RnD autolathe removal + tech level overhaul

This commit is contained in:
tigercat2000
2017-06-01 11:34:29 -07:00
parent 2f39397888
commit 633c972f46
168 changed files with 908 additions and 1070 deletions
-2
View File
@@ -103,8 +103,6 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
for(var/obj/I in component_parts)
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
+1 -16
View File
@@ -2,7 +2,7 @@
/***************************************************************
** Design Datums **
** All the data for building stuff and tracking reliability. **
** All the data for building stuff. **
***************************************************************/
/*
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
@@ -23,9 +23,6 @@ The currently supporting non-reagent materials:
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
Design Guidlines
- The reliability formula for all R&D built items is reliability (a fixed number) + total tech levels required to make it +
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
@@ -39,7 +36,6 @@ other types of metals and chemistry for reagents).
var/desc = "Desc" //Description of the created object.
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
var/reliability = 100 //Reliability of the device.
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
@@ -51,14 +47,3 @@ other types of metals and chemistry for reagents).
var/list/reagents = list() //List of reagents. Format: "id" = amount.
var/maxstack = 1
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
//Input: A list of /datum/tech; Output: The new reliabilty.
/datum/design/proc/CalcReliability(var/list/temp_techs)
var/new_reliability
for(var/datum/tech/T in temp_techs)
if(T.id in req_tech)
new_reliability += T.level
new_reliability = Clamp(new_reliability, reliability, 100)
reliability = new_reliability
return
@@ -6,7 +6,7 @@
name = "AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
req_tech = list("programming" = 5, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/freeform
@@ -16,7 +16,7 @@
name = "AI Module (oneCrewMember)"
desc = "Allows for the construction of a oneCrewMember AI Module."
id = "onecrewmember_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 6, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/oneCrewMember
@@ -26,7 +26,7 @@
name = "AI Module (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
req_tech = list("programming" = 4, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/oxygen
@@ -36,7 +36,7 @@
name = "AI Module (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/protectStation
@@ -46,7 +46,7 @@
name = "AI Module (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/purge
@@ -66,7 +66,7 @@
name = "AI Module (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/reset
@@ -76,7 +76,7 @@
name = "AI Module (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
req_tech = list("programming" = 3, "materials" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_GOLD = 100)
build_path = /obj/item/weapon/aiModule/safeguard
@@ -86,7 +86,7 @@
name = "Core AI Module (Antimov)"
desc = "Allows for the construction of a Antimov AI Core Module."
id = "antimov_module"
req_tech = list("programming" = 4, "materials" = 6, "syndicate" = 2)
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/antimov
@@ -96,7 +96,7 @@
name = "Core AI Module (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 3, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/asimov
@@ -106,7 +106,7 @@
name = "Core AI Module (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/corp
@@ -116,7 +116,7 @@
name = "Core AI Module (Crewsimov)"
desc = "Allows for the construction of a Crewsimov AI Core Module."
id = "crewsimov_module"
req_tech = list("programming" = 3, "materials" = 6)
req_tech = list("programming" = 3, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/crewsimov
@@ -126,7 +126,7 @@
name = "Core AI Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 6, "materials" = 6)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/freeformcore
@@ -136,7 +136,7 @@
name = "Core AI Module (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
req_tech = list("programming" = 5, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/paladin
@@ -146,7 +146,7 @@
name = "Core AI Module (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
req_tech = list("programming" = 5, "syndicate" = 2, "materials" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/aiModule/tyrant
@@ -852,7 +852,6 @@
name = "Machine Board (Vendor)"
desc = "The circuit board for a Vendor."
id = "vendor"
req_tech = list("programming" = 1)
build_type = AUTOLATHE
materials = list(MAT_GLASS = 750, MAT_METAL = 250)
build_path = /obj/item/weapon/circuitboard/vendor
@@ -5,10 +5,9 @@
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
req_tech = list("bluespace" = 3, "materials" = 6, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
reliability = 100
build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
category = list("Bluespace")
@@ -16,10 +15,9 @@
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "plasmatech" = 6)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
reliability = 80
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace")
@@ -27,29 +25,17 @@
name = "Belt of Holding"
desc = "An astonishingly complex belt popularized by a rich blue-space technology magnate."
id = "bluespace_belt"
req_tech = list("bluespace" = 4, "materials" = 6)
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "plasmatech" = 6)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 3000, MAT_URANIUM = 1000)
reliability = 80
build_path = /obj/item/weapon/storage/belt/bluespace
category = list("Bluespace")
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list("bluespace" = 2, "materials" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
reliability = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
category = list("Medical")
/datum/design/telesci_gps
name = "GPS Device"
desc = "A device that can track its position at all times."
id = "telesci_Gps"
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
req_tech = list("materials" = 2, "bluespace" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/device/gps
@@ -59,10 +45,9 @@
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
req_tech = list("bluespace" = 3, "materials" = 4)
req_tech = list("bluespace" = 4, "materials" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
reliability = 100
build_path = /obj/item/weapon/storage/bag/ore/holding
category = list("Bluespace")
@@ -70,7 +55,7 @@
name = "Telepad Beacon"
desc = "Use to warp in a cargo telepad."
id = "telepad_beacon"
req_tech = list("bluespace" = 3, "materials" = 4)
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list (MAT_METAL = 2000, MAT_GLASS = 1750, MAT_SILVER = 500)
build_path = /obj/item/device/telepad_beacon
@@ -82,6 +67,6 @@
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list (MAT_METAL = 20, MAT_GLASS = 10)
materials = list (MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace")
category = list("Bluespace")
@@ -6,7 +6,7 @@
name = "Console Board (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
req_tech = list("programming" = 4, "biotech" = 3)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aicore
@@ -16,7 +16,7 @@
name = "Console Board (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
req_tech = list("programming" = 4, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aifixer
@@ -26,7 +26,7 @@
name = "Console Board (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
req_tech = list("programming" = 4)
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aiupload
@@ -56,7 +56,7 @@
name = "Console Board (Camera Monitor)"
desc = "Allows for the construction of circuit boards used to build camera monitors."
id = "seccamera"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "combat" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/camera
@@ -66,7 +66,7 @@
name = "Console Board (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
req_tech = list("programming" = 3, "biotech" = 3)
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cloning
@@ -76,7 +76,7 @@
name = "Console Board (Communications Console)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
req_tech = list("programming" = 2, "magnets" = 2)
req_tech = list("programming" = 3, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/communications
@@ -96,7 +96,7 @@
name = "Console Board (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
req_tech = list("programming" = 4)
req_tech = list("programming" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/borgupload
@@ -106,7 +106,7 @@
name = "Console Board (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
req_tech = list("programming" = 2, "biotech" = 3)
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/scan_consolenew
@@ -136,7 +136,7 @@
name = "Console Board (ID Computer)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
req_tech = list("programming" = 2)
req_tech = list("programming" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/card
@@ -146,7 +146,7 @@
name = "Console Board (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
req_tech = list("programming" = 2, "powerstorage" = 3)
req_tech = list("programming" = 3, "powerstorage" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
@@ -156,7 +156,7 @@
name = "Console Board (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/med_data
@@ -176,7 +176,7 @@
name = "Console Board (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
req_tech = list("programming" = 2, "biotech" = 2)
req_tech = list("programming" = 2, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/operating
@@ -186,7 +186,7 @@
name = "Computer Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
req_tech = list("programming" = 3, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
@@ -196,7 +196,7 @@
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"
id = "powermonitor"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/powermonitor
@@ -246,7 +246,7 @@
name = "Console Board (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "combat" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/secure_data
@@ -266,7 +266,7 @@
name = "Console Board (Spacepod Locator)"
desc = "Allows for the construction of circuit boards used to build a space-pod locating console"
id = "spacepodc"
req_tech = list("programming" = 2)
req_tech = list("programming" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pod_locater
@@ -296,7 +296,7 @@
name = "Console Board (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_monitor
@@ -306,7 +306,7 @@
name = "Console Board (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_server
@@ -316,7 +316,7 @@
name = "Console Board (Telecommunications Traffic Control Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
id = "comm_traffic"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "magnets" = 3, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_traffic
@@ -326,7 +326,7 @@
name = "Console Board (Telepad Control Console)"
desc = "Allows for the construction of circuit boards used to build a telescience console."
id = "telesci_console"
req_tech = list("programming" = 3, "bluespace" = 2)
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_console
@@ -336,7 +336,7 @@
name = "Console Board (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
req_tech = list("programming" = 3, "bluespace" = 2)
req_tech = list("programming" = 3, "bluespace" = 3, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter
@@ -63,7 +63,7 @@
id = "netcard_basic"
req_tech = list("programming" = 2, "engineering" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 100, "sacid" = 20)
materials = list(MAT_METAL = 250, MAT_GLASS = 100, "sacid" = 20)
build_path = /obj/item/weapon/computer_hardware/network_card
category = list("Computer Parts")
@@ -72,7 +72,7 @@
id = "netcard_advanced"
req_tech = list("programming" = 4, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 200, "sacid" = 20)
materials = list(MAT_METAL = 500, MAT_GLASS = 200, "sacid" = 20)
build_path = /obj/item/weapon/computer_hardware/network_card/advanced
category = list("Computer Parts")
@@ -81,7 +81,7 @@
id = "netcard_wired"
req_tech = list("programming" = 5, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 400, "sacid" = 20)
materials = list(MAT_METAL = 2500, MAT_GLASS = 400, "sacid" = 20)
build_path = /obj/item/weapon/computer_hardware/network_card/wired
category = list("Computer Parts")
@@ -5,7 +5,7 @@
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
req_tech = list("materials" = 4, "engineering" = 4, "bluespace" = 3, "plasmatech" = 3)
req_tech = list("materials" = 4, "engineering" = 5, "bluespace" = 3, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weapon/weldingtool/experimental
@@ -17,7 +17,7 @@
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
@@ -25,9 +25,9 @@
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
req_tech = list("biotech" = 4, "magnets" = 5)
req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
@@ -45,9 +45,9 @@
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_vision_goggles"
req_tech = list("magnets" = 4)
req_tech = list("materials" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
@@ -57,7 +57,7 @@
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
@@ -65,9 +65,9 @@
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
req_tech = list("magnets" = 5, "combat" = 4)
req_tech = list("combat" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
@@ -75,9 +75,9 @@
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 3)
req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
@@ -85,9 +85,9 @@
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
id = "nvgmesons"
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
req_tech = list("magnets" = 5, "plasmatech" = 5, "engineering" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
@@ -95,7 +95,7 @@
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
req_tech = list("materials" = 2, "engineering" = 2)
req_tech = list("materials" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
build_path = /obj/item/weapon/bikehorn/airhorn
@@ -105,9 +105,9 @@
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
req_tech = list("materials" = 2, "engineering" = 2)
req_tech = list("materials" = 2, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
@@ -115,37 +115,26 @@
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
build_type = PROTOLATHE
req_tech = list("biotech" = 2, "materials" = 2)
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
req_tech = list("biotech" = 3, "engineering" = 2)
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
build_path = /obj/item/weapon/storage/bag/plants/portaseeder
category = list("Equipment")
/datum/design/detective_scanner
name = "Forensic Scanner"
desc = "A high tech scanner designed for forensic evidence collection, DNA recovery, and fiber analysis."
id = "detectivescanner"
req_tech = list("biotech" = 2, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000)
build_path = /obj/item/device/detective_scanner
locked = 1 //no validhunting scientists.
category = list("Equipment")
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 2)
req_tech = list("magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 300)
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
/datum/design/nv_sci_goggles
name = "Night Vision Science Goggles"
desc = "Like Science google, but works in darkness."
desc = "Like Science Goggles, but works in darkness."
id = "nvscigoggles"
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 300, MAT_PLASMA = 250, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/science/night
@@ -155,9 +144,9 @@
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "dianostic_hud"
req_tech = list("magnets" = 3, "engineering" = 3, "materials" = 2)
req_tech = list("magnets" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
@@ -165,9 +154,9 @@
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "dianostic_hud_night"
req_tech = list("magnets" = 5, "engineering" = 4, "materials" = 4)
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6, "powerstorage" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
@@ -177,7 +166,7 @@
id = "hydroponic_hud"
req_tech = list("magnets" = 3, "biotech" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/clothing/glasses/hud/hydroponic
category = list("Equipment")
@@ -185,9 +174,9 @@
name = "Night Vision Hydroponic HUD"
desc = "A HUD used to analyze the health and status of plants growing in low-light environments."
id = "hydroponic_hud_night"
req_tech = list("magnets" = 5, "biotech" = 4)
req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 200)
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_PLASMA = 200)
build_path = /obj/item/clothing/glasses/hud/hydroponic/night
category = list("Equipment")
@@ -269,4 +258,4 @@
build_path = /obj/item/device/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
category = list("Equipment")
category = list("Equipment")
@@ -13,9 +13,9 @@
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trashabg with bluespace properties; capable of holding a plethora of garbage."
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
req_tech = list("materials" = 5, "bluespace" = 3)
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
build_path = /obj/item/weapon/storage/bag/trash/bluespace
@@ -25,7 +25,7 @@
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
req_tech = list("materials" = 5, "engineering" = 3)
req_tech = list("materials" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/janiupgrade
@@ -35,7 +35,7 @@
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
req_tech = list("magnets" = 3, "powerstorage" = 2)
req_tech = list("programming" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/holosign_creator
@@ -45,8 +45,8 @@
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
req_tech = list("magnets" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Janitorial")
category = list("Janitorial")
@@ -26,7 +26,7 @@
name = "Machine Board (Emitter)"
desc = "The circuit board for an emitter."
id = "emitter"
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 5)
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/emitter
@@ -36,7 +36,7 @@
name = "Computer Design (Power Turbine Console Board)"
desc = "The circuit board for a power turbine console."
id = "power_turbine_console"
req_tech = list("programming" = 4, "powerstorage" = 4, "engineering" = 4)
req_tech = list("programming" = 4, "powerstorage" = 5, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/turbine_computer
@@ -76,7 +76,7 @@
name = "Machine Board (Telepad Board)"
desc = "Allows for the construction of circuit boards used to build a Telepad."
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
req_tech = list("programming" = 4, "bluespace" = 5, "plasmatech" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_pad
@@ -96,7 +96,7 @@
name = "Machine Board (Teleportation Station)"
desc = "Allows for the construction of circuit boards used to build a Teleporter Station."
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
req_tech = list("programming" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_station
@@ -116,7 +116,7 @@
name = "Machine Board (Body Scanner)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner."
id = "bodyscanner"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner
@@ -126,7 +126,7 @@
name = "Machine Board (Body Scanner Console)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
id = "bodyscanner_console"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/bodyscanner_console
@@ -136,7 +136,7 @@
name = "Machine Board (Cloning Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
req_tech = list("programming" = 3, "biotech" = 3)
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonepod
@@ -146,7 +146,7 @@
name = "Machine Board (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
req_tech = list("programming" = 3, "biotech" = 3)
req_tech = list("programming" = 4, "biotech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonescanner
@@ -156,7 +156,7 @@
name = "Machine Board (Cryotube Board)"
desc = "Allows for the construction of circuit boards used to build a Cryotube."
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
req_tech = list("programming" = 5, "biotech" = 3, "engineering" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cryo_tube
@@ -166,7 +166,7 @@
name = "Machine Board (Portable Chem Dispenser)"
desc = "The circuit board for a Portable Chem Dispenser."
id = "chem_dispenser"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4, "materials" = 4, "plasmatech" = 3)
req_tech = list("programming" = 5, "biotech" = 3, "materials" = 4, "plasmatech" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_dispenser
@@ -176,7 +176,7 @@
name = "Machine Design (Chem Master Board)"
desc = "The circuit board for a Chem Master 2999."
id = "chem_master"
req_tech = list("biotech" = 1, "materials" = 2, "programming" = 2)
req_tech = list("biotech" = 3, "materials" = 3, "programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_master
@@ -186,7 +186,7 @@
name = "Machine Design (Chemical Heater Board)"
desc = "The circuit board for a chemical heater."
id = "chem_heater"
req_tech = list("engineering" = 2, "materials" = 2)
req_tech = list("engineering" = 2, "biotech" = 2, "programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_heater
@@ -196,7 +196,7 @@
name = "Machine Board (Sleeper)"
desc = "Allows for the construction of circuit boards used to build a Sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleeper
@@ -206,7 +206,7 @@
name = "Machine Board (Biogenerator)"
desc = "The circuit board for a Biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
req_tech = list("programming" = 2, "biotech" = 3, "materials" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/biogenerator
@@ -216,7 +216,7 @@
name = "Machine Board (Hydroponics Tray)"
desc = "The circuit board for a Hydroponics Tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
req_tech = list("biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroponics
@@ -226,7 +226,7 @@
name = "Machine Board (Autolathe)"
desc = "The circuit board for an Autolathe."
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/autolathe
@@ -276,7 +276,7 @@
name = "Machine Board (Mech Bay Recharger)"
desc = "The circuit board for a Mech Bay Recharger."
id = "mech_recharger"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_recharger
@@ -316,7 +316,7 @@
name = "Machine Design (Gibber Board)"
desc = "The circuit board for a gibber."
id = "gibber"
req_tech = list("programming" = 1)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/gibber
@@ -366,7 +366,7 @@
name = "Machine Design (Recycler Board)"
desc = "The circuit board for a recycler."
id = "recycler"
req_tech = list("programming" = 1)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/recycler
@@ -396,7 +396,7 @@
name = "Machine Board (Microwave)"
desc = "The circuit board for a Microwave."
id = "microwave"
req_tech = list("programming" = 1)
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/microwave
@@ -406,7 +406,7 @@
name = "Machine Board (Oven)"
desc = "The circuit board for an Oven."
id = "oven"
req_tech = list("programming" = 1, "plasmatech" = 1)
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/oven
@@ -416,7 +416,7 @@
name = "Machine Board (Grill)"
desc = "The circuit board for a Grill."
id = "grill"
req_tech = list("programming" = 1, "plasmatech" = 1)
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/grill
@@ -426,7 +426,7 @@
name = "Machine Board (Candy Maker)"
desc = "The circuit board for a Candy Maker."
id = "candymaker"
req_tech = list("programming" = 2)
req_tech = list("programming" = 2, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/candy_maker
@@ -436,7 +436,7 @@
name = "Machine Board (Deep Fryer)"
desc = "The circuit board for a Deep Fryer."
id = "deepfryer"
req_tech = list("programming" = 2)
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/deepfryer
@@ -446,7 +446,7 @@
name = "Machine Board (Orion Trail Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
id = "arcademachineonion"
req_tech = list("programming" = 2)
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
@@ -456,7 +456,7 @@
name = "Machine Board (Programmable Unloader)"
desc = "The circuit board for a Programmable Unloader."
id = "selunload"
req_tech = list("programming" = 5)
req_tech = list("engineering" = 1, "programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/programmable
@@ -476,7 +476,7 @@
name = "Machine Design (Ore Redemption Board)"
desc = "The circuit board for an Ore Redemption machine."
id = "ore_redemption"
req_tech = list("programming" = 1, "engineering" = 2)
req_tech = list("programming" = 2, "engineering" = 2, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/ore_redemption
@@ -486,7 +486,7 @@
name = "Machine Design (Mining Rewards Vendor Board)"
desc = "The circuit board for a Mining Rewards Vendor."
id = "mining_equipment_vendor"
req_tech = list("programming" = 1, "engineering" = 2)
req_tech = list("engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/mining_equipment_vendor
@@ -496,7 +496,7 @@
name = "Machine Design (Claw Game Board)"
desc = "The circuit board for a Claw Game."
id = "clawgame"
req_tech = list("programming" = 2)
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/clawgame
@@ -530,4 +530,14 @@
build_type = IMPRINTER
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/plantgenes
category = list("Hydroponics Machinery")
category = list("Hydroponics Machinery")
/datum/design/ntnet_relay
name = "Machine Design (NTNet Relay Board)"
desc = "The circuit board for a wireless network relay."
id = "ntnet_relay"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS=1000, "sacid"=20)
build_path = /obj/item/weapon/circuitboard/machine/ntnet_relay
category = list("Subspace Telecomms")
+20 -20
View File
@@ -6,7 +6,7 @@
name = "Exosuit Board (APLU \"Ripley\" Central Control module)"
desc = "Allows for the construction of a \"Ripley\" Central Control module."
id = "ripley_main"
req_tech = list("programming" = 3)
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
@@ -16,7 +16,7 @@
name = "Exosuit Board (APLU \"Ripley\" Peripherals Control module)"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
req_tech = list("programming" = 3)
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
@@ -27,7 +27,7 @@
name = "Exosuit Board (\"Odysseus\" Central Control module)"
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
id = "odysseus_main"
req_tech = list("programming" = 3,"biotech" = 2)
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
@@ -37,7 +37,7 @@
name = "Exosuit Board (\"Odysseus\" Peripherals Control module)"
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
id = "odysseus_peri"
req_tech = list("programming" = 3,"biotech" = 2)
req_tech = list("programming" = 3,"biotech" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
@@ -48,7 +48,7 @@
name = "Exosuit Board (\"Gygax\" Central Control module)"
desc = "Allows for the construction of a \"Gygax\" Central Control module."
id = "gygax_main"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
@@ -58,7 +58,7 @@
name = "Exosuit Board (\"Gygax\" Peripherals Control module)"
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
id = "gygax_peri"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "combat" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
@@ -68,7 +68,7 @@
name = "Exosuit Board (\"Gygax\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
id = "gygax_targ"
req_tech = list("programming" = 4, "combat" = 2)
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
@@ -79,7 +79,7 @@
name = "Exosuit Board (\"Durand\" Central Control module)"
desc = "Allows for the construction of a \"Durand\" Central Control module."
id = "durand_main"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
@@ -89,7 +89,7 @@
name = "Exosuit Board (\"Durand\" Peripherals Control module)"
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
id = "durand_peri"
req_tech = list("programming" = 4)
req_tech = list("programming" = 4, "combat" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
@@ -99,7 +99,7 @@
name = "Exosuit Board (\"Durand\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
id = "durand_targ"
req_tech = list("programming" = 4, "combat" = 2)
req_tech = list("programming" = 5, "combat" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
@@ -110,7 +110,7 @@
name = "Exosuit Board (\"Phazon\" Central Control module)"
desc = "Allows for the construction of a \"Phazon\" Central Control module."
id = "phazon_main"
req_tech = list("programming" = 5, "materials" = 7, "powerstorage" = 6)
req_tech = list("programming" = 6, "materials" = 6, "plasmatech" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
@@ -120,7 +120,7 @@
name = "Exosuit Board (\"Phazon\" Peripherals Control module)"
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
id = "phazon_peri"
req_tech = list("programming" = 5, "bluespace" = 6)
req_tech = list("programming" = 6, "bluespace" = 5, "plasmatech" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
@@ -130,7 +130,7 @@
name = "Exosuit Design (\"Phazon\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
id = "phazon_targ"
req_tech = list("programming" = 5, "magnets" = 6)
req_tech = list("programming" = 6, "magnets" = 5, "plasmatech" = 5)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
@@ -141,7 +141,7 @@
name = "Exosuit Board (\"H.O.N.K\" Central Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
id = "honker_main"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
@@ -151,7 +151,7 @@
name = "Exosuit Board (\"H.O.N.K\" Peripherals Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
id = "honker_peri"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
@@ -161,7 +161,7 @@
name = "Exosuit Board (\"H.O.N.K\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
id = "honker_targ"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
@@ -171,7 +171,7 @@
name = "Exosuit Module (\"Reticence\" Central Control module)"
desc = "Allows for the construction of a \"Reticence\" Central Control module."
id = "reticence_main"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/reticence/main
@@ -181,7 +181,7 @@
name = "Exosuit Module (\"Reticence\" Peripherals Control module)"
desc = "Allows for the construction of a \"Reticence\" Peripheral Control module."
id = "reticence_peri"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/reticence/peripherals
@@ -191,8 +191,8 @@
name = "Exosuit Module (\"Reticence\" Weapons & Targeting Control module)"
desc = "Allows for the construction of a \"Reticence\" Weapons & Targeting Control module."
id = "reticence_targ"
req_tech = list("programming" = 3)
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/reticence/targeting
category = list("Exosuit Modules")
category = list("Exosuit Modules")
@@ -637,7 +637,7 @@
name = "Exosuit Medical Equipment (Mounted Sleeper)"
id = "mech_sleeper"
build_type = MECHFAB
req_tech = list("biotech" = 2)
req_tech = list("biotech" = 3, "engineering" = 3, "plasmatech" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
construction_time = 100
@@ -647,7 +647,7 @@
name = "Exosuit Medical Equipment (Syringe Gun)"
id = "mech_syringe_gun"
build_type = MECHFAB
req_tech = list("magnets" = 3,"biotech" = 3)
req_tech = list("magnets" = 4,"biotech" = 4, "combat" = 3, "materials" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
construction_time = 200
@@ -658,7 +658,7 @@
id = "mech_generator"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=2000,MAT_PLASMA=5000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -666,7 +666,7 @@
name = "Exosuit Weapon (PBT \"Pacifier\" Mounted Taser)"
id = "mech_taser"
build_type = MECHFAB
req_tech = list("combat" = 2)
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -676,7 +676,7 @@
name = "Exosuit Weapon (\"Ultra AC 2\" LMG)"
id = "mech_lmg"
build_type = MECHFAB
req_tech = list("combat" = 2)
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -734,7 +734,7 @@
desc = "An upgraded version of the standard drill."
id = "mech_diamond_drill"
build_type = MECHFAB
req_tech = list("materials" = 4, "engineering" = 3)
req_tech = list("materials" = 5, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
construction_time = 100
@@ -754,7 +754,7 @@
desc = "Compact nuclear reactor module."
id = "mech_generator_nuclear"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
req_tech = list("powerstorage"= 5, "engineering" = 4, "materials" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
construction_time = 100
@@ -765,7 +765,7 @@
desc = "An exosuit mounted Gravitational Catapult."
id = "mech_gravcatapult"
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
req_tech = list("bluespace" = 4, "magnets" = 3, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -776,7 +776,7 @@
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
id = "mech_wormhole_gen"
build_type = MECHFAB
req_tech = list("bluespace" = 3, "magnets" = 2)
req_tech = list("bluespace" = 4, "magnets" = 4, "plasmatech" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -787,7 +787,7 @@
desc = "An exosuit-mounted Rapid Construction Device."
id = "mech_rcd"
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
req_tech = list("materials" = 5, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/rcd
materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
construction_time = 1200
@@ -820,7 +820,7 @@
desc = "Automated Repair Droid. BEEP BOOP"
id = "mech_repair_droid"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
construction_time = 100
@@ -853,9 +853,9 @@
desc = "An exosuit module that allows exosuits to teleport to any position in view."
id = "mech_teleporter"
build_type = MECHFAB
req_tech = list("bluespace" = 10, "magnets" = 5)
req_tech = list("bluespace" = 8, "magnets" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
materials = list(MAT_METAL=10000)
materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -864,7 +864,7 @@
desc = "Tesla Energy Relay"
id = "mech_energy_relay"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 3)
req_tech = list("magnets" = 4, "powerstorage" = 5, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
construction_time = 100
@@ -876,7 +876,7 @@
desc = "Allows for the construction of CH-LC Laser Cannon."
id = "mech_laser_heavy"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
req_tech = list("combat" = 4, "magnets" = 4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -887,7 +887,7 @@
desc = "Allows for the construction of CH-PS Laser."
id = "mech_laser"
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3)
req_tech = list("combat" = 3, "magnets" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
materials = list(MAT_METAL=10000)
construction_time = 100
@@ -942,7 +942,7 @@
desc = "Allows for the construction of SGL-6 Grenade Launcher."
id = "mech_grenade_launcher"
build_type = MECHFAB
req_tech = list("combat" = 3)
req_tech = list("combat" = 4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
construction_time = 100
@@ -953,7 +953,7 @@
desc = "Allows for the construction of SRM-8 Missile Rack."
id = "mech_missile_rack"
build_type = MECHFAB
req_tech = list("combat" = 6, "materials" = 6)
req_tech = list("combat" = 6, "materials" = 5, "engineering" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
construction_time = 100
@@ -964,9 +964,9 @@
desc = "A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles."
id = "mech_plasma_cutter"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3, "combat" = 1, "plasmatech" = 2)
req_tech = list("engineering" = 3, "materials" = 3, "plasmatech" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
materials = list(MAT_METAL=1500, MAT_GLASS=500, MAT_PLASMA=200)
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
construction_time = 100
category = list("Exosuit Equipment")
@@ -1026,7 +1026,7 @@
id = "borg_upgrade_vtec"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/vtec
req_tech = list("engineering" = 4, "materials" = 5)
req_tech = list("engineering" = 4, "materials" = 5, "programming" = 4)
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -1046,7 +1046,7 @@
id = "borg_upgrade_disablercooler"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/disablercooler
req_tech = list("combat" = 5, "powerstorage" = 4)
req_tech = list("combat" = 5, "powerstorage" = 4, "engineering" = 4)
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -1056,7 +1056,7 @@
id = "borg_upgrade_diamonddrill"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/ddrill
req_tech = list("engineering" = 5, "materials" = 5)
req_tech = list("engineering" = 5, "materials" = 6)
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -1066,7 +1066,7 @@
id = "borg_upgrade_holding"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/soh
req_tech = list("engineering" = 5, "materials" = 5, "bluespace" = 3)
req_tech = list("engineering" = 4, "materials" = 4, "bluespace" = 4)
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -1075,7 +1075,7 @@
name = "Cyborg Upgrade (Illegal Modules)"
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 3)
req_tech = list("combat" = 4, "syndicate" = 2)
build_path = /obj/item/borg/upgrade/syndicate
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000)
construction_time = 120
@@ -1137,3 +1137,14 @@
materials = list(MAT_METAL=1000, MAT_GLASS=2500)
construction_time = 200
category = list("Misc")
/datum/design/synthetic_flash
name = "Synthetic Flash"
desc = "A synthetic flash used mostly in borg construction."
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = MECHFAB
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
construction_time = 100
build_path = /obj/item/device/flash/synthetic
category = list("Misc")
@@ -5,10 +5,9 @@
name = "Advanced Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood and their quantities."
id = "adv_mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 4)
req_tech = list("biotech" = 3, "magnets" = 4, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability = 74
materials = list(MAT_METAL = 500, MAT_GLASS = 200)
build_path = "/obj/item/device/mass_spectrometer/adv"
category = list("Medical")
@@ -16,21 +15,29 @@
name = "Advanced Reagent Scanner"
desc = "A device for identifying chemicals and their proportions."
id = "adv_reagent_scanner"
req_tech = list("biotech" = 2, "magnets" = 4)
req_tech = list("biotech" = 3, "magnets" = 4, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability = 74
build_path = /obj/item/device/reagent_scanner/adv
category = list("Medical")
/datum/design/bluespacebeaker
name = "Bluespace Beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list("bluespace" = 6, "materials" = 5, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
category = list("Medical")
/datum/design/noreactbeaker
name = "Cryostasis Beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list("materials" = 2)
req_tech = list("materials" = 3, "engineering" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
reliability = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
category = list("Medical")
@@ -41,7 +48,6 @@
req_tech = list("programming" = 2, "biotech" = 2, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability = 76
build_path = /obj/item/device/robotanalyzer
category = list("Medical")
@@ -62,7 +68,6 @@
req_tech = list("materials" = 7, "biotech" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_SILVER = 1000)
reliability = 76
build_path = /obj/item/weapon/defibrillator
category = list("Medical")
@@ -71,10 +76,9 @@
name = "Handheld Crew Monitor"
desc = "A device for tracking crew members on the station."
id = "sensor_device"
req_tech = list("biotech" = 4, "magnets" = 3, "materials" = 3)
req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability = 76
build_path = /obj/item/device/sensor_device
category = list("Medical")
@@ -82,11 +86,10 @@
name = "Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
id = "mmi"
req_tech = list("programming" = 2, "biotech" = 3)
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 2)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
construction_time = 75
reliability = 76
build_path = /obj/item/device/mmi
category = list("Misc","Medical")
@@ -94,10 +97,9 @@
name = "Mass-Spectrometer"
desc = "A device for analyzing chemicals in the blood."
id = "mass_spectrometer"
req_tech = list("biotech" = 2, "magnets" = 2)
req_tech = list("magnets" = 2, "plasmatech" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability = 76
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/device/mass_spectrometer
category = list("Medical")
@@ -105,10 +107,9 @@
name = "Positronic Brain"
desc = "The latest in Artificial Intelligences."
id = "mmi_posi"
req_tech = list("programming" = 5, "biotech" = 4)
req_tech = list("programming" = 5, "biotech" = 4, "plasmatech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG.
reliability = 74
construction_time = 75
build_path = /obj/item/device/mmi/posibrain
category = list("Misc","Medical")
@@ -117,11 +118,10 @@
name = "Radio-Enabled Man-Machine Interface"
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
id = "mmi_radio"
req_tech = list("programming" = 2, "biotech" = 4)
req_tech = list("programming" = 3, "biotech" = 2, "engineering" = 2)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 1200, MAT_GLASS = 500)
construction_time = 75
reliability = 74
build_path = /obj/item/device/mmi/radio_enabled
category = list("Misc","Medical")
@@ -139,25 +139,12 @@
name = "Reagent Scanner"
desc = "A device for identifying chemicals."
id = "reagent_scanner"
req_tech = list("biotech" = 2, "magnets" = 2)
req_tech = list("magnets" = 2, "plasmatech" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
reliability = 76
build_path = /obj/item/device/reagent_scanner
category = list("Medical")
/datum/design/synthetic_flash
name = "Synthetic Flash"
desc = "A synthetic flash used mostly in borg construction."
id = "sflash"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = MECHFAB
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
construction_time = 100
reliability = 76
build_path = /obj/item/device/flash/synthetic
category = list("Misc")
/datum/design/item/scalpel_laser1
name = "Basic Laser Scalpel"
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
@@ -266,10 +253,10 @@
name = "Welding Shield implant"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
id = "ci-welding"
req_tech = list("materials" = 4, "biotech" = 2)
req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 200, MAT_GLASS = 400)
materials = list(MAT_METAL = 600, MAT_GLASS = 400)
build_path = /obj/item/organ/internal/cyberimp/eyes/shield
category = list("Misc", "Medical")
@@ -277,10 +264,10 @@
name = "Medical HUD implant"
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
id = "ci-medhud"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 4)
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 500, MAT_GOLD = 500)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/internal/cyberimp/eyes/hud/medical
category = list("Misc", "Medical")
@@ -288,10 +275,10 @@
name = "Security HUD implant"
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
id = "ci-sechud"
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 4, "combat" = 2)
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 750, MAT_GOLD = 750)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750)
build_path = /obj/item/organ/internal/cyberimp/eyes/hud/security
category = list("Misc", "Medical")
@@ -299,10 +286,10 @@
name = "X-Ray implant"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6, "magnets" = 5)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 7, "magnets" = 5,"plasmatech" = 6)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/organ/internal/cyberimp/eyes/xray
category = list("Misc", "Medical")
@@ -310,10 +297,10 @@
name = "Thermals implant"
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
id = "ci-thermals"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "syndicate" = 5)
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "magnets" = 5,"plasmatech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/organ/internal/cyberimp/eyes/thermals
category = list("Misc", "Medical")
@@ -321,10 +308,10 @@
name = "Anti-Drop implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
id = "ci-antidrop"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5)
req_tech = list("materials" = 5, "programming" = 6, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 400, MAT_GOLD = 400)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400)
build_path = /obj/item/organ/internal/cyberimp/brain/anti_drop
category = list("Misc", "Medical")
@@ -332,10 +319,10 @@
name = "CNS Rebooter implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
id = "ci-antistun"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6)
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 6)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_SILVER = 500, MAT_GOLD = 1000)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000)
build_path = /obj/item/organ/internal/cyberimp/brain/anti_stun
category = list("Misc", "Medical")
@@ -354,10 +341,10 @@
name = "Nutriment pump implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 5)
req_tech = list("materials" = 3, "powerstorage" = 4, "biotech" = 3)
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 500)
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
build_path = /obj/item/organ/internal/cyberimp/chest/nutriment
category = list("Misc", "Medical")
@@ -365,10 +352,10 @@
name = "Nutriment pump implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
req_tech = list("materials" = 5, "powerstorage" = 4, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 750)
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
build_path = /obj/item/organ/internal/cyberimp/chest/nutriment/plus
category = list("Misc", "Medical")
@@ -376,10 +363,10 @@
name = "Reviver implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
id = "ci-reviver"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 7, "syndicate" = 4)
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 500, MAT_URANIUM = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
build_path = /obj/item/organ/internal/cyberimp/chest/reviver
category = list("Misc", "Medical")
@@ -391,7 +378,7 @@
name = "Implanter"
desc = "A sterile automatic implant injector."
id = "implanter"
req_tech = list("materials" = 1, "programming" = 2, "biotech" = 3)
req_tech = list("materials" = 2, "biotech" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 200)
build_path = /obj/item/weapon/implanter
@@ -401,7 +388,7 @@
name = "Implant Case"
desc = "A glass case containing an implant."
id = "implantcase"
req_tech = list("materials" = 1, "biotech" = 2)
req_tech = list("biotech" = 2)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/implantcase
@@ -411,9 +398,9 @@
name = "Freedom Implant Case"
desc = "A glass case containing an implant."
id = "implant_freedom"
req_tech = list("materials" = 2, "biotech" = 3, "magnets" = 3, "syndicate" = 5)
req_tech = list("combat" = 6, "biotech" = 5, "magnets" = 3, "syndicate" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 500, MAT_GOLD = 250)
materials = list(MAT_METAL = 800, MAT_GLASS = 500, MAT_GOLD = 500)
build_path = /obj/item/weapon/implantcase/freedom
category = list("Medical")
@@ -421,8 +408,8 @@
name = "Adrenalin Implant Case"
desc = "A glass case containing an implant."
id = "implant_adrenalin"
req_tech = list("materials" = 2, "biotech" = 5, "combat" = 3, "syndicate" = 6)
req_tech = list("biotech" = 6, "combat" = 6, "syndicate" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 100, MAT_DIAMOND = 200)
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_GOLD = 500, MAT_URANIUM = 600, MAT_DIAMOND = 600)
build_path = /obj/item/weapon/implantcase/adrenaline
category = list("Medical")
category = list("Medical")
@@ -5,28 +5,17 @@
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
reliability = 79
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
category = list("Mining")
/datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
category = list("Mining")
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/pickaxe/drill
@@ -36,10 +25,9 @@
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PLASMA = 500)
reliability = 79
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/weapon/gun/energy/plasmacutter
category = list("Mining")
@@ -47,10 +35,9 @@
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
reliability = 79
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
category = list("Mining")
@@ -58,7 +45,7 @@
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
@@ -70,10 +57,10 @@
id = "superresonator"
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
build_path = /obj/item/weapon/resonator/upgraded
category = list("Mining")
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
@@ -132,4 +119,4 @@
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining", "Cyborg Upgrade Modules")
category = list("Mining", "Cyborg Upgrade Modules")
@@ -7,7 +7,7 @@
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/weapon/disk/design_disk
category = list("Miscellaneous")
@@ -25,7 +25,7 @@
name = "Intellicard"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
req_tech = list("programming" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/device/aicard
@@ -47,7 +47,7 @@
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/weapon/disk/tech_disk
category = list("Miscellaneous")
@@ -59,4 +59,4 @@
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
build_path = /obj/item/device/camera/digital
category = list("Miscellaneous")
category = list("Miscellaneous")
+9 -15
View File
@@ -28,10 +28,9 @@
name = "Hyper-Capacity Power Cell"
desc = "A power cell that holds 30000 units of energy"
id = "hyper_cell"
req_tech = list("powerstorage" = 5, "materials" = 4)
reliability = 70
req_tech = list("powerstorage" = 5, "materials" = 5, "engineering" = 5)
build_type = PROTOLATHE | MECHFAB | PODFAB
materials = list(MAT_METAL = 400, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 70)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/hyper
category = list("Misc","Power")
@@ -40,8 +39,7 @@
name = "Super-Capacity Power Cell"
desc = "A power cell that holds 20000 units of energy"
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability = 75
req_tech = list("powerstorage" = 3, "materials" = 3)
build_type = PROTOLATHE | MECHFAB | PODFAB
materials = list(MAT_METAL = 700, MAT_GLASS = 70)
construction_time=100
@@ -52,8 +50,7 @@
name = "Bluespace Power Cell"
desc = "A power cell that holds 40000 units of energy."
id = "bluespace_cell"
req_tech = list("powerstorage" = 6, "materials" = 5)
reliability = 70
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
construction_time=100
@@ -64,9 +61,8 @@
name = "Machine Board (PACMAN-type Generator)"
desc = "The circuit board that for a PACMAN-type portable generator."
id = "pacman"
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
req_tech = list("programming" = 2, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
build_type = IMPRINTER
reliability = 79
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman
category = list("Engineering Machinery")
@@ -75,9 +71,8 @@
name = "Machine Board (MRSPACMAN-type Generator)"
desc = "The circuit board that for a MRSPACMAN-type portable generator."
id = "mrspacman"
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5, "plasmatech" = 4)
build_type = IMPRINTER
reliability = 74
materials = list(MAT_GLASS = 2000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/mrs
category = list("Engineering Machinery")
@@ -88,7 +83,6 @@
id = "superpacman"
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
build_type = IMPRINTER
reliability = 76
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/super
category = list("Engineering Machinery")
@@ -97,7 +91,7 @@
name = "Machine Design (Tesla Coil Board)"
desc = "The circuit board for a tesla coil."
id = "tesla_coil"
req_tech = list("programming" = 1)
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/tesla_coil
@@ -107,8 +101,8 @@
name = "Machine Design (Grounding Rod Board)"
desc = "The circuit board for a grounding rod."
id = "grounding_rod"
req_tech = list("programming" = 1)
req_tech = list("programming" = 3, "powerstorage" = 3, "magnets" = 3, "plasmatech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/grounding_rod
category = list("Engineering Machinery")
category = list("Engineering Machinery")
@@ -8,7 +8,7 @@
id = "basic_capacitor"
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/weapon/stock_parts/capacitor
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
@@ -19,7 +19,7 @@
id = "basic_sensor"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
build_path = /obj/item/weapon/stock_parts/scanning_module
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
@@ -28,9 +28,9 @@
name = "Micro Manipulator"
desc = "A stock part used in the construction of various devices."
id = "micro_mani"
req_tech = list("materials" = 1, "programming" = 1)
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 30)
materials = list(MAT_METAL = 100)
build_path = /obj/item/weapon/stock_parts/manipulator
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
@@ -41,7 +41,7 @@
id = "basic_micro_laser"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
build_path = /obj/item/weapon/stock_parts/micro_laser
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
@@ -52,7 +52,7 @@
id = "basic_matter_bin"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 80)
materials = list(MAT_METAL = 100)
build_path = /obj/item/weapon/stock_parts/matter_bin
category = list("Stock Parts","Machinery","initial")
lathe_time_factor = 5
@@ -63,7 +63,7 @@
id = "adv_capacitor"
req_tech = list("powerstorage" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
category = list("Stock Parts")
lathe_time_factor = 5
@@ -74,7 +74,7 @@
id = "adv_sensor"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
category = list("Stock Parts")
lathe_time_factor = 5
@@ -85,7 +85,7 @@
id = "nano_mani"
req_tech = list("materials" = 3, "programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30)
materials = list(MAT_METAL = 150)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
category = list("Stock Parts")
lathe_time_factor = 5
@@ -96,7 +96,7 @@
id = "high_micro_laser"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
category = list("Stock Parts")
lathe_time_factor = 5
@@ -107,7 +107,7 @@
id = "adv_matter_bin"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 80)
materials = list(MAT_METAL = 150)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
category = list("Stock Parts")
lathe_time_factor = 5
@@ -116,10 +116,9 @@
name = "Super Capacitor"
desc = "A stock part used in the construction of various devices."
id = "super_capacitor"
req_tech = list("powerstorage" = 5, "materials" = 4)
req_tech = list("powerstorage" = 5, "engineering" = 5)
build_type = PROTOLATHE
reliability = 71
materials = list(MAT_METAL = 50, MAT_GLASS = 50, MAT_GOLD = 20)
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100)
build_path = /obj/item/weapon/stock_parts/capacitor/super
category = list("Stock Parts")
lathe_time_factor = 5
@@ -128,10 +127,9 @@
name = "Phasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "phasic_sensor"
req_tech = list("magnets" = 5, "materials" = 3)
req_tech = list("magnets" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 20, MAT_SILVER = 10)
reliability = 72
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_SILVER = 60)
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
category = list("Stock Parts")
lathe_time_factor = 5
@@ -140,10 +138,9 @@
name = "Pico Manipulator"
desc = "A stock part used in the construction of various devices."
id = "pico_mani"
req_tech = list("materials" = 5, "programming" = 2)
req_tech = list("materials" = 5, "programming" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 30)
reliability = 73
materials = list(MAT_METAL = 200)
build_path = /obj/item/weapon/stock_parts/manipulator/pico
category = list("Stock Parts")
lathe_time_factor = 5
@@ -152,10 +149,9 @@
name = "Ultra-High-Power Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "ultra_micro_laser"
req_tech = list("magnets" = 5, "materials" = 5)
req_tech = list("magnets" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20, MAT_URANIUM = 10)
reliability = 70
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_URANIUM = 60)
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
category = list("Stock Parts")
lathe_time_factor = 5
@@ -164,10 +160,9 @@
name = "Super Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "super_matter_bin"
req_tech = list("materials" = 5)
req_tech = list("materials" = 5, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 80)
reliability = 75
materials = list(MAT_METAL = 200)
build_path = /obj/item/weapon/stock_parts/matter_bin/super
category = list("Stock Parts")
lathe_time_factor = 5
@@ -176,10 +171,9 @@
name = "Quadratic Capacitor"
desc = "A stock part used in the construction of various devices."
id = "quadratic_capacitor"
req_tech = list("powerstorage" = 6, "materials" = 5)
req_tech = list("powerstorage" = 6, "engineering" = 5, "materials" = 5, "bluespace" = 5)
build_type = PROTOLATHE
reliability = 71
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_DIAMOND = 40)
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100, MAT_DIAMOND = 100)
build_path = /obj/item/weapon/stock_parts/capacitor/quadratic
category = list("Stock Parts")
lathe_time_factor = 5
@@ -188,10 +182,9 @@
name = "Triphasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "triphasic_scanning"
req_tech = list("magnets" = 6, "materials" = 4)
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 40, MAT_DIAMOND = 20)
reliability = 72
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 60)
build_path = /obj/item/weapon/stock_parts/scanning_module/triphasic
category = list("Stock Parts")
lathe_time_factor = 5
@@ -200,10 +193,9 @@
name = "Femto Manipulator"
desc = "A stock part used in the construction of various devices."
id = "femto_mani"
req_tech = list("materials" = 6, "programming" = 3)
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 60, MAT_DIAMOND = 30)
reliability = 73
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
build_path = /obj/item/weapon/stock_parts/manipulator/femto
category = list("Stock Parts")
lathe_time_factor = 5
@@ -212,10 +204,9 @@
name = "Quad-Ultra Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "quadultra_micro_laser"
req_tech = list("magnets" = 6, "materials" = 6)
req_tech = list("magnets" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 20, MAT_GLASS = 40, MAT_URANIUM = 20, MAT_DIAMOND = 20)
reliability = 70
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 100, MAT_DIAMOND = 60)
build_path = /obj/item/weapon/stock_parts/micro_laser/quadultra
category = list("Stock Parts")
lathe_time_factor = 5
@@ -224,10 +215,9 @@
name = "Bluespace Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "bluespace_matter_bin"
req_tech = list("materials" = 6)
req_tech = list("materials" = 7, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 160, MAT_DIAMOND = 200)
reliability = 75
materials = list(MAT_METAL = 250, MAT_DIAMOND = 200)
build_path = /obj/item/weapon/stock_parts/matter_bin/bluespace
category = list("Stock Parts")
lathe_time_factor = 5
@@ -236,7 +226,7 @@
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
req_tech = list("engineering" = 3, "materials" = 3)
req_tech = list("engineering" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore
build_path = /obj/item/weapon/storage/part_replacer
@@ -246,7 +236,7 @@
name = "Bluespace RPED"
desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
id = "bs_rped"
req_tech = list("engineering" = 3, "materials" = 5, "programming" = 3, "bluespace" = 3)
req_tech = list("engineering" = 4, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
build_path = /obj/item/weapon/storage/part_replacer/bluespace
@@ -261,4 +251,4 @@
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list("Stock Parts")
lathe_time_factor = 5
lathe_time_factor = 5
@@ -36,7 +36,7 @@
name = "Machine Board (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
req_tech = list("programming" = 1, "engineering" = 2, "bluespace" = 2)
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/relay
@@ -56,7 +56,7 @@
name = "Machine Board (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
@@ -66,7 +66,7 @@
name = "Machine Board (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
req_tech = list("programming" = 2, "engineering" = 1, "bluespace" = 1)
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
@@ -76,9 +76,9 @@
name = "Ansible Crystal"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-crystal"
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 1)
req_tech = list("magnets" = 2, "materials" = 2, "bluespace" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000, MAT_SILVER = 20, MAT_GOLD = 20)
materials = list(MAT_GLASS = 800, MAT_SILVER = 100, MAT_GOLD = 100)
build_path = /obj/item/weapon/stock_parts/subspace/crystal
category = list("Stock Parts")
@@ -86,9 +86,9 @@
name = "Hyperwave Filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
id = "s-filter"
req_tech = list("programming" = 2, "magnets" = 2)
req_tech = list("programming" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 40, MAT_SILVER = 10)
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
build_path = /obj/item/weapon/stock_parts/subspace/filter
category = list("Stock Parts")
@@ -96,9 +96,9 @@
name = "Subspace Amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
id = "s-amplifier"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 3, "bluespace" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10, MAT_GOLD = 30, MAT_URANIUM = 15)
materials = list(MAT_METAL = 100, MAT_GOLD = 100, MAT_URANIUM = 100)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
category = list("Stock Parts")
@@ -106,9 +106,9 @@
name = "Subspace Analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
id = "s-analyzer"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 2, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10, MAT_GOLD = 15)
materials = list(MAT_METAL = 100, MAT_GOLD = 100)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
category = list("Stock Parts")
@@ -116,9 +116,9 @@
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
id = "s-ansible"
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2, "bluespace" = 1)
req_tech = list("programming" = 2, "magnets" = 2, "materials" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 80, MAT_SILVER = 20)
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
category = list("Stock Parts")
@@ -126,9 +126,9 @@
name = "Subspace Transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
id = "s-transmitter"
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
req_tech = list("magnets" = 3, "materials" = 4, "bluespace" = 4)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 100, MAT_SILVER = 10, MAT_URANIUM = 15)
materials = list(MAT_GLASS = 100, MAT_SILVER = 100, MAT_URANIUM = 100)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
category = list("Stock Parts")
@@ -136,8 +136,8 @@
name = "Subspace Treatment Disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
id = "s-treatment"
req_tech = list("programming" = 2, "magnets" = 1, "materials" = 2, "bluespace" = 1)
req_tech = list("programming" = 2, "magnets" = 3, "materials" = 2, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10, MAT_SILVER = 20)
materials = list(MAT_METAL = 100, MAT_SILVER = 200)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
category = list("Stock Parts")
+21 -24
View File
@@ -6,10 +6,9 @@
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 3)
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 2000)
reliability = 76
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
category = list("Weapons")
@@ -18,7 +17,7 @@
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
req_tech = list("combat" = 6, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents = list("mutagen" = 40)
@@ -30,19 +29,18 @@
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
req_tech = list("combat" = 5, "engineering" = 3, "magnet" = 5, "syndicate" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
locked = 1
category = list("Weapons")
reliability = 76
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
req_tech = list("materials" = 2, "biotech" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents = list("radium" = 20)
@@ -53,9 +51,9 @@
name = "Ion Carbine"
desc = "How to dismantle a cyborg : The gun."
id = "ioncarbine"
req_tech = list("combat" = 5, "materials" = 4, "magnets" = 4)
req_tech = list("combat" = 5, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_SILVER = 4000, MAT_METAL = 6000, MAT_URANIUM = 1000)
materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
build_path = /obj/item/weapon/gun/energy/ionrifle/carbine
locked = 1
category = list("Weapons")
@@ -64,9 +62,9 @@
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
id = "wormholeprojector"
req_tech = list("combat" = 6, "materials" = 6, "bluespace" = 4)
req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
build_type = PROTOLATHE
materials = list(MAT_SILVER = 1000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 3000)
build_path = /obj/item/weapon/gun/energy/wormhole_projector
locked = 1
access_requirement = list(access_rd) //screw you, HoS, this aint yours; this is only for a man of science---and trouble.
@@ -76,10 +74,9 @@
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 2)
req_tech = list("combat" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000)
reliability = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
category = list("Weapons")
@@ -87,7 +84,7 @@
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
build_path = /obj/item/weapon/shield/riot/tele
@@ -97,9 +94,9 @@
name = "Accelerator Laser Cannon"
desc = "A heavy duty laser cannon. It does more damage the farther away the target is."
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 3000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
category = list("Weapons")
@@ -108,7 +105,7 @@
name = "Plasma Pistol"
desc = "A specialized firearm designed to fire lethal bolts of toxins."
id = "ppistol"
req_tech = list("combat" = 4, "plasmatech" = 3)
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_PLASMA = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
@@ -152,7 +149,7 @@
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
req_tech = list("combat" = 2, "biotech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
@@ -172,7 +169,7 @@
name = "Tesla Revolver"
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 5)
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
build_path = /obj/item/weapon/gun/energy/shock_revolver
@@ -183,7 +180,7 @@
name = "Temperature Gun"
desc = "A gun that changes the body temperature of its targets."
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
@@ -213,9 +210,9 @@
name = "Xray Laser Gun"
desc = "Not quite as menacing as it sounds"
id = "xray"
req_tech = list("combat" = 6, "materials" = 5, "biotech" = 5, "powerstorage" = 4)
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 4000)
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
build_path = /obj/item/weapon/gun/energy/xray
locked = 1
category = list("Weapons")
@@ -224,9 +221,9 @@
name = "Immolator Laser Gun"
desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
id = "immolator"
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 5, "magnets" = 4)
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000)
build_path = /obj/item/weapon/gun/energy/immolator
locked = 1
category = list("Weapons")
category = list("Weapons")
+2 -10
View File
@@ -149,9 +149,6 @@
if(temp_tech.len == 0)
to_chat(user, "<span class='warning'>You cannot experiment on this item!</span>")
return
if(O.reliability < 90 && O.crit_fail == 0)
to_chat(usr, "<span class='warning'>Item is neither reliable enough or broken enough to learn from.</span>")
return
if(!user.drop_item())
return
loaded_item = O
@@ -494,16 +491,11 @@
//Global reactions
if(prob(EFFECT_PROB_VERYLOW) && prob(13))
visible_message("<span class='warning'>[src] improves [exp_on], drawing the life essence of those nearby!</span>")
visible_message("<span class='warning'>Experimentor draws the life essence of those nearby!</span>")
for(var/mob/living/m in view(4,src))
to_chat(m, "<span class='danger'>You feel your flesh being torn from you, mists of blood drifting to [src]!</span>")
m.take_overall_damage(50)
investigate_log("Experimentor has taken 50 brute a blood sacrifice from [m]", "experimentor")
var/list/reqs = ConvertReqString2List(exp_on.origin_tech)
for(var/T in reqs)
reqs[T] = reqs[T] + 1
exp_on.origin_tech = list2params(reqs)
investigate_log("Experimentor has set the origin tech of [exp_on] to [exp_on.origin_tech]", "experimentor")
if(prob(EFFECT_PROB_VERYLOW-badThingCoeff) && prob(87))
var/globalMalf = rand(1,87)
@@ -585,7 +577,6 @@
var/list/temp_tech = ConvertReqString2List(process.origin_tech)
for(var/T in temp_tech)
linked_console.files.UpdateTech(T, temp_tech[T])
linked_console.files.UpdateDesigns(process,temp_tech)
src.updateUsrDialog()
return
@@ -639,6 +630,7 @@
name = realName
cooldownMax = rand(60,300)
realProc = pick("teleport","explode","rapidDupe","petSpray","flash","clean","floofcannon")
origin_tech = pick("engineering=[rand(2,5)]","magnets=[rand(2,5)]","plasmatech=[rand(2,5)]","programming=[rand(2,5)]","powerstorage=[rand(2,5)]")
/obj/item/weapon/relic/attack_self(mob/user)
if(revealed)
+3 -5
View File
@@ -72,10 +72,10 @@ Note: Must be placed west/left of and R&D console to function.
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
materials.max_amount = T * 75000
T = 0
T = 1.2
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
T += (M.rating/3)
efficiency_coeff = max(T, 1)
T -= M.rating/10
efficiency_coeff = min(max(0, T), 1)
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
var/A = materials.amount(M)
@@ -103,8 +103,6 @@ Note: Must be placed west/left of and R&D console to function.
for(var/obj/I in component_parts)
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
+1 -1
View File
@@ -22,7 +22,7 @@ materials.
While researching you are dealing with two different types of information: Technology Paths and Device Designs. Technology Paths
are the "Tech Trees" of the game. You start out with a number of them at the game start and they are improved by using the
Destructive Analyzer. By themselves, they don't do a whole lot. However, they unlock Device Designs. This is the information used
by the circuit imprinter and the protolathe to produce objects. It also tracks the current reliability of that particular design.
by the circuit imprinter and the protolathe to produce objects.
//EXISTING TECH
Each tech path should have at LEAST one item at every level (levels 1 - 20). This is to allow for a more fluid progression of the
+67 -70
View File
@@ -319,58 +319,62 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_destroy)
if(linked_destroy.busy)
to_chat(usr, "<span class='danger'>The destructive analyzer is busy at the moment.</span>")
else
var/choice = input("Proceeding will destroy loaded item.") in list("Proceed", "Cancel")
if(choice == "Cancel" || !linked_destroy) return
linked_destroy.busy = 1
add_wait_message("Processing and Updating Database...", DECONSTRUCT_DELAY)
nanomanager.update_uis(src)
flick("d_analyzer_process", linked_destroy)
spawn(DECONSTRUCT_DELAY)
clear_wait_message()
if(linked_destroy)
linked_destroy.busy = 0
if(!linked_destroy.hacked)
if(!linked_destroy.loaded_item)
to_chat(usr, "<span class='danger'>The destructive analyzer appears to be empty.</span>")
menu = 0
submenu = 0
return
if((linked_destroy.loaded_item.reliability >= 99 - (linked_destroy.decon_mod * 3)) || linked_destroy.loaded_item.crit_fail)
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
if(prob(linked_destroy.loaded_item.reliability)) //If deconstructed item is not reliable enough its just being wasted, else it is pocessed
files.UpdateTech(T, temp_tech[T]) //Check if deconstructed item has research levels higher/same/one less than current ones
files.UpdateDesigns(linked_destroy.loaded_item, temp_tech, src) //If if such reseach type found all the known designs are checked for having this research type in them
menu = 0 //If design have it it gains some reliability
submenu = 0
else //Same design always gain quality
menu = 2 //Crit fail gives the same design a lot of reliability, like really a lot
submenu = 0
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
for(var/material in linked_destroy.loaded_item.materials)
linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
linked_destroy.loaded_item = null
else
return
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
var/cancontinue = FALSE
for(var/T in temp_tech)
if(files.IsTechHigher(T, temp_tech[T]))
cancontinue = TRUE
break
if(!cancontinue)
var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
if(choice == "Cancel" || !linked_destroy)
return
linked_destroy.busy = 1
add_wait_message("Processing and Updating Database...", DECONSTRUCT_DELAY)
nanomanager.update_uis(src)
flick("d_analyzer_process", linked_destroy)
spawn(DECONSTRUCT_DELAY)
clear_wait_message()
if(linked_destroy)
linked_destroy.busy = 0
if(!linked_destroy.hacked)
if(!linked_destroy.loaded_item)
to_chat(usr, "<span class='danger'>The destructive analyzer appears to be empty.</span>")
menu = 0
submenu = 0
for(var/obj/I in linked_destroy.contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
var/obj/item/stack/sheet/S = I
if(S.amount > 1)
S.amount--
linked_destroy.loaded_item = S
else
qdel(S)
linked_destroy.icon_state = "d_analyzer"
return
for(var/T in temp_tech)
var/datum/tech/KT = files.known_tech[T] //For stat logging of high levels
if(files.IsTechHigher(T, temp_tech[T]) && KT.level >= 5) //For stat logging of high levels
feedback_add_details("high_research_level","[KT][KT.level + 1]") //+1 to show the level which we're about to get
files.UpdateTech(T, temp_tech[T])
menu = 0
submenu = 0
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
for(var/material in linked_destroy.loaded_item.materials)
linked_lathe.materials.insert_amount(min((linked_lathe.materials.max_amount - linked_lathe.materials.total_amount), (linked_destroy.loaded_item.materials[material]*(linked_destroy.decon_mod/10))), material)
linked_destroy.loaded_item = null
else
menu = 0
submenu = 0
for(var/obj/I in linked_destroy.contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
var/obj/item/stack/sheet/S = I
if(S.amount > 1)
S.amount--
linked_destroy.loaded_item = S
else
if(!(I in linked_destroy.component_parts))
qdel(I)
linked_destroy.icon_state = "d_analyzer"
use_power(250)
nanomanager.update_uis(src)
qdel(S)
linked_destroy.icon_state = "d_analyzer"
else
if(!(I in linked_destroy.component_parts))
qdel(I)
linked_destroy.icon_state = "d_analyzer"
use_power(250)
nanomanager.update_uis(src)
else if(href_list["sync"]) //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
if(!sync)
@@ -399,13 +403,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
sync = !sync
else if(href_list["build"]) //Causes the Protolathe to build something.
var/coeff
if(linked_lathe)
coeff = linked_lathe.efficiency_coeff
else
coeff = 1
var/g2g = 1
if(linked_lathe)
if(linked_lathe.busy)
to_chat(usr, "<span class='danger'>Protolathe is busy at the moment.</span>")
return
var/coeff = linked_lathe.efficiency_coeff
var/g2g = 1
var/datum/design/being_built = files.known_designs[href_list["build"]]
if(being_built)
var/power = 2000
@@ -416,15 +419,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
for(var/M in being_built.materials)
power += round(being_built.materials[M] * amount / 5)
power = max(2000, power)
if(linked_lathe.busy)
g2g = 0
var/key = usr.key //so we don't lose the info during the spawn delay
if(!(being_built.build_type & PROTOLATHE))
g2g = 0
message_admins("Protolathe exploit attempted by [key_name(usr, usr.client)]!")
if(g2g) //If input is incorrect, nothing happens
var/time_to_construct = PROTOLATHE_CONSTRUCT_DELAY * amount / coeff
var/enough_materials = 1
@@ -437,7 +436,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/list/efficient_mats = list()
for(var/MAT in being_built.materials)
efficient_mats[MAT] = being_built.materials[MAT]
efficient_mats[MAT] = being_built.materials[MAT]*coeff
if(!linked_lathe.materials.has_materials(efficient_mats, amount))
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough materials to complete prototype.\"</span>")
@@ -445,7 +444,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
g2g = 0
else
for(var/R in being_built.reagents)
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R]))
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R])*coeff)
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough reagents to complete prototype.\"</span>")
enough_materials = 0
g2g = 0
@@ -453,7 +452,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(enough_materials)
linked_lathe.materials.use_amount(efficient_mats, amount)
for(var/R in being_built.reagents)
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R])
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R]*coeff)
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
var/O = being_built.locked
@@ -464,7 +463,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/obj/item/new_item = new P(src)
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
new_item.investigate_log("built by [key]","singulo")
new_item.reliability = 100
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
new_item.materials = efficient_mats.Copy()
if(O)
@@ -487,6 +485,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/coeff = linked_imprinter.efficiency_coeff
var/g2g = 1
if(linked_imprinter)
if(linked_imprinter.busy)
to_chat(usr, "<span class='danger'>Circuit Imprinter is busy at the moment.</span>")
return
var/datum/design/being_built = null
being_built = files.known_designs[href_list["imprint"]]
if(being_built)
@@ -494,8 +495,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
for(var/M in being_built.materials)
power += round(being_built.materials[M] / 5)
power = max(2000, power)
if(linked_imprinter.busy)
g2g = 0
if(!(being_built.build_type & IMPRINTER))
g2g = 0
message_admins("Circuit imprinter exploit attempted by [key_name(usr, usr.client)]!")
@@ -525,7 +524,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
spawn(IMPRINTER_DELAY)
if(g2g)
var/obj/item/new_item = new P(src)
new_item.reliability = 100
new_item.loc = linked_imprinter.loc
linked_imprinter.busy = 0
clear_wait_message()
@@ -710,7 +708,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/list/disk_data = list()
data["disk_data"] = disk_data
disk_data["name"] = d_disk.blueprint.name
disk_data["reliability"] = d_disk.blueprint.reliability
var/b_type = d_disk.blueprint.build_type
var/list/lathe_types = list()
disk_data["lathe_types"] = lathe_types
@@ -743,7 +740,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/list/loaded_item_list = list()
data["loaded_item"] = loaded_item_list
loaded_item_list["name"] = linked_destroy.loaded_item.name
loaded_item_list["reliability"] = linked_destroy.loaded_item.reliability
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
var/list/tech_list = list()
loaded_item_list["origin_tech"] = tech_list
@@ -767,6 +763,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(submenu == 1)
var/list/designs_list = list()
data["matching_designs"] = designs_list
var/coeff = linked_lathe.efficiency_coeff
for(var/datum/design/D in matching_designs)
var/list/design_list = list()
designs_list[++designs_list.len] = design_list
@@ -779,7 +776,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/list/material_list = list()
materials_list[++materials_list.len] = material_list
material_list["name"] = CallMaterialName(M)
material_list["amount"] = D.materials[M]
material_list["amount"] = D.materials[M]*coeff
var/t = linked_lathe.check_mat(D, M)
if(t < 1)
@@ -792,7 +789,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/list/material_list = list()
materials_list[++materials_list.len] = material_list
material_list["name"] = CallMaterialName(R)
material_list["amount"] = D.reagents[R]
material_list["amount"] = D.reagents[R]*coeff
var/t = linked_lathe.check_mat(D, R)
if(t < 1)
+34 -44
View File
@@ -51,8 +51,8 @@ research holder datum.
// known is a list of id -> datum mappings
var/list/possible_tech = list() //List of all tech in the game that players have access to (barring special events).
var/list/known_tech = list() //List of locally known tech.
var/list/possible_designs = list() //List of all designs (at base reliability).
var/list/known_designs = list() //List of available designs (at base reliability).
var/list/possible_designs = list() //List of all designs
var/list/known_designs = list() //List of available designs
/datum/research/New() //Insert techs into possible_tech here. Known_tech automatically updated.
// MON DIEU!!!
@@ -102,15 +102,11 @@ research holder datum.
/datum/research/proc/AddDesign2Known(var/datum/design/D)
if(D.id in known_designs)
// NOTE: This is for reliability only - This is on the chopping block
var/datum/design/known = known_designs[D.id]
if(D.reliability > known.reliability)
known.reliability = D.reliability
return
// Global datums make me nervous
known_designs[D.id] = D
//Refreshes known_tech and known_designs list. Then updates the reliability vars of the designs in the known_designs list.
//Refreshes known_tech and known_designs list.
//Input/Output: n/a
/datum/research/proc/RefreshResearch()
for(var/datum/tech/PT in possible_tech)
@@ -122,10 +118,6 @@ research holder datum.
for(var/v in known_tech)
var/datum/tech/T = known_tech[v]
T.level = Clamp(T.level, 0, 20)
for(var/v in known_designs)
var/datum/design/D = known_designs[v]
// NOTE: reliability stuff, axe this later
D.CalcReliability(known_tech)
//Refreshes the levels of a given tech.
//Input: Tech's ID and Level; Output: null
@@ -133,22 +125,20 @@ research holder datum.
var/datum/tech/KT = known_tech[ID]
if(KT)
if(KT.level <= level)
// Will bump the tech to (value_of_target - 1) automatically -
// after that it'll only bump it up by 1 until it's greater
// Will bump the tech to (value_of_target) automatically -
// after that it'll bump it up by 1 until it's greater
// than the source tech
KT.level = max((KT.level + 1), (level - 1))
KT.level = max((KT.level + 1), level)
/datum/research/proc/UpdateDesigns(var/obj/item/I, var/list/temp_tech)
for(var/T in temp_tech)
if(temp_tech[T] - 1 >= known_tech[T])
for(var/datum/design/D in known_designs)
// NOTE: icky reliability stuff
if(D.req_tech[T])
D.reliability = min(100, D.reliability + 1)
if(D.build_path == I.type)
D.reliability = min(100, D.reliability + rand(1,3))
if(I.crit_fail)
D.reliability = min(100, D.reliability + rand(3, 5))
//Checks if the origin level can raise current tech levels
//Input: Tech's ID and Level; Output: TRUE for yes, FALSE for no
/datum/research/proc/IsTechHigher(ID, level)
var/datum/tech/KT = known_tech[ID]
if(KT)
if(KT.level <= level)
return TRUE
else
return FALSE
/datum/research/proc/FindDesignByID(var/id)
return known_designs[id]
@@ -210,63 +200,63 @@ research holder datum.
//Trunk Technologies (don't require any other techs and you start knowning them).
datum/tech/materials
/datum/tech/materials
name = "Materials Research"
desc = "Development of new and improved materials."
id = "materials"
max_level = 7
datum/tech/engineering
/datum/tech/engineering
name = "Engineering Research"
desc = "Development of new and improved engineering parts and methods."
id = "engineering"
max_level = 6
max_level = 7
datum/tech/plasmatech
/datum/tech/plasmatech
name = "Plasma Research"
desc = "Research into the mysterious substance colloqually known as 'plasma'."
id = "plasmatech"
max_level = 4
max_level = 7
rare = 3
datum/tech/powerstorage
/datum/tech/powerstorage
name = "Power Manipulation Technology"
desc = "The various technologies behind the storage and generation of electicity."
id = "powerstorage"
max_level = 6
max_level = 7
datum/tech/bluespace
/datum/tech/bluespace
name = "'Blue-space' Research"
desc = "Research into the sub-reality known as 'blue-space'."
id = "bluespace"
max_level = 6
max_level = 7
rare = 2
datum/tech/biotech
/datum/tech/biotech
name = "Biological Technology"
desc = "Research into the deeper mysteries of life and organic substances."
id = "biotech"
max_level = 5
max_level = 7
datum/tech/combat
/datum/tech/combat
name = "Combat Systems Research"
desc = "The development of offensive and defensive systems."
id = "combat"
max_level=6
max_level = 7
datum/tech/magnets
/datum/tech/magnets
name = "Electromagnetic Spectrum Research"
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
id = "magnets"
max_level = 6
max_level = 7
datum/tech/programming
/datum/tech/programming
name = "Data Theory Research"
desc = "The development of new computer and artificial intelligence and data storage systems."
id = "programming"
max_level = 5
max_level = 7
datum/tech/syndicate
/datum/tech/syndicate
name = "Illegal Technologies Research"
desc = "The study of technologies that violate standard Nanotrasen regulations."
id = "syndicate"
@@ -352,7 +342,7 @@ datum/tech/robotics
name = "\improper Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon_state = "datadisk2"
materials = list(MAT_METAL=30, MAT_GLASS=10)
materials = list(MAT_METAL=100, MAT_GLASS=100)
var/datum/design/blueprint
// I'm doing this so that disk paths with pre-loaded designs don't get weird names
// Otherwise, I'd use "initial()"
+1 -1
View File
@@ -260,7 +260,7 @@
temp_server.files.RefreshResearch()
else if(href_list["reset_design"])
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? If you still have the prerequisites for the design, it'll reset to its base reliability. Data lost cannot be recovered.", "Continue", "Cancel")
var/choice = alert("Design Data Deletion", "Are you sure you want to delete this design? Data lost cannot be recovered.", "Continue", "Cancel")
if(choice == "Continue")
for(var/datum/design/D in temp_server.files.known_designs)
if(D.id == href_list["reset_design"])
@@ -179,7 +179,7 @@
desc = "A miraculous chemical mix that can raise the intelligence of creatures to human levels."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
origin_tech = "biotech=5"
origin_tech = "biotech=6"
var/list/not_interested = list()
var/being_used = 0
var/sentience_type = SENTIENCE_ORGANIC
@@ -350,6 +350,7 @@
desc = "A potent chemical mix that will remove the slowdown from any item."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle3"
origin_tech = "biotech=5"
/obj/item/slimepotion/speed/afterattack(obj/item/C, mob/user, proximity_flag)
if(!proximity_flag)
@@ -371,6 +372,7 @@
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle17"
origin_tech = "biotech=5"
var/uses = 3
/obj/item/slimepotion/fireproof/afterattack(obj/item/clothing/C, mob/user, proximity_flag)