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fix: AI Eye movement runtimes (#26792)
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@@ -129,10 +129,9 @@
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/obj/structure/table/CanPass(atom/movable/mover, turf/target)
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if(istype(mover,/obj/item/projectile))
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return (check_cover(mover,target))
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if(ismob(mover))
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var/mob/living/M = mover
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if(M.flying || (IS_HORIZONTAL(M) && HAS_TRAIT(M, TRAIT_CONTORTED_BODY)))
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return TRUE
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var/mob/living/living_mover = mover
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if(istype(living_mover) && (living_mover.flying || (IS_HORIZONTAL(living_mover) && HAS_TRAIT(living_mover, TRAIT_CONTORTED_BODY))))
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return TRUE
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return TRUE
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if(mover.throwing)
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