RnD autolathe removal + tech level overhaul

This commit is contained in:
tigercat2000
2017-06-01 11:34:29 -07:00
parent 2f39397888
commit 633c972f46
168 changed files with 908 additions and 1070 deletions
+5 -5
View File
@@ -42,7 +42,7 @@
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
eye_colour = list(0, 0, 0)
implant_color = "#000000"
origin_tech = "materials=6;programming=4;biotech=6;magnets=5"
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
dark_view = 8
see_invisible = SEE_INVISIBLE_MINIMUM
@@ -54,7 +54,7 @@
implant_color = "#FFCC00"
vision_flags = SEE_MOBS
flash_protect = -1
origin_tech = "materials=6;programming=4;biotech=5;magnets=5;syndicate=4"
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
aug_message = "You see prey everywhere you look..."
// HUD implants
@@ -83,7 +83,7 @@
desc = "These cybernetic eye implants will display a medical HUD over everything you see."
eye_colour = list(0,0,208)
implant_color = "#00FFFF"
origin_tech = "materials=4;programming=3;biotech=4"
origin_tech = "materials=4;programming=4;biotech=4"
aug_message = "You suddenly see health bars floating above people's heads..."
HUD_type = DATA_HUD_MEDICAL_ADVANCED
@@ -92,7 +92,7 @@
desc = "These cybernetic eye implants will display a security HUD over everything you see."
eye_colour = list(208,0,0)
implant_color = "#CC0000"
origin_tech = "materials=4;programming=4;biotech=3;combat=1"
origin_tech = "materials=4;programming=4;biotech=3;combat=3"
aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
HUD_type = DATA_HUD_SECURITY_ADVANCED
@@ -101,7 +101,7 @@
name = "welding shield implant"
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
slot = "eye_shield"
origin_tech = "materials=4;biotech=3"
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
implant_color = "#101010"
flash_protect = 2
// Welding with thermals will still hurt your eyes a bit.
@@ -48,7 +48,7 @@
var/obj/item/r_hand_obj = null
implant_color = "#DE7E00"
slot = "brain_antidrop"
origin_tech = "materials=5;programming=4;biotech=4"
origin_tech = "materials=4;programming=5;biotech=4"
actions_types = list(/datum/action/item_action/organ_action/toggle)
/obj/item/organ/internal/cyberimp/brain/anti_drop/ui_action_click()
@@ -126,7 +126,7 @@
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
implant_color = "#FFFF00"
slot = "brain_antistun"
origin_tech = "materials=6;programming=4;biotech=5"
origin_tech = "materials=5;programming=4;biotech=5"
/obj/item/organ/internal/cyberimp/brain/anti_stun/on_life()
..()
@@ -168,7 +168,7 @@
var/synthesizing = 0
var/poison_amount = 5
slot = "stomach"
origin_tech = "materials=5;programming=3;biotech=4"
origin_tech = "materials=2;powerstorage=2;biotech=2"
/obj/item/organ/internal/cyberimp/chest/nutriment/on_life()
if(!owner)
@@ -197,14 +197,14 @@
implant_color = "#006607"
hunger_threshold = NUTRITION_LEVEL_HUNGRY
poison_amount = 10
origin_tech = "materials=5;programming=3;biotech=5"
origin_tech = "materials=4;powerstorage=3;biotech=3"
/obj/item/organ/internal/cyberimp/chest/reviver
name = "Reviver implant"
desc = "This implant will attempt to revive you if you lose consciousness. For the faint of heart!"
icon_state = "chest_implant"
implant_color = "#AD0000"
origin_tech = "materials=6;programming=3;biotech=6;syndicate=4"
origin_tech = "materials=5;programming=4;biotech=4"
slot = "heartdrive"
var/revive_cost = 0
var/reviving = 0
@@ -338,7 +338,7 @@
name = "Arm-cannon laser implant"
desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arms and remains in the shoulders when not in use."
icon_state = "armcannon_lase_implant"
origin_tech = "materials=5;combat=5;biotech=4;powerstorage=4;syndicate=5"//this is kinda nutty and i might lower it
origin_tech = "materials=4;combat=4;biotech=4;powerstorage=4;syndicate=3"
actions_types = list(/datum/action/item_action/organ_action/toggle)
/obj/item/organ/internal/cyberimp/chest/arm_mod/lase/New()
@@ -1,7 +1,7 @@
#define PROCESS_ACCURACY 10
/obj/item/organ/internal
origin_tech = "biotech=2"
origin_tech = "biotech=3"
force = 1
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
@@ -139,7 +139,7 @@
organ_tag = "heart"
parent_organ = "chest"
slot = "heart"
origin_tech = "biotech=3"
origin_tech = "biotech=5"
var/beating = 1
dead_icon = "heart-off"
var/icon_base = "heart"
@@ -190,7 +190,7 @@
desc = "it needs to be pumped..."
icon_state = "cursedheart-off"
icon_base = "cursedheart"
origin_tech = "biotech=5"
origin_tech = "biotech=6"
actions_types = list(/datum/action/item_action/organ_action/cursed_heart)
var/last_pump = 0
var/pump_delay = 30 //you can pump 1 second early, for lag, but no more (otherwise you could spam heal)
@@ -487,7 +487,7 @@
name = "black tumor"
desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
icon_state = "blacktumor"
origin_tech = "biotech=4"
origin_tech = "biotech=5"
w_class = WEIGHT_CLASS_TINY
parent_organ = "head"
slot = "brain_tumor"
@@ -36,8 +36,8 @@
/obj/item/organ/internal/xenos/plasmavessel
name = "xeno plasma vessel"
icon_state = "plasma"
origin_tech = "biotech=5;plasmatech=2"
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "biotech=5;plasmatech=4"
parent_organ = "chest"
slot = "plasmavessel"
alien_powers = list(/mob/living/carbon/alien/humanoid/verb/plant, /mob/living/carbon/alien/humanoid/verb/transfer_plasma)
@@ -56,7 +56,7 @@
/obj/item/organ/internal/xenos/plasmavessel/queen
name = "bloated xeno plasma vessel"
icon_state = "plasma_large"
origin_tech = "biotech=6;plasma=3"
origin_tech = "biotech=6;plasmatech=4"
stored_plasma = 200
max_plasma = 500
plasma_rate = 25
@@ -164,5 +164,5 @@
parent_organ = "groin"
slot = "eggsac"
w_class = WEIGHT_CLASS_BULKY
origin_tech = "biotech=8"
origin_tech = "biotech=6"
alien_powers = list(/mob/living/carbon/alien/humanoid/queen/verb/lay_egg)
+1 -1
View File
@@ -129,7 +129,7 @@
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
origin_tech = "materials=1;biotech=1"
origin_tech = "biotech=1;combat=1"
attack_verb = list("attacked", "slashed", "sawed", "cut")
//misc, formerly from code/defines/weapons.dm