Vampiric claws: Unlocked at 150 blood, allows you to summon a robust pair of claws that attack rapidly and drain a targets blood.
+Blood tendrils: Unlocked at 250 blood, allows you to slow everyone in a targeted 3x3 area after a short delay.
+Sanguine pool: Unlocked at 400 blood, allows you to travel at high speeds for a short duration. Doing this leaves behind blood splatters. You can move through anything but walls and space when doing this.
+Blood eruption: Unlocked at 600 blood, allows you to manipulate all nearby blood splatters, in 4 tiles around you, into spikes that impale anyone stood ontop of them.
+Full power
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Cloak of darkness: Unlocked at 150 blood, when toggled, allows you to become nearly invisible and move rapidly when in dark regions. While active, burn damage is more effective against you.
+Shadow snare: Unlocked at 250 blood, allows you to summon a trap that when crossed blinds and ensares the victim. This trap is hard to see, but withers in the light.
+Dark passage: Unlocked at 400 blood, allows you to target a turf on screen, you will then teleport to that turf.
+Extinguish: Unlocked at 600 blood, allows you to snuff out nearby electronic light sources and glowshrooms.
+Full power
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In addition, you also gain permament X-ray vision.
+Rejuvenate: Will heal you at an increased rate based on how much damage you have taken.
+Blood swell: Unlocked at 150 blood, increases your resistance to physical damage, stuns and stamina for 30 seconds. While it is active you cannot fire guns.
+Blood rush: Unlocked at 250 blood, gives you a short speed boost when cast.
+Blood swell II: Unlocked at 400 blood, increases all melee damage by 10.
+Overwhelming force: Unlocked at 600 blood, when toggled, if you bump into a door that you dont have access to, it will force it open. In addition, you cannot be pushed or pulled while it is active.
+Full Power
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