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Refactor atom HUDs to track source of HUD gain/loss. (#32091)
* Refactor atom HUDs to track source of HUD gain/loss. * Retain shared images from different huds on removal. * Fix some ghost HUD toggles. * Add HUD sources to more hud add/remove calls. * Apply suggestions from CRUNCH review. Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> * Check if a user has a hud before removing it, autodoc. --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
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@@ -676,7 +676,7 @@ SUBSYSTEM_DEF(ticker)
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continue
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for(var/m in GLOB.player_list)
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var/mob/M = m
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antag_hud.add_hud_to(M)
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antag_hud.add_hud_to(M, "round end")
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var/static/list/base_encouragement_messages = list(
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"Keep on keeping on!",
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