mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 15:42:28 +00:00
RnD autolathe removal + tech level overhaul
This commit is contained in:
@@ -5,7 +5,7 @@
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item_state = "laser"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=3;magnets=2"
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origin_tech = "combat=4;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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ammo_x_offset = 1
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shaded_charge = 1
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@@ -13,6 +13,7 @@
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/obj/item/weapon/gun/energy/laser/practice
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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origin_tech = "combat=2;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
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clumsy_check = 0
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needs_permit = 0
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@@ -70,7 +71,7 @@
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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origin_tech = "combat=4;materials=3;powerstorage=3"
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
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ammo_x_offset = 3
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@@ -111,7 +112,7 @@
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name = "xray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated xray blasts."
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icon_state = "xray"
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origin_tech = "combat=5;materials=3;magnets=2;syndicate=2"
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origin_tech = "combat=6;materials=4;magnets=4;syndicate=1"
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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/obj/item/weapon/gun/energy/immolator
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@@ -120,7 +121,7 @@
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icon_state = "immolator"
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item_state = "laser"
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ammo_type = list(/obj/item/ammo_casing/energy/immolator)
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origin_tech = "combat=4;materials=4;magnets=3;plasmatech=2"
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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shaded_charge = 1
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////////Laser Tag////////////////////
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@@ -130,7 +131,7 @@
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icon_state = "bluetag"
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desc = "Standard issue weapon of the Imperial Guard"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
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origin_tech = "combat=1;magnets=2"
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origin_tech = "combat=2;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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ammo_x_offset = 2
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@@ -141,7 +142,7 @@
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icon_state = "redtag"
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desc = "Standard issue weapon of the Imperial Guard"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
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origin_tech = "combat=1;magnets=2"
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origin_tech = "combat=2;magnets=2"
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clumsy_check = 0
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needs_permit = 0
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ammo_x_offset = 2
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@@ -4,7 +4,7 @@
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icon_state = "energy"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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origin_tech = "combat=3;magnets=2"
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origin_tech = "combat=4;magnets=3"
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modifystate = 2
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can_flashlight = 1
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ammo_x_offset = 3
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@@ -51,6 +51,7 @@
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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origin_tech = null
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 4
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@@ -83,51 +84,10 @@
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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item_state = "nucgun"
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origin_tech = "combat=3;materials=5;powerstorage=3"
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origin_tech = "combat=4;magnets=4;powerstorage=4"
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var/fail_tick = 0
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charge_delay = 5
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can_charge = 0
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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selfcharge = 1
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/obj/item/weapon/gun/energy/gun/nuclear/process()
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if(fail_tick > 0)
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fail_tick--
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..()
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/obj/item/weapon/gun/energy/gun/nuclear/shoot_live_shot()
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failcheck()
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update_icon()
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..()
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/obj/item/weapon/gun/energy/gun/nuclear/proc/failcheck()
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if(!prob(reliability) && istype(loc, /mob/living))
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var/mob/living/M = loc
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switch(fail_tick)
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if(0 to 200)
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fail_tick += (2*(100-reliability))
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M.apply_effect(rand(3,120), IRRADIATE)
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to_chat(M, "<span class='userdanger'>Your [name] feels warmer.</span>")
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if(201 to INFINITY)
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processing_objects.Remove(src)
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M.apply_effect(300, IRRADIATE)
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crit_fail = 1
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to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
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/obj/item/weapon/gun/energy/gun/nuclear/emp_act(severity)
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..()
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reliability = max(reliability - round(15/severity), 0) //Do not allow it to go negative!
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/obj/item/weapon/gun/energy/gun/nuclear/update_icon()
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..()
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if(crit_fail)
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overlays += "[icon_state]_fail_3"
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else
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switch(fail_tick)
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if(0)
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overlays += "[icon_state]_fail_0"
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if(1 to 150)
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overlays += "[icon_state]_fail_1"
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if(151 to INFINITY)
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overlays += "[icon_state]_fail_2"
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@@ -4,7 +4,7 @@
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icon_state = "ionrifle"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/IonRifle.ogg'
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origin_tech = "combat=2;magnets=4"
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origin_tech = "combat=4;magnets=4"
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w_class = WEIGHT_CLASS_HUGE
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flags = CONDUCT
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slot_flags = SLOT_BACK
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@@ -20,7 +20,6 @@
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name = "ion carbine"
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desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
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icon_state = "ioncarbine"
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origin_tech = "combat=4;magnets=4;materials=4"
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = SLOT_BELT
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ammo_x_offset = 2
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@@ -32,7 +31,7 @@
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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icon_state = "decloner"
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fire_sound = 'sound/weapons/pulse3.ogg'
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origin_tech = "combat=5;materials=4;powerstorage=3"
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origin_tech = "combat=4;materials=4;biotech=5;plasmatech=6"
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ammo_type = list(/obj/item/ammo_casing/energy/declone)
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ammo_x_offset = 1
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@@ -49,7 +48,7 @@
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item_state = "gun"
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fire_sound = 'sound/effects/stealthoff.ogg'
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ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
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origin_tech = "materials=2;biotech=3;powerstorage=3"
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origin_tech = "materials=2;biotech=4"
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modifystate = 1
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ammo_x_offset = 1
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selfcharge = 1
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@@ -91,7 +90,7 @@
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item_state = "crossbow"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=2;magnets=2;syndicate=5"
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origin_tech = "combat=4;magnets=4;syndicate=5"
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suppressed = 1
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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weapon_weight = WEAPON_LIGHT
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@@ -113,7 +112,7 @@
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=4000)
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origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
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origin_tech = "combat=4;magnets=4;syndicate=2"
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suppressed = 0
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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@@ -136,7 +135,7 @@
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icon_state = "plasmacutter"
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item_state = "plasmacutter"
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modifystate = -1
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origin_tech = "combat=1;materials=3;magnets=2;plasmatech=2;engineering=1"
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origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
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fire_sound = 'sound/weapons/laser.ogg'
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usesound = 'sound/items/Welder.ogg'
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@@ -173,7 +172,7 @@
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name = "advanced plasma cutter"
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icon_state = "adv_plasmacutter"
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modifystate = "adv_plasmacutter"
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origin_tech = "combat=3;materials=4;magnets=3;plasmatech=3;engineering=2"
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origin_tech = "combat=3;materials=4;magnets=3;plasmatech=4;engineering=2"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
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force = 15
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@@ -183,6 +182,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
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item_state = null
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icon_state = "wormhole_projector1"
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origin_tech = "combat=4;bluespace=6;plasmatech=4;engineering=4"
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var/obj/effect/portal/blue
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var/obj/effect/portal/orange
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@@ -250,7 +250,7 @@
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
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ammo_type = list(/obj/item/ammo_casing/energy/instakill)
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force = 60
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origin_tech = null
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origin_tech = "combat=7;magnets=6"
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/obj/item/weapon/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
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return
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@@ -280,8 +280,9 @@
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desc = "A specialized firearm designed to fire lethal bolts of toxins."
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icon_state = "toxgun"
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fire_sound = 'sound/effects/stealthoff.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "combat=4;plasmatech=3"
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/toxplasma)
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shaded_charge = 1
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@@ -308,7 +309,7 @@
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desc = "A gun that changes the body temperature of its targets."
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var/temperature = 300
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var/target_temperature = 300
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origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2"
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origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/temp)
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selfcharge = 1
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@@ -3,6 +3,7 @@
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desc = "A small, low capacity gun used for non-lethal takedowns."
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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origin_tech = "combat=3"
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ammo_type = list(/obj/item/ammo_casing/energy/electrode)
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ammo_x_offset = 3
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@@ -16,6 +17,7 @@
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desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
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icon_state = "stunrevolver"
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item_state = "gun"
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origin_tech = "combat=4;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/shock_revolver)
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can_flashlight = 0
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shaded_charge = 1
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@@ -25,7 +27,7 @@
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desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
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icon_state = "advtaser"
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
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origin_tech = null
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origin_tech = "combat=4"
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ammo_x_offset = 2
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg
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@@ -43,6 +45,7 @@
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desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
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icon_state = "disabler"
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item_state = null
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origin_tech = "combat=3"
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ammo_type = list(/obj/item/ammo_casing/energy/disabler)
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ammo_x_offset = 3
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|
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@@ -83,7 +83,7 @@
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desc = "A two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
|
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icon_state = "c20r"
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item_state = "c20r"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
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origin_tech = "combat=5;materials=2;syndicate=6"
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mag_type = /obj/item/ammo_box/magazine/smgm45
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_delay = 2
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@@ -120,7 +120,7 @@
|
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name = "\improper 'Type U3' Uzi"
|
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desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
|
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icon_state = "mini-uzi"
|
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origin_tech = "combat=5;materials=2;syndicate=8"
|
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origin_tech = "combat=4;materials=2;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/uzim9mm
|
||||
burst_size = 2
|
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|
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@@ -129,7 +129,7 @@
|
||||
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
|
||||
icon_state = "m90"
|
||||
item_state = "m90"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -196,7 +196,7 @@
|
||||
item_state = "shotgun"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
origin_tech = "combat=5;materials=1;syndicate=3"
|
||||
mag_type = /obj/item/ammo_box/magazine/tommygunm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -209,7 +209,7 @@
|
||||
icon_state = "arg"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1"
|
||||
origin_tech = "combat=6;engineering=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
@@ -223,7 +223,7 @@
|
||||
icon_state = "bulldog"
|
||||
item_state = "bulldog"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=5;materials=4;syndicate=6"
|
||||
origin_tech = "combat=6;materials=4;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/Gunshot4.ogg'
|
||||
can_suppress = 0
|
||||
@@ -256,7 +256,7 @@
|
||||
icon_state = "lasercarbine"
|
||||
item_state = "laser"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=5;materials=5"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/laser
|
||||
fire_sound = 'sound/weapons/emitter2.ogg'
|
||||
can_suppress = 0
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/effects/Explosion1.ogg'
|
||||
origin_tech = "combat=3"
|
||||
origin_tech = "combat=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
@@ -58,6 +58,7 @@
|
||||
icon_state = "speargun"
|
||||
item_state = "speargun"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
force = 10
|
||||
can_suppress = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/speargun
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon_state = "pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2;materials=2;syndicate=2"
|
||||
origin_tech = "combat=3;materials=2;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
can_suppress = 1
|
||||
burst_size = 1
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A suspicious revolver. Uses .357 ammo."
|
||||
icon_state = "revolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
origin_tech = "combat=3;materials=2"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/New()
|
||||
..()
|
||||
@@ -88,7 +89,6 @@
|
||||
desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
|
||||
name = "\improper .38 Mars Special"
|
||||
icon_state = "detective"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
unique_rename = 1
|
||||
unique_reskin = 1
|
||||
@@ -146,7 +146,6 @@
|
||||
name = "\improper Unica 6 auto-revolver"
|
||||
desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." //>10mm hole >.357
|
||||
icon_state = "mateba"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/golden
|
||||
name = "\improper Golden revolver"
|
||||
@@ -258,7 +257,7 @@
|
||||
/obj/item/weapon/gun/projectile/revolver/capgun
|
||||
name = "cap gun"
|
||||
desc = "Looks almost like the real thing! Ages 8 and up."
|
||||
origin_tech = "combat=1;materials=1"
|
||||
origin_tech = null
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/cap
|
||||
|
||||
/////////////////////////////
|
||||
@@ -274,7 +273,6 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=3;materials=1"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
sawn_desc = "Omar's coming!"
|
||||
unique_rename = 1
|
||||
@@ -328,7 +326,6 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
slot_flags = null
|
||||
origin_tech = "combat=2;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
|
||||
sawn_desc = "I'm just here for the gasoline."
|
||||
unique_rename = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "l6closedmag"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
origin_tech = "combat=6;engineering=3;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/mm556x45
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
fire_sound = 'sound/weapons/Gunshot3.ogg'
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
name = "combat shotgun"
|
||||
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
origin_tech = "combat=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
fire_delay = 40
|
||||
burst_size = 1
|
||||
origin_tech = "combat=8"
|
||||
origin_tech = "combat=7"
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate
|
||||
name = "syndicate sniper rifle"
|
||||
desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face"
|
||||
origin_tech = "combat=8;syndicate=4"
|
||||
origin_tech = "combat=7;syndicate=6"
|
||||
|
||||
//Normal Boolets
|
||||
/obj/item/ammo_box/magazine/sniper_rounds
|
||||
@@ -101,7 +101,6 @@
|
||||
name = "sniper rounds (Bleed)"
|
||||
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
|
||||
icon_state = "haemorrhage"
|
||||
origin_tech = "combat=7;syndicate=5"
|
||||
ammo_type = /obj/item/ammo_casing/haemorrhage
|
||||
max_ammo = 5
|
||||
|
||||
@@ -131,6 +130,7 @@
|
||||
name = "sniper rounds (penetrator)"
|
||||
desc = "An extremely powerful round capable of passing straight through cover and anyone unfortunate enough to be behind it."
|
||||
ammo_type = /obj/item/ammo_casing/penetrator
|
||||
origin_tech = "combat=6;syndicate=3"
|
||||
max_ammo = 5
|
||||
|
||||
/obj/item/ammo_casing/penetrator
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "combat=8;materials=5"
|
||||
origin_tech = "combat=6"
|
||||
var/missile_speed = 2
|
||||
var/missile_range = 30
|
||||
var/max_rockets = 1
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=2;biotech=3"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 4
|
||||
@@ -89,7 +90,7 @@
|
||||
icon_state = "syringe_pistol"
|
||||
item_state = "gun" //Smaller inhand
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2;syndicate=2"
|
||||
origin_tech = "combat=2;syndicate=2;biotech=3"
|
||||
force = 2 //Also very weak because it's smaller
|
||||
suppressed = 1 //Softer fire sound
|
||||
can_unsuppress = 0 //Permanently silenced
|
||||
|
||||
Reference in New Issue
Block a user