Mechs can now be emaged to remove dna lock and access (#19006)

* Mechs can now be emaged to remove dna lock and access

* Update code/game/mecha/mecha.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
Qwertytoforty
2022-09-21 20:42:35 -05:00
committed by GitHub
co-authored by SteelSlayer
parent 88f8e60656
commit 634e511efc
3 changed files with 13 additions and 6 deletions
+3
View File
@@ -18,6 +18,7 @@
max_equip = 5
starting_voice = /obj/item/mecha_modkit/voice/nanotrasen
destruction_sleep_duration = 2 SECONDS
emag_proof = TRUE //no stealing CC mechs.
/obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0)
. = ..()
@@ -55,6 +56,7 @@
max_temperature = 40000
wreckage = /obj/structure/mecha_wreckage/ares
max_equip = 4
emag_proof = FALSE //Gamma armory can be stolen however.
/obj/mecha/combat/marauder/ares/loaded/Initialize(mapload)
. = ..()
@@ -112,6 +114,7 @@
operation_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/mauler
starting_voice = /obj/item/mecha_modkit/voice/syndicate
emag_proof = FALSE //The crew can steal a syndicate mech. As a treat.
/obj/mecha/combat/marauder/mauler/loaded/Initialize(mapload)
. = ..()