
||||
|
||||
@@ -28,10 +28,9 @@
|
||||
name = "Hyper-Capacity Power Cell"
|
||||
desc = "A power cell that holds 30000 units of energy"
|
||||
id = "hyper_cell"
|
||||
req_tech = list("powerstorage" = 5, "materials" = 4)
|
||||
reliability = 70
|
||||
req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB | PODFAB
|
||||
materials = list(MAT_METAL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
|
||||
materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
|
||||
construction_time=100
|
||||
build_path = /obj/item/weapon/stock_parts/cell/hyper
|
||||
category = list("Misc","Power")
|
||||
@@ -40,8 +39,7 @@
|
||||
name = "Super-Capacity Power Cell"
|
||||
desc = "A power cell that holds 20000 units of energy"
|
||||
id = "super_cell"
|
||||
req_tech = list("powerstorage" = 3, "materials" = 2)
|
||||
reliability = 75
|
||||
req_tech = list("powerstorage" = 3, "materials" = 3)
|
||||
build_type = PROTOLATHE | MECHFAB | PODFAB
|
||||
materials = list(MAT_METAL = 700, MAT_GLASS = 70)
|
||||
construction_time=100
|
||||
@@ -52,8 +50,7 @@
|
||||
name = "Bluespace Power Cell"
|
||||
desc = "A power cell that holds 40000 units of energy."
|
||||
id = "bluespace_cell"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5)
|
||||
reliability = 70
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
|
||||
construction_time=100
|
||||
@@ -64,9 +61,8 @@
|
||||
name = "Machine Board (PACMAN-type Generator)"
|
||||
desc = "The circuit board that for a PACMAN-type portable generator."
|
||||
id = "pacman"
|
||||
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
||||
build_type = IMPRINTER
|
||||
reliability = 79
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman
|
||||
category = list("Engineering Machinery")
|
||||
@@ -75,9 +71,8 @@
|
||||
name = "Machine Board (MRSPACMAN-type Generator)"
|
||||
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
||||
id = "mrspacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability = 74
|
||||
materials = list(MAT_GLASS = 2000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
||||
category = list("Engineering Machinery")
|
||||
@@ -88,7 +83,6 @@
|
||||
id = "superpacman"
|
||||
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = IMPRINTER
|
||||
reliability = 76
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/pacman/super
|
||||
category = list("Engineering Machinery")
|
||||
@@ -97,7 +91,7 @@
|
||||
name = "Machine Design (Tesla Coil Board)"
|
||||
desc = "The circuit board for a tesla coil."
|
||||
id = "tesla_coil"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/tesla_coil
|
||||
@@ -107,8 +101,8 @@
|
||||
name = "Machine Design (Grounding Rod Board)"
|
||||
desc = "The circuit board for a grounding rod."
|
||||
id = "grounding_rod"
|
||||
req_tech = list("programming" = 1)
|
||||
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/grounding_rod
|
||||
category = list("Engineering Machinery")
|
||||
category = list("Engineering Machinery")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
id = "basic_capacitor"
|
||||
req_tech = list("powerstorage" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 5
|
||||
@@ -19,7 +19,7 @@
|
||||
id = "basic_sensor"
|
||||
req_tech = list("magnets" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 5
|
||||
@@ -28,9 +28,9 @@
|
||||
name = "Micro Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "micro_mani"
|
||||
req_tech = list("materials" = 1, "programming" = 1)
|
||||
req_tech = list("materials" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 30)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 5
|
||||
@@ -41,7 +41,7 @@
|
||||
id = "basic_micro_laser"
|
||||
req_tech = list("magnets" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 5
|
||||
@@ -52,7 +52,7 @@
|
||||
id = "basic_matter_bin"
|
||||
req_tech = list("materials" = 1)
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 5
|
||||
@@ -63,7 +63,7 @@
|
||||
id = "adv_capacitor"
|
||||
req_tech = list("powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/adv
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -74,7 +74,7 @@
|
||||
id = "adv_sensor"
|
||||
req_tech = list("magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -85,7 +85,7 @@
|
||||
id = "nano_mani"
|
||||
req_tech = list("materials" = 3, "programming" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30)
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/nano
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -96,7 +96,7 @@
|
||||
id = "high_micro_laser"
|
||||
req_tech = list("magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/high
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -107,7 +107,7 @@
|
||||
id = "adv_matter_bin"
|
||||
req_tech = list("materials" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -116,10 +116,9 @@
|
||||
name = "Super Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_capacitor"
|
||||
req_tech = list("powerstorage" = 5, "materials" = 4)
|
||||
req_tech = list("powerstorage" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
reliability = 71
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50, MAT_GOLD = 20)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/super
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -128,10 +127,9 @@
|
||||
name = "Phasic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "phasic_sensor"
|
||||
req_tech = list("magnets" = 5, "materials" = 3)
|
||||
req_tech = list("magnets" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20, MAT_SILVER = 10)
|
||||
reliability = 72
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_SILVER = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -140,10 +138,9 @@
|
||||
name = "Pico Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "pico_mani"
|
||||
req_tech = list("materials" = 5, "programming" = 2)
|
||||
req_tech = list("materials" = 5, "programming" = 4, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 30)
|
||||
reliability = 73
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/pico
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -152,10 +149,9 @@
|
||||
name = "Ultra-High-Power Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "ultra_micro_laser"
|
||||
req_tech = list("magnets" = 5, "materials" = 5)
|
||||
req_tech = list("magnets" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20, MAT_URANIUM = 10)
|
||||
reliability = 70
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_URANIUM = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -164,10 +160,9 @@
|
||||
name = "Super Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_matter_bin"
|
||||
req_tech = list("materials" = 5)
|
||||
req_tech = list("materials" = 5, "engineering" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
reliability = 75
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/super
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -176,10 +171,9 @@
|
||||
name = "Quadratic Capacitor"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "quadratic_capacitor"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5)
|
||||
req_tech = list("powerstorage" = 6, "engineering" = 5, "materials" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
reliability = 71
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_DIAMOND = 40)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100, MAT_DIAMOND = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/capacitor/quadratic
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -188,10 +182,9 @@
|
||||
name = "Triphasic Scanning Module"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "triphasic_scanning"
|
||||
req_tech = list("magnets" = 6, "materials" = 4)
|
||||
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 40, MAT_DIAMOND = 20)
|
||||
reliability = 72
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/scanning_module/triphasic
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -200,10 +193,9 @@
|
||||
name = "Femto Manipulator"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "femto_mani"
|
||||
req_tech = list("materials" = 6, "programming" = 3)
|
||||
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 60, MAT_DIAMOND = 30)
|
||||
reliability = 73
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/femto
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -212,10 +204,9 @@
|
||||
name = "Quad-Ultra Micro-Laser"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "quadultra_micro_laser"
|
||||
req_tech = list("magnets" = 6, "materials" = 6)
|
||||
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 40, MAT_URANIUM = 20, MAT_DIAMOND = 20)
|
||||
reliability = 70
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 100, MAT_DIAMOND = 60)
|
||||
build_path = /obj/item/weapon/stock_parts/micro_laser/quadultra
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -224,10 +215,9 @@
|
||||
name = "Bluespace Matter Bin"
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "bluespace_matter_bin"
|
||||
req_tech = list("materials" = 6)
|
||||
req_tech = list("materials" = 7, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 160, MAT_DIAMOND = 200)
|
||||
reliability = 75
|
||||
materials = list(MAT_METAL = 250, MAT_DIAMOND = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/matter_bin/bluespace
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
@@ -236,7 +226,7 @@
|
||||
name = "Rapid Part Exchange Device"
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
req_tech = list("engineering" = 3, "materials" = 3)
|
||||
req_tech = list("engineering" = 1)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer
|
||||
@@ -246,7 +236,7 @@
|
||||
name = "Bluespace RPED"
|
||||
desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
|
||||
id = "bs_rped"
|
||||
req_tech = list("engineering" = 3, "materials" = 5, "programming" = 3, "bluespace" = 3)
|
||||
req_tech = list("engineering" = 4, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
|
||||
build_path = /obj/item/weapon/storage/part_replacer/bluespace
|
||||
@@ -261,4 +251,4 @@
|
||||
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
|
||||
build_path = /obj/item/stack/sheet/mineral/abductor
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 5
|
||||
lathe_time_factor = 5
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
name = "Machine Board (Relay Mainframe)"
|
||||
desc = "Allows for the construction of Telecommunications Relay Mainframes."
|
||||
id = "s-relay"
|
||||
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "Machine Board (Subspace Broadcaster)"
|
||||
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
||||
id = "s-broadcaster"
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "Machine Board (Subspace Receiver)"
|
||||
desc = "Allows for the construction of Subspace Receiver equipment."
|
||||
id = "s-receiver"
|
||||
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
||||
@@ -76,9 +76,9 @@
|
||||
name = "Ansible Crystal"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-crystal"
|
||||
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 3, "plasmatech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1000, MAT_SILVER = 20, MAT_GOLD = 20)
|
||||
materials = list(MAT_GLASS = 800, MAT_SILVER = 100, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -86,9 +86,9 @@
|
||||
name = "Hyperwave Filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
id = "s-filter"
|
||||
req_tech = list("programming" = 2, "magnets" = 2)
|
||||
req_tech = list("programming" = 3, "magnets" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 40, MAT_SILVER = 10)
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/filter
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -96,9 +96,9 @@
|
||||
name = "Subspace Amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
id = "s-amplifier"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 3, "bluespace" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GOLD = 30, MAT_URANIUM = 15)
|
||||
materials = list(MAT_METAL = 100, MAT_GOLD = 100, MAT_URANIUM = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -106,9 +106,9 @@
|
||||
name = "Subspace Analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 2, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GOLD = 15)
|
||||
materials = list(MAT_METAL = 100, MAT_GOLD = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -116,9 +116,9 @@
|
||||
name = "Subspace Ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
id = "s-ansible"
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 80, MAT_SILVER = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -126,9 +126,9 @@
|
||||
name = "Subspace Transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
id = "s-transmitter"
|
||||
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
|
||||
req_tech = list("magnets" = 3, "materials" = 4, "bluespace" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 100, MAT_SILVER = 10, MAT_URANIUM = 15)
|
||||
materials = list(MAT_GLASS = 100, MAT_SILVER = 100, MAT_URANIUM = 100)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -136,8 +136,8 @@
|
||||
name = "Subspace Treatment Disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
id = "s-treatment"
|
||||
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
|
||||
req_tech = list("programming" = 2, "magnets" = 3, "materials" = 2, "bluespace" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_SILVER = 20)
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 200)
|
||||
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
||||
category = list("Stock Parts")
|
||||
|
||||
@@ -6,10 +6,9 @@
|
||||
name = "Advanced Energy Gun"
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
id = "nuclear_gun"
|
||||
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 3)
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 2000)
|
||||
reliability = 76
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -18,7 +17,7 @@
|
||||
name = "Decloner"
|
||||
desc = "Your opponent will bubble into a messy pile of goop."
|
||||
id = "decloner"
|
||||
req_tech = list("combat" = 6, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
||||
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
|
||||
reagents = list("mutagen" = 40)
|
||||
@@ -30,19 +29,18 @@
|
||||
name = "Energy Crossbow"
|
||||
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
|
||||
id = "largecrossbow"
|
||||
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
||||
req_tech = list("combat" = 5, "engineering" = 3, "magnet" = 5, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
|
||||
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
reliability = 76
|
||||
|
||||
/datum/design/flora_gun
|
||||
name = "Floral Somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
||||
id = "flora_gun"
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
||||
req_tech = list("materials" = 2, "biotech" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
|
||||
reagents = list("radium" = 20)
|
||||
@@ -53,9 +51,9 @@
|
||||
name = "Ion Carbine"
|
||||
desc = "How to dismantle a cyborg : The gun."
|
||||
id = "ioncarbine"
|
||||
req_tech = list("combat" = 5, "materials" = 4, "magnets" = 4)
|
||||
req_tech = list("combat" = 5, "magnets" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 4000, MAT_METAL = 6000, MAT_URANIUM = 1000)
|
||||
materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/ionrifle/carbine
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -64,9 +62,9 @@
|
||||
name = "Bluespace Wormhole Projector"
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
id = "wormholeprojector"
|
||||
req_tech = list("combat" = 6, "materials" = 6, "bluespace" = 4)
|
||||
req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 1000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
|
||||
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/wormhole_projector
|
||||
locked = 1
|
||||
access_requirement = list(access_rd) //screw you, HoS, this aint yours; this is only for a man of science---and trouble.
|
||||
@@ -76,10 +74,9 @@
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
req_tech = list("combat" = 3, "materials" = 2)
|
||||
req_tech = list("combat" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -87,7 +84,7 @@
|
||||
name = "Telescopic Riot Shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
id = "tele_shield"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
|
||||
build_path = /obj/item/weapon/shield/riot/tele
|
||||
@@ -97,9 +94,9 @@
|
||||
name = "Accelerator Laser Cannon"
|
||||
desc = "A heavy duty laser cannon. It does more damage the farther away the target is."
|
||||
id = "lasercannon"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -108,7 +105,7 @@
|
||||
name = "Plasma Pistol"
|
||||
desc = "A specialized firearm designed to fire lethal bolts of toxins."
|
||||
id = "ppistol"
|
||||
req_tech = list("combat" = 4, "plasmatech" = 3)
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_PLASMA = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||
@@ -152,7 +149,7 @@
|
||||
name = "Rapid Syringe Gun"
|
||||
desc = "A gun that fires many syringes."
|
||||
id = "rapidsyringe"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
||||
req_tech = list("combat" = 2, "biotech" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
|
||||
@@ -172,7 +169,7 @@
|
||||
name = "Tesla Revolver"
|
||||
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
|
||||
id = "stunrevolver"
|
||||
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 5)
|
||||
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
|
||||
build_path = /obj/item/weapon/gun/energy/shock_revolver
|
||||
@@ -183,7 +180,7 @@
|
||||
name = "Temperature Gun"
|
||||
desc = "A gun that changes the body temperature of its targets."
|
||||
id = "temp_gun"
|
||||
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/temperature
|
||||
@@ -213,9 +210,9 @@
|
||||
name = "Xray Laser Gun"
|
||||
desc = "Not quite as menacing as it sounds"
|
||||
id = "xray"
|
||||
req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 4000)
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -224,9 +221,9 @@
|
||||
name = "Immolator Laser Gun"
|
||||
desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
|
||||
id = "immolator"
|
||||
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 5, "magnets" = 4)
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/immolator
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -149,9 +149,6 @@
|
||||
if(temp_tech.len == 0)
|
||||
to_chat(user, "<span class='warning'>You cannot experiment on this item!</span>")
|
||||
return
|
||||
if(O.reliability < 90 && O.crit_fail == 0)
|
||||
to_chat(usr, "<span class='warning'>Item is neither reliable enough or broken enough to learn from.</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
loaded_item = O
|
||||
@@ -494,16 +491,11 @@
|
||||
//Global reactions
|
||||
|
||||
if(prob(EFFECT_PROB_VERYLOW) && prob(13))
|
||||
visible_message("<span class='warning'>[src] improves [exp_on], drawing the life essence of those nearby!</span>")
|
||||
visible_message("<span class='warning'>Experimentor draws the life essence of those nearby!</span>")
|
||||
for(var/mob/living/m in view(4,src))
|
||||
to_chat(m, "<span class='danger'>You feel your flesh being torn from you, mists of blood drifting to [src]!</span>")
|
||||
m.take_overall_damage(50)
|
||||
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", "experimentor")
|
||||
var/list/reqs = ConvertReqString2List(exp_on.origin_tech)
|
||||
for(var/T in reqs)
|
||||
reqs[T] = reqs[T] + 1
|
||||
exp_on.origin_tech = list2params(reqs)
|
||||
investigate_log("Experimentor has set the origin tech of [exp_on] to [exp_on.origin_tech]", "experimentor")
|
||||
|
||||
if(prob(EFFECT_PROB_VERYLOW-badThingCoeff) && prob(87))
|
||||
var/globalMalf = rand(1,87)
|
||||
@@ -585,7 +577,6 @@
|
||||
var/list/temp_tech = ConvertReqString2List(process.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
linked_console.files.UpdateTech(T, temp_tech[T])
|
||||
linked_console.files.UpdateDesigns(process,temp_tech)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -639,6 +630,7 @@
|
||||
name = realName
|
||||
cooldownMax = rand(60,300)
|
||||
realProc = pick("teleport","explode","rapidDupe","petSpray","flash","clean","floofcannon")
|
||||
origin_tech = pick("engineering=[rand(2,5)]","magnets=[rand(2,5)]","plasmatech=[rand(2,5)]","programming=[rand(2,5)]","powerstorage=[rand(2,5)]")
|
||||
|
||||
/obj/item/weapon/relic/attack_self(mob/user)
|
||||
if(revealed)
|
||||
|
||||
@@ -72,10 +72,10 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
materials.max_amount = T * 75000
|
||||
T = 0
|
||||
T = 1.2
|
||||
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
||||
T += (M.rating/3)
|
||||
efficiency_coeff = max(T, 1)
|
||||
T -= M.rating/10
|
||||
efficiency_coeff = min(max(0, T), 1)
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
|
||||
var/A = materials.amount(M)
|
||||
@@ -103,8 +103,6 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
for(var/obj/I in component_parts)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
|
||||
reagents.trans_to(I, reagents.total_volume)
|
||||
if(I.reliability != 100 && crit_fail)
|
||||
I.crit_fail = 1
|
||||
I.loc = src.loc
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
|
||||
reagents.trans_to(G, G.reagents.maximum_volume)
|
||||
|
||||
@@ -22,7 +22,7 @@ materials.
|
||||
While researching you are dealing with two different types of information: Technology Paths and Device Designs. Technology Paths
|
||||
are the "Tech Trees" of the game. You start out with a number of them at the game start and they are improved by using the
|
||||
Destructive Analyzer. By themselves, they don't do a whole lot. However, they unlock Device Designs. This is the information used
|
||||
by the circuit imprinter and the protolathe to produce objects. It also tracks the current reliability of that particular design.
|
||||
by the circuit imprinter and the protolathe to produce objects.
|
||||
|
||||
//EXISTING TECH
|
||||
Each tech path should have at LEAST one item at every level (levels 1 - 20). This is to allow for a more fluid progression of the
|
||||
|
||||
@@ -319,58 +319,62 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(linked_destroy)
|
||||
if(linked_destroy.busy)
|
||||
to_chat(usr, "<span class='danger'>The destructive analyzer is busy at the moment.</span>")
|
||||
else
|
||||
var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
|
||||
if(choice == "Cancel" || !linked_destroy) return
|
||||
linked_destroy.busy = 1
|
||||
add_wait_message("Processing and Updating Database...", DECONSTRUCT_DELAY)
|
||||
nanomanager.update_uis(src)
|
||||
flick("d_analyzer_process", linked_destroy)
|
||||
spawn(DECONSTRUCT_DELAY)
|
||||
clear_wait_message()
|
||||
if(linked_destroy)
|
||||
linked_destroy.busy = 0
|
||||
if(!linked_destroy.hacked)
|
||||
if(!linked_destroy.loaded_item)
|
||||
to_chat(usr, "<span class='danger'>The destructive analyzer appears to be empty.</span>")
|
||||
menu = 0
|
||||
submenu = 0
|
||||
return
|
||||
if((linked_destroy.loaded_item.reliability >= 99 - (linked_destroy.decon_mod * 3)) || linked_destroy.loaded_item.crit_fail)
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
for(var/T in temp_tech)
|
||||
if(prob(linked_destroy.loaded_item.reliability)) //If deconstructed item is not reliable enough its just being wasted, else it is pocessed
|
||||
files.UpdateTech(T, temp_tech[T]) //Check if deconstructed item has research levels higher/same/one less than current ones
|
||||
files.UpdateDesigns(linked_destroy.loaded_item, temp_tech, src) //If if such reseach type found all the known designs are checked for having this research type in them
|
||||
menu = 0 //If design have it it gains some reliability
|
||||
submenu = 0
|
||||
else //Same design always gain quality
|
||||
menu = 2 //Crit fail gives the same design a lot of reliability, like really a lot
|
||||
submenu = 0
|
||||
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
|
||||
for(var/material in linked_destroy.loaded_item.materials)
|
||||
linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
|
||||
linked_destroy.loaded_item = null
|
||||
else
|
||||
return
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
var/cancontinue = FALSE
|
||||
for(var/T in temp_tech)
|
||||
if(files.IsTechHigher(T, temp_tech[T]))
|
||||
cancontinue = TRUE
|
||||
break
|
||||
if(!cancontinue)
|
||||
var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
|
||||
if(choice == "Cancel" || !linked_destroy)
|
||||
return
|
||||
linked_destroy.busy = 1
|
||||
add_wait_message("Processing and Updating Database...", DECONSTRUCT_DELAY)
|
||||
nanomanager.update_uis(src)
|
||||
flick("d_analyzer_process", linked_destroy)
|
||||
spawn(DECONSTRUCT_DELAY)
|
||||
clear_wait_message()
|
||||
if(linked_destroy)
|
||||
linked_destroy.busy = 0
|
||||
if(!linked_destroy.hacked)
|
||||
if(!linked_destroy.loaded_item)
|
||||
to_chat(usr, "<span class='danger'>The destructive analyzer appears to be empty.</span>")
|
||||
menu = 0
|
||||
submenu = 0
|
||||
for(var/obj/I in linked_destroy.contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.amount > 1)
|
||||
S.amount--
|
||||
linked_destroy.loaded_item = S
|
||||
else
|
||||
qdel(S)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
return
|
||||
for(var/T in temp_tech)
|
||||
var/datum/tech/KT = files.known_tech[T] //For stat logging of high levels
|
||||
if(files.IsTechHigher(T, temp_tech[T]) && KT.level >= 5) //For stat logging of high levels
|
||||
feedback_add_details("high_research_level","[KT][KT.level + 1]") //+1 to show the level which we're about to get
|
||||
files.UpdateTech(T, temp_tech[T])
|
||||
menu = 0
|
||||
submenu = 0
|
||||
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
|
||||
for(var/material in linked_destroy.loaded_item.materials)
|
||||
linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
|
||||
linked_destroy.loaded_item = null
|
||||
else
|
||||
menu = 0
|
||||
submenu = 0
|
||||
for(var/obj/I in linked_destroy.contents)
|
||||
for(var/mob/M in I.contents)
|
||||
M.death()
|
||||
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
|
||||
var/obj/item/stack/sheet/S = I
|
||||
if(S.amount > 1)
|
||||
S.amount--
|
||||
linked_destroy.loaded_item = S
|
||||
else
|
||||
if(!(I in linked_destroy.component_parts))
|
||||
qdel(I)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
use_power(250)
|
||||
nanomanager.update_uis(src)
|
||||
qdel(S)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
else
|
||||
if(!(I in linked_destroy.component_parts))
|
||||
qdel(I)
|
||||
linked_destroy.icon_state = "d_analyzer"
|
||||
use_power(250)
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
|
||||
if(!sync)
|
||||
@@ -399,13 +403,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
sync = !sync
|
||||
|
||||
else if(href_list["build"]) //Causes the Protolathe to build something.
|
||||
var/coeff
|
||||
if(linked_lathe)
|
||||
coeff = linked_lathe.efficiency_coeff
|
||||
else
|
||||
coeff = 1
|
||||
var/g2g = 1
|
||||
if(linked_lathe)
|
||||
if(linked_lathe.busy)
|
||||
to_chat(usr, "<span class='danger'>Protolathe is busy at the moment.</span>")
|
||||
return
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
var/g2g = 1
|
||||
var/datum/design/being_built = files.known_designs[href_list["build"]]
|
||||
if(being_built)
|
||||
var/power = 2000
|
||||
@@ -416,15 +419,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
for(var/M in being_built.materials)
|
||||
power += round(being_built.materials[M] * amount / 5)
|
||||
power = max(2000, power)
|
||||
if(linked_lathe.busy)
|
||||
g2g = 0
|
||||
var/key = usr.key //so we don't lose the info during the spawn delay
|
||||
if(!(being_built.build_type & PROTOLATHE))
|
||||
g2g = 0
|
||||
message_admins("Protolathe exploit attempted by [key_name(usr, usr.client)]!")
|
||||
|
||||
|
||||
|
||||
if(g2g) //If input is incorrect, nothing happens
|
||||
var/time_to_construct = PROTOLATHE_CONSTRUCT_DELAY * amount / coeff
|
||||
var/enough_materials = 1
|
||||
@@ -437,7 +436,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
|
||||
var/list/efficient_mats = list()
|
||||
for(var/MAT in being_built.materials)
|
||||
efficient_mats[MAT] = being_built.materials[MAT]
|
||||
efficient_mats[MAT] = being_built.materials[MAT]*coeff
|
||||
|
||||
if(!linked_lathe.materials.has_materials(efficient_mats, amount))
|
||||
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</span>")
|
||||
@@ -445,7 +444,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
g2g = 0
|
||||
else
|
||||
for(var/R in being_built.reagents)
|
||||
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R]))
|
||||
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R])*coeff)
|
||||
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough reagents to complete prototype.\"</span>")
|
||||
enough_materials = 0
|
||||
g2g = 0
|
||||
@@ -453,7 +452,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(enough_materials)
|
||||
linked_lathe.materials.use_amount(efficient_mats, amount)
|
||||
for(var/R in being_built.reagents)
|
||||
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R])
|
||||
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R]*coeff)
|
||||
|
||||
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
|
||||
var/O = being_built.locked
|
||||
@@ -464,7 +463,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/obj/item/new_item = new P(src)
|
||||
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
|
||||
new_item.investigate_log("built by [key]","singulo")
|
||||
new_item.reliability = 100
|
||||
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
|
||||
new_item.materials = efficient_mats.Copy()
|
||||
if(O)
|
||||
@@ -487,6 +485,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/coeff = linked_imprinter.efficiency_coeff
|
||||
var/g2g = 1
|
||||
if(linked_imprinter)
|
||||
if(linked_imprinter.busy)
|
||||
to_chat(usr, "<span class='danger'>Circuit Imprinter is busy at the moment.</span>")
|
||||
return
|
||||
var/datum/design/being_built = null
|
||||
being_built = files.known_designs[href_list["imprint"]]
|
||||
if(being_built)
|
||||
@@ -494,8 +495,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
for(var/M in being_built.materials)
|
||||
power += round(being_built.materials[M] / 5)
|
||||
power = max(2000, power)
|
||||
if(linked_imprinter.busy)
|
||||
g2g = 0
|
||||
if(!(being_built.build_type & IMPRINTER))
|
||||
g2g = 0
|
||||
message_admins("Circuit imprinter exploit attempted by [key_name(usr, usr.client)]!")
|
||||
@@ -525,7 +524,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
spawn(IMPRINTER_DELAY)
|
||||
if(g2g)
|
||||
var/obj/item/new_item = new P(src)
|
||||
new_item.reliability = 100
|
||||
new_item.loc = linked_imprinter.loc
|
||||
linked_imprinter.busy = 0
|
||||
clear_wait_message()
|
||||
@@ -710,7 +708,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/list/disk_data = list()
|
||||
data["disk_data"] = disk_data
|
||||
disk_data["name"] = d_disk.blueprint.name
|
||||
disk_data["reliability"] = d_disk.blueprint.reliability
|
||||
var/b_type = d_disk.blueprint.build_type
|
||||
var/list/lathe_types = list()
|
||||
disk_data["lathe_types"] = lathe_types
|
||||
@@ -743,7 +740,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/list/loaded_item_list = list()
|
||||
data["loaded_item"] = loaded_item_list
|
||||
loaded_item_list["name"] = linked_destroy.loaded_item.name
|
||||
loaded_item_list["reliability"] = linked_destroy.loaded_item.reliability
|
||||
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
||||
var/list/tech_list = list()
|
||||
loaded_item_list["origin_tech"] = tech_list
|
||||
@@ -767,6 +763,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(submenu == 1)
|
||||
var/list/designs_list = list()
|
||||
data["matching_designs"] = designs_list
|
||||
var/coeff = linked_lathe.efficiency_coeff
|
||||
for(var/datum/design/D in matching_designs)
|
||||
var/list/design_list = list()
|
||||
designs_list[++designs_list.len] = design_list
|
||||
@@ -779,7 +776,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/list/material_list = list()
|
||||
materials_list[++materials_list.len] = material_list
|
||||
material_list["name"] = CallMaterialName(M)
|
||||
material_list["amount"] = D.materials[M]
|
||||
material_list["amount"] = D.materials[M]*coeff
|
||||
var/t = linked_lathe.check_mat(D, M)
|
||||
|
||||
if(t < 1)
|
||||
@@ -792,7 +789,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
var/list/material_list = list()
|
||||
materials_list[++materials_list.len] = material_list
|
||||
material_list["name"] = CallMaterialName(R)
|
||||
material_list["amount"] = D.reagents[R]
|
||||
material_list["amount"] = D.reagents[R]*coeff
|
||||
var/t = linked_lathe.check_mat(D, R)
|
||||
|
||||
if(t < 1)
|
||||
|
||||
@@ -51,8 +51,8 @@ research holder datum.
|
||||
// known is a list of id -> datum mappings
|
||||
var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
|
||||
var/list/known_tech = list() //List of locally known tech.
|
||||
var/list/possible_designs = list() //List of all designs (at base reliability).
|
||||
var/list/known_designs = list() //List of available designs (at base reliability).
|
||||
var/list/possible_designs = list() //List of all designs
|
||||
var/list/known_designs = list() //List of available designs
|
||||
|
||||
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
|
||||
// MON DIEU!!!
|
||||
@@ -102,15 +102,11 @@ research holder datum.
|
||||
|
||||
/datum/research/proc/AddDesign2Known(var/datum/design/D)
|
||||
if(D.id in known_designs)
|
||||
// NOTE: This is for reliability only - This is on the chopping block
|
||||
var/datum/design/known = known_designs[D.id]
|
||||
if(D.reliability > known.reliability)
|
||||
known.reliability = D.reliability
|
||||
return
|
||||
// Global datums make me nervous
|
||||
known_designs[D.id] = D
|
||||
|
||||
//Refreshes known_tech and known_designs list. Then updates the reliability vars of the designs in the known_designs list.
|
||||
//Refreshes known_tech and known_designs list.
|
||||
//Input/Output: n/a
|
||||
/datum/research/proc/RefreshResearch()
|
||||
for(var/datum/tech/PT in possible_tech)
|
||||
@@ -122,10 +118,6 @@ research holder datum.
|
||||
for(var/v in known_tech)
|
||||
var/datum/tech/T = known_tech[v]
|
||||
T.level = Clamp(T.level, 0, 20)
|
||||
for(var/v in known_designs)
|
||||
var/datum/design/D = known_designs[v]
|
||||
// NOTE: reliability stuff, axe this later
|
||||
D.CalcReliability(known_tech)
|
||||
|
||||
//Refreshes the levels of a given tech.
|
||||
//Input: Tech's ID and Level; Output: null
|
||||
@@ -133,22 +125,20 @@ research holder datum.
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
// Will bump the tech to (value_of_target - 1) automatically -
|
||||
// after that it'll only bump it up by 1 until it's greater
|
||||
// Will bump the tech to (value_of_target) automatically -
|
||||
// after that it'll bump it up by 1 until it's greater
|
||||
// than the source tech
|
||||
KT.level = max((KT.level + 1), (level - 1))
|
||||
KT.level = max((KT.level + 1), level)
|
||||
|
||||
/datum/research/proc/UpdateDesigns(var/obj/item/I, var/list/temp_tech)
|
||||
for(var/T in temp_tech)
|
||||
if(temp_tech[T] - 1 >= known_tech[T])
|
||||
for(var/datum/design/D in known_designs)
|
||||
// NOTE: icky reliability stuff
|
||||
if(D.req_tech[T])
|
||||
D.reliability = min(100, D.reliability + 1)
|
||||
if(D.build_path == I.type)
|
||||
D.reliability = min(100, D.reliability + rand(1,3))
|
||||
if(I.crit_fail)
|
||||
D.reliability = min(100, D.reliability + rand(3, 5))
|
||||
//Checks if the origin level can raise current tech levels
|
||||
//Input: Tech's ID and Level; Output: TRUE for yes, FALSE for no
|
||||
/datum/research/proc/IsTechHigher(ID, level)
|
||||
var/datum/tech/KT = known_tech[ID]
|
||||
if(KT)
|
||||
if(KT.level <= level)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/research/proc/FindDesignByID(var/id)
|
||||
return known_designs[id]
|
||||
@@ -210,63 +200,63 @@ research holder datum.
|
||||
|
||||
//Trunk Technologies (don't require any other techs and you start knowning them).
|
||||
|
||||
datum/tech/materials
|
||||
/datum/tech/materials
|
||||
name = "Materials Research"
|
||||
desc = "Development of new and improved materials."
|
||||
id = "materials"
|
||||
max_level = 7
|
||||
|
||||
datum/tech/engineering
|
||||
/datum/tech/engineering
|
||||
name = "Engineering Research"
|
||||
desc = "Development of new and improved engineering parts and methods."
|
||||
id = "engineering"
|
||||
max_level = 6
|
||||
max_level = 7
|
||||
|
||||
datum/tech/plasmatech
|
||||
/datum/tech/plasmatech
|
||||
name = "Plasma Research"
|
||||
desc = "Research into the mysterious substance colloqually known as 'plasma'."
|
||||
id = "plasmatech"
|
||||
max_level = 4
|
||||
max_level = 7
|
||||
rare = 3
|
||||
|
||||
datum/tech/powerstorage
|
||||
/datum/tech/powerstorage
|
||||
name = "Power Manipulation Technology"
|
||||
desc = "The various technologies behind the storage and generation of electicity."
|
||||
id = "powerstorage"
|
||||
max_level = 6
|
||||
max_level = 7
|
||||
|
||||
datum/tech/bluespace
|
||||
/datum/tech/bluespace
|
||||
name = "'Blue-space' Research"
|
||||
desc = "Research into the sub-reality known as 'blue-space'."
|
||||
id = "bluespace"
|
||||
max_level = 6
|
||||
max_level = 7
|
||||
rare = 2
|
||||
|
||||
datum/tech/biotech
|
||||
/datum/tech/biotech
|
||||
name = "Biological Technology"
|
||||
desc = "Research into the deeper mysteries of life and organic substances."
|
||||
id = "biotech"
|
||||
max_level = 5
|
||||
max_level = 7
|
||||
|
||||
datum/tech/combat
|
||||
/datum/tech/combat
|
||||
name = "Combat Systems Research"
|
||||
desc = "The development of offensive and defensive systems."
|
||||
id = "combat"
|
||||
max_level=6
|
||||
max_level = 7
|
||||
|
||||
datum/tech/magnets
|
||||
/datum/tech/magnets
|
||||
name = "Electromagnetic Spectrum Research"
|
||||
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
|
||||
id = "magnets"
|
||||
max_level = 6
|
||||
max_level = 7
|
||||
|
||||
datum/tech/programming
|
||||
/datum/tech/programming
|
||||
name = "Data Theory Research"
|
||||
desc = "The development of new computer and artificial intelligence and data storage systems."
|
||||
id = "programming"
|
||||
max_level = 5
|
||||
max_level = 7
|
||||
|
||||
datum/tech/syndicate
|
||||
/datum/tech/syndicate
|
||||
name = "Illegal Technologies Research"
|
||||
desc = "The study of technologies that violate standard Nanotrasen regulations."
|
||||
id = "syndicate"
|
||||
@@ -352,7 +342,7 @@ datum/tech/robotics
|
||||
name = "\improper Component Design Disk"
|
||||
desc = "A disk for storing device design data for construction in lathes."
|
||||
icon_state = "datadisk2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
materials = list(MAT_METAL=100, MAT_GLASS=100)
|
||||
var/datum/design/blueprint
|
||||
// I'm doing this so that disk paths with pre-loaded designs don't get weird names
|
||||
// Otherwise, I'd use "initial()"
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
temp_server.files.RefreshResearch()
|
||||
|
||||
else if(href_list["reset_design"])
|
||||
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? If you still have the prerequisites for the design, it'll reset to its base reliability. Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? Data lost cannot be recovered.", "Continue", "Cancel")
|
||||
if(choice == "Continue")
|
||||
for(var/datum/design/D in temp_server.files.known_designs)
|
||||
if(D.id == href_list["reset_design"])
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
desc = "A miraculous chemical mix that can raise the intelligence of creatures to human levels."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
origin_tech = "biotech=5"
|
||||
origin_tech = "biotech=6"
|
||||
var/list/not_interested = list()
|
||||
var/being_used = 0
|
||||
var/sentience_type = SENTIENCE_ORGANIC
|
||||
@@ -350,6 +350,7 @@
|
||||
desc = "A potent chemical mix that will remove the slowdown from any item."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
origin_tech = "biotech=5"
|
||||
|
||||
/obj/item/slimepotion/speed/afterattack(obj/item/C, mob/user, proximity_flag)
|
||||
if(!proximity_flag)
|
||||
@@ -371,6 +372,7 @@
|
||||
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
origin_tech = "biotech=5"
|
||||
var/uses = 3
|
||||
|
||||
/obj/item/slimepotion/fireproof/afterattack(obj/item/clothing/C, mob/user, proximity_flag)
|
||||
|
||||
@@ -183,18 +183,17 @@
|
||||
objective.unit_completed(cost)
|
||||
msg += "<span class='good'>+[cost]</span>: [tech.name] - new data.<br>"
|
||||
|
||||
// Sell max reliablity designs
|
||||
// Sell designs
|
||||
if(istype(thing, /obj/item/weapon/disk/design_disk))
|
||||
var/obj/item/weapon/disk/design_disk/disk = thing
|
||||
if(!disk.blueprint) continue
|
||||
if(!disk.blueprint)
|
||||
continue
|
||||
var/datum/design/design = disk.blueprint
|
||||
if(design.id in shuttle_master.researchDesigns) continue
|
||||
|
||||
if(initial(design.reliability) < 100 && design.reliability >= 100)
|
||||
// Maxed out reliability designs only.
|
||||
shuttle_master.points += shuttle_master.points_per_design
|
||||
shuttle_master.researchDesigns += design.id
|
||||
msg += "<span class='good'>+[shuttle_master.points_per_design]</span>: Reliable [design.name] design.<br>"
|
||||
if(design.id in shuttle_master.researchDesigns)
|
||||
continue
|
||||
shuttle_master.points += shuttle_master.points_per_design
|
||||
shuttle_master.researchDesigns += design.id
|
||||
msg += "<span class='good'>+[shuttle_master.points_per_design]</span>: [design.name] design.<br>"
|
||||
|
||||
// Sell exotic plants
|
||||
if(istype(thing, /obj/item/seeds))
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name="Space Pod Core"
|
||||
icon_state = "core"
|
||||
flags = CONDUCT
|
||||
origin_tech = "programming=2;materials=3;bluespace=2;engineering=3"
|
||||
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
|
||||
|
||||
/obj/item/pod_parts/pod_frame
|
||||
name = "Space Pod Frame"
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
|
||||
eye_colour = list(0, 0, 0)
|
||||
implant_color = "#000000"
|
||||
origin_tech = "materials=6;programming=4;biotech=6;magnets=5"
|
||||
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
|
||||
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
dark_view = 8
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
@@ -54,7 +54,7 @@
|
||||
implant_color = "#FFCC00"
|
||||
vision_flags = SEE_MOBS
|
||||
flash_protect = -1
|
||||
origin_tech = "materials=6;programming=4;biotech=5;magnets=5;syndicate=4"
|
||||
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
|
||||
aug_message = "You see prey everywhere you look..."
|
||||
|
||||
// HUD implants
|
||||
@@ -83,7 +83,7 @@
|
||||
desc = "These cybernetic eye implants will display a medical HUD over everything you see."
|
||||
eye_colour = list(0,0,208)
|
||||
implant_color = "#00FFFF"
|
||||
origin_tech = "materials=4;programming=3;biotech=4"
|
||||
origin_tech = "materials=4;programming=4;biotech=4"
|
||||
aug_message = "You suddenly see health bars floating above people's heads..."
|
||||
HUD_type = DATA_HUD_MEDICAL_ADVANCED
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
desc = "These cybernetic eye implants will display a security HUD over everything you see."
|
||||
eye_colour = list(208,0,0)
|
||||
implant_color = "#CC0000"
|
||||
origin_tech = "materials=4;programming=4;biotech=3;combat=1"
|
||||
origin_tech = "materials=4;programming=4;biotech=3;combat=3"
|
||||
aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
|
||||
HUD_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
name = "welding shield implant"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
slot = "eye_shield"
|
||||
origin_tech = "materials=4;biotech=3"
|
||||
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
|
||||
implant_color = "#101010"
|
||||
flash_protect = 2
|
||||
// Welding with thermals will still hurt your eyes a bit.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
var/obj/item/r_hand_obj = null
|
||||
implant_color = "#DE7E00"
|
||||
slot = "brain_antidrop"
|
||||
origin_tech = "materials=5;programming=4;biotech=4"
|
||||
origin_tech = "materials=4;programming=5;biotech=4"
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop/ui_action_click()
|
||||
@@ -126,7 +126,7 @@
|
||||
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
|
||||
implant_color = "#FFFF00"
|
||||
slot = "brain_antistun"
|
||||
origin_tech = "materials=6;programming=4;biotech=5"
|
||||
origin_tech = "materials=5;programming=4;biotech=5"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stun/on_life()
|
||||
..()
|
||||
@@ -168,7 +168,7 @@
|
||||
var/synthesizing = 0
|
||||
var/poison_amount = 5
|
||||
slot = "stomach"
|
||||
origin_tech = "materials=5;programming=3;biotech=4"
|
||||
origin_tech = "materials=2;powerstorage=2;biotech=2"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/on_life()
|
||||
if(!owner)
|
||||
@@ -197,14 +197,14 @@
|
||||
implant_color = "#006607"
|
||||
hunger_threshold = NUTRITION_LEVEL_HUNGRY
|
||||
poison_amount = 10
|
||||
origin_tech = "materials=5;programming=3;biotech=5"
|
||||
origin_tech = "materials=4;powerstorage=3;biotech=3"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/reviver
|
||||
name = "Reviver implant"
|
||||
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
|
||||
icon_state = "chest_implant"
|
||||
implant_color = "#AD0000"
|
||||
origin_tech = "materials=6;programming=3;biotech=6;syndicate=4"
|
||||
origin_tech = "materials=5;programming=4;biotech=4"
|
||||
slot = "heartdrive"
|
||||
var/revive_cost = 0
|
||||
var/reviving = 0
|
||||
@@ -338,7 +338,7 @@
|
||||
name = "Arm-cannon laser implant"
|
||||
desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arms and remains in the shoulders when not in use."
|
||||
icon_state = "armcannon_lase_implant"
|
||||
origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4;syndicate=5"//this is kinda nutty and i might lower it
|
||||
origin_tech = "materials=4;combat=4;biotech=4;powerstorage=4;syndicate=3"
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
|
||||
/obj/item/organ/internal/cyberimp/chest/arm_mod/lase/New()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#define PROCESS_ACCURACY 10
|
||||
|
||||
/obj/item/organ/internal
|
||||
origin_tech = "biotech=2"
|
||||
origin_tech = "biotech=3"
|
||||
force = 1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
@@ -139,7 +139,7 @@
|
||||
organ_tag = "heart"
|
||||
parent_organ = "chest"
|
||||
slot = "heart"
|
||||
origin_tech = "biotech=3"
|
||||
origin_tech = "biotech=5"
|
||||
var/beating = 1
|
||||
dead_icon = "heart-off"
|
||||
var/icon_base = "heart"
|
||||
@@ -190,7 +190,7 @@
|
||||
desc = "it needs to be pumped..."
|
||||
icon_state = "cursedheart-off"
|
||||
icon_base = "cursedheart"
|
||||
origin_tech = "biotech=5"
|
||||
origin_tech = "biotech=6"
|
||||
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
|
||||
var/last_pump = 0
|
||||
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
|
||||
@@ -487,7 +487,7 @@
|
||||
name = "black tumor"
|
||||
desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
|
||||
icon_state = "blacktumor"
|
||||
origin_tech = "biotech=4"
|
||||
origin_tech = "biotech=5"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
parent_organ = "head"
|
||||
slot = "brain_tumor"
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
/obj/item/organ/internal/xenos/plasmavessel
|
||||
name = "xeno plasma vessel"
|
||||
icon_state = "plasma"
|
||||
origin_tech = "biotech=5;plasmatech=2"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "biotech=5;plasmatech=4"
|
||||
parent_organ = "chest"
|
||||
slot = "plasmavessel"
|
||||
alien_powers = list(/mob/living/carbon/alien/humanoid/verb/plant, /mob/living/carbon/alien/humanoid/verb/transfer_plasma)
|
||||
@@ -56,7 +56,7 @@
|
||||
/obj/item/organ/internal/xenos/plasmavessel/queen
|
||||
name = "bloated xeno plasma vessel"
|
||||
icon_state = "plasma_large"
|
||||
origin_tech = "biotech=6;plasma=3"
|
||||
origin_tech = "biotech=6;plasmatech=4"
|
||||
stored_plasma = 200
|
||||
max_plasma = 500
|
||||
plasma_rate = 25
|
||||
@@ -164,5 +164,5 @@
|
||||
parent_organ = "groin"
|
||||
slot = "eggsac"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
origin_tech = "biotech=8"
|
||||
origin_tech = "biotech=6"
|
||||
alien_powers = list(/mob/living/carbon/alien/humanoid/queen/verb/lay_egg)
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
origin_tech = "biotech=1;combat=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
|
||||
//misc, formerly from code/defines/weapons.dm
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "bluespace=4;materials=3"
|
||||
origin_tech = "bluespace=6;materials=3"
|
||||
points = 50
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
@@ -44,7 +44,7 @@
|
||||
/obj/item/weapon/ore/bluespace_crystal/artificial
|
||||
name = "artificial bluespace crystal"
|
||||
desc = "An artificially made bluespace crystal, it looks delicate."
|
||||
origin_tech = "bluespace=2"
|
||||
origin_tech = "bluespace=3;plasmatech=4"
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 // nice try
|
||||
refined_type = null
|
||||
@@ -58,7 +58,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "polycrystal"
|
||||
desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
|
||||
origin_tech = "bluespace=4;materials=3"
|
||||
origin_tech = "bluespace=6;materials=3"
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
|
||||
@@ -6,7 +6,7 @@ var/list/GPS_list = list()
|
||||
icon_state = "gps-c"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
origin_tech = "materials=2;magnets=1;bluespace=2"
|
||||
var/gpstag = "COM0"
|
||||
var/emped = 0
|
||||
var/turf/locked_location
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
desc = "An upgrade for mobile janicarts."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "upgrade"
|
||||
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
|
||||
/obj/vehicle/janicart/Move(atom/OldLoc, Dir)
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user