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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
RnD autolathe removal + tech level overhaul
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@@ -9,7 +9,7 @@
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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@@ -3,7 +3,7 @@
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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origin_tech = "magnets=2"
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origin_tech = "magnets=2;materials=2"
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bomb_name = "tripwire mine"
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@@ -3,7 +3,7 @@
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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materials = list(MAT_METAL=100)
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origin_tech = "combat=1"
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origin_tech = "combat=1;materials=2;engineering=1"
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var/armed = 0
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bomb_name = "contact mine"
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@@ -3,7 +3,7 @@
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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materials = list(MAT_METAL=800, MAT_GLASS=200)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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secured = 0
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@@ -4,7 +4,7 @@
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icon_state = "signaller"
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item_state = "signaler"
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materials = list(MAT_METAL=400, MAT_GLASS=120)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;bluespace=1"
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = 1
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@@ -3,7 +3,7 @@
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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secured = 0
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@@ -3,7 +3,7 @@
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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origin_tech = "magnets=1;engineering=1"
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var/listening = 0
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var/recorded = null //the activation message
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var/recorded_type = 0 // 0 for say, 1 for emote
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@@ -18,10 +18,10 @@
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hear_talk(mob/living/M as mob, msg)
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hear_input(M, msg, 0)
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hear_message(mob/living/M as mob, msg)
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hear_input(M, msg, 1)
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proc/hear_input(mob/living/M as mob, msg, type)
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if(!istype(M,/mob/living))
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return
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