Necrosis runtime, ugly fix.

This commit is contained in:
ZomgPonies
2014-06-17 04:27:13 -04:00
parent 86a4274a3f
commit 63c5dcf1c4
+16 -14
View File
@@ -253,22 +253,24 @@
if (!Tx.density)
new /obj/effect/decal/cleanable/blood/gibs(Tx,i)
if(2)
for (var/datum/organ/external/E in H.organs)
if(pick(1,0))
E.droplimb(1)
if(3)
if(H.species.name != "Skellington")
mob << "<span class = 'warning'> Your necrotic skin ruptures!</span>"
if(ishuman(mob))
for (var/datum/organ/external/E in H.organs)
if(pick(1,0))
E.createwound(CUT, pick(2,4))
if(prob(30))
if(H.species.name != "Skellington")
if(H.set_species("Skellington"))
mob << "<span class = 'warning'> A massive amount of flesh sloughs off your bones!</span>"
H.regenerate_icons()
else
return
E.droplimb(1)
if(3)
if(ishuman(mob))
if(H.species.name != "Skellington")
mob << "<span class = 'warning'> Your necrotic skin ruptures!</span>"
for (var/datum/organ/external/E in H.organs)
if(pick(1,0))
E.createwound(CUT, pick(2,4))
if(prob(30))
if(H.species.name != "Skellington")
if(H.set_species("Skellington"))
mob << "<span class = 'warning'> A massive amount of flesh sloughs off your bones!</span>"
H.regenerate_icons()
else
return
/datum/disease2/effect/fizzle