mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
Fixes lots of items not being taped by duct tape; tape won't be applied to bags if it can be inserted
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@@ -85,6 +85,7 @@
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else
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icon_state = "rcl-0"
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item_state = "rcl-0"
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..()
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/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
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update_icon()
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@@ -54,3 +54,4 @@
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icon_state = "taperoll-4"
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else
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icon_state = "taperoll-4"
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..()
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@@ -368,6 +368,7 @@
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else
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icon_state = "[initial(icon_state)][ratio]"
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update_torch()
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..()
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/obj/item/weldingtool/process()
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switch(welding)
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@@ -91,9 +91,6 @@
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O.unwield(user)
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return unwield(user)
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/obj/item/twohanded/update_icon()
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return
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/obj/item/twohanded/attack_self(mob/user)
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..()
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if(wielded) //Trying to unwield it
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@@ -182,6 +179,7 @@
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/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "fireaxe[wielded]"
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..()
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/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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@@ -232,6 +230,7 @@
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else
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icon_state = "dualsaber0"
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set_light(0)
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..()
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/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/user)
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if(HULK in user.mutations)
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@@ -327,6 +326,7 @@
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icon_state = "spearbomb[wielded]"
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else
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icon_state = "spearglass[wielded]"
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..()
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/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
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if(!proximity)
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@@ -509,6 +509,7 @@
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icon_state = "chainsaw[wielded]"
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else
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icon_state = "chainsaw0"
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..()
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/obj/item/twohanded/chainsaw/attack(mob/target, mob/living/user)
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if(wielded)
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@@ -565,6 +566,7 @@
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/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "mjollnir[wielded]"
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..()
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/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
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for(var/atom/movable/X in orange(5, pull))
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@@ -640,6 +642,7 @@
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/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "mjollnir[wielded]"
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..()
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/obj/item/twohanded/knighthammer
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name = "singuloth knight's hammer"
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@@ -670,6 +673,7 @@
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/obj/item/twohanded/knighthammer/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "knighthammer[wielded]"
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..()
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/obj/item/twohanded/knighthammer/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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@@ -725,6 +729,7 @@
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icon_state = "fireaxe2"
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else
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icon_state = "fireaxe0"
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..()
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/obj/item/twohanded/energizedfireaxe/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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