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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
RnD autolathe removal + tech level overhaul
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@@ -42,7 +42,7 @@
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desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
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eye_colour = list(0, 0, 0)
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implant_color = "#000000"
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origin_tech = "materials=6;programming=4;biotech=6;magnets=5"
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origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
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vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
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dark_view = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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@@ -54,7 +54,7 @@
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implant_color = "#FFCC00"
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vision_flags = SEE_MOBS
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flash_protect = -1
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origin_tech = "materials=6;programming=4;biotech=5;magnets=5;syndicate=4"
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origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
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aug_message = "You see prey everywhere you look..."
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// HUD implants
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@@ -83,7 +83,7 @@
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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eye_colour = list(0,0,208)
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implant_color = "#00FFFF"
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origin_tech = "materials=4;programming=3;biotech=4"
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origin_tech = "materials=4;programming=4;biotech=4"
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aug_message = "You suddenly see health bars floating above people's heads..."
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HUD_type = DATA_HUD_MEDICAL_ADVANCED
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@@ -92,7 +92,7 @@
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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eye_colour = list(208,0,0)
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implant_color = "#CC0000"
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origin_tech = "materials=4;programming=4;biotech=3;combat=1"
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origin_tech = "materials=4;programming=4;biotech=3;combat=3"
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aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
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HUD_type = DATA_HUD_SECURITY_ADVANCED
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@@ -101,7 +101,7 @@
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name = "welding shield implant"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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slot = "eye_shield"
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origin_tech = "materials=4;biotech=3"
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origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
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implant_color = "#101010"
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flash_protect = 2
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// Welding with thermals will still hurt your eyes a bit.
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@@ -48,7 +48,7 @@
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var/obj/item/r_hand_obj = null
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implant_color = "#DE7E00"
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slot = "brain_antidrop"
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origin_tech = "materials=5;programming=4;biotech=4"
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origin_tech = "materials=4;programming=5;biotech=4"
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/internal/cyberimp/brain/anti_drop/ui_action_click()
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@@ -126,7 +126,7 @@
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desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
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implant_color = "#FFFF00"
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slot = "brain_antistun"
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origin_tech = "materials=6;programming=4;biotech=5"
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origin_tech = "materials=5;programming=4;biotech=5"
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/obj/item/organ/internal/cyberimp/brain/anti_stun/on_life()
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..()
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@@ -168,7 +168,7 @@
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var/synthesizing = 0
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var/poison_amount = 5
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slot = "stomach"
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origin_tech = "materials=5;programming=3;biotech=4"
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origin_tech = "materials=2;powerstorage=2;biotech=2"
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/obj/item/organ/internal/cyberimp/chest/nutriment/on_life()
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if(!owner)
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@@ -197,14 +197,14 @@
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implant_color = "#006607"
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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poison_amount = 10
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origin_tech = "materials=5;programming=3;biotech=5"
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origin_tech = "materials=4;powerstorage=3;biotech=3"
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/obj/item/organ/internal/cyberimp/chest/reviver
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name = "Reviver implant"
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desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
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icon_state = "chest_implant"
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implant_color = "#AD0000"
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origin_tech = "materials=6;programming=3;biotech=6;syndicate=4"
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origin_tech = "materials=5;programming=4;biotech=4"
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slot = "heartdrive"
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var/revive_cost = 0
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var/reviving = 0
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@@ -338,7 +338,7 @@
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name = "Arm-cannon laser implant"
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desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arms and remains in the shoulders when not in use."
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icon_state = "armcannon_lase_implant"
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origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4;syndicate=5"//this is kinda nutty and i might lower it
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origin_tech = "materials=4;combat=4;biotech=4;powerstorage=4;syndicate=3"
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actions_types = list(/datum/action/item_action/organ_action/toggle)
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/obj/item/organ/internal/cyberimp/chest/arm_mod/lase/New()
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@@ -1,7 +1,7 @@
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#define PROCESS_ACCURACY 10
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/obj/item/organ/internal
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origin_tech = "biotech=2"
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origin_tech = "biotech=3"
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force = 1
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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@@ -139,7 +139,7 @@
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organ_tag = "heart"
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parent_organ = "chest"
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slot = "heart"
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origin_tech = "biotech=3"
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origin_tech = "biotech=5"
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var/beating = 1
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dead_icon = "heart-off"
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var/icon_base = "heart"
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@@ -190,7 +190,7 @@
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desc = "it needs to be pumped..."
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icon_state = "cursedheart-off"
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icon_base = "cursedheart"
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origin_tech = "biotech=5"
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origin_tech = "biotech=6"
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actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
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var/last_pump = 0
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var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
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@@ -487,7 +487,7 @@
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name = "black tumor"
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desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
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icon_state = "blacktumor"
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origin_tech = "biotech=4"
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origin_tech = "biotech=5"
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "head"
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slot = "brain_tumor"
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@@ -36,8 +36,8 @@
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/obj/item/organ/internal/xenos/plasmavessel
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name = "xeno plasma vessel"
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icon_state = "plasma"
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origin_tech = "biotech=5;plasmatech=2"
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "biotech=5;plasmatech=4"
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parent_organ = "chest"
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slot = "plasmavessel"
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alien_powers = list(/mob/living/carbon/alien/humanoid/verb/plant, /mob/living/carbon/alien/humanoid/verb/transfer_plasma)
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@@ -56,7 +56,7 @@
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/obj/item/organ/internal/xenos/plasmavessel/queen
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name = "bloated xeno plasma vessel"
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icon_state = "plasma_large"
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origin_tech = "biotech=6;plasma=3"
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origin_tech = "biotech=6;plasmatech=4"
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stored_plasma = 200
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max_plasma = 500
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plasma_rate = 25
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@@ -164,5 +164,5 @@
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parent_organ = "groin"
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slot = "eggsac"
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w_class = WEIGHT_CLASS_BULKY
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origin_tech = "biotech=8"
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origin_tech = "biotech=6"
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alien_powers = list(/mob/living/carbon/alien/humanoid/queen/verb/lay_egg)
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@@ -129,7 +129,7 @@
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=10000, MAT_GLASS=6000)
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origin_tech = "materials=1;biotech=1"
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origin_tech = "biotech=1;combat=1"
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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//misc, formerly from code/defines/weapons.dm
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