diff --git a/code/game/gamemodes/scoreboard.dm b/code/game/gamemodes/scoreboard.dm
index 53da3463c70..a170ad86591 100644
--- a/code/game/gamemodes/scoreboard.dm
+++ b/code/game/gamemodes/scoreboard.dm
@@ -146,12 +146,11 @@
var/deathpoints = score_deadcrew * 25
var/researchpoints = score_researchdone * 30
var/eventpoints = score_eventsendured * 50
- var/borgpoints = score_cyborgsmade * 50
var/escapoints = score_escapees * 25
- var/harvests = score_stuffharvested * 5
+ var/harvests = score_stuffharvested * 5 //done
var/shipping = score_stuffshipped * 5
- var/mining = score_oremined * 2
- var/meals = score_meals * 5
+ var/mining = score_oremined * 2 //done
+ var/meals = score_meals * 5 //done, but this only counts cooked meals, not drinks served
var/power = score_powerloss * 20
var/messpoints
if (score_mess != 0) messpoints = score_mess
@@ -179,7 +178,6 @@
score_crewscore += shipping
score_crewscore += harvests
score_crewscore += mining
- score_crewscore += borgpoints
score_crewscore += researchpoints
score_crewscore += eventpoints
score_crewscore += escapoints
@@ -302,7 +300,6 @@
Ore Mined: [score_oremined] ([score_oremined * 2] Points)
Refreshments Prepared: [score_meals] ([score_meals * 5] Points)
Research Completed: [score_researchdone] ([score_researchdone * 30] Points)
- Cyborgs Constructed: [score_cyborgsmade] ([score_cyborgsmade * 50] Points)
"}
if (emergency_shuttle.location == 2) dat += "Shuttle Escapees: [score_escapees] ([score_escapees * 25] Points)
"
dat += {"Random Events Endured: [score_eventsendured] ([score_eventsendured * 50] Points)
Whole Station Powered: [score_powerbonus ? "Yes" : "No"] ([score_powerbonus * 2500] Points)
diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm
index d25e1ecc145..3bf91422728 100644
--- a/code/game/machinery/kitchen/microwave.dm
+++ b/code/game/machinery/kitchen/microwave.dm
@@ -269,6 +269,7 @@
stop()
if(cooked)
cooked.loc = src.loc
+ score_meals++
return
/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num)
diff --git a/code/game/machinery/slotmachine.dm b/code/game/machinery/slotmachine.dm
index 16c66a8506e..e4470729d1d 100644
--- a/code/game/machinery/slotmachine.dm
+++ b/code/game/machinery/slotmachine.dm
@@ -6,7 +6,7 @@
anchored = 1
density = 1
// mats = 10
- var/money = 2500000
+ var/money = 25000
var/plays = 0
var/working = 0
var/obj/item/weapon/card/id/scan = null
@@ -41,7 +41,7 @@
var/dat = {"Slot Machine